static SDL_Cursor * DirectFB_CreateDefaultCursor(void) { SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; Uint32 *p; int pitch, i, j; SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor)); SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata)); dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = 32; dsc.height = 32; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &curdata->surf)); curdata->hotx = 0; curdata->hoty = 0; cursor->driverdata = curdata; SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch)); /* Relies on the fact that this is only called with ARGB surface. */ for (i = 0; i < 32; i++) { for (j = 0; j < 32; j++) { switch (arrow[i][j]) { case ' ': dest[j] = 0x00000000; break; case '.': dest[j] = 0xffffffff; break; case 'X': dest[j] = 0xff000000; break; } } dest += (pitch >> 2); } curdata->surf->Unlock(curdata->surf); return cursor; error: return NULL; }
SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); DirectFB_GLContext *context; SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext)); SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, &context->context)); if (!context->context) return NULL; context->is_locked = 0; context->sdl_window = window; context->next = _this->gl_data->firstgl; _this->gl_data->firstgl = context; SDL_DFB_CHECK(context->context->Unlock(context->context)); if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { DirectFB_GL_DeleteContext(_this, context); return NULL; } return context; error: return NULL; }
/* Create a cursor from a surface */ static SDL_Cursor * DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) { SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; Uint32 *p; int pitch, i; SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); SDL_assert(surface->pitch == surface->w * 4); SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor)); SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata)); dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &curdata->surf)); curdata->hotx = hot_x; curdata->hoty = hot_y; cursor->driverdata = curdata; SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch)); p = surface->pixels; for (i = 0; i < surface->h; i++) memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch, 4 * surface->w); curdata->surf->Unlock(curdata->surf); return cursor; error: return NULL; }
int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(window); DFB_WindowData *windata = NULL; DFBWindowOptions wopts; DFBWindowDescription desc; int x, y; int bshaped = 0; SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; windata->is_managed = devdata->has_own_wm; #if 1 SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); #endif /* FIXME ... ughh, ugly */ if (window->x == -1000 && window->y == -1000) bshaped = 1; /* Fill the window description. */ x = window->x; y = window->y; DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); /* Create Window */ desc.caps = 0; desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; if (bshaped) { desc.flags |= DWDESC_CAPS; desc.caps |= DWCAPS_ALPHACHANNEL; } else { desc.flags |= DWDESC_PIXELFORMAT; } if (!(window->flags & SDL_WINDOW_BORDERLESS)) desc.caps |= DWCAPS_NODECORATION; desc.posx = x; desc.posy = y; desc.width = windata->size.w; desc.height = windata->size.h; desc.pixelformat = dispdata->pixelformat; desc.surface_caps = DSCAPS_PREMULTIPLIED; /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, &windata->dfbwin)); /* Set Options */ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); /* explicit rescaling of surface */ wopts |= DWOP_SCALE; if (window->flags & SDL_WINDOW_RESIZABLE) { wopts &= ~DWOP_KEEP_SIZE; } else { wopts |= DWOP_KEEP_SIZE; } if (window->flags & SDL_WINDOW_FULLSCREEN) { wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER)); } if (bshaped) { wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL; wopts &= ~DWOP_OPAQUE_REGION; } SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); /* See what we got */ SDL_DFB_CHECK(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin, &windata->window_surface)); /* And get a subsurface for rendering */ SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF)); /* Create Eventbuffer */ SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin, &windata-> eventbuffer)); SDL_DFB_CHECKERR(windata->dfbwin-> EnableEvents(windata->dfbwin, DWET_ALL)); /* Create a font */ /* FIXME: once during Video_Init */ windata->font = NULL; /* Make it the top most window. */ SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin)); /* remember parent */ //windata->sdlwin = window; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = window; /* Draw Frame */ DirectFB_WM_RedrawLayout(_this, window); return 0; error: SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->dfbwin); return -1; }
static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Window *window = renderer->window; SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_DFB_DEVICEDATA(display->device); DirectFB_TextureData *data; DFBSurfaceDescription dsc; DFBSurfacePixelFormat pixelformat; DirectFB_ActivateRenderer(renderer); SDL_DFB_ALLOC_CLEAR(data, sizeof(*data)); texture->driverdata = data; /* find the right pixelformat */ pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format); if (pixelformat == DSPF_UNKNOWN) { SDL_SetError("Unknown pixel format %d\n", data->format); goto error; } data->format = texture->format; data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat); if (DirectFB_AcquireVidLayer(renderer, texture) != 0) { /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = texture->w; dsc.height = texture->h; if(texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { /* dfb has problems with odd sizes -make them even internally */ dsc.width += (dsc.width % 2); dsc.height += (dsc.height % 2); } /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance * No DSCAPS_SYSTEMONLY either - let dfb decide * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8 * Depends on other settings as well. Let dfb decide. */ dsc.caps = DSCAPS_PREMULTIPLIED; #if 0 if (texture->access == SDL_TEXTUREACCESS_STREAMING) dsc.caps |= DSCAPS_SYSTEMONLY; else dsc.caps |= DSCAPS_VIDEOONLY; #endif dsc.pixelformat = pixelformat; data->pixels = NULL; /* Create the surface */ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { #if 1 SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette)); #else /* DFB has issues with blitting LUT8 surfaces. * Creating a new palette does not help. */ DFBPaletteDescription pal_desc; pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */ pal_desc.size = 256; SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette)); SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette)); #endif } } #if (DFB_VERSION_ATLEAST(1,2,0)) data->render_options = DSRO_NONE; #endif if (texture->access == SDL_TEXTUREACCESS_STREAMING) { /* 3 plane YUVs return 1 bpp, but we need more space for other planes */ if(texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV) { SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4)); } else { SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch); } } return 0; error: SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(texture->driverdata); return -1; }
SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { IDirectFBSurface *winsurf = get_dfb_surface(window); SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBSurfaceCapabilities scaps; SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer)); SDL_DFB_ALLOC_CLEAR(data, sizeof(*data)); renderer->WindowEvent = DirectFB_WindowEvent; renderer->CreateTexture = DirectFB_CreateTexture; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->RenderClear = DirectFB_RenderClear; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->RenderDrawPoints = DirectFB_RenderDrawPoints; renderer->RenderDrawLines = DirectFB_RenderDrawLines; /* SetDrawColor - no needed */ renderer->RenderFillRects = DirectFB_RenderFillRects; renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; /* FIXME: Yet to be tested */ renderer->RenderReadPixels = DirectFB_RenderReadPixels; /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */ renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->UpdateViewport = DirectFB_UpdateViewport; renderer->UpdateClipRect = DirectFB_UpdateClipRect; renderer->SetRenderTarget = DirectFB_SetRenderTarget; #if 0 renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode; renderer->RenderDrawRects = DirectFB_RenderDrawRects; #endif renderer->info = DirectFB_RenderDriver.info; renderer->window = window; /* SDL window */ renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; data->window = window; data->target = winsurf; data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } else data->flipflags |= DSFLIP_ONSYNC; SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps)); #if 0 if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; #endif DirectFB_SetSupportedPixelFormats(&renderer->info); #if 0 /* Set up a palette watch on the display palette */ if (display-> palette) { SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); } #endif return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; }
int DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { if(shaper == NULL || shape == NULL || shaper->driverdata == NULL) return -1; if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode)) return -2; if(shape->w != shaper->window->w || shape->h != shaper->window->h) return -3; { SDL_VideoDisplay *display = SDL_GetDisplayForWindow(shaper->window); SDL_DFB_DEVICEDATA(display->device); Uint32 *pixels; Sint32 pitch; Uint32 h,w; Uint8 *src, *bitmap; DFBSurfaceDescription dsc; SDL_ShapeData *data = shaper->driverdata; SDL_DFB_RELEASE(data->surface); dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = shape->w; dsc.height = shape->h; dsc.caps = DSCAPS_PREMULTIPLIED; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h); SDL_CalculateShapeBitmap(shaper->mode,shape,bitmap,1); src = bitmap; SDL_DFB_CHECK(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, (void **) &pixels, &pitch)); h = shaper->window->h; while (h--) { for (w = 0; w < shaper->window->w; w++) { if (*src) pixels[w] = 0xFFFFFFFF; else pixels[w] = 0; src++; } pixels += (pitch >> 2); } SDL_DFB_CHECK(data->surface->Unlock(data->surface)); SDL_DFB_FREE(bitmap); /* FIXME: Need to call this here - Big ?? */ DirectFB_WM_RedrawLayout(SDL_GetDisplayForWindow(shaper->window)->device, shaper->window); } return 0; error: return -1; }
void DirectFB_InitModes(_THIS) { SDL_DFB_DEVICEDATA(_this); IDirectFBDisplayLayer *layer = NULL; SDL_VideoDisplay display; DFB_DisplayData *dispdata = NULL; SDL_DisplayMode mode; DFBGraphicsDeviceDescription caps; DFBDisplayLayerConfig dlc; struct screen_callback_t *screencbdata; int tcw[DFB_MAX_SCREENS]; int tch[DFB_MAX_SCREENS]; int i; DFBResult ret; SDL_DFB_ALLOC_CLEAR(screencbdata, sizeof(*screencbdata)); screencbdata->numscreens = 0; for (i = 0; i < DFB_MAX_SCREENS; i++) { screencbdata->gralayer[i] = -1; screencbdata->vidlayer[i] = -1; } SDL_DFB_CHECKERR(devdata->dfb->EnumScreens(devdata->dfb, &EnumScreensCallback, screencbdata)); for (i = 0; i < screencbdata->numscreens; i++) { IDirectFBScreen *screen; SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb, screencbdata->screenid [i], &screen)); screencbdata->aux = i; SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback, screencbdata)); screen->GetSize(screen, &tcw[i], &tch[i]); screen->Release(screen); } /* Query card capabilities */ devdata->dfb->GetDeviceDescription(devdata->dfb, &caps); for (i = 0; i < screencbdata->numscreens; i++) { SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, screencbdata->gralayer [i], &layer)); SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_ADMINISTRATIVE)); layer->EnableCursor(layer, 1); SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0)); if (devdata->use_yuv_underlays) { dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS; dlc.pixelformat = DSPF_ARGB; dlc.options = DLOP_ALPHACHANNEL; ret = layer->SetConfiguration(layer, &dlc); if (ret != DFB_OK) { /* try AiRGB if the previous failed */ dlc.pixelformat = DSPF_AiRGB; SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc)); } } /* Query layer configuration to determine the current mode and pixelformat */ dlc.flags = DLCONF_ALL; SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc)); mode.format = DirectFB_DFBToSDLPixelFormat(dlc.pixelformat); if (mode.format == SDL_PIXELFORMAT_UNKNOWN) { SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat); goto error; } mode.w = dlc.width; mode.h = dlc.height; mode.refresh_rate = 0; mode.driverdata = NULL; SDL_DFB_ALLOC_CLEAR(dispdata, sizeof(*dispdata)); dispdata->layer = layer; dispdata->pixelformat = dlc.pixelformat; dispdata->cw = tcw[i]; dispdata->ch = tch[i]; /* YUV - Video layer */ dispdata->vidID = screencbdata->vidlayer[i]; dispdata->vidIDinuse = 0; SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; display.driverdata = dispdata; #if (DFB_VERSION_ATLEAST(1,2,0)) dlc.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | DLCONF_OPTIONS; ret = layer->SetConfiguration(layer, &dlc); #endif SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED)); SDL_AddVideoDisplay(&display); } SDL_DFB_FREE(screencbdata); return; error: /* FIXME: Cleanup not complete, Free existing displays */ SDL_DFB_FREE(dispdata); SDL_DFB_RELEASE(layer); return; }
static SDL_VideoDevice * DirectFB_CreateDevice(int devindex) { SDL_VideoDevice *device; if (!SDL_DirectFB_LoadLibrary()) { return NULL; } /* Initialize all variables that we clean on shutdown */ SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice)); /* Set the function pointers */ /* Set the function pointers */ device->VideoInit = DirectFB_VideoInit; device->VideoQuit = DirectFB_VideoQuit; device->GetDisplayModes = DirectFB_GetDisplayModes; device->SetDisplayMode = DirectFB_SetDisplayMode; device->PumpEvents = DirectFB_PumpEventsWindow; device->CreateWindow = DirectFB_CreateWindow; device->CreateWindowFrom = DirectFB_CreateWindowFrom; device->SetWindowTitle = DirectFB_SetWindowTitle; device->SetWindowIcon = DirectFB_SetWindowIcon; device->SetWindowPosition = DirectFB_SetWindowPosition; device->SetWindowSize = DirectFB_SetWindowSize; device->SetWindowOpacity = DirectFB_SetWindowOpacity; device->ShowWindow = DirectFB_ShowWindow; device->HideWindow = DirectFB_HideWindow; device->RaiseWindow = DirectFB_RaiseWindow; device->MaximizeWindow = DirectFB_MaximizeWindow; device->MinimizeWindow = DirectFB_MinimizeWindow; device->RestoreWindow = DirectFB_RestoreWindow; device->SetWindowGrab = DirectFB_SetWindowGrab; device->DestroyWindow = DirectFB_DestroyWindow; device->GetWindowWMInfo = DirectFB_GetWindowWMInfo; /* !!! FIXME: implement SetWindowBordered */ #if SDL_DIRECTFB_OPENGL device->GL_LoadLibrary = DirectFB_GL_LoadLibrary; device->GL_GetProcAddress = DirectFB_GL_GetProcAddress; device->GL_MakeCurrent = DirectFB_GL_MakeCurrent; device->GL_CreateContext = DirectFB_GL_CreateContext; device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval; device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval; device->GL_SwapWindow = DirectFB_GL_SwapWindow; device->GL_DeleteContext = DirectFB_GL_DeleteContext; #endif /* Shaped window support */ device->shape_driver.CreateShaper = DirectFB_CreateShaper; device->shape_driver.SetWindowShape = DirectFB_SetWindowShape; device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape; device->free = DirectFB_DeleteDevice; return device; error: if (device) SDL_free(device); return (0); }
static int DirectFB_VideoInit(_THIS) { IDirectFB *dfb = NULL; DFB_DeviceData *devdata = NULL; DFBResult ret; SDL_DFB_ALLOC_CLEAR(devdata, sizeof(*devdata)); SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); /* avoid switching to the framebuffer when we * are running X11 */ ret = readBoolEnv(DFBENV_USE_X11_CHECK , 1); if (ret) { if (SDL_getenv("DISPLAY")) DirectFBSetOption("system", "x11"); else DirectFBSetOption("disable-module", "x11input"); } /* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */ devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */ if (!devdata->use_linux_input) { SDL_DFB_LOG("Disabling linux input\n"); DirectFBSetOption("disable-module", "linux_input"); } SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); DirectFB_DeviceInformation(dfb); devdata->use_yuv_underlays = readBoolEnv(DFBENV_USE_YUV_UNDERLAY, 0); /* default: off */ devdata->use_yuv_direct = readBoolEnv(DFBENV_USE_YUV_DIRECT, 0); /* default is off! */ /* Create global Eventbuffer for axis events */ if (devdata->use_linux_input) { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL, DFB_TRUE, &devdata->events)); } else { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES /* DICAPS_ALL */ , DFB_TRUE, &devdata->events)); } /* simple window manager support */ devdata->has_own_wm = readBoolEnv(DFBENV_USE_WM, 0); devdata->initialized = 1; devdata->dfb = dfb; devdata->firstwin = NULL; devdata->grabbed_window = NULL; _this->driverdata = devdata; DirectFB_InitModes(_this); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Initialize(_this); #endif DirectFB_InitMouse(_this); DirectFB_InitKeyboard(_this); return 0; error: SDL_DFB_FREE(devdata); SDL_DFB_RELEASE(dfb); return -1; }