bool8 S9xUnfreezeGame(const char* filename) { if (statef_open(filename, "rb")) { int result; if ((result = Unfreeze()) != SUCCESS) { switch (result) { case WRONG_FORMAT: S9xMessage(S9X_ERROR, S9X_WRONG_FORMAT, "File not in Snes9x freeze format"); S9xReset(); break; case WRONG_VERSION: S9xMessage(S9X_ERROR, S9X_WRONG_VERSION, "Incompatable Snes9x freeze file format version"); S9xReset(); break; default: // should never happen break; } statef_close(); return (FALSE); } statef_close(); return (TRUE); } return (FALSE); }
bool SnesEmu::init(const QString &diskPath, QString *error) { S9xSetSoundMute(FALSE); setDefaultSettings(); S9xSetPlaybackRate(); m_frame = QImage(512, 239, QImage::Format_RGB16); setVideoSrcRect(QRectF(0.0f, 0.0f, 256.0f, 224.f)); setFrameRate(60); GFX.Pitch = 512 * 2; GFX.RealPitch = 512 * 2; GFX.PPL = GFX.Pitch >> 1; GFX.PPLx2 = GFX.Pitch; GFX.Screen = (u8 *)m_frame.bits(); GFX.SubScreen = (u8 *) malloc(GFX.RealPitch * 239); GFX.ZBuffer = (u8 *) malloc(GFX.PPL * 239); GFX.SubZBuffer = (u8 *) malloc(GFX.PPL * 239); GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; if (!GFX.Screen || !GFX.SubScreen || !GFX.ZBuffer || !Memory.Init() || !S9xInitAPU() || !GFX.SubZBuffer ) { *error = tr("SNES emulation init failed!"); return false; } S9xInitSound(); if (!S9xGraphicsInit()) { *error = tr("SNES emulation init failed!"); return false; } S9xReset(); setDefaultSettings(); *error = setDisk(diskPath); return error->isEmpty(); }
void SNES9X_Reset(void) // Hardware Reset { if (cartOpen) { SNES9X_SaveSRAM(); S9xReset(); SNES9X_LoadSRAM(); } }
void SNES9X_Reset (void) { if (cartOpen) { SNES9X_SaveSRAM(); S9xReset(); SNES9X_LoadSRAM(); } }
extern "C" void SIReset() { SI_EmulationPaused = 1; SISaveSRAM(); S9xReset(); SILoadSRAM(); SI_NextFrameTime = (timeval){0,0}; SI_FrameTimeDebt = 0; SI_SleptLastFrame = 0; SI_EmulationPaused = 0; }
static void S9xNetplayConnect (void) { GtkWidget *msg; S9xNetplayPreconnect (); uint32 flags = CPU.Flags; if (*(gui_config->netplay_last_rom) && top_level->try_open_rom (gui_config->netplay_last_rom)) { return; } if (!S9xNPConnectToServer (gui_config->netplay_last_host, gui_config->netplay_last_port, Memory.ROMName)) { msg = gtk_message_dialog_new (NULL, GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_ERROR, GTK_BUTTONS_CLOSE, "Couldn't connect to server: %s:%d", gui_config->netplay_last_host, gui_config->netplay_last_port); gtk_dialog_run (GTK_DIALOG (msg)); gtk_widget_destroy (msg); } gui_config->netplay_activated = TRUE; /* If no rom is specified, assume we'll get it from the server */ if (*(gui_config->netplay_last_rom) == 0) { Settings.StopEmulation = FALSE; S9xROMLoaded (); } S9xReset (); CPU.Flags = flags; top_level->configure_widgets (); return; }
void S9xNetplayStartServer (void) { uint32 flags; S9xNetplayPreconnect (); flags = CPU.Flags; if (*(gui_config->netplay_last_rom) == 0 || top_level->try_open_rom (gui_config->netplay_last_rom)) { return; } Settings.NetPlayServer = TRUE; NPServer.SyncByReset = gui_config->netplay_sync_reset; NPServer.SendROMImageOnConnect = gui_config->netplay_send_rom; npthread = g_thread_create (S9xNetplayServerThread, NULL, TRUE, NULL); /* Sleep to let the server create itself */ usleep (10000); S9xNPConnectToServer ("127.0.0.1", gui_config->netplay_default_port, Memory.ROMName); S9xReset (); S9xROMLoaded (); gui_config->netplay_activated = TRUE; gui_config->netplay_server_up = TRUE; CPU.Flags = flags; top_level->configure_widgets (); return; }
void SnesEmu::sl() { if (emsl.save) { S9xSRTCPreSaveState(); } else { S9xReset(); } snesCpuSl(); snesMemSl(); snesPpuSl(); snesDmaSl(); snesSoundSl(); snesSpuSl(); if (!emsl.save) { S9xFixSoundAfterSnapshotLoad(); S9xSetPCBase(ICPU.ShiftedPB + Registers.PC); S9xReschedule(); S9xSRTCPostLoadState(); if (Settings.SDD1) S9xSDD1PostLoadState(); S9xSetSoundMute(FALSE); } }
static int SnesRomLoad() { char filename[SAL_MAX_PATH+1]; int check; char text[256]; FILE *stream=NULL; MenuMessageBox("Loading Rom...",mRomName,"",MENU_MESSAGE_BOX_MODE_MSG); if (!Memory.LoadROM (mRomName)) { MenuMessageBox("Loading Rom...",mRomName,"FAILED!!!!",MENU_MESSAGE_BOX_MODE_PAUSE); return SAL_ERROR; } MenuMessageBox("Loading Rom...OK!",mRomName,"",MENU_MESSAGE_BOX_MODE_MSG); S9xReset(); S9xResetSound(1); S9xLoadSRAM(); return SAL_OK; }
int S9xMovieOpen (const char* filename, bool8 read_only) { FILE* fd; STREAM stream; int result; int fn; if(!(fd=fopen(filename, read_only ? "rb" : "rb+"))) return FILE_NOT_FOUND; // stop current movie before opening change_state(MOVIE_STATE_NONE); // read header if((result=read_movie_header(fd, &Movie))!=SUCCESS) { fclose(fd); return result; } fn=dup(fileno(fd)); fclose(fd); // apparently this lseek is necessary lseek(fn, Movie.SaveStateOffset, SEEK_SET); if(!(stream=REOPEN_STREAM(fn, "rb"))) return FILE_NOT_FOUND; if(Movie.Opts & MOVIE_OPT_FROM_RESET) { S9xReset(); // save only SRAM for a from-reset snapshot result=(READ_STREAM(SRAM, 0x20000, stream) == 0x20000) ? SUCCESS : WRONG_FORMAT; } else { result=S9xUnfreezeFromStream(stream); } CLOSE_STREAM(stream); if(result!=SUCCESS) { return result; } if(!(fd=fopen(filename, read_only ? "rb" : "rb+"))) return FILE_NOT_FOUND; if(fseek(fd, Movie.ControllerDataOffset, SEEK_SET)) return WRONG_FORMAT; // read controller data Movie.File=fd; Movie.BytesPerFrame=bytes_per_frame(); Movie.InputBufferPtr=Movie.InputBuffer; uint32 to_read=Movie.BytesPerFrame * (Movie.MaxFrame+1); reserve_buffer_space(to_read); fread(Movie.InputBufferPtr, 1, to_read, fd); // read "baseline" controller data read_frame_controller_data(); strncpy(Movie.Filename, filename, _MAX_PATH); Movie.Filename[_MAX_PATH-1]='\0'; Movie.CurrentFrame=0; Movie.ReadOnly=read_only; change_state(MOVIE_STATE_PLAY); S9xMessage(S9X_INFO, S9X_MOVIE_INFO, MOVIE_INFO_REPLAY); return SUCCESS; }
int S9xMovieOpen (const char* filename, bool8 read_only) { FILE* fd; STREAM stream; int result; int fn; char movie_filename [_MAX_PATH]; #ifdef __WIN32__ _fullpath(movie_filename, filename, _MAX_PATH); #else strcpy(movie_filename, filename); #endif if(!(fd=fopen(movie_filename, "rb+"))) if(!(fd=fopen(movie_filename, "rb"))) return FILE_NOT_FOUND; else read_only = TRUE; const bool8 wasPaused = Settings.Paused; // stop current movie before opening change_state(MOVIE_STATE_NONE); // read header if((result=read_movie_header(fd, &Movie))!=SUCCESS) { fclose(fd); return result; } read_movie_extrarominfo(fd, &Movie); fn=dup(fileno(fd)); fclose(fd); // apparently this lseek is necessary lseek(fn, Movie.SaveStateOffset, SEEK_SET); if(!(stream=REOPEN_STREAM(fn, "rb"))) return FILE_NOT_FOUND; // store previous, before changing to the movie's settings store_previous_settings(); // set from movie restore_movie_settings(); if(Movie.Opts & MOVIE_OPT_FROM_RESET) { Movie.State = MOVIE_STATE_PLAY; // prevent NSRT controller switching (in S9xPostRomInit) if(!Memory.LoadLastROM()) S9xReset(); Memory.ClearSRAM(false); // in case the SRAM read fails Movie.State = MOVIE_STATE_NONE; S9xMovieResetControls(); // save only SRAM for a from-reset snapshot result=(READ_STREAM(Memory.SRAM, 0x20000, stream) == 0x20000) ? SUCCESS : WRONG_FORMAT; } else { result=S9xUnfreezeFromStream(stream); } CLOSE_STREAM(stream); if(result!=SUCCESS) { return result; } if(!(fd=fopen(movie_filename, "rb+"))) if(!(fd=fopen(movie_filename, "rb"))) return FILE_NOT_FOUND; else read_only = TRUE; if(fseek(fd, Movie.ControllerDataOffset, SEEK_SET)) return WRONG_FORMAT; // read controller data Movie.File=fd; Movie.BytesPerSample=bytes_per_sample(); Movie.InputBufferPtr=Movie.InputBuffer; uint32 to_read=Movie.BytesPerSample * (Movie.MaxSample+1); reserve_buffer_space(to_read); fread(Movie.InputBufferPtr, 1, to_read, fd); // read "baseline" controller data if(Movie.MaxSample && Movie.MaxFrame) read_frame_controller_data(true); strncpy(Movie.Filename, movie_filename, _MAX_PATH); Movie.Filename[_MAX_PATH-1]='\0'; Movie.CurrentFrame=0; Movie.CurrentSample=0; Movie.ReadOnly=read_only; change_state(MOVIE_STATE_PLAY); Settings.Paused = wasPaused; Movie.RecordedThisSession = false; S9xUpdateFrameCounter(-1); S9xMessage(S9X_INFO, S9X_MOVIE_INFO, MOVIE_INFO_REPLAY); return SUCCESS; }
int main(int argc, char ** argv) { // Initialise SDL if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) DIE("SDL_Init: %s", SDL_GetError()); GL_Init(); //Init SDL_TTF to print text to the screen... if ( TTF_Init() ) { fprintf( stderr, "Error initializing SDL_ttf!\n" ); exit ( 1 ); } S9xInitDisplay(argc, argv); // Configure snes9x #if CONF_GUI OssoInit(); // Hildon-games-wrapper initialization. #endif S9xLoadConfig(argc, argv); // Load config files and parse cmd line. readOptions(); #if CONF_GUI OssoConfig(); // Apply specific hildon-games config. #endif // S9x initialization S9xInitDisplay(argc, argv); S9xInitAudioOutput(); S9xInitInputDevices(); while(1) { S9xInit(); S9xReset(); char * rom = romSelector(); S9xSetRomFile(rom); free(rom); // Load rom and related files: state, unfreeze if needed loadRom(); resumeGame(); // Late initialization sprintf(String, "DrNokSnes - %s", Memory.ROMName); S9xSetTitle(String); S9xHacksLoadFile(Config.hacksFile); if (!S9xGraphicsInit()) DIE("S9xGraphicsInit failed"); S9xAudioOutputEnable(true); SDL_PauseAudio(0); S9xVideoReset(); Config.running = true; do { frameSync(); // May block, or set frameskip to true. S9xMainLoop(); // Does CPU things, renders if needed. pollEvents(); //Ouch that this is going here... updateBindingMessage(); } while (Config.running); S9xVideoReset(); S9xGraphicsDeinit(); // Save state Memory.SaveSRAM(S9xGetFilename(FILE_SRAM)); pauseGame(); Memory.Deinit(); S9xDeinitAPU(); } // Deinitialization S9xAudioOutputEnable(false); S9xDeinitInputDevices(); S9xDeinitAudioOutput(); S9xDeinitDisplay(); // Late deinitialization S9xUnloadConfig(); #if CONF_GUI OssoDeinit(); #endif SDL_Quit(); return 0; }
void SnesEmu::reset() { S9xReset(); }
void SNESSystem::Reset() { S9xReset(); }
extern "C" int SIStartWithROM(char* rom_filename) { // notify that we're running SI_EmulationIsRunning = 1; // frameskip settings reset SI_NextFrameTime = (timeval){0, 0}; SI_FrameTimeDebt = 0; SI_SleptLastFrame = 0; // ensure dirs exist mode_t dir_mode = S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH; mkdir(SI_SRAMPath, dir_mode); // unix init ZeroMemory(&Settings, sizeof(Settings)); Settings.MouseMaster = TRUE; Settings.SuperScopeMaster = TRUE; Settings.JustifierMaster = TRUE; Settings.MultiPlayer5Master = TRUE; Settings.FrameTimePAL = 20000; Settings.FrameTimeNTSC = 16667; Settings.SixteenBitSound = TRUE; Settings.Stereo = TRUE; //Settings.Stereo = FALSE; Settings.SoundPlaybackRate = 32000; //Settings.SoundPlaybackRate = 22050; //Settings.SoundInputRate = 32000; Settings.SoundInputRate = 32000; Settings.SoundSync = FALSE; Settings.SupportHiRes = TRUE; Settings.Transparency = TRUE; Settings.AutoDisplayMessages = TRUE; Settings.InitialInfoStringTimeout = 120; Settings.HDMATimingHack = 100; Settings.BlockInvalidVRAMAccessMaster = TRUE; Settings.StopEmulation = TRUE; Settings.WrongMovieStateProtection = TRUE; Settings.DumpStreamsMaxFrames = -1; Settings.StretchScreenshots = 1; Settings.SnapshotScreenshots = TRUE; if(SI_AutoFrameskip) Settings.SkipFrames = AUTO_FRAMERATE; else Settings.SkipFrames = SI_Frameskip; //Settings.SkipFrames = 1; Settings.TurboSkipFrames = 15; Settings.CartAName[0] = 0; Settings.CartBName[0] = 0; #ifdef NETPLAY_SUPPORT Settings.ServerName[0] = 0; #endif CPU.Flags = 0; /*S9xLoadConfigFiles(argv, argc); rom_filename = S9xParseArgs(argv, argc); make_snes9x_dirs();*/ if (!Memory.Init() || !S9xInitAPU()) { fprintf(stderr, "Snes9x: Memory allocation failure - not enough RAM/virtual memory available.\nExiting...\n"); Memory.Deinit(); S9xDeinitAPU(); exit(1); } int samplecount = Settings.SoundPlaybackRate/(Settings.PAL ? 50 : 60); int soundBufferSize = samplecount<<(1+(Settings.Stereo?1:0)); S9xInitSound(soundBufferSize, 0); S9xSetSoundMute(TRUE); S9xReset(); S9xUnmapAllControls(); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); //S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0); s9xcommand_t cmd; ASSIGN_BUTTONf(SIOS_X, "Joypad1 X"); ASSIGN_BUTTONf(SIOS_A, "Joypad1 A"); ASSIGN_BUTTONf(SIOS_B, "Joypad1 B"); ASSIGN_BUTTONf(SIOS_Y, "Joypad1 Y"); ASSIGN_BUTTONf(SIOS_L, "Joypad1 L"); ASSIGN_BUTTONf(SIOS_R, "Joypad1 R"); ASSIGN_BUTTONf(SIOS_SELECT, "Joypad1 Select"); ASSIGN_BUTTONf(SIOS_START, "Joypad1 Start"); ASSIGN_BUTTONf(SIOS_UP, "Joypad1 Up"); ASSIGN_BUTTONf(SIOS_DOWN, "Joypad1 Down"); ASSIGN_BUTTONf(SIOS_LEFT, "Joypad1 Left"); ASSIGN_BUTTONf(SIOS_RIGHT, "Joypad1 Right"); S9xReportControllers(); #ifdef GFX_MULTI_FORMAT S9xSetRenderPixelFormat(RGB565); #endif uint32 saved_flags = CPU.Flags; bool8 loaded = FALSE; if (Settings.Multi) { loaded = Memory.LoadMultiCart(Settings.CartAName, Settings.CartBName); if (!loaded) { char s1[PATH_MAX + 1], s2[PATH_MAX + 1]; char drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1]; s1[0] = s2[0] = 0; if (Settings.CartAName[0]) { _splitpath(Settings.CartAName, drive, dir, fname, ext); snprintf(s1, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname); if (ext[0] && (strlen(s1) <= PATH_MAX - 1 - strlen(ext))) { strcat(s1, "."); strcat(s1, ext); } } if (Settings.CartBName[0]) { _splitpath(Settings.CartBName, drive, dir, fname, ext); snprintf(s2, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname); if (ext[0] && (strlen(s2) <= PATH_MAX - 1 - strlen(ext))) { strcat(s2, "."); strcat(s2, ext); } } loaded = Memory.LoadMultiCart(s1, s2); } } else if (rom_filename) { char rom_path[1024] = {0}; sprintf(rom_path,"%s%s%s",SI_DocumentsPath,DIR_SEPERATOR,rom_filename); loaded = Memory.LoadROM(rom_path); /*if (!loaded && rom_filename[0]) { char s[PATH_MAX + 1]; char drive[_MAX_DRIVE + 1], dir[_MAX_DIR + 1], fname[_MAX_FNAME + 1], ext[_MAX_EXT + 1]; _splitpath(rom_filename, drive, dir, fname, ext); snprintf(s, PATH_MAX + 1, "%s%s%s", S9xGetDirectory(ROM_DIR), SLASH_STR, fname); if (ext[0] && (strlen(s) <= PATH_MAX - 1 - strlen(ext))) { strcat(s, "."); strcat(s, ext); } loaded = Memory.LoadROM(s); }*/ } if (!loaded) { fprintf(stderr, "Error opening the ROM file.\n"); exit(1); } //NSRTControllerSetup(); //Memory.LoadSRAM(S9xGetFilename(".srm", SRAM_DIR)); SILoadSRAM(); //S9xLoadCheatFile(S9xGetFilename(".cht", CHEAT_DIR)); CPU.Flags = saved_flags; Settings.StopEmulation = FALSE; #ifdef DEBUGGER struct sigaction sa; sa.sa_handler = sigbrkhandler; #ifdef SA_RESTART sa.sa_flags = SA_RESTART; #else sa.sa_flags = 0; #endif sigemptyset(&sa.sa_mask); sigaction(SIGINT, &sa, NULL); #endif GFX.Pitch = SNES_WIDTH*2; /*vrambuffer = (uint8*) malloc (GFX.Pitch * SNES_HEIGHT_EXTENDED*2); memset (vrambuffer, 0, GFX.Pitch * SNES_HEIGHT_EXTENDED*2); GFX.Screen = (uint16*)vrambuffer;*/ S9xGraphicsInit(); #ifdef NETPLAY_SUPPORT if (strlen(Settings.ServerName) == 0) { char *server = getenv("S9XSERVER"); if (server) { strncpy(Settings.ServerName, server, 127); Settings.ServerName[127] = 0; } } char *port = getenv("S9XPORT"); if (Settings.Port >= 0 && port) Settings.Port = atoi(port); else if (Settings.Port < 0) Settings.Port = -Settings.Port; if (Settings.NetPlay) { NetPlay.MaxFrameSkip = 10; if (!S9xNPConnectToServer(Settings.ServerName, Settings.Port, Memory.ROMName)) { fprintf(stderr, "Failed to connect to server %s on port %d.\n", Settings.ServerName, Settings.Port); S9xExit(); } fprintf(stderr, "Connected to server %s on port %d as player #%d playing %s.\n", Settings.ServerName, Settings.Port, NetPlay.Player, Memory.ROMName); } #endif // HACK: disabling SMV /*if (play_smv_filename) { uint32 flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); if (S9xMovieOpen(play_smv_filename, TRUE) != SUCCESS) exit(1); CPU.Flags |= flags; } else if (record_smv_filename) { uint32 flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); if (S9xMovieCreate(record_smv_filename, 0xFF, MOVIE_OPT_FROM_RESET, NULL, 0) != SUCCESS) exit(1); CPU.Flags |= flags; } else if (snapshot_filename) { uint32 flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG); if (!S9xUnfreezeGame(snapshot_filename)) exit(1); CPU.Flags |= flags; }*/ //S9xGraphicsMode(); sprintf(String, "\"%s\" %s: %s", Memory.ROMName, TITLE, VERSION); //S9xSetTitle(String); #ifdef JOYSTICK_SUPPORT uint32 JoypadSkip = 0; #endif SILoadRunningStateForGameNamed(rom_filename); SI_EmulationPaused = 0; //if(SI_SoundOn) SIDemuteSound(soundBufferSize); S9xSetSoundMute(FALSE); #ifdef NETPLAY_SUPPORT bool8 NP_Activated = Settings.NetPlay; #endif while (1) { #ifdef NETPLAY_SUPPORT if (NP_Activated) { if (NetPlay.PendingWait4Sync && !S9xNPWaitForHeartBeatDelay(100)) { S9xProcessEvents(FALSE); continue; } for (int J = 0; J < 8; J++) old_joypads[J] = MovieGetJoypad(J); for (int J = 0; J < 8; J++) MovieSetJoypad(J, joypads[J]); if (NetPlay.Connected) { if (NetPlay.PendingWait4Sync) { NetPlay.PendingWait4Sync = FALSE; NetPlay.FrameCount++; S9xNPStepJoypadHistory(); } } else { fprintf(stderr, "Lost connection to server.\n"); S9xExit(); } } #endif #ifdef DEBUGGER if (!Settings.Paused || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG))) #else if (!Settings.Paused && !SI_EmulationPaused) #endif { S9xMainLoop(); } #ifdef NETPLAY_SUPPORT if (NP_Activated) { for (int J = 0; J < 8; J++) MovieSetJoypad(J, old_joypads[J]); } #endif #ifdef DEBUGGER if(Settings.Paused || (CPU.Flags & DEBUG_MODE_FLAG)) #else if(Settings.Paused || SI_EmulationPaused) #endif S9xSetSoundMute(TRUE); #ifdef DEBUGGER if (CPU.Flags & DEBUG_MODE_FLAG) S9xDoDebug(); else #endif if(Settings.Paused || SI_EmulationPaused || !SI_EmulationRun) { SISaveSRAM(); SISaveRunningStateForGameNamed(rom_filename); SI_EmulationDidPause = 1; do { //S9xProcessEvents(FALSE); if(!SI_EmulationRun) break; usleep(100000); } while (SI_EmulationPaused); if(!SI_EmulationRun) { SISaveSRAM(); SISaveRunningStateForGameNamed(rom_filename); SIMuteSound(); S9xGraphicsDeinit(); Memory.Deinit(); S9xDeinitAPU(); break; } } #ifdef JOYSTICK_SUPPORT if (unixSettings.JoystickEnabled && (JoypadSkip++ & 1) == 0) ReadJoysticks(); #endif //S9xProcessEvents(FALSE); #ifdef DEBUGGER if(!Settings.Paused && !(CPU.Flags & DEBUG_MODE_FLAG)) #else if(!Settings.Paused && !SI_EmulationPaused) #endif S9xSetSoundMute(FALSE); } SI_EmulationIsRunning = 0; return (0); }
int S9xOpenROM (const char *rom_filename) { uint32 flags; bool8 loaded; if (gui_config->rom_loaded) { S9xAutoSaveSRAM (); } #ifdef NETPLAY_SUPPORT S9xNetplayDisconnect (); #endif flags = CPU.Flags; loaded = FALSE; if (Settings.Multi) loaded = Memory.LoadMultiCart (Settings.CartAName, Settings.CartBName); else if (rom_filename) loaded = Memory.LoadROM (rom_filename); Settings.StopEmulation = !loaded; if (!loaded && rom_filename) { char dir [_MAX_DIR + 1]; char drive [_MAX_DRIVE + 1]; char name [_MAX_FNAME + 1]; char ext [_MAX_EXT + 1]; char fname [_MAX_PATH + 1]; _splitpath (rom_filename, drive, dir, name, ext); _makepath (fname, drive, dir, name, ext); strcpy (fname, S9xGetDirectory (ROM_DIR)); strcat (fname, SLASH_STR); strcat (fname, name); if (ext [0]) { strcat (fname, "."); strcat (fname, ext); } _splitpath (fname, drive, dir, name, ext); _makepath (fname, drive, dir, name, ext); if ((Settings.StopEmulation = !Memory.LoadROM (fname))) { fprintf (stderr, _("Error opening: %s\n"), rom_filename); loaded = FALSE; } else loaded = TRUE; } if (loaded) { Memory.LoadSRAM (S9xGetFilename (".srm", SRAM_DIR)); S9xLoadCheatFile (S9xGetFilename (".cht", CHEAT_DIR)); for (unsigned int i = 0; i < Cheat.num_cheats; i++) { if (Cheat.c[i].enabled) { /* RAM is fresh, so we need to clean out old saved values */ Cheat.c[i].saved = FALSE; S9xApplyCheat (i); } } } else { S9xReset (); CPU.Flags = flags; Settings.Paused = 1; S9xNoROMLoaded (); top_level->refresh (); return 1; } CPU.Flags = flags; S9xROMLoaded (); return 0; }
void snes_power() { S9xReset(); }
static int ReadOrigSnapshot (STREAM snap) { char buffer [_MAX_PATH]; char rom_filename [_MAX_PATH]; int result; int i; int j; int version; int len = strlen (ORIG_SNAPSHOT_MAGIC) + 1 + 4 + 1; if (READ_STREAM (buffer, len, snap) != len) return (WRONG_FORMAT); if (strncmp (buffer, ORIG_SNAPSHOT_MAGIC, strlen (ORIG_SNAPSHOT_MAGIC)) != 0) return (WRONG_FORMAT); if ((version = atoi (&buffer [strlen (SNAPSHOT_MAGIC) + 1])) > ORIG_SNAPSHOT_VERSION) return (WRONG_VERSION); if ((result = ReadBlock ("NAM:", rom_filename, _MAX_PATH, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("HiR:", buffer, 0x41, snap)) != SUCCESS) return (result); if (strcasecmp (rom_filename, Memory.ROMFilename) != 0 && strcasecmp (S9xBasename (rom_filename), S9xBasename (Memory.ROMFilename)) != 0) { S9xMessage (S9X_WARNING, S9X_FREEZE_ROM_NAME, "Current loaded ROM image doesn't match that required by freeze-game file."); } S9xReset (); S9xSetSoundMute (TRUE); if ((result = ReadBlock ("CPU:", &OrigCPU, sizeof (OrigCPU), snap)) != SUCCESS) return (result); OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old; Memory.FixROMSpeed (); if (version == 3) { OrigCPU.Cycles = OrigCPU.Cycles_old; OrigCPU.NextEvent = OrigCPU.NextEvent_old; OrigCPU.V_Counter = OrigCPU.V_Counter_old; OrigCPU.MemSpeed = OrigCPU.MemSpeed_old; OrigCPU.MemSpeedx2 = OrigCPU.MemSpeedx2_old; OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old; } CPU.Flags = OrigCPU.Flags; CPU.BranchSkip = OrigCPU.BranchSkip; CPU.NMIActive = OrigCPU.NMIActive; CPU.IRQActive = OrigCPU.IRQActive; CPU.WaitingForInterrupt = OrigCPU.WaitingForInterrupt; CPU.WhichEvent = OrigCPU.WhichEvent; CPU.Cycles = OrigCPU.Cycles; CPU.NextEvent = OrigCPU.NextEvent; CPU.V_Counter = OrigCPU.V_Counter; CPU.MemSpeed = OrigCPU.MemSpeed; CPU.MemSpeedx2 = OrigCPU.MemSpeedx2; CPU.FastROMSpeed = OrigCPU.FastROMSpeed; if ((result = ReadBlock ("REG:", &OrigRegisters, sizeof (OrigRegisters), snap)) != SUCCESS) return (result); Registers = *(struct SRegisters *) &OrigRegisters; if ((result = ReadBlock ("PPU:", &OrigPPU, sizeof (OrigPPU), snap)) != SUCCESS) return (result); if (version == 2) { OrigPPU.OBJNameSelect = OrigPPU.OBJNameSelect_old << 13; OrigPPU.OBJNameBase <<= 1; OrigPPU.OBJNameSelect <<= 13; } PPU.BGMode = OrigPPU.BGMode; PPU.BG3Priority = OrigPPU.BG3Priority; PPU.Brightness = OrigPPU.Brightness; PPU.VMA.High = OrigPPU.VMA.High; PPU.VMA.Increment = OrigPPU.VMA.Increment; PPU.VMA.Address = OrigPPU.VMA.Address; PPU.VMA.Mask1 = OrigPPU.VMA.Mask1; PPU.VMA.FullGraphicCount = OrigPPU.VMA.FullGraphicCount; PPU.VMA.Shift = OrigPPU.VMA.Shift; for (i = 0; i < 4; i++) { PPU.BG[i].SCBase = OrigPPU.BG[i].SCBase; PPU.BG[i].VOffset = OrigPPU.BG[i].VOffset; PPU.BG[i].HOffset = OrigPPU.BG[i].HOffset; PPU.BG[i].BGSize = OrigPPU.BG[i].BGSize; PPU.BG[i].NameBase = OrigPPU.BG[i].NameBase; PPU.BG[i].SCSize = OrigPPU.BG[i].SCSize; } PPU.CGFLIP = OrigPPU.CGFLIP; for (i = 0; i < 256; i++) PPU.CGDATA [i] = OrigPPU.CGDATA [i]; PPU.FirstSprite = OrigPPU.FirstSprite; for (i = 0; i < 128; i++) { PPU.OBJ[i].HPos = OrigPPU.OBJ [i].HPos; PPU.OBJ[i].VPos = OrigPPU.OBJ [i].VPos; PPU.OBJ[i].Name = OrigPPU.OBJ [i].Name; PPU.OBJ[i].VFlip = OrigPPU.OBJ [i].VFlip; PPU.OBJ[i].HFlip = OrigPPU.OBJ [i].HFlip; PPU.OBJ[i].Priority = OrigPPU.OBJ [i].Priority; PPU.OBJ[i].Palette = OrigPPU.OBJ [i].Palette; PPU.OBJ[i].Size = OrigPPU.OBJ [i].Size; } PPU.OAMPriorityRotation = OrigPPU.OAMPriorityRotation; PPU.OAMAddr = OrigPPU.OAMAddr; PPU.OAMFlip = OrigPPU.OAMFlip; PPU.OAMTileAddress = OrigPPU.OAMTileAddress; PPU.IRQVBeamPos = OrigPPU.IRQVBeamPos; PPU.IRQHBeamPos = OrigPPU.IRQHBeamPos; PPU.VBeamPosLatched = OrigPPU.VBeamPosLatched; PPU.HBeamPosLatched = OrigPPU.HBeamPosLatched; PPU.HBeamFlip = OrigPPU.HBeamFlip; PPU.VBeamFlip = OrigPPU.VBeamFlip; PPU.HVBeamCounterLatched = OrigPPU.HVBeamCounterLatched; PPU.MatrixA = OrigPPU.MatrixA; PPU.MatrixB = OrigPPU.MatrixB; PPU.MatrixC = OrigPPU.MatrixC; PPU.MatrixD = OrigPPU.MatrixD; PPU.CentreX = OrigPPU.CentreX; PPU.CentreY = OrigPPU.CentreY; PPU.Joypad1ButtonReadPos = OrigPPU.Joypad1ButtonReadPos; PPU.Joypad2ButtonReadPos = OrigPPU.Joypad2ButtonReadPos; PPU.Joypad3ButtonReadPos = OrigPPU.Joypad3ButtonReadPos; PPU.CGADD = OrigPPU.CGADD; PPU.FixedColourRed = OrigPPU.FixedColourRed; PPU.FixedColourGreen = OrigPPU.FixedColourGreen; PPU.FixedColourBlue = OrigPPU.FixedColourBlue; PPU.SavedOAMAddr = OrigPPU.SavedOAMAddr; PPU.ScreenHeight = OrigPPU.ScreenHeight; PPU.WRAM = OrigPPU.WRAM; PPU.ForcedBlanking = OrigPPU.ForcedBlanking; PPU.OBJNameSelect = OrigPPU.OBJNameSelect; PPU.OBJSizeSelect = OrigPPU.OBJSizeSelect; PPU.OBJNameBase = OrigPPU.OBJNameBase; PPU.OAMReadFlip = OrigPPU.OAMReadFlip; memmove (PPU.OAMData, OrigPPU.OAMData, sizeof (PPU.OAMData)); PPU.VTimerEnabled = OrigPPU.VTimerEnabled; PPU.HTimerEnabled = OrigPPU.HTimerEnabled; PPU.HTimerPosition = OrigPPU.HTimerPosition; PPU.Mosaic = OrigPPU.Mosaic; memmove (PPU.BGMosaic, OrigPPU.BGMosaic, sizeof (PPU.BGMosaic)); PPU.Mode7HFlip = OrigPPU.Mode7HFlip; PPU.Mode7VFlip = OrigPPU.Mode7VFlip; PPU.Mode7Repeat = OrigPPU.Mode7Repeat; PPU.Window1Left = OrigPPU.Window1Left; PPU.Window1Right = OrigPPU.Window1Right; PPU.Window2Left = OrigPPU.Window2Left; PPU.Window2Right = OrigPPU.Window2Right; for (i = 0; i < 6; i++) { PPU.ClipWindowOverlapLogic [i] = OrigPPU.ClipWindowOverlapLogic [i]; PPU.ClipWindow1Enable [i] = OrigPPU.ClipWindow1Enable [i]; PPU.ClipWindow2Enable [i] = OrigPPU.ClipWindow2Enable [i]; PPU.ClipWindow1Inside [i] = OrigPPU.ClipWindow1Inside [i]; PPU.ClipWindow2Inside [i] = OrigPPU.ClipWindow2Inside [i]; } PPU.CGFLIPRead = OrigPPU.CGFLIPRead; PPU.Need16x8Mulitply = OrigPPU.Need16x8Mulitply; IPPU.ColorsChanged = TRUE; IPPU.OBJChanged = TRUE; S9xFixColourBrightness (); IPPU.RenderThisFrame = FALSE; if ((result = ReadBlock ("DMA:", OrigDMA, sizeof (OrigDMA), snap)) != SUCCESS) return (result); for (i = 0; i < 8; i++) { DMA[i].TransferDirection = OrigDMA[i].TransferDirection; DMA[i].AAddressFixed = OrigDMA[i].AAddressFixed; DMA[i].AAddressDecrement = OrigDMA[i].AAddressDecrement; DMA[i].TransferMode = OrigDMA[i].TransferMode; DMA[i].ABank = OrigDMA[i].ABank; DMA[i].AAddress = OrigDMA[i].AAddress; DMA[i].Address = OrigDMA[i].Address; DMA[i].BAddress = OrigDMA[i].BAddress; DMA[i].TransferBytes = OrigDMA[i].TransferBytes; DMA[i].HDMAIndirectAddressing = OrigDMA[i].HDMAIndirectAddressing; DMA[i].IndirectAddress = OrigDMA[i].IndirectAddress; DMA[i].IndirectBank = OrigDMA[i].IndirectBank; DMA[i].Repeat = OrigDMA[i].Repeat; DMA[i].LineCount = OrigDMA[i].LineCount; DMA[i].FirstLine = OrigDMA[i].FirstLine; } if ((result = ReadBlock ("VRA:", Memory.VRAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("RAM:", Memory.RAM, 0x20000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("SRA:", Memory.SRAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("FIL:", Memory.FillRAM, 0x8000, snap)) != SUCCESS) return (result); if (ReadBlock ("APU:", &OrigAPU, sizeof (OrigAPU), snap) == SUCCESS) { APU = *(struct SAPU *) &OrigAPU; if ((result = ReadBlock ("ARE:", &OrigAPURegisters, sizeof (OrigAPURegisters), snap)) != SUCCESS) return (result); APURegisters = *(struct SAPURegisters *) &OrigAPURegisters; if ((result = ReadBlock ("ARA:", IAPU.RAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("SOU:", &OrigSoundData, sizeof (SOrigSoundData), snap)) != SUCCESS) return (result); SoundData.master_volume_left = OrigSoundData.master_volume_left; SoundData.master_volume_right = OrigSoundData.master_volume_right; SoundData.echo_volume_left = OrigSoundData.echo_volume_left; SoundData.echo_volume_right = OrigSoundData.echo_volume_right; SoundData.echo_enable = OrigSoundData.echo_enable; SoundData.echo_feedback = OrigSoundData.echo_feedback; SoundData.echo_ptr = OrigSoundData.echo_ptr; SoundData.echo_buffer_size = OrigSoundData.echo_buffer_size; SoundData.echo_write_enabled = OrigSoundData.echo_write_enabled; SoundData.echo_channel_enable = OrigSoundData.echo_channel_enable; SoundData.pitch_mod = OrigSoundData.pitch_mod; for (i = 0; i < 3; i++) SoundData.dummy [i] = OrigSoundData.dummy [i]; for (i = 0; i < NUM_CHANNELS; i++) { SoundData.channels [i].state = OrigSoundData.channels [i].state; SoundData.channels [i].type = OrigSoundData.channels [i].type; SoundData.channels [i].volume_left = OrigSoundData.channels [i].volume_left; SoundData.channels [i].volume_right = OrigSoundData.channels [i].volume_right; SoundData.channels [i].hertz = OrigSoundData.channels [i].frequency; SoundData.channels [i].count = OrigSoundData.channels [i].count; SoundData.channels [i].loop = OrigSoundData.channels [i].loop; SoundData.channels [i].envx = OrigSoundData.channels [i].envx; SoundData.channels [i].left_vol_level = OrigSoundData.channels [i].left_vol_level; SoundData.channels [i].right_vol_level = OrigSoundData.channels [i].right_vol_level; SoundData.channels [i].envx_target = OrigSoundData.channels [i].envx_target; SoundData.channels [i].env_error = OrigSoundData.channels [i].env_error; SoundData.channels [i].erate = OrigSoundData.channels [i].erate; SoundData.channels [i].direction = OrigSoundData.channels [i].direction; SoundData.channels [i].attack_rate = OrigSoundData.channels [i].attack_rate; SoundData.channels [i].decay_rate = OrigSoundData.channels [i].decay_rate; SoundData.channels [i].sustain_rate = OrigSoundData.channels [i].sustain_rate; SoundData.channels [i].release_rate = OrigSoundData.channels [i].release_rate; SoundData.channels [i].sustain_level = OrigSoundData.channels [i].sustain_level; SoundData.channels [i].sample = OrigSoundData.channels [i].sample; for (j = 0; j < 16; j++) SoundData.channels [i].decoded [j] = OrigSoundData.channels [i].decoded [j]; for (j = 0; j < 2; j++) SoundData.channels [i].previous [j] = OrigSoundData.channels [i].previous [j]; SoundData.channels [i].sample_number = OrigSoundData.channels [i].sample_number; SoundData.channels [i].last_block = OrigSoundData.channels [i].last_block; SoundData.channels [i].needs_decode = OrigSoundData.channels [i].needs_decode; SoundData.channels [i].block_pointer = OrigSoundData.channels [i].block_pointer; SoundData.channels [i].sample_pointer = OrigSoundData.channels [i].sample_pointer; SoundData.channels [i].mode = OrigSoundData.channels [i].mode; } S9xSetSoundMute (FALSE); IAPU.PC = IAPU.RAM + APURegisters.PC; S9xAPUUnpackStatus (); if (APUCheckDirectPage ()) IAPU.DirectPage = IAPU.RAM + 0x100; else IAPU.DirectPage = IAPU.RAM; Settings.APUEnabled = TRUE; IAPU.APUExecuting = TRUE; } else { Settings.APUEnabled = FALSE; IAPU.APUExecuting = FALSE; S9xSetSoundMute (TRUE); } S9xFixSoundAfterSnapshotLoad (1); ICPU.ShiftedPB = Registers.PB << 16; ICPU.ShiftedDB = Registers.DB << 16; S9xSetPCBase (ICPU.ShiftedPB + Registers.PC); S9xUnpackStatus (); S9xFixCycles (); S9xReschedule (); return (SUCCESS); }
int S9xMovieOpen (const char* filename, bool8 read_only, uint8 sync_flags, uint8 sync_flags2) { FILE* fd; STREAM stream; int result; int fn; char movie_filename [_MAX_PATH]; #ifdef WIN32 _fullpath(movie_filename, filename, _MAX_PATH); #else strcpy(movie_filename, filename); #endif if(!(fd=fopen(movie_filename, "rb+"))) if(!(fd=fopen(movie_filename, "rb"))) return FILE_NOT_FOUND; else read_only = TRUE; const bool8 wasPaused = Settings.Paused; const uint32 prevFrameTime = Settings.FrameTime; // stop current movie before opening change_state(MOVIE_STATE_NONE); // read header if((result=read_movie_header(fd, &Movie))!=SUCCESS) { fclose(fd); return result; } read_movie_extrarominfo(fd, &Movie); fn=dup(fileno(fd)); fclose(fd); // apparently this lseek is necessary lseek(fn, Movie.SaveStateOffset, SEEK_SET); if(!(stream=REOPEN_STREAM(fn, "rb"))) return FILE_NOT_FOUND; // store previous, before changing to the movie's settings store_previous_settings(); // store default if (sync_flags & MOVIE_SYNC_DATA_EXISTS) { Settings.UseWIPAPUTiming = (sync_flags & MOVIE_SYNC_WIP1TIMING) ? TRUE : FALSE; Settings.SoundEnvelopeHeightReading = (sync_flags & MOVIE_SYNC_VOLUMEENVX) ? TRUE : FALSE; Settings.FakeMuteFix = (sync_flags & MOVIE_SYNC_FAKEMUTE) ? TRUE : FALSE; Settings.UpAndDown = (sync_flags & MOVIE_SYNC_LEFTRIGHT) ? TRUE : FALSE; // doesn't actually affect synchronization Settings.SoundSync = (sync_flags & MOVIE_SYNC_SYNCSOUND) ? TRUE : FALSE; // doesn't seem to affect synchronization Settings.InitFastROMSetting = (sync_flags2 & MOVIE_SYNC2_INIT_FASTROM) ? TRUE : FALSE; //Settings.ShutdownMaster = (sync_flags & MOVIE_SYNC_NOCPUSHUTDOWN) ? FALSE : TRUE; } // set from movie restore_movie_settings(); if(Movie.Opts & MOVIE_OPT_FROM_RESET) { Movie.State = MOVIE_STATE_PLAY; // prevent NSRT controller switching (in S9xPostRomInit) if(!Memory.LoadLastROM()) S9xReset(); Memory.ClearSRAM(false); // in case the SRAM read fails Movie.State = MOVIE_STATE_NONE; // save only SRAM for a from-reset snapshot result=(READ_STREAM(Memory.SRAM, 0x20000, stream) == 0x20000) ? SUCCESS : WRONG_FORMAT; } else { result=S9xUnfreezeFromStream(stream); } CLOSE_STREAM(stream); if(result!=SUCCESS) { return result; } if(!(fd=fopen(movie_filename, "rb+"))) if(!(fd=fopen(movie_filename, "rb"))) return FILE_NOT_FOUND; else read_only = TRUE; if(fseek(fd, Movie.ControllerDataOffset, SEEK_SET)) return WRONG_FORMAT; // read controller data Movie.File=fd; Movie.BytesPerFrame=bytes_per_frame(); Movie.InputBufferPtr=Movie.InputBuffer; uint32 to_read=Movie.BytesPerFrame * (Movie.MaxFrame+1); reserve_buffer_space(to_read); fread(Movie.InputBufferPtr, 1, to_read, fd); // read "baseline" controller data if(Movie.MaxFrame) read_frame_controller_data(); strncpy(Movie.Filename, movie_filename, _MAX_PATH); Movie.Filename[_MAX_PATH-1]='\0'; Movie.CurrentFrame=0; Movie.ReadOnly=read_only; change_state(MOVIE_STATE_PLAY); Settings.Paused = wasPaused; Settings.FrameTime = prevFrameTime; // restore emulation speed Movie.RecordedThisSession = false; S9xUpdateFrameCounter(-1); Movie.RequiresReset = false; S9xMessage(S9X_INFO, S9X_MOVIE_INFO, MOVIE_INFO_REPLAY); return SUCCESS; }
int mainEntry(int argc, char* argv[]) { int ref = 0; s32 event=EVENT_NONE; sal_Init(); sal_VideoInit(16,SAL_RGB(0,0,0),Memory.ROMFramesPerSecond); mRomName[0]=0; if (argc >= 2) strcpy(mRomName, argv[1]); // Record ROM name MenuInit(sal_DirectoryGetHome(), &mMenuOptions); if(SnesInit() == SAL_ERROR) { sal_Reset(); return 0; } while(1) { mInMenu=1; event=MenuRun(mRomName); mInMenu=0; if(event==EVENT_LOAD_ROM) { if(mTempState) free(mTempState); mTempState=NULL; if(SnesRomLoad() == SAL_ERROR) { MenuMessageBox("Failed to load rom",mRomName,"Press any button to continue", MENU_MESSAGE_BOX_MODE_PAUSE); sal_Reset(); return 0; } else { event=EVENT_RUN_ROM; } } if(event==EVENT_RESET_ROM) { S9xReset(); event=EVENT_RUN_ROM; } if(event==EVENT_RUN_ROM) { if(mMenuOptions.fullScreen) { sal_VideoSetScaling(SNES_WIDTH,SNES_HEIGHT); } if(mMenuOptions.transparency) Settings.Transparency = TRUE; else Settings.Transparency = FALSE; sal_AudioSetVolume(mMenuOptions.volume,mMenuOptions.volume); sal_CpuSpeedSet(mMenuOptions.cpuSpeed); sal_VideoClear(0); sal_VideoFlip(1); sal_VideoClear(0); sal_VideoFlip(1); if(mMenuOptions.soundEnabled) RunSound(); else RunNoSound(); event=EVENT_NONE; } if(event==EVENT_EXIT_APP) break; } if(mTempState) free(mTempState); mTempState=NULL; S9xGraphicsDeinit(); S9xDeinitAPU(); Memory.Deinit(); free(GFX.SubZBuffer); free(GFX.ZBuffer); free(GFX.SubScreen); GFX.SubZBuffer=NULL; GFX.ZBuffer=NULL; GFX.SubScreen=NULL; sal_Reset(); return 0; }
void menu_loop(void) { bool8_32 exit_loop = false; char fname[256], ext[8]; char snapscreen_tmp[17120]; uint8 *keyssnes = 0; SaveSlotNum_old = -1; Scale_org = Scale; highres_current=Settings.SupportHiRes; capt_screenshot(); memcpy(snapscreen_tmp,snapscreen,17120); Scale = false; Settings.SupportHiRes=FALSE; S9xDeinitDisplay(); S9xInitDisplay(0, 0); menu_dispupdate(); sys_sleep(100000); SDL_Event event; do { while(SDL_PollEvent(&event)==1) { //PANDORA & DINGOO & WIN32 ----------------------------------------------------- keyssnes = SDL_GetKeyState(NULL); if(keyssnes[sfc_key[UP_1]] == SDL_PRESSED) cursor--; else if(keyssnes[sfc_key[DOWN_1]] == SDL_PRESSED) cursor++; else if( (keyssnes[sfc_key[A_1]] == SDL_PRESSED) || (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) || (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) ) { switch(cursor) { case 2: //exit snes9x if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) S9xExit(); break; case 3: //reset snes9x if ((keyssnes[sfc_key[A_1]] == SDL_PRESSED)) { //make sure the sram is stored before resetting the console //it should work without, but better safe than sorry... Memory.SaveSRAM (S9xGetFilename (".srm")); S9xReset(); exit_loop = TRUE; } break; case 4: if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) ShowCredit(); break; case 6: //save state if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) { memcpy(snapscreen,snapscreen_tmp,16050); show_screenshot(); strcpy(fname," Saving..."); S9xDisplayString (temp, GFX.Screen +320/*280*/, 640,80/*204*/); S9xDeinitUpdate (320, 240); sprintf(ext, ".s0%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); save_screenshot(fname); sprintf(ext, ".00%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); S9xFreezeGame (fname); sync(); exit_loop = TRUE; } break; case 7: //load state if (keyssnes[sfc_key[A_1]] == SDL_PRESSED) { sprintf(ext, ".00%d", SaveSlotNum); strcpy(fname, S9xGetFilename (ext)); S9xLoadSnapshot (fname); exit_loop = TRUE; } break; case 8: //select save state slot if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) { if ( SaveSlotNum == 0 ) SaveSlotNum = MAX_SAVE_SLOTS-1; // slots start at 0, so 10 slots means slot 0 to 9 else --SaveSlotNum; } else if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) { if ( SaveSlotNum == MAX_SAVE_SLOTS-1 ) // slots start at 0, so 10 slots means slot 0 to 9 SaveSlotNum = 0; else ++SaveSlotNum; } break; case 10: // rotate through scalers if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) { do { g_scale = (blit_scaler_e) ( ( g_scale + 1 ) % bs_max ); } while ( ( blit_scalers [ g_scale ].valid == bs_invalid ) || ( highres_current && !(blit_scalers [ g_scale ].support_hires) ) ); } else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) { do { g_scale = (blit_scaler_e) ( g_scale - 1 ); if (g_scale < 1) g_scale = (blit_scaler_e)(bs_max-1); } while ( ( blit_scalers [ g_scale ].valid == bs_invalid ) || ( highres_current && !(blit_scalers [ g_scale ].support_hires) ) ); } // now force update the display, so that the new scaler is directly used (fixes some glitches) S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 11: // set frameskip if (Settings.SkipFrames == AUTO_FRAMERATE) Settings.SkipFrames = 10; if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED) Settings.SkipFrames--; else Settings.SkipFrames++; if(Settings.SkipFrames<=0 || Settings.SkipFrames==10) Settings.SkipFrames = AUTO_FRAMERATE; else if (Settings.SkipFrames>=11) Settings.SkipFrames = 1; break; case 12: // set vsync if (g_vsync) g_vsync = 0; else g_vsync = 1; break; case 13: // set display fps Settings.DisplayFrameRate = !Settings.DisplayFrameRate; break; case 14: // set transparency Settings.Transparency = !Settings.Transparency; break; case 15: // cut lines from top if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_top++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_top>0) cut_top--; // now force update the display, so that the new scaler is directly used (fixes some glitches) S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 16: // cut lines from bottom if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_bottom++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_bottom>0) cut_bottom--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 17: // cut from the left if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_left++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_left>0) cut_left--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 18: // cut from the right if (keyssnes[sfc_key[RIGHT_1]] == SDL_PRESSED) cut_right++; else if (keyssnes[sfc_key[LEFT_1]] == SDL_PRESSED && cut_right>0) cut_right--; S9xDeinitDisplay(); S9xInitDisplay(0, 0); break; case 20: //offer an option to change to alternative sample decoding //cf. http://www.gp32x.com/board/index.php?/topic/55378-snes9x4d4p-another-new-build-now-with-hi-res-and-new-rom-picker/page__view__findpost__p__958860 if (Settings.AltSampleDecode) Settings.AltSampleDecode = 0; else Settings.AltSampleDecode = 1; break; } } if(cursor==1) cursor=20; else if(cursor==21) cursor=2; if(cursor==5 || cursor==9 || cursor==19) { if(keyssnes[sfc_key[UP_1]] == SDL_PRESSED) cursor--; else if(keyssnes[sfc_key[DOWN_1]] == SDL_PRESSED) cursor++; } menu_dispupdate(); sys_sleep(1000); break; } } while( exit_loop!=TRUE && keyssnes[sfc_key[B_1]] != SDL_PRESSED ); Scale = Scale_org; Settings.SupportHiRes=highres_current; S9xDeinitDisplay(); S9xInitDisplay(0, 0); }
static int Unfreeze() { // notaz: overflowing the damn Symbian stack again char buffer [16]; char rom_filename [512]; int result; int version; unsigned int len = strlen(SNAPSHOT_MAGIC) + 1 + 4 + 1; if (statef_read(buffer, len) != (int)len) return (WRONG_FORMAT); if (strncmp(buffer, SNAPSHOT_MAGIC, strlen(SNAPSHOT_MAGIC)) != 0) return (WRONG_FORMAT); if ((version = atoi(&buffer [strlen(SNAPSHOT_MAGIC) + 1])) > SNAPSHOT_VERSION) return (WRONG_VERSION); if ((result = UnfreezeBlock("NAM", (uint8*) rom_filename, 512)) != SUCCESS) return (result); if (strcasecmp(rom_filename, Memory.ROMFilename) != 0 && strcasecmp(S9xBasename(rom_filename), S9xBasename(Memory.ROMFilename)) != 0) { S9xMessage(S9X_WARNING, S9X_FREEZE_ROM_NAME, "Current loaded ROM image doesn't match that required by freeze-game file."); } uint32 old_flags = CPU.Flags; #ifdef USE_SA1 uint32 sa1_old_flags = SA1.Flags; #endif S9xReset(); S9xSetSoundMute(TRUE); if ((result = UnfreezeStruct("CPU", &CPU, SnapCPU, COUNT(SnapCPU))) != SUCCESS) return (result); FixROMSpeed(); CPU.Flags |= old_flags & (DEBUG_MODE_FLAG | TRACE_FLAG | SINGLE_STEP_FLAG | FRAME_ADVANCE_FLAG); if ((result = UnfreezeStruct("REG", &Registers, SnapRegisters, COUNT(SnapRegisters))) != SUCCESS) return (result); if ((result = UnfreezeStruct("PPU", &PPU, SnapPPU, COUNT(SnapPPU))) != SUCCESS) return (result); IPPU.ColorsChanged = TRUE; IPPU.OBJChanged = TRUE; CPU.InDMA = FALSE; // Restore colors from PPU unsigned int i; for (i = 0; i < 256; i++) { IPPU.Red[i] = PPU.CGDATA[i] & 0x1f; IPPU.Green[i] = (PPU.CGDATA[i] >> 5) & 0x1f; IPPU.Blue[i] = (PPU.CGDATA[i] >> 10) & 0x1f; } S9xFixColourBrightness(); IPPU.RenderThisFrame = FALSE; if ((result = UnfreezeStruct("DMA", DMA, SnapDMA, COUNT(SnapDMA))) != SUCCESS) return (result); if ((result = UnfreezeBlock("VRA", Memory.VRAM, 0x10000)) != SUCCESS) return (result); if ((result = UnfreezeBlock("RAM", Memory.RAM, 0x20000)) != SUCCESS) return (result); if ((result = UnfreezeBlock("SRA", SRAM, 0x20000)) != SUCCESS) return (result); if ((result = UnfreezeBlock("FIL", Memory.FillRAM, 0x8000)) != SUCCESS) return (result); // Restore graphics shadow registers GFX.r212c_s = Memory.FillRAM[0x212c]; GFX.r212d_s = Memory.FillRAM[0x212d]; GFX.r212e_s = Memory.FillRAM[0x212e]; GFX.r212f_s = Memory.FillRAM[0x212f]; GFX.r2130_s = Memory.FillRAM[0x2130]; GFX.r2131_s = Memory.FillRAM[0x2131]; if (UnfreezeStruct("APU", &APU, SnapAPU, COUNT(SnapAPU)) == SUCCESS) { SAPURegisters spcregs; if ((result = UnfreezeStruct("ARE", &spcregs, SnapAPURegisters, COUNT(SnapAPURegisters))) != SUCCESS) return (result); // reload all SPC700 regs from savestate compatible struct IAPU.P = spcregs.P; IAPU.YA.W = spcregs.YA.W; IAPU.X = spcregs.X; IAPU.S = spcregs.S; IAPU.PC = IAPU.RAM + spcregs.PC; if ((result = UnfreezeBlock("ARA", IAPU.RAM, 0x10000)) != SUCCESS) return (result); if ((result = UnfreezeStruct("SOU", &SoundData, SnapSoundData, COUNT(SnapSoundData))) != SUCCESS) return (result); // notaz: just to be sure int u; for (u = 0; u < 8; u++) { SoundData.channels[u].env_ind_attack &= 0xf; SoundData.channels[u].env_ind_decay &= 0x7; SoundData.channels[u].env_ind_sustain &= 0x1f; } S9xSetSoundMute(FALSE); S9xAPUUnpackStatus(); if (APUCheckDirectPage()) IAPU.DirectPage = IAPU.RAM + 0x100; else IAPU.DirectPage = IAPU.RAM; Settings.APUEnabled = TRUE; /*IAPU.APUExecuting*/CPU.APU_APUExecuting = TRUE; } else { Settings.APUEnabled = FALSE; /*IAPU.APUExecuting*/CPU.APU_APUExecuting = FALSE; S9xSetSoundMute(TRUE); } #ifdef USE_SA1 if ((result = UnfreezeStruct("SA1", &SA1, SnapSA1, COUNT(SnapSA1))) == SUCCESS) { if ((result = UnfreezeStruct("SAR", &SA1Registers, SnapSA1Registers, COUNT(SnapSA1Registers))) != SUCCESS) return (result); S9xFixSA1AfterSnapshotLoad(); SA1.Flags |= sa1_old_flags & (TRACE_FLAG); } #endif S9xFixSoundAfterSnapshotLoad(); ICPU.ShiftedPB = Registers.PB << 16; ICPU.ShiftedDB = Registers.DB << 16; S9xSetPCBase(ICPU.ShiftedPB + Registers.PC); #ifndef ASMCPU S9xUnpackStatus(); // not needed S9xFixCycles(); // also not needed? #endif S9xReschedule(); S9xSRTCPostLoadState(); if (Settings.SDD1) S9xSDD1PostLoadState(); return (SUCCESS); }