Example #1
0
void AdditiveCipherTemplate<S>::GenerateBlock(byte *outString, size_t length)
{
	if (m_leftOver > 0)
	{
		const size_t len = STDMIN(m_leftOver, length);
		memcpy(outString, PtrSub(KeystreamBufferEnd(), m_leftOver), len);

		length -= len; m_leftOver -= len;
		outString = PtrAdd(outString, len);
		if (!length) {return;}
	}

	PolicyInterface &policy = this->AccessPolicy();
	unsigned int bytesPerIteration = policy.GetBytesPerIteration();

	if (length >= bytesPerIteration)
	{
		const size_t iterations = length / bytesPerIteration;
		policy.WriteKeystream(outString, iterations);
		length -= iterations * bytesPerIteration;
		outString = PtrAdd(outString, iterations * bytesPerIteration);
	}

	if (length > 0)
	{
		size_t bufferByteSize = RoundUpToMultipleOf(length, bytesPerIteration);
		size_t bufferIterations = bufferByteSize / bytesPerIteration;

		policy.WriteKeystream(PtrSub(KeystreamBufferEnd(), bufferByteSize), bufferIterations);
		memcpy(outString, PtrSub(KeystreamBufferEnd(), bufferByteSize), length);
		m_leftOver = bufferByteSize - length;
	}
}
Example #2
0
void AdditiveCipherTemplate<S>::ProcessData(byte *outString, const byte *inString, size_t length)
{
	if (m_leftOver > 0)
	{
		size_t len = STDMIN(m_leftOver, length);
		xorbuf(outString, inString, KeystreamBufferEnd()-m_leftOver, len);
		length -= len;
		m_leftOver -= len;
		inString += len;
		outString += len;

		if (!length)
			return;
	}
	CRYPTOPP_ASSERT(m_leftOver == 0);

	PolicyInterface &policy = this->AccessPolicy();
	unsigned int bytesPerIteration = policy.GetBytesPerIteration();

	if (policy.CanOperateKeystream() && length >= bytesPerIteration)
	{
		size_t iterations = length / bytesPerIteration;
		unsigned int alignment = policy.GetAlignment();
		KeystreamOperation operation = KeystreamOperation((IsAlignedOn(inString, alignment) * 2) | (int)IsAlignedOn(outString, alignment));

		policy.OperateKeystream(operation, outString, inString, iterations);

		inString += iterations * bytesPerIteration;
		outString += iterations * bytesPerIteration;
		length -= iterations * bytesPerIteration;

		if (!length)
			return;
	}

	size_t bufferByteSize = m_buffer.size();
	size_t bufferIterations = bufferByteSize / bytesPerIteration;

	while (length >= bufferByteSize)
	{
		policy.WriteKeystream(m_buffer, bufferIterations);
		xorbuf(outString, inString, KeystreamBufferBegin(), bufferByteSize);
		length -= bufferByteSize;
		inString += bufferByteSize;
		outString += bufferByteSize;
	}

	if (length > 0)
	{
		bufferByteSize = RoundUpToMultipleOf(length, bytesPerIteration);
		bufferIterations = bufferByteSize / bytesPerIteration;

		policy.WriteKeystream(KeystreamBufferEnd()-bufferByteSize, bufferIterations);
		xorbuf(outString, inString, KeystreamBufferEnd()-bufferByteSize, length);
		m_leftOver = bufferByteSize - length;
	}
}
Example #3
0
void RDSEED::DiscardBytes(size_t n)
{
	// RoundUpToMultipleOf is used because a full word is read, and its cheaper
	//   to discard full words. There's no sense in dealing with tail bytes.
	CRYPTOPP_ASSERT(HasRDSEED());
#if CRYPTOPP_BOOL_X64 || CRYPTOPP_BOOL_X32
	FixedSizeSecBlock<word64, 16> discard;
	n = RoundUpToMultipleOf(n, sizeof(word64));
#else
	FixedSizeSecBlock<word32, 16> discard;
	n = RoundUpToMultipleOf(n, sizeof(word32));
#endif

	size_t count = STDMIN(n, discard.SizeInBytes());
	while (count)
	{
		GenerateBlock(discard.BytePtr(), count);
		n -= count;
		count = STDMIN(n, discard.SizeInBytes());
	}
}
Example #4
0
static bool
GuessAlignment(const void* data, size_t bytesPerRow, size_t stride, size_t maxAlignment,
               size_t* const out_alignment)
{
    size_t alignmentGuess = maxAlignment;
    while (alignmentGuess) {
        size_t guessStride = RoundUpToMultipleOf(bytesPerRow, alignmentGuess);
        if (guessStride == stride &&
            uintptr_t(data) % alignmentGuess == 0)
        {
            *out_alignment = alignmentGuess;
            return true;
        }
        alignmentGuess /= 2;
    }
    return false;
}
void BenchMark(const char *name, StreamTransformation &cipher, double timeTotal)
{
	const int BUF_SIZE=RoundUpToMultipleOf(2048U, cipher.OptimalBlockSize());
	AlignedSecByteBlock buf(BUF_SIZE);
	GlobalRNG().GenerateBlock(buf, BUF_SIZE);
	clock_t start = clock();

	unsigned long i=0, blocks=1;
	double timeTaken;
	do
	{
		blocks *= 2;
		for (; i<blocks; i++)
			cipher.ProcessString(buf, BUF_SIZE);
		timeTaken = double(clock() - start) / CLOCK_TICKS_PER_SECOND;
	}
	while (timeTaken < 2.0/3*timeTotal);

	OutputResultBytes(name, double(blocks) * BUF_SIZE, timeTaken);
}
Example #6
0
static bool
ValidateUnpackBytes(WebGLContext* webgl, const char* funcName,
                    const webgl::PackingInfo& pi, size_t availByteCount,
                    webgl::TexUnpackBlob* blob)
{
    if (!blob->mWidth || !blob->mHeight || !blob->mDepth)
        return true;

    const auto bytesPerPixel = webgl::BytesPerPixel(pi);
    const auto bytesPerRow = CheckedUint32(blob->mRowLength) * bytesPerPixel;
    const auto rowStride = RoundUpToMultipleOf(bytesPerRow, blob->mAlignment);

    const auto fullRows = availByteCount / rowStride;
    if (!fullRows.isValid()) {
        webgl->ErrorOutOfMemory("%s: Unacceptable upload size calculated.", funcName);
        return false;
    }

    const auto bodyBytes = fullRows.value() * rowStride.value();
    const auto tailPixels = (availByteCount - bodyBytes) / bytesPerPixel;

    return ValidateUnpackPixels(webgl, funcName, fullRows.value(), tailPixels, blob);
}
Example #7
0
void AdditiveCipherTemplate<S>::GenerateBlock(byte *outString, size_t length)
{
	if (m_leftOver > 0)
	{
		size_t len = STDMIN(m_leftOver, length);
		memcpy(outString, KeystreamBufferEnd()-m_leftOver, len);
		length -= len;
		m_leftOver -= len;
		outString += len;

		if (!length)
			return;
	}
	CRYPTOPP_ASSERT(m_leftOver == 0);

	PolicyInterface &policy = this->AccessPolicy();
	unsigned int bytesPerIteration = policy.GetBytesPerIteration();

	if (length >= bytesPerIteration)
	{
		size_t iterations = length / bytesPerIteration;
		policy.WriteKeystream(outString, iterations);
		outString += iterations * bytesPerIteration;
		length -= iterations * bytesPerIteration;
	}

	if (length > 0)
	{
		size_t bufferByteSize = RoundUpToMultipleOf(length, bytesPerIteration);
		size_t bufferIterations = bufferByteSize / bytesPerIteration;

		policy.WriteKeystream(KeystreamBufferEnd()-bufferByteSize, bufferIterations);
		memcpy(outString, KeystreamBufferEnd()-bufferByteSize, length);
		m_leftOver = bufferByteSize - length;
	}
}
Example #8
0
void AdditiveCipherTemplate<S>::UncheckedSetKey(const byte *key, unsigned int length, const NameValuePairs &params)
{
	PolicyInterface &policy = this->AccessPolicy();
	policy.CipherSetKey(params, key, length);
	m_leftOver = 0;
	unsigned int bufferByteSize = policy.CanOperateKeystream() ? GetBufferByteSize(policy) : RoundUpToMultipleOf(1024U, GetBufferByteSize(policy));
	m_buffer.New(bufferByteSize);

	if (this->IsResynchronizable())
	{
		size_t ivLength;
		const byte *iv = this->GetIVAndThrowIfInvalid(params, ivLength);
		policy.CipherResynchronize(m_buffer, iv, ivLength);
	}
}
Example #9
0
bool
TexUnpackSurface::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
                                WebGLTexture* tex, TexImageTarget target, GLint level,
                                const webgl::DriverUnpackInfo* dui, GLint xOffset,
                                GLint yOffset, GLint zOffset, const webgl::PackingInfo& dstPI,
                                GLenum* const out_error) const
{
    const auto& webgl = tex->mContext;

    ////

    const auto rowLength = mSurf->GetSize().width;
    const auto rowCount = mSurf->GetSize().height;

    const auto& dstBPP = webgl::BytesPerPixel(dstPI);
    const auto dstFormat = FormatForPackingInfo(dstPI);

    ////

    WebGLTexelFormat srcFormat;
    uint8_t srcBPP;
    if (!GetFormatForSurf(mSurf, &srcFormat, &srcBPP)) {
        webgl->ErrorImplementationBug("%s: GetFormatForSurf failed for"
                                      " WebGLTexelFormat::%u.",
                                      funcName, uint32_t(mSurf->GetFormat()));
        return false;
    }

    gfx::DataSourceSurface::ScopedMap map(mSurf, gfx::DataSourceSurface::MapType::READ);
    if (!map.IsMapped()) {
        webgl->ErrorOutOfMemory("%s: Failed to map source surface for upload.", funcName);
        return false;
    }

    const auto& srcBegin = map.GetData();
    const auto& srcStride = map.GetStride();

    ////

    const auto srcRowLengthBytes = rowLength * srcBPP;

    const uint8_t maxGLAlignment = 8;
    uint8_t srcAlignment = 1;
    for (; srcAlignment <= maxGLAlignment; srcAlignment *= 2) {
        const auto strideGuess = RoundUpToMultipleOf(srcRowLengthBytes, srcAlignment);
        if (strideGuess == srcStride)
            break;
    }
    const uint32_t dstAlignment = (srcAlignment > maxGLAlignment) ? 1 : srcAlignment;

    const auto dstRowLengthBytes = rowLength * dstBPP;
    const auto dstStride = RoundUpToMultipleOf(dstRowLengthBytes, dstAlignment);

    ////

    const uint8_t* dstBegin = srcBegin;
    UniqueBuffer tempBuffer;
    if (!ConvertIfNeeded(webgl, funcName, rowLength, rowCount, srcFormat, srcBegin,
                         srcStride, dstFormat, dstStride, &dstBegin, &tempBuffer))
    {
        return false;
    }

    ////

    const auto& gl = webgl->gl;
    if (!gl->MakeCurrent()) {
        *out_error = LOCAL_GL_CONTEXT_LOST;
        return true;
    }

    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, dstAlignment);
    if (webgl->IsWebGL2()) {
        gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
    }

    *out_error = DoTexOrSubImage(isSubImage, gl, target.get(), level, dui, xOffset,
                                 yOffset, zOffset, mWidth, mHeight, mDepth, dstBegin);

    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, webgl->mPixelStore_UnpackAlignment);
    if (webgl->IsWebGL2()) {
        gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, webgl->mPixelStore_UnpackRowLength);
    }

    return true;
}
Example #10
0
bool
TexUnpackBytes::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
                              WebGLTexture* tex, TexImageTarget target, GLint level,
                              const webgl::DriverUnpackInfo* dui, GLint xOffset,
                              GLint yOffset, GLint zOffset, const webgl::PackingInfo& pi,
                              GLenum* const out_error) const
{
    WebGLContext* webgl = tex->mContext;

    const auto format = FormatForPackingInfo(pi);
    const auto bytesPerPixel = webgl::BytesPerPixel(pi);

    const uint8_t* uploadPtr = mPtr;
    UniqueBuffer tempBuffer;

    do {
        if (!mIsClientData || !mPtr)
            break;

        if (!webgl->mPixelStore_FlipY &&
            !webgl->mPixelStore_PremultiplyAlpha)
        {
            break;
        }

        if (webgl->mPixelStore_UnpackImageHeight ||
            webgl->mPixelStore_UnpackSkipImages ||
            webgl->mPixelStore_UnpackRowLength ||
            webgl->mPixelStore_UnpackSkipRows ||
            webgl->mPixelStore_UnpackSkipPixels)
        {
            webgl->ErrorInvalidOperation("%s: Non-DOM-Element uploads with alpha-premult"
                                         " or y-flip do not support subrect selection.",
                                         funcName);
            return false;
        }

        webgl->GenerateWarning("%s: Alpha-premult and y-flip are deprecated for"
                               " non-DOM-Element uploads.",
                               funcName);

        const uint32_t rowLength = mWidth;
        const uint32_t rowCount = mHeight * mDepth;
        const auto stride = RoundUpToMultipleOf(rowLength * bytesPerPixel, mAlignment);
        if (!ConvertIfNeeded(webgl, funcName, rowLength, rowCount, format, mPtr, stride,
                             format, stride, &uploadPtr, &tempBuffer))
        {
            return false;
        }
    } while (false);

    //////

    const auto& gl = webgl->gl;

    bool useParanoidHandling = false;
    if (mNeedsExactUpload && webgl->mBoundPixelUnpackBuffer) {
        webgl->GenerateWarning("%s: Uploads from a buffer with a final row with a byte"
                               " count smaller than the row stride can incur extra"
                               " overhead.",
                               funcName);

        if (gl->WorkAroundDriverBugs()) {
            useParanoidHandling |= (gl->Vendor() == gl::GLVendor::NVIDIA);
        }
    }

    if (!useParanoidHandling) {
        if (webgl->mBoundPixelUnpackBuffer) {
            gl->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
                            webgl->mBoundPixelUnpackBuffer->mGLName);
        }

        *out_error = DoTexOrSubImage(isSubImage, gl, target, level, dui, xOffset, yOffset,
                                     zOffset, mWidth, mHeight, mDepth, uploadPtr);

        if (webgl->mBoundPixelUnpackBuffer) {
            gl->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
        }
        return true;
    }

    //////

    MOZ_ASSERT(webgl->mBoundPixelUnpackBuffer);

    if (!isSubImage) {
        // Alloc first to catch OOMs.
        AssertUintParamCorrect(gl, LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
        *out_error = DoTexOrSubImage(false, gl, target, level, dui, xOffset, yOffset,
                                     zOffset, mWidth, mHeight, mDepth, nullptr);
        if (*out_error)
            return true;
    }

    const ScopedLazyBind bindPBO(gl, LOCAL_GL_PIXEL_UNPACK_BUFFER,
                                 webgl->mBoundPixelUnpackBuffer);

    //////

    // Make our sometimes-implicit values explicit. Also this keeps them constant when we
    // ask for height=mHeight-1 and such.
    gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, mRowLength);
    gl->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, mImageHeight);

    if (mDepth > 1) {
        *out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset, yOffset,
                                     zOffset, mWidth, mHeight, mDepth-1, uploadPtr);
    }

    // Skip the images we uploaded.
    gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, mSkipImages + mDepth - 1);

    if (mHeight > 1) {
        *out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset, yOffset,
                                     zOffset+mDepth-1, mWidth, mHeight-1, 1, uploadPtr);
    }

    const auto totalSkipRows = CheckedUint32(mSkipImages) * mImageHeight + mSkipRows;
    const auto totalFullRows = CheckedUint32(mDepth - 1) * mImageHeight + mHeight - 1;
    const auto tailOffsetRows = totalSkipRows + totalFullRows;

    const auto bytesPerRow = CheckedUint32(mRowLength) * bytesPerPixel;
    const auto rowStride = RoundUpToMultipleOf(bytesPerRow, mAlignment);
    if (!rowStride.isValid()) {
        MOZ_CRASH("Should be checked earlier.");
    }
    const auto tailOffsetBytes = tailOffsetRows * rowStride;

    uploadPtr += tailOffsetBytes.value();

    //////

    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);   // No stride padding.
    gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);  // No padding in general.
    gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, 0); // Don't skip images,
    gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, 0);   // or rows.
                                                      // Keep skipping pixels though!

    *out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset,
                                 yOffset+mHeight-1, zOffset+mDepth-1, mWidth, 1, 1,
                                 uploadPtr);

    // Reset all our modified state.
    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, webgl->mPixelStore_UnpackAlignment);
    gl->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, webgl->mPixelStore_UnpackImageHeight);
    gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, webgl->mPixelStore_UnpackRowLength);
    gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, webgl->mPixelStore_UnpackSkipImages);
    gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, webgl->mPixelStore_UnpackSkipRows);

    return true;
}
Example #11
0
static bool
ZeroTextureData(WebGLContext* webgl, const char* funcName, GLuint tex,
                TexImageTarget target, uint32_t level,
                const webgl::FormatUsageInfo* usage, uint32_t width, uint32_t height,
                uint32_t depth)
{
    // This has two usecases:
    // 1. Lazy zeroing of uninitialized textures:
    //    a. Before draw, when FakeBlack isn't viable. (TexStorage + Draw*)
    //    b. Before partial upload. (TexStorage + TexSubImage)
    // 2. Zero subrects from out-of-bounds blits. (CopyTex(Sub)Image)

    // We have no sympathy for any of these cases.

    // "Doctor, it hurts when I do this!" "Well don't do that!"
    webgl->GenerateWarning("%s: This operation requires zeroing texture data. This is"
                           " slow.",
                           funcName);

    gl::GLContext* gl = webgl->GL();
    gl->MakeCurrent();

    GLenum scopeBindTarget;
    switch (target.get()) {
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
        scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
        break;
    default:
        scopeBindTarget = target.get();
        break;
    }
    const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
    auto compression = usage->format->compression;
    if (compression) {
        auto sizedFormat = usage->format->sizedFormat;
        MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");

        const auto fnSizeInBlocks = [](CheckedUint32 pixels, uint8_t pixelsPerBlock) {
            return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
        };

        const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
        const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);

        CheckedUint32 checkedByteCount = compression->bytesPerBlock;
        checkedByteCount *= widthBlocks;
        checkedByteCount *= heightBlocks;
        checkedByteCount *= depth;

        if (!checkedByteCount.isValid())
            return false;

        const size_t byteCount = checkedByteCount.value();

        UniqueBuffer zeros = calloc(1, byteCount);
        if (!zeros)
            return false;

        ScopedUnpackReset scopedReset(webgl);
        gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it
                                                        // well.

        const auto error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, 0,
                                                   width, height, depth, sizedFormat,
                                                   byteCount, zeros.get());
        return !error;
    }

    const auto driverUnpackInfo = usage->idealUnpack;
    MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");

    if (webgl->IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture) &&
        gl->IsANGLE() &&
        usage->format->d)
    {
        // ANGLE_depth_texture does not allow uploads, so we have to clear.
        // (Restriction because of D3D9)
        MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D);
        MOZ_ASSERT(level == 0);
        ZeroANGLEDepthTexture(webgl, tex, usage, width, height);
        return true;
    }

    const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();

    const auto bytesPerPixel = webgl::BytesPerPixel(packing);

    CheckedUint32 checkedByteCount = bytesPerPixel;
    checkedByteCount *= width;
    checkedByteCount *= height;
    checkedByteCount *= depth;

    if (!checkedByteCount.isValid())
        return false;

    const size_t byteCount = checkedByteCount.value();

    UniqueBuffer zeros = calloc(1, byteCount);
    if (!zeros)
        return false;

    ScopedUnpackReset scopedReset(webgl);
    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it well.
    const auto error = DoTexSubImage(gl, target, level, 0, 0, 0, width, height, depth,
                                     packing, zeros.get());
    return !error;
}
Example #12
0
bool
TexUnpackBlob::ConvertIfNeeded(WebGLContext* webgl, const char* funcName,
                               const uint8_t* srcBytes, uint32_t srcStride,
                               uint8_t srcBPP, WebGLTexelFormat srcFormat,
                               const webgl::DriverUnpackInfo* dstDUI,
                               const uint8_t** const out_bytes,
                               UniqueBuffer* const out_anchoredBuffer) const
{
    *out_bytes = srcBytes;

    if (!HasData() || !mWidth || !mHeight || !mDepth)
        return true;

    //////

    const auto totalSkipRows = mSkipRows + CheckedUint32(mSkipImages) * mImageHeight;
    const auto offset = mSkipPixels * CheckedUint32(srcBPP) + totalSkipRows * srcStride;
    if (!offset.isValid()) {
        webgl->ErrorOutOfMemory("%s: Invalid offset calculation during conversion.",
                                funcName);
        return false;
    }
    const uint32_t skipBytes = offset.value();

    auto const srcBegin = srcBytes + skipBytes;

    //////

    const auto srcOrigin = (webgl->mPixelStore_FlipY ? gl::OriginPos::TopLeft
                                                     : gl::OriginPos::BottomLeft);
    const auto dstOrigin = gl::OriginPos::BottomLeft;
    const bool isDstPremult = webgl->mPixelStore_PremultiplyAlpha;

    const auto pi = dstDUI->ToPacking();

    const auto dstBPP = webgl::BytesPerPixel(pi);
    const auto dstWidthBytes = CheckedUint32(dstBPP) * mWidth;
    const auto dstRowLengthBytes = CheckedUint32(dstBPP) * mRowLength;

    const auto dstAlignment = mAlignment;
    const auto dstStride = RoundUpToMultipleOf(dstRowLengthBytes, dstAlignment);

    //////

    const auto dstTotalRows = CheckedUint32(mDepth - 1) * mImageHeight + mHeight;
    const auto dstUsedSizeExceptLastRow = (dstTotalRows - 1) * dstStride;

    const auto dstSize = skipBytes + dstUsedSizeExceptLastRow + dstWidthBytes;
    if (!dstSize.isValid()) {
        webgl->ErrorOutOfMemory("%s: Invalid dstSize calculation during conversion.",
                                funcName);
        return false;
    }

    //////

    const auto dstFormat = FormatForPackingInfo(pi);

    bool premultMatches = (mIsSrcPremult == isDstPremult);
    if (!UnpackFormatHasColorAndAlpha(dstDUI->unpackFormat)) {
        premultMatches = true;
    }

    const bool needsPixelConversion = (srcFormat != dstFormat || !premultMatches);
    const bool originsMatch = (srcOrigin == dstOrigin);

    MOZ_ASSERT_IF(!needsPixelConversion, srcBPP == dstBPP);

    if (!needsPixelConversion &&
        originsMatch &&
        srcStride == dstStride.value())
    {
        // No conversion needed!
        return true;
    }

    //////
    // We need some sort of conversion, so create the dest buffer.

    *out_anchoredBuffer = calloc(1, dstSize.value());
    const auto dstBytes = (uint8_t*)out_anchoredBuffer->get();

    if (!dstBytes) {
        webgl->ErrorOutOfMemory("%s: Unable to allocate buffer during conversion.",
                                funcName);
        return false;
    }
    *out_bytes = dstBytes;
    const auto dstBegin = dstBytes + skipBytes;

    //////
    // Row conversion

    if (!needsPixelConversion) {
        webgl->GenerateWarning("%s: Incurred CPU row conversion, which is slow.",
                               funcName);

        const uint8_t* srcRow = srcBegin;
        uint8_t* dstRow = dstBegin;
        const auto widthBytes = dstWidthBytes.value();
        ptrdiff_t dstCopyStride = dstStride.value();

        if (!originsMatch) {
            dstRow += dstUsedSizeExceptLastRow.value();
            dstCopyStride = -dstCopyStride;
        }

        for (uint32_t i = 0; i < dstTotalRows.value(); i++) {
            memcpy(dstRow, srcRow, widthBytes);
            srcRow += srcStride;
            dstRow += dstCopyStride;
        }
        return true;
    }

    ////////////
    // Pixel conversion.

    MOZ_ASSERT(srcFormat != WebGLTexelFormat::FormatNotSupportingAnyConversion);
    MOZ_ASSERT(dstFormat != WebGLTexelFormat::FormatNotSupportingAnyConversion);

    webgl->GenerateWarning("%s: Incurred CPU pixel conversion, which is very slow.",
                           funcName);

    //////

    // And go!:
    bool wasTrivial;
    if (!ConvertImage(mWidth, dstTotalRows.value(),
                      srcBegin, srcStride, srcOrigin, srcFormat, mIsSrcPremult,
                      dstBegin, dstStride.value(), dstOrigin, dstFormat, isDstPremult,
                      &wasTrivial))
    {
        webgl->ErrorImplementationBug("%s: ConvertImage failed.", funcName);
        return false;
    }

    if (!wasTrivial) {
        webgl->GenerateWarning("%s: Chosen format/type incurred an expensive reformat:"
                               " 0x%04x/0x%04x",
                               funcName, dstDUI->unpackFormat, dstDUI->unpackType);
    }

    return true;
}
Example #13
0
/*static*/ bool
TexUnpackSurface::ConvertSurface(WebGLContext* webgl, const webgl::DriverUnpackInfo* dui,
                                 gfx::DataSourceSurface* surf, bool isSurfAlphaPremult,
                                 UniqueBuffer* const out_convertedBuffer,
                                 uint8_t* const out_convertedAlignment,
                                 bool* const out_outOfMemory)
{
    *out_outOfMemory = false;

    const size_t width = surf->GetSize().width;
    const size_t height = surf->GetSize().height;

    // Source args:

    // After we call this, on OSX, our GLContext will no longer be current.
    gfx::DataSourceSurface::ScopedMap srcMap(surf, gfx::DataSourceSurface::MapType::READ);
    if (!srcMap.IsMapped())
        return false;

    const void* const srcBegin = srcMap.GetData();
    const size_t srcStride = srcMap.GetStride();

    WebGLTexelFormat srcFormat;
    if (!GetFormatForSurf(surf, &srcFormat))
        return false;

    const bool srcPremultiplied = isSurfAlphaPremult;

    // Dest args:

    WebGLTexelFormat dstFormat;
    if (!GetFormatForPackingTuple(dui->unpackFormat, dui->unpackType, &dstFormat))
        return false;

    const auto bytesPerPixel = webgl::BytesPerPixel({dui->unpackFormat, dui->unpackType});
    const size_t dstRowBytes = bytesPerPixel * width;

    const size_t dstAlignment = 8; // Just use the max!
    const size_t dstStride = RoundUpToMultipleOf(dstRowBytes, dstAlignment);

    CheckedUint32 checkedDstSize = dstStride;
    checkedDstSize *= height;
    if (!checkedDstSize.isValid()) {
        *out_outOfMemory = true;
        return false;
    }

    const size_t dstSize = checkedDstSize.value();

    UniqueBuffer dstBuffer = malloc(dstSize);
    if (!dstBuffer) {
        *out_outOfMemory = true;
        return false;
    }
    void* const dstBegin = dstBuffer.get();

    gl::OriginPos srcOrigin, dstOrigin;
    OriginsForDOM(webgl, &srcOrigin, &dstOrigin);

    const bool dstPremultiplied = webgl->mPixelStore_PremultiplyAlpha;

    // And go!:
    if (!ConvertImage(width, height,
                      srcBegin, srcStride, srcOrigin, srcFormat, srcPremultiplied,
                      dstBegin, dstStride, dstOrigin, dstFormat, dstPremultiplied))
    {
        MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
        NS_ERROR("ConvertImage failed unexpectedly.");
        *out_outOfMemory = true;
        return false;
    }

    *out_convertedBuffer = Move(dstBuffer);
    *out_convertedAlignment = dstAlignment;
    return true;
}
Example #14
0
void
TexUnpackBytes::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
                              WebGLTexture* tex, TexImageTarget target, GLint level,
                              const webgl::DriverUnpackInfo* dui, GLint xOffset,
                              GLint yOffset, GLint zOffset, GLenum* const out_glError)
{
    WebGLContext* webgl = tex->mContext;
    gl::GLContext* gl = webgl->gl;

    const void* uploadBytes = mBytes;
    UniqueBuffer tempBuffer;

    do {
        if (!webgl->mPixelStore_FlipY && !webgl->mPixelStore_PremultiplyAlpha)
            break;

        if (!mBytes || !mWidth || !mHeight || !mDepth)
            break;

        if (webgl->IsWebGL2())
            break;
        MOZ_ASSERT(mDepth == 1);

        // This is literally the worst.
        webgl->GenerateWarning("%s: Uploading ArrayBuffers with FLIP_Y or"
                               " PREMULTIPLY_ALPHA is slow.",
                               funcName);

        tempBuffer = malloc(mByteCount);
        if (!tempBuffer) {
            *out_glError = LOCAL_GL_OUT_OF_MEMORY;
            return;
        }

        const webgl::PackingInfo pi = { dui->unpackFormat, dui->unpackType };

        const auto bytesPerPixel           = webgl::BytesPerPixel(pi);
        const auto rowByteAlignment        = webgl->mPixelStore_UnpackAlignment;

        const size_t bytesPerRow = bytesPerPixel * mWidth;
        const size_t rowStride = RoundUpToMultipleOf(bytesPerRow, rowByteAlignment);

        const bool needsYFlip = webgl->mPixelStore_FlipY;

        bool needsAlphaPremult = webgl->mPixelStore_PremultiplyAlpha;
        if (!UnpackFormatHasAlpha(pi.format))
            needsAlphaPremult = false;

        if (!needsAlphaPremult) {
            if (!webgl->mPixelStore_FlipY)
                break;

            const uint8_t* src = (const uint8_t*)mBytes;
            const uint8_t* const srcEnd = src + rowStride * mHeight;

            uint8_t* dst = (uint8_t*)tempBuffer.get() + rowStride * (mHeight - 1);

            while (src != srcEnd) {
                memcpy(dst, src, bytesPerRow);
                src += rowStride;
                dst -= rowStride;
            }

            uploadBytes = tempBuffer.get();
            break;
        }

        const auto texelFormat = FormatFromPacking(pi);
        if (texelFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) {
            MOZ_ASSERT(false, "Bad texelFormat from pi.");
            *out_glError = LOCAL_GL_OUT_OF_MEMORY;
            return;
        }

        const auto srcOrigin = gl::OriginPos::BottomLeft;
        const auto dstOrigin = (needsYFlip ? gl::OriginPos::TopLeft
                                           : gl::OriginPos::BottomLeft);

        const bool srcPremultiplied = false;
        const bool dstPremultiplied = needsAlphaPremult; // Always true here.
        // And go!:
        if (!ConvertImage(mWidth, mHeight,
                          mBytes, rowStride, srcOrigin, texelFormat, srcPremultiplied,
                          tempBuffer.get(), rowStride, dstOrigin, texelFormat,
                          dstPremultiplied))
        {
            MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
            *out_glError = LOCAL_GL_OUT_OF_MEMORY;
            return;
        }

        uploadBytes = tempBuffer.get();
    } while (false);

    GLenum error = DoTexOrSubImage(isSubImage, gl, target, level, dui, xOffset, yOffset,
                                   zOffset, mWidth, mHeight, mDepth, uploadBytes);
    *out_glError = error;
}
Example #15
0
static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
                            TexImageTarget target, uint32_t level,
                            const webgl::FormatUsageInfo* usage, uint32_t width,
                            uint32_t height, uint32_t depth) {
  // This has two usecases:
  // 1. Lazy zeroing of uninitialized textures:
  //    a. Before draw.
  //    b. Before partial upload. (TexStorage + TexSubImage)
  // 2. Zero subrects from out-of-bounds blits. (CopyTex(Sub)Image)

  // We have no sympathy for any of these cases.

  // "Doctor, it hurts when I do this!" "Well don't do that!"
  const auto targetStr = EnumString(target.get());
  webgl->GeneratePerfWarning(
      "Tex image %s level %u is incurring lazy initialization.",
      targetStr.c_str(), level);

  gl::GLContext* gl = webgl->GL();

  GLenum scopeBindTarget;
  switch (target.get()) {
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
      scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
      break;
    default:
      scopeBindTarget = target.get();
      break;
  }
  const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
  const auto& compression = usage->format->compression;
  if (compression) {
    auto sizedFormat = usage->format->sizedFormat;
    MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");

    const auto fnSizeInBlocks = [](CheckedUint32 pixels,
                                   uint8_t pixelsPerBlock) {
      return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
    };

    const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
    const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);

    CheckedUint32 checkedByteCount = compression->bytesPerBlock;
    checkedByteCount *= widthBlocks;
    checkedByteCount *= heightBlocks;
    checkedByteCount *= depth;

    if (!checkedByteCount.isValid()) return false;

    const size_t byteCount = checkedByteCount.value();

    UniqueBuffer zeros = calloc(1, byteCount);
    if (!zeros) return false;

    ScopedUnpackReset scopedReset(webgl);
    gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);  // Don't bother with
                                                     // striding it well.

    const auto error =
        DoCompressedTexSubImage(gl, target.get(), level, 0, 0, 0, width, height,
                                depth, sizedFormat, byteCount, zeros.get());
    return !error;
  }

  const auto driverUnpackInfo = usage->idealUnpack;
  MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");

  if (usage->format->d) {
    // ANGLE_depth_texture does not allow uploads, so we have to clear.
    // (Restriction because of D3D9)
    // Also, depth resources are cleared to 1.0f and are always renderable, so
    // just use FB clears.
    return ClearDepthTexture(*webgl, tex, target, level, usage, depth);
  }

  const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();

  const auto bytesPerPixel = webgl::BytesPerPixel(packing);

  CheckedUint32 checkedByteCount = bytesPerPixel;
  checkedByteCount *= width;
  checkedByteCount *= height;
  checkedByteCount *= depth;

  if (!checkedByteCount.isValid()) return false;

  const size_t byteCount = checkedByteCount.value();

  UniqueBuffer zeros = calloc(1, byteCount);
  if (!zeros) return false;

  ScopedUnpackReset scopedReset(webgl);
  gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
                   1);  // Don't bother with striding it well.
  const auto error = DoTexSubImage(gl, target, level, 0, 0, 0, width, height,
                                   depth, packing, zeros.get());
  return !error;
}