/* * RootlessBlockHandler * If the redisplay timer has expired, flush drawing before blocking * on select(). */ static void RootlessBlockHandler(pointer pbdata, OSTimePtr pTimeout, pointer pReadmask) { ScreenPtr pScreen = pbdata; RootlessScreenRec *screenRec = SCREENREC(pScreen); if (screenRec->redisplay_expired) { screenRec->redisplay_expired = FALSE; RootlessRedisplayScreen(pScreen); } }
static void RootlessGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h, unsigned int format, unsigned long planeMask, char *pdstLine) { ScreenPtr pScreen = pDrawable->pScreen; SCREEN_UNWRAP(pScreen, GetImage); if (pDrawable->type == DRAWABLE_WINDOW) { int x0, y0, x1, y1; RootlessWindowRec *winRec; // Many apps use GetImage to sync with the visible frame buffer // FIXME: entire screen or just window or all screens? RootlessRedisplayScreen(pScreen); // RedisplayScreen stops drawing, so we need to start it again RootlessStartDrawing((WindowPtr)pDrawable); /* Check that we have some place to read from. */ winRec = WINREC(TopLevelParent((WindowPtr) pDrawable)); if (winRec == NULL) goto out; /* Clip to top-level window bounds. */ /* FIXME: fbGetImage uses the width parameter to calculate the stride of the destination pixmap. If w is clipped, the data returned will be garbage, although we will not crash. */ x0 = pDrawable->x + sx; y0 = pDrawable->y + sy; x1 = x0 + w; y1 = y0 + h; x0 = max (x0, winRec->x); y0 = max (y0, winRec->y); x1 = min (x1, winRec->x + winRec->width); y1 = min (y1, winRec->y + winRec->height); sx = x0 - pDrawable->x; sy = y0 - pDrawable->y; w = x1 - x0; h = y1 - y0; if (w <= 0 || h <= 0) goto out; } pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine); out: SCREEN_WRAP(pScreen, GetImage); }
static void RootlessGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h, unsigned int format, unsigned long planeMask, char *pdstLine) { ScreenPtr pScreen = pDrawable->pScreen; SCREEN_UNWRAP(pScreen, GetImage); if (pDrawable->type == DRAWABLE_WINDOW) { /* Many apps use GetImage to sync with the visible frame buffer */ // fixme entire screen or just window or all screens? RootlessRedisplayScreen(pScreen); } pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine); SCREEN_WRAP(pScreen, GetImage); }
// Flush drawing before blocking on select(). static void RootlessBlockHandler(pointer pbdata, OSTimePtr pTimeout, pointer pReadmask) { RootlessRedisplayScreen((ScreenPtr) pbdata); }