void drawLamp(RtPoint position, RtFloat height) { /* Draw the base of the lamp */ RiTransformBegin(); RiTranslate(position[0], position[1] + 1, position[2]); RiRotate(90.0, 1.0, 0.0, 0.0); RiDisk(0.0, 4.0, 360.0, RI_NULL); RiCylinder(4.0, 0.0, 1.0, 360.0, RI_NULL); RiTransformEnd(); /* Draw the stem of the lamp */ RiTransformBegin(); RiTranslate(position[0], position[1] + height + 1, position[2]); RiRotate(90.0, 1.0, 0.0, 0.0); RiCylinder(0.5, 0.0, height, 360.0, RI_NULL); RiTransformEnd(); /* Draw the bell shaped part of the lamp */ RiTransformBegin(); RiTranslate(position[0], position[1] + height + 3, position[2]); RiRotate(100, 1.0, 0, 0); RiRotate(45, 0, 1.0, 0); RiParaboloid(4, 0, 6, 360, RI_NULL); RiTransformEnd(); }
int Renderer::preview( const std::string& fileName, const liqPreviewShaderOptions& options ) { CM_TRACE_FUNC("Renderer::preview("<<fileName<<","<<options.shaderNodeName<<")"); std::string shaderFileName; liqShader currentShader; MObject shaderObj; MString shader_type_TempForRefactoring;// [2/14/2012 yaoyansi] if ( options.fullShaderPath ) { // a full shader path was specified //cout <<"[liquid] got full path for preview !"<<endl; //shaderFileName = const_cast<char*>(options.shaderNodeName); std::string tmp( options.shaderNodeName ); currentShader.setShaderFileName(tmp.substr( 0, tmp.length() - 4 ) ); if ( options.type == "surface" ){ assert(0&&"we should use currentShader.shader_type_ex = \"surface\""); //currentShader.shader_type = SHADER_TYPE_SURFACE;// [2/14/2012 yaoyansi] shader_type_TempForRefactoring = "surface"; }else if ( options.type == "displacement" ){ assert(0&&"we should use currentShader.shader_type_ex = \"displacement\""); //currentShader.shader_type = SHADER_TYPE_DISPLACEMENT;// [2/14/2012 yaoyansi] shader_type_TempForRefactoring = "displacement"; } //cout <<"[liquid] options.shaderNodeName = " << options.shaderNodeName << endl; //cout <<"[liquid] options.type = "<<options.type<<endl; } else { // a shader node was specified MSelectionList shaderNameList; shaderNameList.add( options.shaderNodeName.c_str() ); shaderNameList.getDependNode( 0, shaderObj ); if( shaderObj == MObject::kNullObj ) { MGlobal::displayError( std::string( "Can't find node for " + options.shaderNodeName ).c_str() ); RiEnd(); return 0; } currentShader = liqShader( shaderObj ); shader_type_TempForRefactoring = currentShader.shader_type_ex; shaderFileName = currentShader.getShaderFileName(); } MFnDependencyNode assignedShader( shaderObj ); // Get the Pathes in globals node MObject globalObjNode; MString liquidShaderPath = "",liquidTexturePath = "",liquidProceduralPath = ""; MStatus status; MSelectionList globalList; // get the current project directory MString MELCommand = "workspace -q -rd"; MString MELReturn; MGlobal::executeCommand( MELCommand, MELReturn ); MString liquidProjectDir = MELReturn; status = globalList.add( "liquidGlobals" ); if ( globalList.length() > 0 ) { status.clear(); status = globalList.getDependNode( 0, globalObjNode ); MFnDependencyNode globalNode( globalObjNode ); liquidGetPlugValue( globalNode, "shaderPath", liquidShaderPath, status); liquidGetPlugValue( globalNode, "texturePath", liquidTexturePath, status); liquidGetPlugValue( globalNode, "proceduralPath", liquidProceduralPath, status); } if( fileName.empty() ) { RiBegin_liq( NULL ); #ifdef DELIGHT //RtPointer callBack( progressCallBack ); //RiOption( "statistics", "progresscallback", &callBack, RI_NULL ); #endif } else { liquidMessage2(messageInfo,"preview rib file: [%s]", fileName.c_str()); RiBegin_liq( (RtToken)fileName.c_str() ); } std::string liquidHomeDir = liquidSanitizeSearchPath( getEnvironment( "LIQUIDHOME" ) ); std::string shaderPath( "&:@:.:~:" + liquidHomeDir + "/lib/shaders" ); std::string texturePath( "&:@:.:~:" + liquidHomeDir + "/lib/textures" ); std::string proceduralPath( "&:@:.:~:" + liquidHomeDir + "/lib/shaders" ); std::string projectDir = std::string( liquidSanitizeSearchPath( liquidProjectDir ).asChar() ); if ( liquidProjectDir != "") { shaderPath += ":" + projectDir; texturePath += ":" + projectDir; proceduralPath += ":" + projectDir; } if ( liquidShaderPath != "" ) shaderPath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidShaderPath, false ) ).asChar()); if ( liquidTexturePath != "" ) texturePath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidTexturePath, false) ).asChar()); if ( liquidProceduralPath != "" ) proceduralPath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidProceduralPath, false) ).asChar()); RtString list( const_cast< RtString >( shaderPath.c_str() ) ); RiOption( "searchpath", "shader", &list, RI_NULL ); RtString texPath( const_cast< RtString >( texturePath.c_str() ) ); if( texPath[ 0 ] ) RiOption( "searchpath","texture", &texPath, RI_NULL ); RtString procPath( const_cast< RtString >( proceduralPath.c_str() ) ); if( procPath[ 0 ] ) RiOption( "searchpath","procedural", &procPath, RI_NULL ); RiShadingRate( ( RtFloat )options.shadingRate ); RiPixelSamples( options.pixelSamples, options.pixelSamples ); #ifdef PRMAN if ( MString( "PRMan" ) == liqglo.liquidRenderer.renderName ) RiPixelFilter( RiCatmullRomFilter, 4., 4. ); #elif defined( DELIGHT ) if ( MString( "3Delight" ) == liqglo.liquidRenderer.renderName ) RiPixelFilter( RiSeparableCatmullRomFilter, 4., 4. ); // RiPixelFilter( RiMitchellFilter, 4., 4.); #else RiPixelFilter( RiCatmullRomFilter, 4., 4. ); #endif RiFormat( ( RtInt )options.displaySize, ( RtInt )options.displaySize, 1.0 ); if( options.backPlane ) { RiDisplay( const_cast< RtString >( options.displayName.c_str() ), const_cast< RtString >( options.displayDriver.c_str() ), RI_RGB, RI_NULL ); } else { // Alpha might be useful RiDisplay( const_cast< RtString >( options.displayName.c_str() ), const_cast< RtString >( options.displayDriver.c_str() ), RI_RGBA, RI_NULL ); } RtFloat fov( 22.5 ); RiProjection( "perspective", "fov", &fov, RI_NULL ); RiTranslate( 0, 0, 2.75 ); RiExposure(1, currentShader.m_previewGamma); RtInt visible = 1; RtString transmission = "transparent"; RiAttribute( "visibility", ( RtToken ) "camera", &visible, RI_NULL ); RiAttribute( "visibility", ( RtToken ) "trace", &visible, RI_NULL ); // RiAttribute( "visibility", ( RtToken ) "transmission", ( RtPointer ) &transmission, RI_NULL ); RiWorldBegin(); RiReverseOrientation(); RiTransformBegin(); RiRotate( -90., 1., 0., 0. ); RiCoordinateSystem( "_environment" ); RiTransformEnd(); RtLightHandle ambientLightH, directionalLightH; RtFloat intensity; intensity = 0.05 * (RtFloat)options.previewIntensity; ambientLightH = RiLightSource( "ambientlight", "intensity", &intensity, RI_NULL ); intensity = 0.9 * (RtFloat)options.previewIntensity; RtPoint from; RtPoint to; from[0] = -1.; from[1] = 1.5; from[2] = -1.; to[0] = 0.; to[1] = 0.; to[2] = 0.; RiTransformBegin(); RiRotate( 55., 1, 0, 0 ); RiRotate( 30., 0, 1, 0 ); directionalLightH = RiLightSource( "liquiddistant", "intensity", &intensity, RI_NULL ); RiTransformEnd(); intensity = 0.2f * (RtFloat)options.previewIntensity; from[0] = 1.3f; from[1] = -1.2f; from[2] = -1.; RiTransformBegin(); RiRotate( -50., 1, 0, 0 ); RiRotate( -40., 0, 1, 0 ); directionalLightH = RiLightSource( "liquiddistant", "intensity", &intensity, RI_NULL ); RiTransformEnd(); RiAttributeBegin(); //ymesh omit this section, because liqShader::writeRibAttributes() do this work in that branch //I don't use liqShader::writeRibAttributes(), so I use this section. -yayansi float displacementBounds = 0.; liquidGetPlugValue( assignedShader, "displacementBound", displacementBounds, status); if ( displacementBounds > 0. ) { RtString coordsys = "shader"; RiArchiveRecord( RI_COMMENT, "ymesh omit this section, because liqShader::writeRibAttributes do this work in that branch" ); RiAttribute( "displacementbound", "coordinatesystem", &coordsys, RI_NULL ); RiAttribute( "displacementbound", "sphere", &displacementBounds, "coordinatesystem", &coordsys, RI_NULL ); } //LIQ_GET_SHADER_FILE_NAME( shaderFileName, options.shortShaderName, currentShader ); // output shader space MString shadingSpace; liquidGetPlugValue( assignedShader, "shaderSpace", shadingSpace, status); if ( shadingSpace != "" ) { RiTransformBegin(); RiCoordSysTransform( (char*) shadingSpace.asChar() ); } RiTransformBegin(); // Rotate shader space to make the preview more interesting RiRotate( 60., 1., 0., 0. ); RiRotate( 60., 0., 1., 0. ); RtFloat scale( 1.f / ( RtFloat )options.objectScale ); RiScale( scale, scale, scale ); if ( shader_type_TempForRefactoring=="surface" || shader_type_TempForRefactoring=="shader"/*currentShader.shader_type == SHADER_TYPE_SURFACE || currentShader.shader_type == SHADER_TYPE_SHADER */ ) // [2/14/2012 yaoyansi] { RiColor( currentShader.rmColor ); RiOpacity( currentShader.rmOpacity ); //cout << "Shader: " << shaderFileName << endl; if ( options.fullShaderPath ) RiSurface( (RtToken)shaderFileName.c_str(), RI_NULL ); else { liqShader liqAssignedShader( shaderObj ); liqAssignedShader.forceAs = SHADER_TYPE_SURFACE; liqAssignedShader.write(); } } else if ( shader_type_TempForRefactoring=="displacement"/*currentShader.shader_type == SHADER_TYPE_DISPLACEMENT*/ ) // [2/14/2012 yaoyansi] { RtToken Kd( "Kd" ); RtFloat KdValue( 1. ); #ifdef GENERIC_RIBLIB // !!! current ribLib has wrong interpretation of RiSurface parameters RiSurface( "plastic", Kd, &KdValue, RI_NULL ); #else RiSurface( "plastic", &Kd, &KdValue, RI_NULL ); #endif if ( options.fullShaderPath ) RiDisplacement( (RtToken)shaderFileName.c_str(), RI_NULL ); else { liqShader liqAssignedShader( shaderObj ); liqAssignedShader.forceAs = SHADER_TYPE_DISPLACEMENT; liqAssignedShader.write(); } } RiTransformEnd(); if ( shadingSpace != "" ) RiTransformEnd(); switch( options.primitiveType ) { case CYLINDER: { RiReverseOrientation(); RiScale( 0.95, 0.95, 0.95 ); RiRotate( 60., 1., 0., 0. ); RiTranslate( 0., 0., -0.05 ); RiCylinder( 0.5, -0.3, 0.3, 360., RI_NULL ); RiTranslate( 0., 0., 0.3f ); RiTorus( 0.485, 0.015, 0., 90., 360., RI_NULL ); RiDisk( 0.015, 0.485, 360., RI_NULL ); RiTranslate( 0., 0., -0.6 ); RiTorus( 0.485, 0.015, 270., 360., 360., RI_NULL ); RiReverseOrientation(); RiDisk( -0.015, 0.485, 360., RI_NULL ); break; } case TORUS: { RiRotate( 45., 1., 0., 0. ); RiTranslate( 0., 0., -0.05 ); RiReverseOrientation(); RiTorus( 0.3f, 0.2f, 0., 360., 360., RI_NULL ); break; } case PLANE: { RiScale( 0.5, 0.5, 0.5 ); RiReverseOrientation(); static RtPoint plane[4] = { { -1., 1., 0. }, { 1., 1., 0. }, { -1., -1., 0. }, { 1., -1., 0. } }; RiPatch( RI_BILINEAR, RI_P, (RtPointer) plane, RI_NULL ); break; } case TEAPOT: { RiTranslate( 0.06f, -0.18f, 0. ); RiRotate( -120., 1., 0., 0. ); RiRotate( 130., 0., 0., 1. ); RiScale( 0.2f, 0.2f, 0.2f ); RiArchiveRecord( RI_VERBATIM, "Geometry \"teapot\"" ); break; } case CUBE: { /* Lovely cube with rounded corners and edges */ RiScale( 0.35f, 0.35f, 0.35f ); RiRotate( 60., 1., 0., 0. ); RiRotate( 60., 0., 0., 1. ); RiTranslate( 0.11f, 0., -0.08f ); RiReverseOrientation(); static RtPoint top[ 4 ] = { { -0.95, 0.95, -1. }, { 0.95, 0.95, -1. }, { -0.95, -0.95, -1. }, { 0.95, -0.95, -1. } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) top, RI_NULL ); static RtPoint bottom[ 4 ] = { { 0.95, 0.95, 1. }, { -0.95, 0.95, 1. }, { 0.95, -0.95, 1. }, { -0.95, -0.95, 1. } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) bottom, RI_NULL ); static RtPoint right[ 4 ] = { { -0.95, -1., -0.95 }, { 0.95, -1., -0.95 }, { -0.95, -1., 0.95 }, { 0.95, -1., 0.95 } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) right, RI_NULL ); static RtPoint left[ 4 ] = { { 0.95, 1., -0.95 }, { -0.95, 1., -0.95 }, { 0.95, 1., 0.95 }, { -0.95, 1., 0.95 } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) left, RI_NULL ); static RtPoint front[ 4 ] = { {-1., 0.95, -0.95 }, { -1., -0.95, -0.95 }, { -1., 0.95, 0.95 }, { -1., -0.95, 0.95 } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) front, RI_NULL ); static RtPoint back[ 4 ] = { { 1., -0.95, -0.95 }, { 1., 0.95, -0.95 }, { 1., -0.95, 0.95 }, { 1., 0.95, 0.95 } }; RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) back, RI_NULL ); RiTransformBegin(); RiTranslate( 0.95, 0.95, 0. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, -0.95, 0. ); RiRotate( -90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( -0.95, 0.95, 0. ); RiRotate( 90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( -0.95, -0.95, 0. ); RiRotate( 180., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0., 0., 0.95 ); RiTransformBegin(); RiTransformBegin(); RiTranslate( 0.95, 0.95, 0. ); RiSphere( 0.05, 0., 0.05, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, -0.95, 0. ); RiRotate( -90., 0., 0., 1. ); RiSphere( 0.05, 0., 0.05, 90., RI_NULL ); RiTransformEnd(); RiRotate( 180., 0., 0., 1. ); RiTransformBegin(); RiTranslate( 0.95, 0.95, 0. ); RiSphere( 0.05, 0., 0.05, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, -0.95, 0. ); RiRotate( -90., 0., 0., 1. ); RiSphere( 0.05, 0., 0.05, 90., RI_NULL ); RiTransformEnd(); RiTransformEnd(); RiRotate( 90., 1., 0., 0. ); RiTransformBegin(); RiTranslate( 0.95, 0., 0. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( -0.95, 0., 0. ); RiRotate( 90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiRotate( 90., 0., 1., 0. ); RiTransformBegin(); RiTranslate( 0.95, 0., 0. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( -0.95, 0., 0. ); RiRotate( 90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0., 0., -0.95 ); RiTransformBegin(); RiTransformBegin(); RiTranslate( 0.95, 0.95, 0. ); RiSphere( 0.05, -0.05, 0., 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, -0.95, 0. ); RiRotate( -90., 0., 0., 1. ); RiSphere( 0.05, -0.05, 0., 90., RI_NULL ); RiTransformEnd(); RiRotate( 180., 0., 0., 1. ); RiTransformBegin(); RiTranslate( 0.95, 0.95, 0. ); RiSphere( 0.05, -0.05, 0., 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, -0.95, 0. ); RiRotate( -90., 0., 0., 1. ); RiSphere( 0.05, -0.05, 0., 90., RI_NULL ); RiTransformEnd(); RiTransformEnd(); RiRotate( 90., 1., 0., 0. ); RiTransformBegin(); RiTranslate( -0.95, 0., 0. ); RiRotate( 180., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( 0.95, 0., 0. ); RiRotate( -90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiRotate( 90., 0., 1., 0. ); RiTransformBegin(); RiTranslate( 0.95, 0., 0. ); RiRotate( -90., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformBegin(); RiTranslate( -0.95, 0., 0. ); RiRotate( 180., 0., 0., 1. ); RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL ); RiTransformEnd(); RiTransformEnd(); break; } case CUSTOM: { //cout <<"custom : "<<options.customRibFile<<endl; if ( fileExists( options.customRibFile.c_str() ) ) { RiReadArchive( const_cast< RtToken >( options.customRibFile.c_str() ), NULL, RI_NULL ); } break; } case SPHERE: default: { RiRotate( 60., 1., 0., 0. ); RiReverseOrientation(); RiSphere( 0.5, -0.5, 0.5, 360., RI_NULL ); break; } } RiAttributeEnd(); /* * Backplane */ if( options.backPlane ) { if ( options.customBackplane.empty() ) { RiAttributeBegin(); RiScale( 0.91, 0.91, 0.91 ); if( MString("displacement")==shader_type_TempForRefactoring/*SHADER_TYPE_DISPLACEMENT == currentShader.shader_type*/ ) // [2/14/2012 yaoyansi] { RtColor bg = { 0.698, 0.698, 0. }; RiColor( bg ); } else RiSurface( const_cast< RtToken >( options.backPlaneShader.c_str() ), RI_NULL ); static RtPoint backplane[4] = { { -1., 1., 2. }, { 1., 1., 2. }, { -1., -1., 2. }, { 1., -1., 2. } }; RiPatch( RI_BILINEAR, RI_P, (RtPointer) backplane, RI_NULL ); RiAttributeEnd(); } else { if ( fileExists( options.customBackplane.c_str() ) ) { RiAttributeBegin(); RiScale( 1., 1., -1. ); RiReadArchive( const_cast< RtString >( options.customBackplane.c_str() ), NULL, RI_NULL ); RiAttributeEnd(); } } } RiWorldEnd(); /* this caused maya to hang up under windoof - Alf #ifdef _WIN32 // Wait until the renderer is done while( !fileFullyAccessible( options.displayName.c_str() ) ); #endif */ RiEnd(); if(liqglo.m_logMsgFlush) { fflush( NULL ); } }
void drawPencil() { RtColor pink = {1.0, 0.5, 0.5}; RtColor silver = {0.7, 0.7, 0.7}; RtColor yellow = {1.0, 0.7, 0.0}; RtColor tan = {0.9, 0.8, 0.5}; RtColor black = {0.1, 0.1, 0.1}; RtPoint pencilSide[4] = {{-4.0, 0.1, -0.1}, {-4.0, 0.1, 0.1}, {4.0, 0.1, 0.1}, {4.0, 0.1, -0.1}}; RiColor(yellow); RiSurface("paintedmatte", RI_NULL); /* Draw all six sides of a pencil, each 8.0"x0.2" in size */ RiPolygon(4, RI_P, pencilSide, RI_NULL); RiRotate(60.0, 1.0, 0.0, 0.0); RiPolygon(4, RI_P, pencilSide, RI_NULL); RiRotate(60.0, 1.0, 0.0, 0.0); RiPolygon(4, RI_P, pencilSide, RI_NULL); RiRotate(60.0, 1.0, 0.0, 0.0); RiPolygon(4, RI_P, pencilSide, RI_NULL); RiRotate(60.0, 1.0, 0.0, 0.0); RiPolygon(4, RI_P, pencilSide, RI_NULL); RiRotate(60.0, 1.0, 0.0, 0.0); RiPolygon(4, RI_P, pencilSide, RI_NULL); /* Draw the eraser */ RiTransformBegin(); RiTranslate(4.2, 0.0, 0.0); /* Draw the metal part around the eraser */ RiTransformBegin(); RiTranslate(-0.2, 0.0, 0.0); RiRotate(-90.0, 0.0, 1.0, 0.0); RiColor(silver); RiSurface("metal", RI_NULL); RiCylinder(0.15, 0.0, 0.3, 360.0, RI_NULL); RiTransformEnd(); RiRotate(-90.0, 0.0, 1.0, 0.0); RiColor(pink); RiSurface("matte", RI_NULL); RiDisk(0.0, 0.15, 360, RI_NULL); RiCylinder(0.15, 0.0, 0.2, 360, RI_NULL); RiTransformEnd(); RiColor(tan); RiSurface("matte", RI_NULL); /* Draw the exposed wood part at the bottom of the pencil */ RiTranslate(-4.0, 0.0, 0.0); RiTransformBegin(); RiRotate(-90.0, 0.0, 1.0, 0.0); RiCone(1.0, 0.15, 360, RI_NULL); RiTransformEnd(); /* Draw the lead of the pencil */ RiTranslate(-0.7, 0.0, 0.0); RiRotate(-90.0, 0.0, 1.0, 0.0); RiColor(black); RiCone(0.3, 0.05, 360, RI_NULL); }