Example #1
0
static int
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                    Uint32 pixel_format, void * pixels, int pitch)
{
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    Uint32 temp_format = SDL_PIXELFORMAT_ARGB8888;
    void *temp_pixels;
    int temp_pitch;
    GLint internalFormat;
    GLenum format, type;
    Uint8 *src, *dst, *tmp;
    int w, h, length, rows;
    int status;

    GL_ActivateRenderer(renderer);

    temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
    temp_pixels = SDL_malloc(rect->h * temp_pitch);
    if (!temp_pixels) {
        SDL_OutOfMemory();
        return -1;
    }

    convert_format(data, temp_format, &internalFormat, &format, &type);

    SDL_GetWindowSize(window, &w, &h);

    data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
    data->glPixelStorei(GL_PACK_ROW_LENGTH,
                        (temp_pitch / SDL_BYTESPERPIXEL(temp_format)));

    data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
                       format, type, temp_pixels);

    /* Flip the rows to be top-down */
    length = rect->w * SDL_BYTESPERPIXEL(temp_format);
    src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
    dst = (Uint8*)temp_pixels;
    tmp = SDL_stack_alloc(Uint8, length);
    rows = rect->h / 2;
    while (rows--) {
        SDL_memcpy(tmp, dst, length);
        SDL_memcpy(dst, src, length);
        SDL_memcpy(src, tmp, length);
        dst += temp_pitch;
        src -= temp_pitch;
    }
    SDL_stack_free(tmp);

    status = SDL_ConvertPixels(rect->w, rect->h,
                               temp_format, temp_pixels, temp_pitch,
                               pixel_format, pixels, pitch);
    SDL_free(temp_pixels);

    return status;
}
Example #2
0
static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                    Uint32 pixel_format, void * pixels, int pitch)
{
    GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
    Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
    void *temp_pixels;
    int temp_pitch;
    Uint8 *src, *dst, *tmp;
    int w, h, length, rows;
    int status;

    GLES_ActivateRenderer(renderer);

    temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
    temp_pixels = SDL_malloc(rect->h * temp_pitch);
    if (!temp_pixels) {
        return SDL_OutOfMemory();
    }

    SDL_GetRendererOutputSize(renderer, &w, &h);

    data->glPixelStorei(GL_PACK_ALIGNMENT, 1);

    data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
                       rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);

    /* Flip the rows to be top-down if necessary */
    if (!renderer->target) {
        length = rect->w * SDL_BYTESPERPIXEL(temp_format);
        src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
        dst = (Uint8*)temp_pixels;
        tmp = SDL_stack_alloc(Uint8, length);
        rows = rect->h / 2;
        while (rows--) {
            SDL_memcpy(tmp, dst, length);
            SDL_memcpy(dst, src, length);
            SDL_memcpy(src, tmp, length);
            dst += temp_pitch;
            src -= temp_pitch;
        }
        SDL_stack_free(tmp);
    }

    status = SDL_ConvertPixels(rect->w, rect->h,
                               temp_format, temp_pixels, temp_pitch,
                               pixel_format, pixels, pitch);
    SDL_free(temp_pixels);

    return status;
}
static int
NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
    NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    int Bpp = SDL_BYTESPERPIXEL(texture->format);

    if (txdat->type == NDSTX_BG) {
        txdat->scroll.x = dstrect->x;
        txdat->scroll.y = dstrect->y;
    } else {
        /* sprites not fully implemented yet */
        printf("NDS_RenderCopy: used sprite!\n");
//        SpriteEntry *spr = &(data->oam_copy.spriteBuffer[txdat->hw_index]);
//        spr->posX = dstrect->x;
//        spr->posY = dstrect->y;
//        if (txdat->hw_index < MATRIX_COUNT && spr->isRotoscale) {          
//        }
    }

    return 0;
}
Example #4
0
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                 const SDL_Rect * rect, const void *pixels, int pitch)
{
    GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
    GLenum result;

    GL_ActivateRenderer(renderer);

    renderdata->glGetError();
    renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
                              (pitch / SDL_BYTESPERPIXEL(texture->format)));
    renderdata->glEnable(data->type);
    renderdata->glBindTexture(data->type, data->texture);
    renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
                                rect->h, data->format, data->formattype,
                                pixels);
    if (data->yuv) {
        const void *top;

        renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / 2));

        /* Skip to the top of the next texture */
        top = (const void*)((const Uint8*)pixels + (texture->h-rect->y) * pitch - rect->x);

        /* Skip to the correct offset into the next texture */
        pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
        if (texture->format == SDL_PIXELFORMAT_YV12) {
            renderdata->glBindTexture(data->type, data->vtexture);
        } else {
            renderdata->glBindTexture(data->type, data->utexture);
        }
        renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
                                    rect->w/2, rect->h/2,
                                    data->format, data->formattype, pixels);

        /* Skip to the top of the next texture */
        top = (const void*)((const Uint8*)top + (texture->h * pitch)/4);

        /* Skip to the correct offset into the next texture */
        pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
        if (texture->format == SDL_PIXELFORMAT_YV12) {
            renderdata->glBindTexture(data->type, data->utexture);
        } else {
            renderdata->glBindTexture(data->type, data->vtexture);
        }
        renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
                                    rect->w/2, rect->h/2,
                                    data->format, data->formattype, pixels);
    }
    renderdata->glDisable(data->type);
    result = renderdata->glGetError();
    if (result != GL_NO_ERROR) {
        GL_SetError("glTexSubImage2D()", result);
        return -1;
    }
    return 0;
}
static int
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 format, void * pixels, int pitch)
{
    Uint32 sdl_format;
    unsigned char* laypixels;
    int laypitch;
    DFBSurfacePixelFormat dfb_format;
    DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
    IDirectFBSurface *winsurf = data->target;

    DirectFB_ActivateRenderer(renderer);

    winsurf->GetPixelFormat(winsurf, &dfb_format);
    sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
    winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);

    laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
    SDL_ConvertPixels(rect->w, rect->h,
                      sdl_format, laypixels, laypitch,
                      format, pixels, pitch);

    winsurf->Unlock(winsurf);

    return 0;
}
Example #6
0
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, int markDirty,
                     void **pixels, int *pitch)
{
    DirectFB_TextureData *texturedata =
        (DirectFB_TextureData *) texture->driverdata;
    DFBResult ret;

    if (markDirty) {
        SDL_AddDirtyRect(&texturedata->dirty, rect);
    }

    if (texturedata->display) {
        void *fdata;
        int fpitch;

        SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
                                                    DSLF_WRITE | DSLF_READ,
                                                    &fdata, &fpitch));
        *pitch = fpitch;
        *pixels = fdata;
    } else {
        *pixels =
            (void *) ((Uint8 *) texturedata->pixels +
                      rect->y * texturedata->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = texturedata->pitch;
    }
    return 0;

  error:
    return -1;
}
static int
DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                      Uint32 format, const void * pixels, int pitch)
{
    SDL_Window *window = renderer->window;
    SDL_DFB_WINDOWDATA(window);
    Uint32 sdl_format;
    unsigned char* laypixels;
    int laypitch;
    DFBSurfacePixelFormat dfb_format;

    SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
    sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);

    SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));

    laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
    SDL_ConvertPixels(rect->w, rect->h,
                      format, pixels, pitch,
                      sdl_format, laypixels, laypitch);

    SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));

    return 0;
}
Example #8
0
void Case::GetFieldScreenshot(void **ppPngMemory, size_t *pPngSize)
{
    gIsSavingScreenshot = true;
    gScreenshotWidth = 246;
    gScreenshotHeight = 138;

#if SDL_BYTEORDER == SDL_LIL_ENDIAN
    Uint32 targetPixelFormat = SDL_PIXELFORMAT_ABGR8888;
#else
    Uint32 targetPixelFormat = SDL_PIXELFORMAT_RGBA8888;
#endif

    SDL_SetRenderDrawColor(gpRenderer, 0, 0, 0, 255);
    SDL_RenderClear(gpRenderer);

    DrawForScreenshot();

    Uint8 targetBytesPerPixel = SDL_BYTESPERPIXEL(targetPixelFormat);
    int targetPitch = gScreenshotWidth * targetBytesPerPixel;
    Uint8 *pPixels = new Uint8[gScreenshotHeight * targetPitch];

    SDL_Rect rect = { 0, 0, gScreenshotWidth, gScreenshotHeight };
    SDL_RenderReadPixels(gpRenderer, &rect, targetPixelFormat, pPixels, targetPitch);

    *ppPngMemory = tdefl_write_image_to_png_file_in_memory(pPixels, gScreenshotWidth, gScreenshotHeight, targetBytesPerPixel, pPngSize);
    delete [] pPixels;

    gIsSavingScreenshot = false;
}
int
MIR_CreateWindowFramebuffer(_THIS, SDL_Window* window, Uint32* format,
                            void** pixels, int* pitch)
{
    MIR_Data* mir_data = _this->driverdata;
    MIR_Window* mir_window;
    MirSurfaceParameters surfaceparm;

    if (MIR_CreateWindow(_this, window) < 0)
        return SDL_SetError("Failed to created a mir window.");

    mir_window = window->driverdata;

    MIR_mir_surface_get_parameters(mir_window->surface, &surfaceparm);

    *format = MIR_GetSDLPixelFormat(surfaceparm.pixel_format);
    if (*format == SDL_PIXELFORMAT_UNKNOWN)
        return SDL_SetError("Unknown pixel format");

    *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);

    *pixels = SDL_malloc(window->h*(*pitch));
    if (*pixels == NULL)
        return SDL_OutOfMemory();

    mir_window->surface = MIR_mir_connection_create_surface_sync(mir_data->connection, &surfaceparm);
    if (!MIR_mir_surface_is_valid(mir_window->surface)) {
        const char* error = MIR_mir_surface_get_error_message(mir_window->surface);
        return SDL_SetError("Failed to created a mir surface: %s", error);
    }

    return 0;
}
Example #10
0
static int
GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    GDI_TextureData *data = (GDI_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
#ifndef _WIN32_WCE
        /* WinCE has no GdiFlush */
        GdiFlush();
#endif
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}
Example #11
0
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                   const SDL_Rect * rect, const void *pixels, int pitch)
{
    GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
    GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
    Uint8 *blob = NULL;
    Uint8 *src;
    int srcPitch;
    int y;

    GLES_ActivateRenderer(renderer);

    /* Bail out if we're supposed to update an empty rectangle */
    if (rect->w <= 0 || rect->h <= 0)
        return 0;

    /* Reformat the texture data into a tightly packed array */
    srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
    src = (Uint8 *)pixels;
    if (pitch != srcPitch) {
        blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
        if (!blob) {
            return SDL_OutOfMemory();
        }
        src = blob;
        for (y = 0; y < rect->h; ++y) {
            SDL_memcpy(src, pixels, srcPitch);
            src += srcPitch;
            pixels = (Uint8 *)pixels + pitch;
        }
        src = blob;
    }

    /* Create a texture subimage with the supplied data */
    renderdata->glGetError();
    renderdata->glEnable(data->type);
    renderdata->glBindTexture(data->type, data->texture);
    renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    renderdata->glTexSubImage2D(data->type,
                    0,
                    rect->x,
                    rect->y,
                    rect->w,
                    rect->h,
                    data->format,
                    data->formattype,
                    src);
    if (blob) {
        SDL_free(blob);
    }

    if (renderdata->glGetError() != GL_NO_ERROR)
    {
        return SDL_SetError("Failed to update texture");
    }
    return 0;
}
Example #12
0
static int
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                    Uint32 pixel_format, void * pixels, int pitch)
{
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    GLint internalFormat;
    GLenum format, type;
    Uint8 *src, *dst, *tmp;
    int w, h, length, rows;

    GL_ActivateRenderer(renderer);

    if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
        /* FIXME: Do a temp copy to a format that is supported */
        SDL_SetError("Unsupported pixel format");
        return -1;
    }

    SDL_GetWindowSize(window, &w, &h);

    data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
    data->glPixelStorei(GL_PACK_ROW_LENGTH,
                        (pitch / SDL_BYTESPERPIXEL(pixel_format)));

    data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
                       format, type, pixels);

    /* Flip the rows to be top-down */
    length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
    src = (Uint8*)pixels + (rect->h-1)*pitch;
    dst = (Uint8*)pixels;
    tmp = SDL_stack_alloc(Uint8, length);
    rows = rect->h / 2;
    while (rows--) {
        SDL_memcpy(tmp, dst, length);
        SDL_memcpy(dst, src, length);
        SDL_memcpy(src, tmp, length);
        dst += pitch;
        src -= pitch;
    }
    SDL_stack_free(tmp);

    return 0;
}
Example #13
0
void
loop()
{
    SDL_Event event;

    while (SDL_PollEvent(&event)) {
        switch (event.type) {
        case SDL_WINDOWEVENT:
            if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                SDL_RenderSetViewport(renderer, NULL);
                displayrect.w = window_w = event.window.data1;
                displayrect.h = window_h = event.window.data2;
            }
            break;
        case SDL_MOUSEBUTTONDOWN:
            displayrect.x = event.button.x - window_w / 2;
            displayrect.y = event.button.y - window_h / 2;
            break;
        case SDL_MOUSEMOTION:
            if (event.motion.state) {
                displayrect.x = event.motion.x - window_w / 2;
                displayrect.y = event.motion.y - window_h / 2;
            }
            break;
        case SDL_KEYDOWN:
            if (event.key.keysym.sym == SDLK_SPACE) {
                paused = !paused;
                break;
            }
            if (event.key.keysym.sym != SDLK_ESCAPE) {
                break;
            }
        case SDL_QUIT:
            done = SDL_TRUE;
            break;
        }
    }

#ifndef __EMSCRIPTEN__
    SDL_Delay(fpsdelay);
#endif

    if (!paused) {
        i = (i + 1) % MOOSEFRAMES_COUNT;

        SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format));
    }
    SDL_RenderClear(renderer);
    SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
    SDL_RenderPresent(renderer);

#ifdef __EMSCRIPTEN__
    if (done) {
        emscripten_cancel_main_loop();
    }
#endif
}
Example #14
0
/*
 * Copy a block of pixels of one format to another format
 */
int SDL_ConvertPixels(int width, int height,
                      Uint32 src_format, const void * src, int src_pitch,
                      Uint32 dst_format, void * dst, int dst_pitch)
{
    SDL_Surface src_surface, dst_surface;
    SDL_PixelFormat src_fmt, dst_fmt;
    SDL_BlitMap src_blitmap, dst_blitmap;
    SDL_Rect rect;
    void *nonconst_src = (void *) src;

    /* Check to make sure we are blitting somewhere, so we don't crash */
    if (!dst) {
        return SDL_InvalidParamError("dst");
    }
    if (!dst_pitch) {
        return SDL_InvalidParamError("dst_pitch");
    }

    if (SDL_ISPIXELFORMAT_FOURCC(src_format) && SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
        return SDL_ConvertPixels_YUV_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
    } else if (SDL_ISPIXELFORMAT_FOURCC(src_format)) {
        return SDL_ConvertPixels_YUV_to_RGB(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
    } else if (SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
        return SDL_ConvertPixels_RGB_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
    }

    /* Fast path for same format copy */
    if (src_format == dst_format) {
        int i;
        const int bpp = SDL_BYTESPERPIXEL(src_format);
        width *= bpp;
        for (i = height; i--;) {
            SDL_memcpy(dst, src, width);
            src = (const Uint8*)src + src_pitch;
            dst = (Uint8*)dst + dst_pitch;
        }
        return 0;
    }

    if (!SDL_CreateSurfaceOnStack(width, height, src_format, nonconst_src,
                                  src_pitch,
                                  &src_surface, &src_fmt, &src_blitmap)) {
        return -1;
    }
    if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch,
                                  &dst_surface, &dst_fmt, &dst_blitmap)) {
        return -1;
    }

    /* Set up the rect and go! */
    rect.x = 0;
    rect.y = 0;
    rect.w = width;
    rect.h = height;
    return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect);
}
Example #15
0
/*
 * Copy a block of pixels of one format to another format
 */
int SDL_ConvertPixels(int width, int height,
                      Uint32 src_format, const void * src, int src_pitch,
                      Uint32 dst_format, void * dst, int dst_pitch)
{
    SDL_Surface src_surface, dst_surface;
    SDL_PixelFormat src_fmt, dst_fmt;
    SDL_BlitMap src_blitmap, dst_blitmap;
    SDL_Rect rect;

    /* Fast path for same format copy */
    if (src_format == dst_format) {
        int bpp;

        if (SDL_ISPIXELFORMAT_FOURCC(src_format)) {
            switch (src_format) {
            case SDL_PIXELFORMAT_YV12:
            case SDL_PIXELFORMAT_IYUV:
            case SDL_PIXELFORMAT_YUY2:
            case SDL_PIXELFORMAT_UYVY:
            case SDL_PIXELFORMAT_YVYU:
                bpp = 2;
            default:
                SDL_SetError("Unknown FOURCC pixel format");
                return -1;
            }
        } else {
            bpp = SDL_BYTESPERPIXEL(src_format);
        }
        width *= bpp;

        while (height-- > 0) {
            SDL_memcpy(dst, src, width);
            src = (Uint8*)src + src_pitch;
            dst = (Uint8*)dst + dst_pitch;
        }
        return 0;
    }

    if (!SDL_CreateSurfaceOnStack(width, height, src_format, (void*)src,
                                  src_pitch,
                                  &src_surface, &src_fmt, &src_blitmap)) {
        return -1;
    }
    if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch,
                                  &dst_surface, &dst_fmt, &dst_blitmap)) {
        return -1;
    }

    /* Set up the rect and go! */
    rect.x = 0;
    rect.y = 0;
    rect.w = width;
    rect.h = height;
    return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect);
}
Example #16
0
static int
X11_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                      Uint32 format, const void * pixels, int pitch)
{
    X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    Uint32 screen_format = display->current_mode.format;
    XImage *image;
    void *image_pixels;
    int image_pitch;

    image_pitch = rect->w * SDL_BYTESPERPIXEL(screen_format);
    image_pixels = SDL_malloc(rect->h * image_pitch);
    if (!image_pixels) {
        SDL_OutOfMemory();
        return -1;
    }

    image = XCreateImage(data->display, data->visual,
                         data->depth, ZPixmap, 0, image_pixels,
                         rect->w, rect->h,
                         SDL_BYTESPERPIXEL(screen_format) * 8,
                         image_pitch);
    if (!image) {
        SDL_SetError("XCreateImage() failed");
        return -1;
    }

    SDL_ConvertPixels(rect->w, rect->h,
                      format, pixels, pitch,
                      screen_format, image->data, image->bytes_per_line);

    XPutImage(data->display, data->drawable, data->gc,
              image, 0, 0, rect->x, rect->y, rect->w, rect->h);

    image->data = NULL;
    XDestroyImage(image);

    SDL_free(image_pixels);
    return 0;
}
Example #17
0
static int
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
                      void **pixels, int *pitch)
{
    texture->locked_rect = *rect;
    *pixels = (void *) ((Uint8 *) texture->pixels +
                        rect->y * texture->pitch +
                        rect->x * SDL_BYTESPERPIXEL(texture->format));
    *pitch = texture->pitch;
    return 0;
}
Example #18
0
static int
X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
            return -1;
        }
        UpdateYUVTextureData(texture);
        return 0;
    } else {
        X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;

        if (data->pixels) {
            Uint8 *src, *dst;
            int row;
            size_t length;

            src = (Uint8 *) pixels;
            dst =
                (Uint8 *) data->pixels + rect->y * data->pitch +
                rect->x * SDL_BYTESPERPIXEL(texture->format);
            length = rect->w * SDL_BYTESPERPIXEL(texture->format);
            for (row = 0; row < rect->h; ++row) {
                SDL_memcpy(dst, src, length);
                src += pitch;
                dst += data->pitch;
            }
        } else {
            data->image->width = rect->w;
            data->image->height = rect->h;
            data->image->data = (char *) pixels;
            data->image->bytes_per_line = pitch;
            XPutImage(renderdata->display, data->pixmap, renderdata->gc,
                      data->image, 0, 0, rect->x, rect->y, rect->w, rect->h);
        }
        return 0;
    }
}
Example #19
0
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                 const SDL_Rect * rect, void **pixels, int *pitch)
{
    GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;

    *pixels =
        (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                  rect->x * SDL_BYTESPERPIXEL(texture->format));
    *pitch = data->pitch;
    return 0;
}
Example #20
0
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
    const SDL_Rect *rect;
    void *pixels;

    rect = &data->locked_rect;
    pixels = 
        (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                  rect->x * SDL_BYTESPERPIXEL(texture->format));
    GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
}
Example #21
0
static int
GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
                  void **pixels, int *pitch)
{
    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;

    /* Retrieve the buffer/pitch for the specified region */
    *pixels = (Uint8 *)tdata->pixel_data +
              (tdata->pitch * rect->y) +
              (rect->x * SDL_BYTESPERPIXEL(texture->format));
    *pitch = tdata->pitch;

    return 0;
}
static int
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * rect, const void *pixels, int pitch)
{
    D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
    D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
    RECT d3drect;
    D3DLOCKED_RECT locked;
    const Uint8 *src;
    Uint8 *dst;
    int row, length;
    HRESULT result;

#ifdef USE_DYNAMIC_TEXTURE
    if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
        rect->x == 0 && rect->y == 0 &&
        rect->w == texture->w && rect->h == texture->h) {
        result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD);
    } else
#endif
    {
        d3drect.left = rect->x;
        d3drect.right = rect->x + rect->w;
        d3drect.top = rect->y;
        d3drect.bottom = rect->y + rect->h;
        result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
    }

    if (FAILED(result)) {
        D3D_SetError("LockRect()", result);
        return -1;
    }

    src = pixels;
    dst = locked.pBits;
    length = rect->w * SDL_BYTESPERPIXEL(texture->format);
    if (length == pitch && length == locked.Pitch) {
        SDL_memcpy(dst, src, length*rect->h);
    } else {
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += locked.Pitch;
        }
    }
    IDirect3DTexture9_UnlockRect(data->texture, 0);

    return 0;
}
Example #23
0
/*static*/ void Display::EnumerateDisplayModes( Array<SDisplayMode>& DisplayModes )
{
	DisplayModes.Clear();

#if BUILD_WINDOWS_NO_SDL
	DEVMODE	DevMode;
	uint	ModeIndex	= 0;
	BOOL	Valid		= TRUE;
	for( ; Valid; ++ModeIndex )
	{
		Valid = EnumDisplaySettings( NULL, ModeIndex, &DevMode );

		// Some users have problems if their refresh rate is set to 59 Hz. Maybe I should reconsider this?
		if( DevMode.dmBitsPerPel == 32 )
		{
			SDisplayMode Mode;
			Mode.Width	= DevMode.dmPelsWidth;
			Mode.Height	= DevMode.dmPelsHeight;
			DisplayModes.PushBackUnique( Mode );
		}
	}
#endif
#if BUILD_SDL
	PRINTF( "Enumerating SDL display modes...\n" );
	const int NumDisplays		= SDL_GetNumVideoDisplays();
	for( int DisplayIndex = 0; DisplayIndex < NumDisplays; ++DisplayIndex )
	{
		const int NumModes = SDL_GetNumDisplayModes( DisplayIndex );
		for( int ModeIndex = 0; ModeIndex < NumModes; ++ModeIndex )
		{
			SDL_DisplayMode DisplayMode;
			SDL_GetDisplayMode( DisplayIndex, ModeIndex, &DisplayMode );

			if( SDL_BYTESPERPIXEL( DisplayMode.format ) == 4 )
			{
				SDisplayMode Mode;
				Mode.Width	= DisplayMode.w;
				Mode.Height	= DisplayMode.h;
				DisplayModes.PushBackUnique( Mode );

				PRINTF( "Enumerated mode %dx%d\n", Mode.Width, Mode.Height );
			}
		}
	}
#endif

	ASSERT( DisplayModes.Size() );
}
Example #24
0
static int
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
                     const void *pixels, int pitch)
{
    SDL_Texture *native = texture->native;
    SDL_Rect full_rect;

    if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
        return -1;
    }

    full_rect.x = 0;
    full_rect.y = 0;
    full_rect.w = texture->w;
    full_rect.h = texture->h;
    rect = &full_rect;

    if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
        /* We can lock the texture and copy to it */
        void *native_pixels;
        int native_pitch;

        if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
            return -1;
        }
        SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
                            rect->w, rect->h, native_pixels, native_pitch);
        SDL_UnlockTexture(native);
    } else {
        /* Use a temporary buffer for updating */
        void *temp_pixels;
        int temp_pitch;

        temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
        temp_pixels = SDL_malloc(rect->h * temp_pitch);
        if (!temp_pixels) {
            SDL_OutOfMemory();
            return -1;
        }
        SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
                            rect->w, rect->h, temp_pixels, temp_pitch);
        SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
        SDL_free(temp_pixels);
    }
    return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                   const SDL_Rect * rect, const void *pixels, int pitch)
{
    GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
    GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
    GLenum result;
    int bpp = SDL_BYTESPERPIXEL(texture->format);
    void * temp_buffer;
    void * temp_ptr;
    int i;

    renderdata->glGetError();
    renderdata->glEnable(data->type);
    SetupTextureUpdate(renderdata, texture, pitch);

    if( rect->w * bpp == pitch ) {
         temp_buffer = (void *)pixels; /* No need to reformat */
    } else {
         /* Reformatting of mem area required */
         temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
         temp_ptr = temp_buffer;
         for (i = 0; i < rect->h; i++) {
             SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
             temp_ptr += rect->w * bpp;
             pixels += pitch;
         }
    }

    renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
                                rect->h, data->format, data->formattype,
                                temp_buffer);

    if( temp_buffer != pixels ) {
        SDL_free(temp_buffer);
    }

    renderdata->glDisable(data->type);
    result = renderdata->glGetError();
    if (result != GL_NO_ERROR) {
        GLES_SetError("glTexSubImage2D()", result);
        return -1;
    }
    return 0;
}
Example #26
0
static int
GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    GDI_TextureData *data;

    data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SDL_OutOfMemory();
        return -1;
    }

    texture->driverdata = data;

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        data->yuv =
            SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
        if (!data->yuv) {
            return -1;
        }
        data->format = display->current_mode.format;
    } else {
        data->format = texture->format;
    }
    data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));

    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
        || texture->format != display->current_mode.format) {
        data->hbm = GDI_CreateDIBSection(renderdata->memory_hdc,
                                         texture->w, texture->h,
                                         data->pitch, data->format,
                                         &data->hpal, &data->pixels);
    } else {
        data->hbm = CreateCompatibleBitmap(renderdata->window_hdc,
                                           texture->w, texture->h);
    }
    if (!data->hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }
    return 0;
}
Example #27
0
static void
SDL_UnlockTextureNative(SDL_Texture * texture)
{
    SDL_Texture *native = texture->native;
    void *native_pixels;
    int native_pitch;
    const SDL_Rect *rect = &texture->locked_rect;
    const void* pixels = (void *) ((Uint8 *) texture->pixels +
                                   rect->y * texture->pitch +
                                   rect->x * SDL_BYTESPERPIXEL(texture->format));
    int pitch = texture->pitch;

    if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
        return;
    }
    SDL_ConvertPixels(rect->w, rect->h,
                      texture->format, pixels, pitch,
                      native->format, native_pixels, native_pitch);
    SDL_UnlockTexture(native);
}
Example #28
0
/*
 * Calculate the pad-aligned scanline width of a surface
 */
int
SDL_CalculatePitch(Uint32 format, int width)
{
    int pitch;

    /* Surface should be 4-byte aligned for speed */
    pitch = width * SDL_BYTESPERPIXEL(format);
    switch (SDL_BITSPERPIXEL(format)) {
    case 1:
        pitch = (pitch + 7) / 8;
        break;
    case 4:
        pitch = (pitch + 1) / 2;
        break;
    default:
        break;
    }
    pitch = (pitch + 3) & ~3;   /* 4-byte aligning */
    return pitch;
}
Example #29
0
static int
X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * rect, int markDirty, void **pixels,
                int *pitch)
{
    X11_TextureData *data = (X11_TextureData *) texture->driverdata;

    if (data->yuv) {
        return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
                                     pitch);
    } else if (data->pixels) {
        *pixels =
            (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
                      rect->x * SDL_BYTESPERPIXEL(texture->format));
        *pitch = data->pitch;
        return 0;
    } else {
        SDL_SetError("No pixels available");
        return -1;
    }
}
Example #30
0
static int
GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                     Uint32 format, void * pixels, int pitch)
{
    GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;
    SDL_VideoDisplay *display = window->display;
    struct {
        HBITMAP hbm;
        void *pixels;
        int pitch;
        Uint32 format;
    } data;

    data.format = display->current_mode.format;
    data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format));

    data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h,
                                    data.pitch, data.format, NULL,
                                    &data.pixels);
    if (!data.hbm) {
        WIN_SetError("Couldn't create bitmap");
        return -1;
    }

    SelectObject(renderdata->memory_hdc, data.hbm);
    if (!BitBlt(renderdata->memory_hdc, 0, 0, rect->w, rect->h,
                renderdata->current_hdc, rect->x, rect->y, SRCCOPY)) {
        WIN_SetError("BitBlt()");
        DeleteObject(data.hbm);
        return -1;
    }

    SDL_ConvertPixels(rect->w, rect->h,
                      data.format, data.pixels, data.pitch,
                      format, pixels, pitch);

    DeleteObject(data.hbm);
    return 0;
}