Example #1
0
// Process Window Message Callbacks
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    // Get The Window Context
    GL_Window* window = (GL_Window*)(GetWindowLong(hWnd, GWL_USERDATA));
    switch (uMsg)														// Evaluate Window Message
    {

    case WM_SYSCOMMAND:												// Intercept System Commands
    {
        switch (wParam)												// Check System Calls
        {
        case SC_SCREENSAVE:										// Screensaver Trying To Start?
        case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
            return 0;												// Prevent From Happening
        }
        break;														// Exit
    }
    return 0;

    case WM_CREATE:													// Window Creation
    {
        CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
        window = (GL_Window*)(creation->lpCreateParams);
        SetWindowLong(hWnd, GWL_USERDATA, (LONG)(window));
    }
    return 0;														// Return

    case WM_CLOSE:													// Closing The Window
        TerminateApplication(window);								// Terminate The Application
        return 0;														// Return

    case WM_SIZE:													// Size Action Has Taken Place
        switch (wParam)												// Evaluate Size Action
        {
        case SIZE_MINIMIZED:									// Was Window Minimized?
            window->isVisible = FALSE;							// Set isVisible To False
            return 0;												// Return

        case SIZE_MAXIMIZED:									// Was Window Maximized?
            window->isVisible = TRUE;							// Set isVisible To True
            ReshapeGL(LOWORD(lParam), HIWORD(lParam));		// Reshape Window - LoWord=Width, HiWord=Height
            return 0;												// Return

        case SIZE_RESTORED:										// Was Window Restored?
            window->isVisible = TRUE;							// Set isVisible To True
            ReshapeGL(LOWORD(lParam), HIWORD(lParam));		// Reshape Window - LoWord=Width, HiWord=Height
            return 0;												// Return
        }
        break;															// Break
    }

    return DefWindowProc(hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}
Example #2
0
/** 创建windows窗口 */
bool GLWindow::Create(const char * window_title,const char * class_name,bool fullscreen, HINSTANCE h_instance, LPVOID lpParam)
{
	m_IsFullScreen = fullscreen;
	int nX=0;
	int nY=0;
	PIXELFORMATDESCRIPTOR pfd =											/**< 设置像素描述结构 */
	{
		sizeof(PIXELFORMATDESCRIPTOR),									/**< 像素描述结构的大小 */ 
		1,																/**< 版本号 */
		PFD_DRAW_TO_WINDOW	|											/**< 缓存区的输出显示在一个窗口中 */
		PFD_SUPPORT_OPENGL	|											/**< 缓存区支持OpenGL绘图 */
		PFD_STEREO			|											/**< 颜色缓存区是立体缓存 */
		PFD_DOUBLEBUFFER,												/**< 颜色缓存区是双缓存 */
		PFD_TYPE_RGBA,													/**< 使用RGBA颜色格式 */
		m_BitsPerPixel,													/**< 颜色缓存区中颜色值所占的位深 */
		0, 0, 0, 0, 0, 0,												/**< 使用默认的颜色设置 */
		0,																/**< 无Alpha缓存 */
		0,																/**< 颜色缓存区中alpha成分的移位计数 */
		0,																/**< 无累计缓存区 */
		0, 0, 0, 0,														/**< 累计缓存区无移位 */
		32,																/**< 32位深度缓存 */
		0,																/**< 无蒙版缓存 */
		0,																/**< 无辅助缓存区 */
		PFD_MAIN_PLANE,													/**< 必须为PFD_MAIN_PLANE,设置为主绘图层 */
		0,																/**< 表示OpenGL实现所支持的上层或下层平面的数量 */
		0, 0, 0															/**< 过时,已不再使用 */
	};

	DWORD windowStyle = WS_OVERLAPPEDWINDOW & ~WS_SIZEBOX & ~WS_MAXIMIZEBOX;	/**< 定义我们窗口类型,使用常规设定,去掉最大化按钮,并不能改变窗体大小 */
	DWORD windowExtendedStyle = WS_EX_APPWINDOW;						

	if (m_IsFullScreen == true)											/**< 如果为全屏模式,尝试转化为全屏模式 */
	{
		if (ChangeScreenSetting() == false)
		{																/**< 全屏模式转换失败,弹出对话框提示,并尝试窗口模式 */
			MessageBox(HWND_DESKTOP, "模式转换失败.\n在窗口模式下运行.", "Error", MB_OK | MB_ICONEXCLAMATION);
			m_IsFullScreen = false;										/**< 设置为窗口模式 */
		}
		else															/**< 如果为窗口模式 */
		{
			ShowCursor(false);											/**< 隐藏鼠标 */
			windowStyle = WS_POPUP;										/**< 设置窗口模式为顶层窗口 */
			windowExtendedStyle |= WS_EX_TOPMOST;						
		}																
	}

	/// 调整我们窗口的大小,使其客户区的大小为我们设置的大小
	RECT windowRect = {GetPosX(), GetPosY(), GetPosX() + GetWidth(), GetPosY() + GetHeight()};
	if (m_IsFullScreen == false)										/**< 在窗口模式下使用 */
	{	
		windowExtendedStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;	/**< 使窗口具有3D外观 */
		int wid = GetSystemMetrics(SM_CXSCREEN);		/**< 获取当前屏幕宽 */
		int hei = GetSystemMetrics(SM_CYSCREEN);		/**< 获取当前屏幕高 */
		nX = (wid - GetWidth()) / 2;                    /**< 计算窗口居中用 */
		nY = (hei - GetHeight()) / 2;			
		/// 调整我们窗口的大小,使其客户区的大小为我们设置的大小
		AdjustWindowRectEx(&windowRect, windowStyle, 0, windowExtendedStyle);
		/// 判断窗口的左上角是否隐藏在桌面外
		if (windowRect.left < 0)										/**< 如果窗口X坐标为负,移动坐标到0处,并调整窗口的位置 */
		{
			windowRect.right -= windowRect.left;						
			windowRect.left = 0;										
		}
		if (windowRect.top < 0)											/**< 如果窗口Y坐标为负,移动坐标到0处,并调整窗口的位置 */
		{
			windowRect.bottom -= windowRect.top;						
			windowRect.top = 0;											
		}
	}

	/// 创建窗口
	m_hWnd = CreateWindowEx(windowExtendedStyle,						/**< 窗口的扩展风格 */
							class_name,									/**< 窗口的类名 */
							window_title,								/**< 窗口标题 */
							windowStyle,								/**< 窗口的风格 */
							nX,nY,                                      /**< 窗口的左上角位置 */
							windowRect.right - windowRect.left,			/**< 窗口的宽度 */
							windowRect.bottom - windowRect.top,			/**< 窗口的高度 */
                            HWND_DESKTOP,								/**< 窗口的父窗口为桌面 */
							0,											/**< 无菜单 */
							h_instance,									/**< 传入窗口的实例句柄 */
							lpParam);									/**< 传入程序类参数 */

	while (m_hWnd != 0)													/**< 窗口是否创建成功 */
	{
		m_hDC = GetDC(m_hWnd);											/**< 返回窗口的设备描述表 */
		if (m_hDC == 0)													/**< 如果为空 */
		{																/**< 失败 */
			break;														
		}

		GLuint PixelFormat = ChoosePixelFormat(m_hDC, &pfd);			/**< 查找一个兼容的像素格式 */
		if (PixelFormat == 0)											/**< 如果没找到 */
		{																/**< 失败 */
			break;														
		}
		if (SetPixelFormat(m_hDC, PixelFormat, &pfd) == false)			/**< 设置像素格式 */
		{																/**< 失败 */
			break;														
		}
		m_hRC = wglCreateContext(m_hDC);								/**< 创建OpenGL的渲染描述表 */
		if (m_hRC == 0)													/**< 如果为空 */
		{																/**< 失败 */
			break;														
		}
		if (wglMakeCurrent(m_hDC, m_hRC) == false)						/**< 设置当前的OpenGL的渲染对象为当前的窗口 */
		{																/**< 失败 */
			break;														
		}
        
		ShowWindow(m_hWnd, SW_NORMAL);									/**< 显示窗口 */
		ReshapeGL();													/**< 告诉OpenGL调整窗口大小 */
		return true;													/**< 成功返回 */
	}																	

	Destroy();															/**< 释放资源 */
	return false;														/**< 返回失败 */
}
Example #3
0
BOOL CreateWindowGL (GL_Window* window)									// This Code Creates Our OpenGL Window
{
	DWORD windowStyle = WS_OVERLAPPEDWINDOW;							// Define Our Window Style
	DWORD windowExtendedStyle = WS_EX_APPWINDOW;						// Define The Window's Extended Style

//Hide windows' mouse cursor
	//ShowCursor(FALSE);


	PIXELFORMATDESCRIPTOR pfd =											// pfd Tells Windows How We Want Things To Be
	{
		sizeof (PIXELFORMATDESCRIPTOR),									// Size Of This Pixel Format Descriptor
		1,																// Version Number
		PFD_DRAW_TO_WINDOW |											// Format Must Support Window
		PFD_SUPPORT_OPENGL |											// Format Must Support OpenGL
		PFD_DOUBLEBUFFER,												// Must Support Double Buffering
		PFD_TYPE_RGBA,													// Request An RGBA Format
		window->init.bitsPerPixel,										// Select Our Color Depth
		0, 0, 0, 0, 0, 0,												// Color Bits Ignored
		0,																// No Alpha Buffer
		0,																// Shift Bit Ignored
		0,																// No Accumulation Buffer
		0, 0, 0, 0,														// Accumulation Bits Ignored
		16,																// 16Bit Z-Buffer (Depth Buffer)  
		0,																// No Stencil Buffer
		0,																// No Auxiliary Buffer
		PFD_MAIN_PLANE,													// Main Drawing Layer
		0,																// Reserved
		0, 0, 0															// Layer Masks Ignored
	};

	RECT windowRect = {0, 0, window->init.width, window->init.height};	// Define Our Window Coordinates

	GLuint PixelFormat;													// Will Hold The Selected Pixel Format

	if (window->init.isFullScreen == TRUE)								// Fullscreen Requested, Try Changing Video Modes
	{
		if (ChangeScreenResolution (window->init.width, window->init.height, window->init.bitsPerPixel) == FALSE)
		{
			// Fullscreen Mode Failed.  Run In Windowed Mode Instead
			MessageBox (HWND_DESKTOP, "Mode Switch Failed.\nRunning In Windowed Mode.", "Error", MB_OK | MB_ICONEXCLAMATION);
			window->init.isFullScreen = FALSE;							// Set isFullscreen To False (Windowed Mode)
		}
		else															// Otherwise (If Fullscreen Mode Was Successful)
		{
			windowStyle = WS_POPUP;										// Set The WindowStyle To WS_POPUP (Popup Window)
			windowExtendedStyle |= WS_EX_TOPMOST;						// Set The Extended Window Style To WS_EX_TOPMOST
		}																// (Top Window Covering Everything Else)
	}
	else																// If Fullscreen Was Not Selected
	{
		// Adjust Window, Account For Window Borders
		AdjustWindowRectEx (&windowRect, windowStyle, 0, windowExtendedStyle);
	}

	// Create The OpenGL Window
	window->hWnd = CreateWindowEx (windowExtendedStyle,					// Extended Style
								   window->init.application->className,	// Class Name
								   window->init.title,					// Window Title
								   windowStyle,							// Window Style
								   0, 0,								// Window X,Y Position
								   windowRect.right - windowRect.left,	// Window Width
								   windowRect.bottom - windowRect.top,	// Window Height
								   HWND_DESKTOP,						// Desktop Is Window's Parent
								   0,									// No Menu
								   window->init.application->hInstance, // Pass The Window Instance
								   window);

	if (window->hWnd == 0)												// Was Window Creation A Success?
	{
		return FALSE;													// If Not Return False
	}

	window->hDC = GetDC (window->hWnd);									// Grab A Device Context For This Window
	if (window->hDC == 0)												// Did We Get A Device Context?
	{
		// Failed
		DestroyWindow (window->hWnd);									// Destroy The Window
		window->hWnd = 0;												// Zero The Window Handle
		return FALSE;													// Return False
	}

	PixelFormat = ChoosePixelFormat (window->hDC, &pfd);				// Find A Compatible Pixel Format
	if (PixelFormat == 0)												// Did We Find A Compatible Format?
	{
		// Failed
		ReleaseDC (window->hWnd, window->hDC);							// Release Our Device Context
		window->hDC = 0;												// Zero The Device Context
		DestroyWindow (window->hWnd);									// Destroy The Window
		window->hWnd = 0;												// Zero The Window Handle
		return FALSE;													// Return False
	}

	if (SetPixelFormat (window->hDC, PixelFormat, &pfd) == FALSE)		// Try To Set The Pixel Format
	{
		// Failed
		ReleaseDC (window->hWnd, window->hDC);							// Release Our Device Context
		window->hDC = 0;												// Zero The Device Context
		DestroyWindow (window->hWnd);									// Destroy The Window
		window->hWnd = 0;												// Zero The Window Handle
		return FALSE;													// Return False
	}

	window->hRC = wglCreateContext (window->hDC);						// Try To Get A Rendering Context
	if (window->hRC == 0)												// Did We Get A Rendering Context?
	{
		// Failed
		ReleaseDC (window->hWnd, window->hDC);							// Release Our Device Context
		window->hDC = 0;												// Zero The Device Context
		DestroyWindow (window->hWnd);									// Destroy The Window
		window->hWnd = 0;												// Zero The Window Handle
		return FALSE;													// Return False
	}

	// Make The Rendering Context Our Current Rendering Context
	if (wglMakeCurrent (window->hDC, window->hRC) == FALSE)
	{
		// Failed
		wglDeleteContext (window->hRC);									// Delete The Rendering Context
		window->hRC = 0;												// Zero The Rendering Context
		ReleaseDC (window->hWnd, window->hDC);							// Release Our Device Context
		window->hDC = 0;												// Zero The Device Context
		DestroyWindow (window->hWnd);									// Destroy The Window
		window->hWnd = 0;												// Zero The Window Handle
		return FALSE;													// Return False
	}

	ShowWindow (window->hWnd, SW_NORMAL);								// Make The Window Visible
	window->isVisible = TRUE;											// Set isVisible To True

	ReshapeGL (window->init.width, window->init.height);				// Reshape Our GL Window

	ZeroMemory (window->keys, sizeof (Keys));							// Clear All Keys

	window->lastTickCount = GetTickCount ();							// Get Tick Count

	return TRUE;														// Window Creating Was A Success
																		// Initialization Will Be Done In WM_CREATE
}
Example #4
0
// Process Window Message Callbacks
LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	// Get The Window Context
	GL_Window* window = (GL_Window*)(GetWindowLong (hWnd, GWL_USERDATA));

	static UINT mouseHold = 0;

	switch (uMsg)														// Evaluate Window Message
	{
		case WM_SYSCOMMAND:												// Intercept System Commands
		{
			switch (wParam)												// Check System Calls
			{
				case SC_SCREENSAVE:										// Screensaver Trying To Start?
				case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
				return 0;												// Prevent From Happening
			}
			break;														// Exit
		}
		return 0;														// Return

		case WM_CREATE:													// Window Creation
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
			window = (GL_Window*)(creation->lpCreateParams);
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(window));
		}
		return 0;														// Return

		case WM_CLOSE:													// Closing The Window
			TerminateApplication(window);								// Terminate The Application
		return 0;														// Return

		case WM_SIZE:													// Size Action Has Taken Place
			switch (wParam)												// Evaluate Size Action
			{
				case SIZE_MINIMIZED:									// Was Window Minimized?
					window->isVisible = FALSE;							// Set isVisible To False
				return 0;												// Return

				case SIZE_MAXIMIZED:									// Was Window Maximized?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return

				case SIZE_RESTORED:										// Was Window Restored?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return
			}
		break;															// Break

		case WM_KEYDOWN:												// Update Keyboard Buffers For Keys Pressed
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				window->keys->keyDown [wParam] = TRUE;					// Set The Selected Key (wParam) To True
				//if a key is pressed send it to Selection
				Selection ( wParam );
				return 0;												// Return
			}
		break;															// Break

		case WM_KEYUP:													// Update Keyboard Buffers For Keys Released
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				window->keys->keyDown [wParam] = FALSE;					// Set The Selected Key (wParam) To False
				return 0;												// Return
			}
		break;															// Break

		case WM_TOGGLEFULLSCREEN:										// Toggle FullScreen Mode On/Off
			g_createFullScreen = (g_createFullScreen == TRUE) ? FALSE : TRUE;
			PostMessage (hWnd, WM_QUIT, 0, 0);
		break;															// Break

		case WM_LBUTTONDOWN : case WM_RBUTTONDOWN : case WM_MBUTTONDOWN :
			{
	            mouse_x = LOWORD(lParam);          
				mouse_y = HIWORD(lParam);

				mouseHold = uMsg;	//hold down the mouse button

				Selection ( uMsg );
			}
		break;


		case WM_LBUTTONUP : case WM_RBUTTONUP : case WM_MBUTTONUP :
			mouseHold = 0;			//button released
		break;

		case WM_MOUSEMOVE:
			{
	            mouse_x = LOWORD(lParam);          
				mouse_y = HIWORD(lParam);

				if ( mouseHold )
					Selection ( mouseHold );
			}
		break;
	}

	return DefWindowProc (hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}
Example #5
0
LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	// Get The Window Context
	GL_Window* window = (GL_Window*)(GetWindowLong (hWnd, GWL_USERDATA));

	switch (uMsg)														// Evaluate Window Message
	{
		case WM_SYSCOMMAND:												// Intercept System Commands
		{
			switch (wParam)												// Check System Calls
			{
				case SC_SCREENSAVE:										// Screensaver Trying To Start?
				case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
				return 0;												// Prevent From Happening
			}
			break;														// Exit
		}
		return 0;														// Return

		case WM_CREATE:													// Window Creation
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
			window = (GL_Window*)(creation->lpCreateParams);
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(window));
		}
		return 0;														// Return

		case WM_CLOSE:													// Closing The Window
			TerminateApplication(window);								// Terminate The Application
		return 0;														// Return

		case WM_SIZE:													// Size Action Has Taken Place
			switch (wParam)												// Evaluate Size Action
			{
				case SIZE_MINIMIZED:									// Was Window Minimized?
					window->isVisible = FALSE;							// Set isVisible To False
				return 0;												// Return

				case SIZE_MAXIMIZED:									// Was Window Maximized?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return

				case SIZE_RESTORED:										// Was Window Restored?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return
			}
		break;															// Break

		case WM_KEYDOWN:												// Update Keyboard Buffers For Keys Pressed
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				//if(wParam != 70){
					window->keys->keyDown [wParam] = TRUE;					// Set The Selected Key (wParam) To True
					return 0;												// Return
				//}
				/*else{
					LPPOINT lpPoint = new POINT;
					GetCursorPos(lpPoint); 
					createSearchMenu(lpPoint,hWnd);
				}*/

			}
		break;															// Break

		case WM_KEYUP:													// Update Keyboard Buffers For Keys Released
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				window->keys->keyDown [wParam] = FALSE;					// Set The Selected Key (wParam) To False
				return 0;												// Return
			}
		break;															// Break

		case WM_MOUSEMOVE:
			{
				int x = (lParam << 16) >> 16;
				int y = lParam >> 16;

				if (ldown)		// Левая кнопка
				{
					
					
					ry = (GLfloat)(y - my);	//Изменение угола поворота
					rx = (GLfloat)(x - mx);
					mx=x;
					my=y;

					//rx/= 10;
					//ry/= 10;
					//ry = 0;

					//ry = 0;
					//ry = 1;

					if(rx)
					{
						ort1 = Vector3D::RotateVector1AroundVector2(ort1,Vector3D(0,1,0),rx);
						ort2 = Vector3D::RotateVector1AroundVector2(ort2,Vector3D(0,1,0),rx);
						ort3 = Vector3D::RotateVector1AroundVector2(ort3,Vector3D(0,1,0),rx);
					}
					
					if(ry)
					{
						ort1 = Vector3D::RotateVector1AroundVector2(ort1,Vector3D(1,0,0),ry);
						ort2 = Vector3D::RotateVector1AroundVector2(ort2,Vector3D(1,0,0),ry);
						ort3 = Vector3D::RotateVector1AroundVector2(ort3,Vector3D(1,0,0),ry);
					}

					//if((rx==0)&&(ry==0))
					//	worm->UpdateSelection();

					//glutPostRedisplay();	//Перерисовать экран
				}

				if (rdown)	//Правая
				{
					/*tx+=0.05f*(x-mx);	//Перемещение вдоль активной плоскости
					if (tt)
					tz+=0.05f*(y-my);
					else
					ty+=0.05f*(my-y);
					mx=x;
					my=y;*/

					

					ry = (GLfloat)(y - my);	
					rx = (GLfloat)(x - mx);
					mx=x;
					my=y;

					vcenter += Vector3D(rx,-ry,0)*scale/50;
					/*
					if(rx)
					{
						ort1 = Vector3D::RotateVector1AroundVector2(ort1,Vector3D(0,1,0),rx);
						ort2 = Vector3D::RotateVector1AroundVector2(ort2,Vector3D(0,1,0),rx);
						ort3 = Vector3D::RotateVector1AroundVector2(ort3,Vector3D(0,1,0),rx);
						//vbeg = Vector3D::RotateVector1AroundVector2(vbeg,Vector3D(0,1,0),rx);
						//vend = Vector3D::RotateVector1AroundVector2(vend,Vector3D(0,1,0),rx);
					}
					
					if(ry)
					{
						ort1 = Vector3D::RotateVector1AroundVector2(ort1,Vector3D(1,0,0),ry);
						ort2 = Vector3D::RotateVector1AroundVector2(ort2,Vector3D(1,0,0),ry);
						ort3 = Vector3D::RotateVector1AroundVector2(ort3,Vector3D(1,0,0),ry);
						//vbeg = Vector3D::RotateVector1AroundVector2(vbeg,Vector3D(1,0,0),ry);
						//vend = Vector3D::RotateVector1AroundVector2(vend,Vector3D(1,0,0),ry);
					}*/
					//glutPostRedisplay();
				}
			}
		break;

		case WM_LBUTTONUP:
			{
				ldown = false;
				/*mx = (lParam << 16) >> 16;
				my = lParam >> 16;*/
			}
		break;

		case WM_LBUTTONDOWN:
			{
				ldown = true;	//установить флаг

				mx = (lParam << 16) >> 16;
				my = lParam >> 16;
				//CheckSelection();
				calc_select_line(mx,my,vbeg,vend);
				CNeuron * cn = worm->UpdateSelection();
				//Block with contextMenu
				/*if(cn != NULL)
				{
					LPPOINT lpPoint = new POINT;
					GetCursorPos(lpPoint); 
					createMenus(lpPoint,hWnd,cn);
					ldown = false;
				}
				else
				{	
					
				}*/
				
			}
		break;

		case WM_RBUTTONUP:
			{
				rdown = false;
				/*mx = (lParam << 16) >> 16;
				my = lParam >> 16;*/
			}
		break;

		case WM_RBUTTONDOWN:
			{
				rdown = true;	//установить флаг
				mx = (lParam << 16) >> 16;
				my = lParam >> 16;
			}
		break;

		case WM_MOUSEWHEEL:
			{
				if((short)HIWORD(wParam)>0) scale*=1.05f;//"down"
				else
					scale/=1.05f;//"up"
				/*
				if(wParam == -7864320) scale*=1.1f;//"down"
				if(wParam ==  7864320) scale/=1.1f;//"up"*/
			}
		break;

		case WM_TOGGLEFULLSCREEN:										// Toggle FullScreen Mode On/Off
			g_createFullScreen = (g_createFullScreen == TRUE) ? FALSE : TRUE;
			PostMessage (hWnd, WM_QUIT, 0, 0);
		break;															// Break
	}

	return DefWindowProc (hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}
Example #6
0
int main( int argc, char *argv[] ) {
	XEvent event;
	GL_Window	window;
	Keys keys;
	KeySym key;
	struct timeval tv, tickCount;

	window.keys	= &keys;
	window.init.title	= "Lesson 48: NeHe & Terence J. Grant's ArcBall Rotation Tutorial";
	window.init.width	= 640;
	window.init.height = 480;
	window.init.depth = 32;
	window.init.isFullScreen = true;

	g_createFullScreen = window.init.isFullScreen;
	if( CreateWindowGL (&window) == false ) {
		exit(1);
	}

	initGL(&window, &keys);

	while( !done ) {
		while( XPending( window.init.dpy ) > 0 ) {
			XNextEvent( window.init.dpy, &event );
			switch( event.type ) {
				case Expose:
					if( event.xexpose.count != 0 )
						break;
					Draw();
					break;
				case ConfigureNotify:
					if( (event.xconfigure.width != window.init.width) ||
							(event.xconfigure.height != window.init.height) ) {
						window.init.width = event.xconfigure.width;
						window.init.height = event.xconfigure.height;
						ReshapeGL( window.init.width, window.init.height );
					}
					break;
				case ButtonPress:
					switch( event.xbutton.button ) {
						case 1: isClicked = true; break;
						case 3: isRClicked = true; break;
					}
					break;
				case ButtonRelease:
					switch( event.xbutton.button ) {
						case 1: isClicked = false; break;
						case 3: isRClicked = false; break;
					}
					break;
				case MotionNotify:
					MousePt.s.X = event.xmotion.x;
					MousePt.s.Y = event.xmotion.y;
					break;
				case KeyPress:
					key = XLookupKeysym( &event.xkey, 0 );
					if( key == XK_Escape )
						done = true;
					else if( key == XK_F1 ) {
						DestroyWindowGL( &window );
						window.init.isFullScreen = !window.init.isFullScreen;
						CreateWindowGL( &window );
						initGL(&window, &keys);
					} else {
						window.keys->keyDown[key] = true;
					}
					break;
				case KeyRelease:
					key = XLookupKeysym( &event.xkey, 0 );
					window.keys->keyDown[key] = false;
					break;
				case ClientMessage:
					if( *XGetAtomName( window.init.dpy, event.xclient.message_type)
								== *"WM_PROTOCOLS" ) {
						done = true;
					}
				default: break;
			}
		}

		gettimeofday( &tv, NULL );
		tickCount.tv_sec = tv.tv_sec - window.lastTickCount.tv_sec;
		tickCount.tv_usec = tv.tv_usec - window.lastTickCount.tv_usec;
		Update(tickCount.tv_usec / 1000 + tickCount.tv_sec * 1000 );
		window.lastTickCount = tickCount;
		Draw();

		if( window.init.doubleBuffered )
			glXSwapBuffers( window.init.dpy, window.init.win );
	}

	Deinitialize ();

	DestroyWindowGL (&window);
}
Example #7
0
void initGL( GL_Window *window, Keys *keys ) {
	Initialize( window, keys );
	ReshapeGL( window->init.width, window->init.height );
}
Example #8
0
BOOL WindowFrame::CreateWindowGL (GL_Window* window)									
{
	DWORD windowStyle = WS_OVERLAPPEDWINDOW;							// 设置窗口类型为一般的弹出式窗口
	DWORD windowExtendedStyle = WS_EX_APPWINDOW;						// 设置窗口的扩展属性

	PIXELFORMATDESCRIPTOR pfd =											// pfd 告诉窗口我们所希望的东东,即窗口使用的像素格式
	{																	
		sizeof (PIXELFORMATDESCRIPTOR),									// 上述格式描述符的大小
		1,																// 版本号
		PFD_DRAW_TO_WINDOW |											// 格式支持窗口
		PFD_SUPPORT_OPENGL |											// 格式必须支持OpenGL
		PFD_DOUBLEBUFFER,												// 必须支持双缓冲
		PFD_TYPE_RGBA,													// 申请 RGBA 格式
		window->init.bitsPerPixel,										// 选定色彩深度
		0, 0, 0, 0, 0, 0,												// 忽略的色彩位
		0,																// 无Alpha缓存
		0,																// 忽略Shift Bit
		0,																// 无累加缓存
		0, 0, 0, 0,														// 忽略聚集位
		16,																// 16位 Z-缓存 (深度缓存) 
		0,																// 无蒙板缓存
		0,																// 无辅助缓存
		PFD_MAIN_PLANE,													// 主绘图层
		0,																// 不使用重叠层
		0, 0, 0															// 忽略层遮罩
	};

	RECT windowRect = {0, 0, window->init.width, window->init.height};	// 记录窗口的大小

	GLuint PixelFormat;													// 将保存的像素格式

	if (window->isFullScreen == TRUE)								    // 如果为全屏模式
	{
		if (ChangeScreenResolution (window->init.width, window->init.height, window->init.bitsPerPixel) == FALSE)
		{			
			MessageBox (HWND_DESKTOP, "模式切换失败\n在窗口模式下运行", "错误", MB_OK | MB_ICONEXCLAMATION);
			window->isFullScreen = FALSE;							    // 设置isFullscreen为False
		}		
		else															
		{
			ShowCursor(FALSE);											// 不显示光标
			windowStyle = WS_POPUP;										// 设置窗口模式为弹出式窗口
			windowExtendedStyle |= WS_EX_TOPMOST;						// 设置窗口的扩展模式为最顶层窗口
		}																
	}
	else																// 如果不为全屏模式
	{		
		AdjustWindowRectEx(&windowRect, windowStyle, 0, windowExtendedStyle); //调整窗口大小,以容纳边框等窗口部件
	}
	
	window->hWnd = CreateWindowEx(windowExtendedStyle,					// 扩展窗体风格
								   window->init.application->className,	// 类名字
								   window->init.title,					// 窗口标题
								   windowStyle,							// 必须的窗体风格属性
								   0, 0,								// 窗口位置
								   windowRect.right - windowRect.left,	// 计算调整好的窗口宽度
								   windowRect.bottom - windowRect.top,	// 计算调整好的窗口高度
								   HWND_DESKTOP,						// 无父窗口
								   0,									// 无菜单
								   window->init.application->hInstance, // 实例
								   window);								// 向window的WM_CREATE传递window结构
																		
	if (window->hWnd == 0)												// 窗口创建是否成功	
	{
		return FALSE;													// 不成功则返回
	}

	window->hDC = GetDC (window->hWnd);									// 返回设备描述表
	if (window->hDC == 0)												// 是否成功获得设备描述表
	{		
		DestroyWindow (window->hWnd);									// 删除窗口
		window->hWnd = 0;												// 设置窗口句柄为0
		return FALSE;													// 返回失败
	}

	PixelFormat = ChoosePixelFormat (window->hDC, &pfd);				// 选择一种相容的像素格式
	if (PixelFormat == 0)												// 是否获得相容的像素格式
	{		
		ReleaseDC (window->hWnd, window->hDC);							// 释放设备描述表
		window->hDC = 0;												// 设置窗口设备描述表为0
		DestroyWindow (window->hWnd);									// 删除窗口
		window->hWnd = 0;												// 设置窗口句柄为0
		return FALSE;													// 返回错误
	}

	if (SetPixelFormat (window->hDC, PixelFormat, &pfd) == FALSE)		// 设置像素格式
	{		
		ReleaseDC (window->hWnd, window->hDC);							// 释放设备描述表
		window->hDC = 0;												// 设置窗口设备描述表为0
		DestroyWindow (window->hWnd);									// 删除窗口
		window->hWnd = 0;												// 设置窗口句柄为0
		return FALSE;													// 返回错误
	}

	window->hRC = wglCreateContext (window->hDC);						// 设置OpenGL渲染描述表
	if (window->hRC == 0)												// 如果没有成功创建
	{
		ReleaseDC (window->hWnd, window->hDC);							// 释放设备描述表
		window->hDC = 0;												// 设置窗口设备描述表为0
		DestroyWindow (window->hWnd);									// 删除窗口
		window->hWnd = 0;												// 设置窗口句柄为0
		return FALSE;													// 返回错误
	}

	if (wglMakeCurrent (window->hDC, window->hRC) == FALSE)				// 设置RC为当前的OpenGL的渲染描述表
	{
		wglDeleteContext (window->hRC);									// 删除当前的OpenGL渲染描述表
		window->hRC = 0;												// 释放设备描述表
		ReleaseDC (window->hWnd, window->hDC);							// 设置窗口设备描述表为0
		window->hDC = 0;												// 删除窗口
		DestroyWindow (window->hWnd);									// 设置窗口句柄为0
		window->hWnd = 0;												// 返回错误
		return FALSE;													
	}

	ShowWindow (window->hWnd, SW_NORMAL);								// 显示窗口
	window->isVisible = TRUE;											// 设置窗口为可见

	ReshapeGL (window->init.width, window->init.height);				// 根据窗口大小,调整OpenGL对应的窗口大小
	ZeroMemory (window->keys, sizeof (Keys));							// 初始化按键记录表	

	return TRUE;														// 窗口创建完毕,成功返回																		
}
Example #9
0
LRESULT CALLBACK WindowFrame::WindowProc(HWND hWnd, UINT uMsg,	 WPARAM wParam,	LPARAM lParam)	
{
	// 返回创建信息
	GL_Window* window = (GL_Window*)(GetWindowLong(hWnd, GWL_USERDATA));
	
	switch (uMsg)														
	{
		case WM_SYSCOMMAND:												// 捕获系统消息
		{
			switch (wParam)												// 检测系统调用
			{
				case SC_SCREENSAVE:										// 如果是要运行屏保程序
				case SC_MONITORPOWER:									// 如果是要关闭显示器
				return 0;												// 截获上面的消息,不做处理
			}
			break;														
		}
		return 0;														

		case WM_CREATE:													// 窗口创建
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// 获得创建的窗口信息
			window = (GL_Window*)(creation->lpCreateParams);			
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(window));
		}
		return 0;														

		case WM_CLOSE:													// 关闭窗口
			TerminateApplication(window);								// 结束程序
		return 0;														

		case WM_SIZE:													// 改变大小
			switch (wParam)												
			{
				case SIZE_MINIMIZED:									// 最小化
					window->isVisible = FALSE;							// 如果是,设窗口不可见
				return 0;												

				case SIZE_MAXIMIZED:									// 最大化
					window->isVisible = TRUE;							// 设置窗口可见
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// 更改OpenGL窗口的大小
				return 0;												

				case SIZE_RESTORED:										// 创口是否被重新载入了
					window->isVisible = TRUE;							// 设置窗口可见
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// 更改OpenGL窗口的大小
				return 0;												
			}
		break;															

		case WM_KEYDOWN:												// 更新按键控制
			if ((wParam >= 0) && (wParam <= 255))						// 如果为键盘支持的256个字符
			{				
				window->keys->keyDown [wParam] = TRUE;					// 记录那个字符被按下				
				return 0;												
			}
		break;															

		case WM_KEYUP:													// 更新按键控制
			if ((wParam >= 0) && (wParam <= 255))						
			{				
				window->keys->keyDown [wParam] = FALSE;					// 记录那个字符被释放				
				return 0;												
			}
		break;															

		case WM_TOGGLEFULLSCREEN:										// 切换全拼/窗口模式			
			window->isFullScreen = (window->isFullScreen == TRUE)? FALSE : TRUE;
			PostMessage(hWnd, WM_QUIT, 0, 0);
		break;				

		case WM_LBUTTONDOWN:
			{
				window->mouse.x = LOWORD(lParam);          
				window->mouse.y = HIWORD(lParam);				
			}
		break;

		case WM_MOUSEMOVE:
			{
	            window->mouse.x = LOWORD(lParam);          
				window->mouse.y = HIWORD(lParam);
			}
		break;
	}

	return DefWindowProc (hWnd, uMsg, wParam, lParam);					
}
Example #10
0
static BOOL CreateWindowGL(GL_Window* window, int colorDepth) {

    PIXELFORMATDESCRIPTOR pfd =											// pfd Tells Windows How We Want Things To Be
    {
        sizeof(PIXELFORMATDESCRIPTOR),									// Size Of This Pixel Format Descriptor
        1,																// Version Number
        PFD_DRAW_TO_WINDOW |											// Format Must Support Window
        PFD_SUPPORT_OPENGL |											// Format Must Support OpenGL
        PFD_DOUBLEBUFFER,												// Must Support Double Buffering
        PFD_TYPE_RGBA,													// Request An RGBA Format
        colorDepth,
        0, 0, 0, 0, 0, 0,												// Color Bits Ignored
        0,																// No Alpha Buffer
        0,																// Shift Bit Ignored
        0,																// No Accumulation Buffer
        0, 0, 0, 0,														// Accumulation Bits Ignored
        16,																// 16Bit Z-Buffer (Depth Buffer)  
        0,																// No Stencil Buffer
        0,																// No Auxiliary Buffer
        PFD_MAIN_PLANE,													// Main Drawing Layer
        0,																// Reserved
        0, 0, 0															// Layer Masks Ignored
    };


    if (window->hWnd == 0)												// Was Window Creation A Success?
    {
        return FALSE;													// If Not Return False
    }

    window->hDC = GetDC(window->hWnd);									// Grab A Device Context For This Window
    if (window->hDC == 0)												// Did We Get A Device Context?
    {
        // Failed
        DestroyWindow(window->hWnd);									// Destroy The Window
        window->hWnd = 0;												// Zero The Window Handle
        return FALSE;													// Return False
    }

    GLuint PixelFormat;													// Will Hold The Selected Pixel Format

    PixelFormat = ChoosePixelFormat(window->hDC, &pfd);				// Find A Compatible Pixel Format
    if (PixelFormat == 0)												// Did We Find A Compatible Format?
    {
        // Failed
        ReleaseDC(window->hWnd, window->hDC);							// Release Our Device Context
        window->hDC = 0;												// Zero The Device Context
        DestroyWindow(window->hWnd);									// Destroy The Window
        window->hWnd = 0;												// Zero The Window Handle
        return FALSE;													// Return False
    }

    if (SetPixelFormat(window->hDC, PixelFormat, &pfd) == FALSE)		// Try To Set The Pixel Format
    {
        // Failed
        ReleaseDC(window->hWnd, window->hDC);							// Release Our Device Context
        window->hDC = 0;												// Zero The Device Context
        DestroyWindow(window->hWnd);									// Destroy The Window
        window->hWnd = 0;												// Zero The Window Handle
        return FALSE;													// Return False
    }

    window->hRC = wglCreateContext(window->hDC);						// Try To Get A Rendering Context
    if (window->hRC == 0)												// Did We Get A Rendering Context?
    {
        // Failed
        ReleaseDC(window->hWnd, window->hDC);							// Release Our Device Context
        window->hDC = 0;												// Zero The Device Context
        DestroyWindow(window->hWnd);									// Destroy The Window
        window->hWnd = 0;												// Zero The Window Handle
        return FALSE;													// Return False
    }

    // Make The Rendering Context Our Current Rendering Context
    if (wglMakeCurrent(window->hDC, window->hRC) == FALSE)
    {
        // Failed
        wglDeleteContext(window->hRC);									// Delete The Rendering Context
        window->hRC = 0;												// Zero The Rendering Context
        ReleaseDC(window->hWnd, window->hDC);							// Release Our Device Context
        window->hDC = 0;												// Zero The Device Context
        DestroyWindow(window->hWnd);									// Destroy The Window
        window->hWnd = 0;												// Zero The Window Handle
        return FALSE;													// Return False
    }

    ShowWindow(window->hWnd, SW_NORMAL);								// Make The Window Visible
    window->isVisible = TRUE;											// Set isVisible To True

    ReshapeGL(window->init.width, window->init.height);				// Reshape Our GL Window

    window->lastTickCount = GetTickCount();							// Get Tick Count

    return TRUE;														// Window Creating Was A Success
                                                                        // Initialization Will Be Done In WM_CREATE
}
Example #11
0
// Process Window Message Callbacks
LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	DWORD		tickCount;												// Holds Current Tick Count
	__int64		timer;													// Used For The Tick Counter

	// Get The Window Context
	GL_Window* window = (GL_Window*)(GetWindowLong (hWnd, GWL_USERDATA));

	switch (uMsg)														// Evaluate Window Message
	{
		case WM_ERASEBKGND:												// Check To See If Windows Is Trying To Erase The Background
			return 0;													// Return 0 (Prevents Flickering While Resizing)

		case WM_PAINT:													// Window Needs Updating
		{
			if (window->hrTimer)										// Are We Using High Resolution Timer
			{
				QueryPerformanceCounter((LARGE_INTEGER *) &timer);		// Grab Current Value In Performance Counter
				tickCount = (DWORD) timer;								// Store It In Tick Count
			}
			else														// Otherwise We Grab Ticks The Old Fashioned Way
				tickCount = GetTickCount ();							// Get The Tick Count

			// Call Update With The New Counter Value
			Update ((tickCount - window->lastTickCount) * window->timerResolution * 1000.0f);
			window->lastTickCount = tickCount;							// Set Last Count To Current Count
			Draw ();													// Draw Our Scene
			SwapBuffers (window->hDC);									// Swap Buffers (Double Buffering)
		}
		return 0;														// Return

		case WM_SYSCOMMAND:												// Intercept System Commands
		{
			switch (wParam)												// Check System Calls
			{
				case SC_SCREENSAVE:										// Screensaver Trying To Start?
				case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
				return 0;												// Prevent From Happening
			}
			break;														// Exit
		}
		return 0;														// Return

		case WM_CREATE:													// Window Creation
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
			window = (GL_Window*)(creation->lpCreateParams);
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(window));
		}
		return 0;														// Return

		case WM_CLOSE:													// Closing The Window
			TerminateApplication(window);								// Terminate The Application
		return 0;														// Return

		case WM_SIZE:													// Size Action Has Taken Place
			switch (wParam)												// Evaluate Size Action
			{
				case SIZE_MINIMIZED:									// Was Window Minimized?
					window->isVisible = FALSE;							// Set isVisible To False
				return 0;												// Return

				case SIZE_MAXIMIZED:									// Was Window Maximized?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return

				case SIZE_RESTORED:										// Was Window Restored?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return
			}
		break;															// Break

		case WM_KEYDOWN:												// Update Keyboard Buffers For Keys Pressed
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				window->keys->keyDown [wParam] = TRUE;					// Set The Selected Key (wParam) To True
				return 0;												// Return
			}
		break;															// Break

		case WM_KEYUP:													// Update Keyboard Buffers For Keys Released
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				window->keys->keyDown [wParam] = FALSE;					// Set The Selected Key (wParam) To False
				return 0;												// Return
			}
		break;															// Break

		case WM_TOGGLEFULLSCREEN:										// Toggle FullScreen Mode On/Off
			g_createFullScreen = (g_createFullScreen == TRUE) ? FALSE : TRUE;
			PostMessage (hWnd, WM_QUIT, 0, 0);
		break;															// Break
	}

	return DefWindowProc (hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}
Example #12
0
// Process Window Message Callbacks
LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{

	// Get The Window Context
	gl_window_t *win = (gl_window_t *)(GetWindowLong (hWnd, GWL_USERDATA));
	//printf("hwnd=%d uMsg=%d\n", hWnd, uMsg);
	switch (uMsg) {
		case WM_ERASEBKGND:												// Check To See If Windows Is Trying To Erase The Background
			return 0;													// Return 0 (Prevents Flickering While Resizing A Window)

		case WM_PAINT:													// Window Needs Updating
		{
			//PAINTSTRUCT ps;
			//BeginPaint(win->hWnd, &ps);

			// uncomment this to repaint window on size/move event, maybe add win->sizemoveevent = TRUE,
			// so it will not interfer with main loop

			if (win->win32_wndproconly) {
				WindowUpdate(win);
				WindowDraw(win);
			}

			//  I've read that opengl should be drawn in WM_PAINT, but that just caused problems (unfocused window e.g. just would not update at all)
			//EndPaint(win->hWnd, &ps);
			return 0;
		}

		case WM_SYSCOMMAND:												// Intercept System Commands
		{
			switch (wParam)												// Check System Calls
			{
				case SC_SCREENSAVE:										// Screensaver Trying To Start?
				case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
				return 0;												// Prevent From Happening
			}
			break;														// Call DefWindowProc()
		}


		case WM_CREATE:													// Window Creation
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
			win = (gl_window_t *)(creation->lpCreateParams);
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(win));
			return 0;
		}


		case WM_CLOSE:
			WindowTerminate(win);
			return 0;

		case WM_SIZE:													// Size Action Has Taken Place
			//printf("WM_SIZE\n");
			switch (wParam) {
				case SIZE_MINIMIZED:									// Was Window Minimized?
					win->isVisible = FALSE;							// Set isVisible To False
					return 0;

				case SIZE_MAXIMIZED:									// Was Window Maximized?
					win->isVisible = TRUE;							// Set isVisible To True
					WindowMakeCurrent(win);
					ReshapeGL (win, LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
					return 0;

				case SIZE_RESTORED:										// Was Window Restored?
					win->isVisible = TRUE;							// Set isVisible To True
					WindowMakeCurrent(win);
					ReshapeGL (win, LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
					return 0;
			}
			break;

		case WM_KEYDOWN:												// Update Keyboard Buffers For Keys Pressed
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				win->keys.keyDown [wParam] = TRUE;					// Set The Selected Key (wParam) To True
				return 0;												// Return
			}
			break;

		case WM_KEYUP:													// Update Keyboard Buffers For Keys Released
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				win->keys.keyDown [wParam] = FALSE;					// Set The Selected Key (wParam) To False
				return 0;												// Return
			}
			break;

		case WM_TOGGLEFULLSCREEN:										// Toggle FullScreen Mode On/Off
			//win->toggleFullscreen = TRUE;
			PostMessage (hWnd, WM_QUIT, 0, 0);
			break;
	}

	return DefWindowProc (hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}
Example #13
0
//static bool gwenhandled = false;
// Process Window Message Callbacks
LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	// Get The Window Context
	GL_Window* window = (GL_Window*)(GetWindowLong (hWnd, GWL_USERDATA));

	switch (uMsg)														// Evaluate Window Message
	{

	case WM_PAINT:
		ValidateRect(hWnd,NULL); //Needed to avoid new WM_PAINT messages
		return 0;

	case WM_DESTROY:
		//gameShouldQuit = true;
		PostQuitMessage(0);
		//iexit(-1);
		return 0;
		case WM_SYSCOMMAND:												// Intercept System Commands
		{
			switch (wParam)												// Check System Calls
			{
				case SC_SCREENSAVE:										// Screensaver Trying To Start?
				case SC_MONITORPOWER:									// Monitor Trying To Enter Powersave?
				return 0;												// Prevent From Happening
			}
			break;														// Exit
		}
		return 0;														// Return

		case WM_CREATE:													// Window Creation
		{
			CREATESTRUCT* creation = (CREATESTRUCT*)(lParam);			// Store Window Structure Pointer
			window = (GL_Window*)(creation->lpCreateParams);
			SetWindowLong (hWnd, GWL_USERDATA, (LONG)(window));
		}
		return 0;														// Return

		case WM_CLOSE:													// Closing The Window
			TerminateApplication(window);								// Terminate The Application
			return 0;														// Return

		case WM_SIZE:													// Size Action Has Taken Place
			switch (wParam)												// Evaluate Size Action
			{
				case SIZE_MINIMIZED:									// Was Window Minimized?
					window->isVisible = FALSE;							// Set isVisible To False
				return 0;												// Return

				case SIZE_MAXIMIZED:									// Was Window Maximized?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return

				case SIZE_RESTORED:										// Was Window Restored?
					window->isVisible = TRUE;							// Set isVisible To True
					ReshapeGL (LOWORD (lParam), HIWORD (lParam));		// Reshape Window - LoWord=Width, HiWord=Height
				return 0;												// Return
			}
		break;															// Break
		case WM_TOGGLEFULLSCREEN:										// Toggle FullScreen Mode On/Off
			g_createFullScreen = (g_createFullScreen == TRUE) ? FALSE : TRUE;
			PostMessage (hWnd, WM_QUIT, 0, 0);
		break;															// Break

		case WM_LBUTTONDOWN:
		{
			int x = (short)LOWORD(lParam);
			int y = (short)HIWORD(lParam);
			SetCapture(hWnd);
			mouseDown = true;
			MakeMouseDown();
		}
		return 0;

	case WM_LBUTTONUP:
		{
			int x = (short)LOWORD(lParam);
			int y = (short)HIWORD(lParam);
			ReleaseCapture();
			mouseDown = false;
			MakeMouseUp();

		}

	case WM_MOUSEMOVE:
		{
			int x = (short)LOWORD(lParam);
			int y = (short)HIWORD(lParam);
			MakeMousePos(x,y);

			if (mouseDown)
			{
			}
		}
		return 0;

	case WM_SYSKEYDOWN:
	case WM_KEYDOWN:
		{
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				MakeKeyDown(wParam);

/*				if (wParam == VK_MENU)
				{
				}

				if (wParam == VK_F1)//NUMPAD8)
				{
					RECT r;
					GetWindowRect(hWnd, &r);
					SetWindowPos(hWnd, HWND_TOP, r.left, r.top-100, r.right-r.left, r.bottom-r.top, SWP_SHOWWINDOW);
				}
				if (wParam == VK_F2)//NUMPAD2)
				{
					RECT r;
					GetWindowRect(hWnd, &r);
					SetWindowPos(hWnd, HWND_TOP, r.left, r.top+100, r.right-r.left, r.bottom-r.top, SWP_SHOWWINDOW);
				}
				if (wParam == VK_F3)//NUMPAD4)
				{
					RECT r;
					GetWindowRect(hWnd, &r);
					SetWindowPos(hWnd, HWND_TOP, r.left-100, r.top, r.right-r.left, r.bottom-r.top, SWP_SHOWWINDOW);
				}
				if (wParam == VK_F4)//NUMPAD6)
				{
					RECT r;
					GetWindowRect(hWnd, &r);
					SetWindowPos(hWnd, HWND_TOP, r.left+100, r.top, r.right-r.left, r.bottom-r.top, SWP_SHOWWINDOW);
				}
				
#if 1
				//hack ... simulate interrupts
				//if (InputManager::kbState.IsKeyDown(Keys::P) && InputManager::lastKbState.IsKeyUp(Keys::P))
				if (wParam == VK_F5)//NUMPAD6)
				{
				}

				//if (InputManager::kbState.IsKeyDown(Keys::G) && InputManager::lastKbState.IsKeyUp(Keys::G))
				if (wParam == VK_F6)//NUMPAD6)
				{
				}
#endif*/
			}

				
			return 0;
		}

	case WM_SYSKEYUP:
	case WM_KEYUP:
		{
			if ((wParam >= 0) && (wParam <= 255))						// Is Key (wParam) In A Valid Range?
			{
				MakeKeyUp(wParam);
// 				if(wParam == 27)
// 				{
// 					InputManager::BackPressed();
// 				}			

				if (wParam == VK_MENU)
				{
				}

				return 0;												// Return
			}
			return 0;
		}

	case WM_GETMINMAXINFO:
		{
			MINMAXINFO* info = (MINMAXINFO*)lParam;

			//override default window sizes
			//allow the window to be bigger than the screen
			info->ptMaxSize.x = 4000;	//should be enough until we get to x8 :))))
			info->ptMaxSize.y = 4000;
			info->ptMaxTrackSize.x = 4000;
			info->ptMaxTrackSize.y = 4000;
			info->ptMaxPosition.x = -2000;
			info->ptMaxPosition.y = -2000;
			return 0;
		}
		break;
	};
	return DefWindowProc (hWnd, uMsg, wParam, lParam);					// Pass Unhandled Messages To DefWindowProc
}