Example #1
0
void CBuilderCAI::ExecuteResurrect(Command& c)
{
	// not all builders are resurrect-capable by default
	if (!owner->unitDef->canResurrect)
		return;

	if (c.params.size() == 1) {
		unsigned int id = (unsigned int) c.params[0];

		if (id >= unitHandler->MaxUnits()) { // resurrect feature
			CFeature* feature = featureHandler->GetFeature(id - unitHandler->MaxUnits());

			if (feature && feature->udef != NULL) {
				if (((c.options & INTERNAL_ORDER) && !(c.options & CONTROL_KEY) && IsFeatureBeingReclaimed(feature->id, owner)) ||
					!ResurrectObject(feature)) {
					StopMove();
					RemoveUnitFromResurrecters(owner);
					FinishCommand();
				}
				else {
					AddUnitToResurrecters(owner);
				}
			} else {
				RemoveUnitFromResurrecters(owner);

				if (ownerBuilder->lastResurrected && unitHandler->GetUnitUnsafe(ownerBuilder->lastResurrected) != NULL && owner->unitDef->canRepair) {
					// resurrection finished, start repair (by overwriting the current order)
					c = Command(CMD_REPAIR, c.options | INTERNAL_ORDER, ownerBuilder->lastResurrected);

					ownerBuilder->lastResurrected = 0;
					inCommand = false;
					SlowUpdate();
					return;
				}
				StopMove();
				FinishCommand();
			}
		} else { // resurrect unit
			RemoveUnitFromResurrecters(owner);
			FinishCommand();
		}
	} else if (c.params.size() == 4) {
		// area resurrect
		const float3 pos = c.GetPos(0);
		const float radius = c.params[3];

		if (FindResurrectableFeatureAndResurrect(pos, radius, c.options, (c.options & META_KEY))) {
			inCommand = false;
			SlowUpdate();
			return;
		}
		if (!(c.options & ALT_KEY)) {
			FinishCommand();
		}
	} else {
		// wrong number of parameters
		RemoveUnitFromResurrecters(owner);
		FinishCommand();
	}
}
Example #2
0
void CBuilderCAI::ExecuteGuard(Command& c)
{
	if (!owner->unitDef->canGuard)
		return;

	CBuilder* builder = (CBuilder*) owner;
	CUnit* guardee = uh->GetUnit(c.params[0]);

	if (guardee == NULL) { FinishCommand(); return; }
	if (guardee == owner) { FinishCommand(); return; }
	if (UpdateTargetLostTimer(guardee->id) == 0) { FinishCommand(); return; }
	if (guardee->outOfMapTime > (GAME_SPEED * 5)) { FinishCommand(); return; }


	if (CBuilder* b = dynamic_cast<CBuilder*>(guardee)) {
		if (b->terraforming) {
			if (MoveInBuildRange(b->terraformCenter, b->terraformRadius * 0.7f)) {
				builder->HelpTerraform(b);
			} else {
				StopSlowGuard();
			}
			return;
		} else if (b->curReclaim && owner->unitDef->canReclaim) {
			StopSlowGuard();
			if (!ReclaimObject(b->curReclaim)) {
				StopMove();
			}
			return;
		} else if (b->curResurrect && owner->unitDef->canResurrect) {
			StopSlowGuard();
			if (!ResurrectObject(b->curResurrect)) {
				StopMove();
			}
			return;
		} else {
			builder->StopBuild();
		}

		const bool pushRepairCommand =
			(  b->curBuild != NULL) &&
			(  b->curBuild->soloBuilder == NULL || b->curBuild->soloBuilder == owner) &&
			(( b->curBuild->beingBuilt && owner->unitDef->canAssist) ||
			( !b->curBuild->beingBuilt && owner->unitDef->canRepair));

		if (pushRepairCommand) {
			StopSlowGuard();

			Command nc(CMD_REPAIR, c.options);
			nc.params.push_back(b->curBuild->id);

			commandQue.push_front(nc);
			inCommand = false;
			SlowUpdate();
			return;
		}
	}

	if (CFactory* fac = dynamic_cast<CFactory*>(guardee)) {
		const bool pushRepairCommand =
			(  fac->curBuild != NULL) &&
			(  fac->curBuild->soloBuilder == NULL || fac->curBuild->soloBuilder == owner) &&
			(( fac->curBuild->beingBuilt && owner->unitDef->canAssist) ||
			 (!fac->curBuild->beingBuilt && owner->unitDef->canRepair));

		if (pushRepairCommand) {
			StopSlowGuard();

			Command nc(CMD_REPAIR, c.options);
			nc.params.push_back(fac->curBuild->id);

			commandQue.push_front(nc);
			inCommand = false;
			// SlowUpdate();
			return;
		}
	}

	if (!(c.options & CONTROL_KEY) && IsUnitBeingReclaimed(guardee, owner))
		return;

	const float3 pos    = guardee->pos;
	const float  radius = (guardee->immobile) ? guardee->radius : guardee->radius * 0.8f; // in case of mobile units reduce radius a bit
	
	if (MoveInBuildRange(pos, radius)) {
		StartSlowGuard(guardee->moveType->GetMaxSpeed());

		const bool pushRepairCommand =
			(  guardee->health < guardee->maxHealth) &&
			(  guardee->soloBuilder == NULL || guardee->soloBuilder == owner) &&
			(( guardee->beingBuilt && owner->unitDef->canAssist) ||
			 (!guardee->beingBuilt && owner->unitDef->canRepair));

		if (pushRepairCommand) {
			StopSlowGuard();

			Command nc(CMD_REPAIR, c.options);
			nc.params.push_back(guardee->id);

			commandQue.push_front(nc);
			inCommand = false;
			return;
		} else {
			NonMoving();
		}
	} else {
		StopSlowGuard();
	}
}