void cSpinBox :: Stop( void ) { // already stopped spinning if( !m_spin ) { return; } // disabled image if( !m_useable_count ) { Set_Image_Num( 0 ); } // default image else { Set_Image_Num( 1 ); } // reset m_spin = 0; Update_Valid_Update(); m_spin_counter = 0.0f; // back to a massive box m_massive_type = MASS_MASSIVE; // disable animation Set_Animation( 0 ); Reset_Animation(); }
void cFlyon::Set_Moving_State(Moving_state new_state) { if (new_state == m_state) { return; } if (new_state == STA_STAY) { m_velx = 0.0f; m_vely = 0.0f; m_move_back = 0; Set_Image_Num(0); Reset_Animation(); Set_Animation(0); } else if (new_state == STA_FLY) { m_velx = m_dest_velx; m_vely = m_dest_vely; m_move_back = 0; Set_Animation(1); } m_state = new_state; }
void cFlyon::Set_Image_Dir(fs::path dir) { if (dir.empty()) { return; } // if not image directory if (!File_Exists(pResource_Manager->Get_Game_Pixmaps_Directory() / dir / utf8_to_path("closed_1.settings")) && !File_Exists(pResource_Manager->Get_Game_Pixmaps_Directory() / dir / utf8_to_path("closed_1.png"))) { std::cerr << "Warning: Flyon image files not found; does the flyon directory " << path_to_utf8(dir) << " exist?" << std::endl; return; } m_img_dir = dir; // clear images Clear_Images(); // set images Add_Image(pVideo->Get_Surface(m_img_dir / utf8_to_path("closed_1.png"))); Add_Image(pVideo->Get_Surface(m_img_dir / utf8_to_path("closed_2.png"))); Add_Image(pVideo->Get_Surface(m_img_dir / utf8_to_path("open_1.png"))); Add_Image(pVideo->Get_Surface(m_img_dir / utf8_to_path("open_2.png"))); // set start image Set_Image_Num(0, 1); Set_Animation(1); Set_Animation_Image_Range(0, 3); Set_Time_All(130, 1); Reset_Animation(); }
void cSpikeball :: Set_Moving_State( Moving_state new_state ) { if( new_state == m_state ) { return; } if( new_state == STA_STAY ) { m_counter_walk = 0.0f; Set_Animation( 0 ); } else if( new_state == STA_WALK ) { m_counter_running = 0.0f; m_counter_walk = Get_Random_Float( 0.0f, 80.0f ); Set_Animation( 1 ); Set_Animation_Image_Range( 0, 7 ); Set_Time_All( 130, 1 ); Reset_Animation(); } else if( new_state == STA_RUN ) { m_counter_stay = 0.0f; Set_Animation( 1 ); Set_Animation_Image_Range( 0, 7 ); Set_Time_All( 60, 1 ); Reset_Animation(); } m_state = new_state; Update_Velocity_Max(); // if in the first part of the turn around animation Update_Rotation_Hor(); }
void cMoon::Init(void) { m_type = TYPE_MOON; m_can_be_on_ground = 0; Add_Image(pVideo->Get_Surface("game/items/moon_1.png"), 4800); Add_Image(pVideo->Get_Surface("game/items/moon_2.png"), 150); Set_Image_Num(0, 1); Set_Animation(1); Set_Animation_Image_Range(0, 1); Reset_Animation(); m_name = "Moon (3-UP)"; }
void cBonusBox::Set_Useable_Count(int count, bool new_startcount /* = 0 */) { cBaseBox::Set_Useable_Count(count, new_startcount); // disable if (!m_useable_count) { Reset_Animation(); Set_Animation(0); Set_Image_Num(0); } // enable else { Set_Animation(1); } Update_Valid_Update(); }
void cSpinBox :: Activate( void ) { // already spinning if( m_spin ) { return; } m_spin = 1; Update_Valid_Update(); // passive box for spinning m_massive_type = MASS_PASSIVE; m_spin_counter = 0.0f; // enable animation Set_Animation( 1 ); Reset_Animation(); }
void cEato::Set_Image_Dir(std::string dir) { if (dir.empty()) { return; } if (dir.find(DATA_DIR "/" GAME_PIXMAPS_DIR "/") == 0) { dir.erase(0, strlen(DATA_DIR "/" GAME_PIXMAPS_DIR "/")); } if (*(dir.end() - 1) != '/') { dir.insert(dir.length(), "/"); } if (!File_Exists(DATA_DIR "/" GAME_PIXMAPS_DIR "/" + dir + "1.png") && !File_Exists(DATA_DIR "/" GAME_PIXMAPS_DIR "/" + dir + "1.settings")) { printf("Warning : Eato image dir does not exist %s\n", dir.c_str()); return; } m_img_dir = dir; Clear_Images(); Add_Image(pVideo->Get_Surface(m_img_dir + "1.png")); Add_Image(pVideo->Get_Surface(m_img_dir + "2.png")); Add_Image(pVideo->Get_Surface(m_img_dir + "3.png")); Add_Image(pVideo->Get_Surface(m_img_dir + "2.png")); Set_Image_Num(0, 1); Set_Animation(1); Set_Animation_Image_Range(0, 3); Set_Time_All(180, 1); Reset_Animation(); Create_Name(); }
void cSpikeball :: Turn_Around( ObjectDirection col_dir /* = DIR_UNDEFINED */ ) { cEnemy::Turn_Around( col_dir ); if( col_dir == DIR_LEFT || col_dir == DIR_RIGHT ) { if( m_state == STA_WALK || m_state == STA_RUN ) { m_velx *= 0.5f; } // set turn around image Set_Image_Num( 8 ); Set_Animation( 0 ); Reset_Animation(); } // only update rotation if no turn around image else { Update_Rotation_Hor(); } }
void cSpikeball :: Update( void ) { cEnemy::Update(); if( !m_valid_update || !Is_In_Range() ) { return; } Update_Animation(); if( m_state == STA_STAY ) { m_counter_stay += pFramerate->m_speed_factor; // slow down if( !Is_Float_Equal( m_velx, 0.0f ) ) { Add_Velocity_X( -m_velx * 0.25f ); if( m_velx < 0.3f && m_velx > -0.3f ) { m_velx = 0.0f; } } // set turn around image if( m_counter_stay > 40.0f && m_curr_img != 8 ) { Set_Image_Num( 8 ); // random direction if( ( rand() % 2 ) == 1 ) { // turn around m_direction = Get_Opposite_Direction( m_direction ); Update_Rotation_Hor(); } } // finished stay animation if( m_counter_stay > 60.0f ) { // run Set_Moving_State( STA_RUN ); //pAudio->Play_Sound( "enemy/spikeball/run.wav" ); } } else if( m_state == STA_WALK ) { m_counter_walk += pFramerate->m_speed_factor; // finished walking if( m_counter_walk > 240.0f ) { // stay Set_Moving_State( STA_STAY ); } } else if( m_state == STA_RUN ) { m_counter_running += pFramerate->m_speed_factor; // finished running if( m_counter_running > 120.0f ) { // walk Set_Moving_State( STA_WALK ); } // running particles m_running_particle_counter += pFramerate->m_speed_factor * 0.5f; // create particles if( m_running_particle_counter > 1.0f ) { cParticle_Emitter *anim = new cParticle_Emitter( m_sprite_manager ); anim->Set_Emitter_Rect( m_col_rect.m_x, m_col_rect.m_y + m_col_rect.m_h - 2.0f, m_col_rect.m_w ); anim->Set_Quota( static_cast<int>(m_running_particle_counter) ); anim->Set_Pos_Z( m_pos_z - 0.000001f ); anim->Set_Image( pVideo->Get_Surface( "animation/particles/smoke_black.png" ) ); anim->Set_Time_to_Live( 0.6f ); anim->Set_Scale( 0.2f ); float vel; if( m_velx > 0.0f ) { vel = m_velx; } else { vel = -m_velx; } anim->Set_Speed( vel * 0.08f, 0.1f + vel * 0.1f ); if( m_direction == DIR_RIGHT ) { anim->Set_Direction_Range( 180.0f, 90.0f ); } else { anim->Set_Direction_Range( 270.0f, 90.0f ); } anim->Emit(); pActive_Animation_Manager->Add( anim ); m_running_particle_counter -= static_cast<int>(m_running_particle_counter); } } if( m_state != STA_STAY ) { // if turn around image if( m_curr_img == 8 ) { m_anim_counter += pFramerate->m_elapsed_ticks; // back to normal animation if( m_anim_counter >= 200 ) { Reset_Animation(); Set_Image_Num( m_anim_img_start ); Set_Animation( 1 ); Update_Rotation_Hor(); } // rotate the turn image else if( m_anim_counter >= 100 ) { Update_Rotation_Hor(); } } else { Update_Velocity(); } } Update_Gravity(); }
void cBaseBox::Set_Animation_Type(const std::string& new_anim_type) { if (anim_type.compare(new_anim_type) == 0) { return; } Clear_Images(); anim_type = new_anim_type; if (anim_type.compare("Bonus") == 0) { Add_Image(pVideo->Get_Surface("game/box/brown1_1.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/1.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/2.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/3.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/4.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/5.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/bonus/6.png")); Set_Animation(1); Set_Animation_Image_Range(1, 6); Set_Time_All(90, 1); } else if (anim_type.compare("Default") == 0) { Add_Image(pVideo->Get_Surface("game/box/brown1_1.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/default.png")); Set_Animation(0); Set_Animation_Image_Range(1, 1); } else if (anim_type.compare("Power") == 0) { Add_Image(pVideo->Get_Surface("game/box/brown1_1.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/power_1.png")); Set_Animation(0); Set_Animation_Image_Range(1, 1); } else if (anim_type.compare("Spin") == 0) { Add_Image(pVideo->Get_Surface("game/box/yellow/spin/disabled.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/default.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/spin/1.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/spin/2.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/spin/3.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/spin/4.png")); Add_Image(pVideo->Get_Surface("game/box/yellow/spin/5.png")); Set_Animation(0); Set_Animation_Image_Range(1, 6); Set_Time_All(80, 1); } else { printf("Warning : Unknown Box Animation Type %s\n", anim_type.c_str()); Set_Animation_Type("Bonus"); } Reset_Animation(); Set_Image_Num(m_anim_img_start, 1, 0); }