//------------------------------------------------------------------------
void CScriptBind_Game::RegisterGlobals()
{
	m_pSS->SetGlobalValue("eTacticalEntity_Story", CTacticalManager::eTacticalEntity_Story);
	m_pSS->SetGlobalValue("eTacticalEntity_Item", CTacticalManager::eTacticalEntity_Item);
	m_pSS->SetGlobalValue("eTacticalEntity_Unit", CTacticalManager::eTacticalEntity_Unit);
	m_pSS->SetGlobalValue("eTacticalEntity_Ammo", CTacticalManager::eTacticalEntity_Ammo);
	m_pSS->SetGlobalValue("eTacticalEntity_Prompt", CTacticalManager::eTacticalEntity_Prompt);
	m_pSS->SetGlobalValue("eTacticalEntity_Vehicle", CTacticalManager::eTacticalEntity_Vehicle);
	m_pSS->SetGlobalValue("eTacticalEntity_Hazard", CTacticalManager::eTacticalEntity_Hazard);
	m_pSS->SetGlobalValue("eTacticalEntity_Explosive", CTacticalManager::eTacticalEntity_Explosive);
	m_pSS->SetGlobalValue("eTacticalEntity_MapIcon", CTacticalManager::eTacticalEntity_MapIcon);

	m_pSS->SetGlobalValue("eGameCacheResourceType_Texture", CScriptBind_Game::eGCRT_Texture);
	m_pSS->SetGlobalValue("eGameCacheResourceType_TextureDeferredCubemap", CScriptBind_Game::eGCRT_TextureDeferredCubemap);
	m_pSS->SetGlobalValue("eGameCacheResourceType_StaticObject", CScriptBind_Game::eGCRT_StaticObject);
	m_pSS->SetGlobalValue("eGameCacheResourceType_Material", CScriptBind_Game::eGCRT_Material);

	m_pSS->SetGlobalValue("eGameCacheResourceFlag_TextureNoStream", FT_DONT_STREAM);
	m_pSS->SetGlobalValue("eGameCacheResourceFlag_TextureReplicateAllSides", FT_REPLICATE_TO_ALL_SIDES);


	SCRIPT_REG_GLOBAL(STANCE_PRONE);
	SCRIPT_REG_GLOBAL(STANCE_CROUCH);
	SCRIPT_REG_GLOBAL(STANCE_STAND);
	SCRIPT_REG_GLOBAL(STANCE_RELAXED);
	SCRIPT_REG_GLOBAL(STANCE_LOW_COVER);
	SCRIPT_REG_GLOBAL(STANCE_HIGH_COVER);
	SCRIPT_REG_GLOBAL(STANCE_ALERTED);
	SCRIPT_REG_GLOBAL(STANCE_STEALTH);
	SCRIPT_REG_GLOBAL(STANCE_SWIM);

	g_pGame->GetGamePhysicsSettings()->ExportToLua();
}
//------------------------------------------------------------------------
void CScriptBind_MatchMaking::RegisterGlobals()
{
	//operators for MM searches
	SCRIPT_REG_GLOBAL( eCSSO_Equal );
	SCRIPT_REG_GLOBAL( eCSSO_NotEqual );
	SCRIPT_REG_GLOBAL( eCSSO_LessThan );
	SCRIPT_REG_GLOBAL( eCSSO_LessThanEqual );
	SCRIPT_REG_GLOBAL( eCSSO_GreaterThan );
	SCRIPT_REG_GLOBAL( eCSSO_GreaterThanEqual );
	SCRIPT_REG_GLOBAL( eCSSO_BitwiseAndNotEqualZero );
}
Example #3
0
//------------------------------------------------------------------------
void CScriptBind_Action::RegisterGlobals()
{
	SCRIPT_REG_GLOBAL(eGE_DiscreetSample);
	SCRIPT_REG_GLOBAL(eGE_GameReset);
	SCRIPT_REG_GLOBAL(eGE_GameStarted);
	SCRIPT_REG_GLOBAL(eGE_SuddenDeath);
	SCRIPT_REG_GLOBAL(eGE_RoundEnd);
	SCRIPT_REG_GLOBAL(eGE_GameEnd);
	SCRIPT_REG_GLOBAL(eGE_Connected);
	SCRIPT_REG_GLOBAL(eGE_Disconnected);
	SCRIPT_REG_GLOBAL(eGE_Renamed);
	SCRIPT_REG_GLOBAL(eGE_ChangedTeam);
	SCRIPT_REG_GLOBAL(eGE_Death);
	SCRIPT_REG_GLOBAL(eGE_Scored);
	SCRIPT_REG_GLOBAL(eGE_Currency);
	SCRIPT_REG_GLOBAL(eGE_Rank);
	SCRIPT_REG_GLOBAL(eGE_Spectator);
	SCRIPT_REG_GLOBAL(eGE_ScoreReset);
	SCRIPT_REG_GLOBAL(eGE_Damage);
	SCRIPT_REG_GLOBAL(eGE_WeaponHit);

	RegisterGlobal("QueryAimFromMovementController", CAIProxy::QueryAimFromMovementController);
	RegisterGlobal("OverriddenAndAiming", CAIProxy::OverriddenAndAiming);
	RegisterGlobal("OverriddenAndNotAiming", CAIProxy::OverriddenAndNotAiming);
}