Example #1
0
const char *Window::getDisplayName(int displayindex) const
{
	const char *name = SDL_GetDisplayName(displayindex);

	if (name == nullptr)
		throw love::Exception("Invalid display index: %d", displayindex + 1);

	return name;
}
int
main(int argc, char *argv[])
{
    SDL_DisplayMode mode;
    int num_displays, dpy;

	/* Enable standard application logging */
	SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    SDL_Log("Using video target '%s'.\n", SDL_GetCurrentVideoDriver());
    num_displays = SDL_GetNumVideoDisplays();

    SDL_Log("See %d displays.\n", num_displays);

    for (dpy = 0; dpy < num_displays; dpy++) {
        const int num_modes = SDL_GetNumDisplayModes(dpy);
        SDL_Rect rect = { 0, 0, 0, 0 };
        int m;

        SDL_GetDisplayBounds(dpy, &rect);
        SDL_Log("%d: \"%s\" (%dx%d, (%d, %d)), %d modes.\n", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, num_modes);

        if (SDL_GetCurrentDisplayMode(dpy, &mode) == -1) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "    CURRENT: failed to query (%s)\n", SDL_GetError());
        } else {
            print_mode("CURRENT", &mode);
        }

        if (SDL_GetDesktopDisplayMode(dpy, &mode) == -1) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "    DESKTOP: failed to query (%s)\n", SDL_GetError());
        } else {
            print_mode("DESKTOP", &mode);
        }

        for (m = 0; m < num_modes; m++) {
            if (SDL_GetDisplayMode(dpy, m, &mode) == -1) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "    MODE %d: failed to query (%s)\n", m, SDL_GetError());
            } else {
                char prefix[64];
                SDL_snprintf(prefix, sizeof (prefix), "    MODE %d", m);
                print_mode(prefix, &mode);
            }
        }

        SDL_Log("\n");
    }

    return 0;
}
Example #3
0
		Display ( unsigned int index):
		index(index) {
			name = SDL_GetDisplayName(index);
			
			int numDisplayModes = SDL_GetNumDisplayModes(index);
			
			for (int i = 0; i < numDisplayModes; ++i) {
				SDL_DisplayMode displayMode;
				if (SDL_GetDisplayMode(index, i, &displayMode) != -1) {
					displayModes.push_back(DisplayMode(i, displayMode));
				}
			}
		}
Example #4
0
internal void OutputSystemInfo()
{
	SDL_Log("System Info\n");
	int ram = SDL_GetSystemRAM();
	SDL_Log("Ram: %dMB\n", ram);

	int cpu_count = SDL_GetCPUCount();
	SDL_Log("CPU Count: %d\n", cpu_count);

	const char *platform = SDL_GetPlatform();
	SDL_Log("Platform: %s\n", platform);


	int display_num = SDL_GetNumVideoDisplays();
	SDL_Log("Display Count: %d\n", display_num);

	for (int i = 0; i < display_num; i++)
	{
		SDL_Rect rect;
		SDL_GetDisplayBounds(i, &rect);
		const char *name = SDL_GetDisplayName(i);

		SDL_Log("Display: %s\n", name);
		SDL_Log("-X: %d, ", rect.x);
		SDL_Log("Y: %d, ", rect.y);
		SDL_Log("Width: %d, ", rect.w);
		SDL_Log("Height: %d\n", rect.h);


		for (int j = 0; j < SDL_GetNumDisplayModes(i); j++)
		{
			SDL_DisplayMode mode;
			SDL_GetDisplayMode(i, j, &mode);
			SDL_Log("--Mode: \n");
			SDL_Log("---Width: %d\n", mode.w);
			SDL_Log("---Height: %d\n", mode.h);
			SDL_Log("---Refresh Rate: %d\n", mode.refresh_rate);
		}
	}
}
Example #5
0
static int display_gui(void)
{
    int id, jd;

    int i, n = SDL_GetNumVideoDisplays();

    if ((id = gui_vstack(0)))
    {
        conf_header(id, _("Display"), GUI_BACK);

        for (i = 0; i < n; i++)
        {
            const char *name = SDL_GetDisplayName(i);

            jd = gui_state(id, name, GUI_SML, DISPLAY_SELECT, i);
            gui_set_hilite(jd, (i == config_get_d(CONFIG_DISPLAY)));
        }

        gui_layout(id, 0, 0);
    }

    return id;
}
Example #6
0
	value System::GetDisplay (int id) {
		
		if (!init) {
			
			id_bounds = val_id ("bounds");
			id_currentMode = val_id ("currentMode");
			id_dpi = val_id ("dpi");
			id_height = val_id ("height");
			id_name = val_id ("name");
			id_pixelFormat = val_id ("pixelFormat");
			id_refreshRate = val_id ("refreshRate");
			id_supportedModes = val_id ("supportedModes");
			id_width = val_id ("width");
			init = true;
			
		}
		
		int numDisplays = GetNumDisplays ();
		
		if (id < 0 || id >= numDisplays) {
			
			return alloc_null ();
			
		}
		
		value display = alloc_empty_object ();
		alloc_field (display, id_name, alloc_string (SDL_GetDisplayName (id)));
		
		SDL_Rect bounds = { 0, 0, 0, 0 };
		SDL_GetDisplayBounds (id, &bounds);
		alloc_field (display, id_bounds, Rectangle (bounds.x, bounds.y, bounds.w, bounds.h).Value ());
		
		float dpi = 72.0;
		#ifndef EMSCRIPTEN
		SDL_GetDisplayDPI (id, &dpi, NULL, NULL);
		#endif
		alloc_field (display, id_dpi, alloc_float (dpi));
		
		SDL_DisplayMode currentDisplayMode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
		SDL_DisplayMode displayMode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
		
		SDL_GetCurrentDisplayMode (id, &currentDisplayMode);
		
		int numDisplayModes = SDL_GetNumDisplayModes (id);
		value supportedModes = alloc_array (numDisplayModes);
		value mode;
		
		for (int i = 0; i < numDisplayModes; i++) {
			
			SDL_GetDisplayMode (id, i, &displayMode);
			
			if (displayMode.format == currentDisplayMode.format && displayMode.w == currentDisplayMode.w && displayMode.h == currentDisplayMode.h && displayMode.refresh_rate == currentDisplayMode.refresh_rate) {
				
				alloc_field (display, id_currentMode, alloc_int (i));
				
			}
			
			mode = alloc_empty_object ();
			alloc_field (mode, id_height, alloc_int (displayMode.h));
			
			switch (displayMode.format) {
				
				case SDL_PIXELFORMAT_ARGB8888:
					
					alloc_field (mode, id_pixelFormat, alloc_int (ARGB32));
					break;
				
				case SDL_PIXELFORMAT_BGRA8888:
				case SDL_PIXELFORMAT_BGRX8888:
					
					alloc_field (mode, id_pixelFormat, alloc_int (BGRA32));
					break;
				
				default:
					
					alloc_field (mode, id_pixelFormat, alloc_int (RGBA32));
				
			}
			
			alloc_field (mode, id_refreshRate, alloc_int (displayMode.refresh_rate));
			alloc_field (mode, id_width, alloc_int (displayMode.w));
			
			val_array_set_i (supportedModes, i, mode);
			
		}
		
		alloc_field (display, id_supportedModes, supportedModes);
		return display;
		
	}
Example #7
0
SDL_bool
SDLTest_CommonInit(SDLTest_CommonState * state)
{
    int i, j, m, n, w, h;
    SDL_DisplayMode fullscreen_mode;

    if (state->flags & SDL_INIT_VIDEO) {
        if (state->verbose & VERBOSE_VIDEO) {
            n = SDL_GetNumVideoDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in video drivers\n");
            } else {
                fprintf(stderr, "Built-in video drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetVideoDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_VideoInit(state->videodriver) < 0) {
            fprintf(stderr, "Couldn't initialize video driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Video driver: %s\n",
                    SDL_GetCurrentVideoDriver());
        }

        /* Upload GL settings */
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
        SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
        if (state->gl_accelerated >= 0) {
            SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
                                state->gl_accelerated);
        }
        SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
        if (state->gl_major_version) {
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
        }
        if (state->gl_debug) {
            SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
        }

        if (state->verbose & VERBOSE_MODES) {
            SDL_Rect bounds;
            SDL_DisplayMode mode;
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            n = SDL_GetNumVideoDisplays();
            fprintf(stderr, "Number of displays: %d\n", n);
            for (i = 0; i < n; ++i) {
                fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i));

                SDL_zero(bounds);
                SDL_GetDisplayBounds(i, &bounds);
                fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);

                SDL_GetDesktopDisplayMode(i, &mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
                                           &Bmask, &Amask);
                fprintf(stderr,
                        "  Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                        mode.w, mode.h, mode.refresh_rate, bpp,
                        SDL_GetPixelFormatName(mode.format));
                if (Rmask || Gmask || Bmask) {
                    fprintf(stderr, "      Red Mask   = 0x%.8x\n", Rmask);
                    fprintf(stderr, "      Green Mask = 0x%.8x\n", Gmask);
                    fprintf(stderr, "      Blue Mask  = 0x%.8x\n", Bmask);
                    if (Amask)
                        fprintf(stderr, "      Alpha Mask = 0x%.8x\n", Amask);
                }

                /* Print available fullscreen video modes */
                m = SDL_GetNumDisplayModes(i);
                if (m == 0) {
                    fprintf(stderr, "No available fullscreen video modes\n");
                } else {
                    fprintf(stderr, "  Fullscreen video modes:\n");
                    for (j = 0; j < m; ++j) {
                        SDL_GetDisplayMode(i, j, &mode);
                        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                                   &Gmask, &Bmask, &Amask);
                        fprintf(stderr,
                                "    Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                                j, mode.w, mode.h, mode.refresh_rate, bpp,
                                SDL_GetPixelFormatName(mode.format));
                        if (Rmask || Gmask || Bmask) {
                            fprintf(stderr, "        Red Mask   = 0x%.8x\n",
                                    Rmask);
                            fprintf(stderr, "        Green Mask = 0x%.8x\n",
                                    Gmask);
                            fprintf(stderr, "        Blue Mask  = 0x%.8x\n",
                                    Bmask);
                            if (Amask)
                                fprintf(stderr,
                                        "        Alpha Mask = 0x%.8x\n",
                                        Amask);
                        }
                    }
                }
            }
        }

        if (state->verbose & VERBOSE_RENDER) {
            SDL_RendererInfo info;

            n = SDL_GetNumRenderDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in render drivers\n");
            } else {
                fprintf(stderr, "Built-in render drivers:\n");
                for (i = 0; i < n; ++i) {
                    SDL_GetRenderDriverInfo(i, &info);
                    SDLTest_PrintRenderer(&info);
                }
            }
        }

        SDL_zero(fullscreen_mode);
        switch (state->depth) {
        case 8:
            fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
            break;
        case 15:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
            break;
        case 16:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
            break;
        case 24:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
            break;
        default:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
            break;
        }
        fullscreen_mode.refresh_rate = state->refresh_rate;

        state->windows =
            (SDL_Window **) SDL_malloc(state->num_windows *
                                        sizeof(*state->windows));
        state->renderers =
            (SDL_Renderer **) SDL_malloc(state->num_windows *
                                        sizeof(*state->renderers));
        if (!state->windows || !state->renderers) {
            fprintf(stderr, "Out of memory!\n");
            return SDL_FALSE;
        }
        for (i = 0; i < state->num_windows; ++i) {
            char title[1024];

            if (state->num_windows > 1) {
                SDL_snprintf(title, SDL_arraysize(title), "%s %d",
                             state->window_title, i + 1);
            } else {
                SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
            }
            state->windows[i] =
                SDL_CreateWindow(title, state->window_x, state->window_y,
                                 state->window_w, state->window_h,
                                 state->window_flags);
            if (!state->windows[i]) {
                fprintf(stderr, "Couldn't create window: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }
            if (state->window_minW || state->window_minH) {
                SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
            }
            if (state->window_maxW || state->window_maxH) {
                SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
            }
            SDL_GetWindowSize(state->windows[i], &w, &h);
            if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
                (w != state->window_w || h != state->window_h)) {
                printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
                state->window_w = w;
                state->window_h = h;
            }
            if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
                fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (state->window_icon) {
                SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
                if (icon) {
                    SDL_SetWindowIcon(state->windows[i], icon);
                    SDL_FreeSurface(icon);
                }
            }

            SDL_ShowWindow(state->windows[i]);

            state->renderers[i] = NULL;

            if (!state->skip_renderer
                && (state->renderdriver
                    || !(state->window_flags & SDL_WINDOW_OPENGL))) {
                m = -1;
                if (state->renderdriver) {
                    SDL_RendererInfo info;
                    n = SDL_GetNumRenderDrivers();
                    for (j = 0; j < n; ++j) {
                        SDL_GetRenderDriverInfo(j, &info);
                        if (SDL_strcasecmp(info.name, state->renderdriver) ==
                            0) {
                            m = j;
                            break;
                        }
                    }
                    if (m == n) {
                        fprintf(stderr,
                                "Couldn't find render driver named %s",
                                state->renderdriver);
                        return SDL_FALSE;
                    }
                }
                state->renderers[i] = SDL_CreateRenderer(state->windows[i],
                                            m, state->render_flags);
                if (!state->renderers[i]) {
                    fprintf(stderr, "Couldn't create renderer: %s\n",
                            SDL_GetError());
                    return SDL_FALSE;
                }
                if (state->logical_w && state->logical_h) {
                    SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
                } else if (state->scale) {
                    SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
                }
                if (state->verbose & VERBOSE_RENDER) {
                    SDL_RendererInfo info;

                    fprintf(stderr, "Current renderer:\n");
                    SDL_GetRendererInfo(state->renderers[i], &info);
                    SDLTest_PrintRenderer(&info);
                }
            }
        }
    }

    if (state->flags & SDL_INIT_AUDIO) {
        if (state->verbose & VERBOSE_AUDIO) {
            n = SDL_GetNumAudioDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in audio drivers\n");
            } else {
                fprintf(stderr, "Built-in audio drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetAudioDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_AudioInit(state->audiodriver) < 0) {
            fprintf(stderr, "Couldn't initialize audio driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Audio driver: %s\n",
                    SDL_GetCurrentAudioDriver());
        }

        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
            fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    }

    return SDL_TRUE;
}
Example #8
0
static int video_gui(void)
{
    static const struct conf_option multisample_opts[] = {
        { N_("Off"), 0 },
        { N_("2x"), 2 },
        { N_("4x"), 4 },
        { N_("8x"), 8 },
    };

    int id, jd;

    if ((id = gui_vstack(0)))
    {
        char resolution[sizeof ("12345678 x 12345678")];
        const char *display;
        int dpy = config_get_d(CONFIG_DISPLAY);

        sprintf(resolution, "%d x %d",
                config_get_d(CONFIG_WIDTH),
                config_get_d(CONFIG_HEIGHT));

        if (!(display = SDL_GetDisplayName(dpy)))
            display = _("Unknown Display");

        conf_header(id, _("Graphics"), GUI_BACK);

        if ((jd = conf_state(id, _("Display"), "Longest Name", VIDEO_DISPLAY)))
        {
            gui_set_trunc(jd, TRUNC_TAIL);
            gui_set_label(jd, display);
        }

        conf_toggle(id, _("Fullscreen"),   VIDEO_FULLSCREEN,
                    config_get_d(CONFIG_FULLSCREEN), _("On"), 1, _("Off"), 0);

        if ((jd = conf_state (id, _("Resolution"), resolution,
                              VIDEO_RESOLUTION)))
        {
            /*
             * Because we always use the desktop display mode, disable
             * display mode switching in fullscreen.
             */

            if (config_get_d(CONFIG_FULLSCREEN))
            {
                gui_set_state(jd, GUI_NONE, 0);
                gui_set_color(jd, gui_gry, gui_gry);
            }
        }
#if ENABLE_HMD
        conf_toggle(id, _("HMD"),          VIDEO_HMD,
                    config_get_d(CONFIG_HMD),        _("On"), 1, _("Off"), 0);
#endif

        gui_space(id);

        conf_toggle(id, _("V-Sync"),       VIDEO_VSYNC,
                    config_get_d(CONFIG_VSYNC),      _("On"), 1, _("Off"), 0);
        conf_select(id, _("Antialiasing"), VIDEO_MULTISAMPLE,
                    config_get_d(CONFIG_MULTISAMPLE),
                    multisample_opts, ARRAYSIZE(multisample_opts));

        gui_space(id);

        conf_toggle(id, _("Reflection"),   VIDEO_REFLECTION,
                    config_get_d(CONFIG_REFLECTION), _("On"), 1, _("Off"), 0);
        conf_toggle(id, _("Background"),   VIDEO_BACKGROUND,
                    config_get_d(CONFIG_BACKGROUND), _("On"), 1, _("Off"), 0);
        conf_toggle(id, _("Shadow"),       VIDEO_SHADOW,
                    config_get_d(CONFIG_SHADOW),     _("On"), 1, _("Off"), 0);

        gui_layout(id, 0, 0);
    }

    return id;
}
Example #9
0
        const char* desktop_get_display_name(int display) {

            return SDL_GetDisplayName(display);

        } //desktop_get_display_name
Example #10
0
File: testwm2.c Project: STJr/SRB2
void
loop()
{
    int i;
    SDL_Event event;
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);

            if (event.type == SDL_WINDOWEVENT) {
                if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d resized to %dx%d\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2);
                    }
                }
                if (event.window.event == SDL_WINDOWEVENT_MOVED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d moved to %d,%d (display %s)\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2,
                            SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
                    }
                }
            }
            if (event.type == SDL_KEYUP) {
                SDL_bool updateCursor = SDL_FALSE;

                if (event.key.keysym.sym == SDLK_LEFT) {
                    --system_cursor;
                    if (system_cursor < 0) {
                        system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
                    }
                    updateCursor = SDL_TRUE;
                } else if (event.key.keysym.sym == SDLK_RIGHT) {
                    ++system_cursor;
                    if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
                        system_cursor = 0;
                    }
                    updateCursor = SDL_TRUE;
                }
                if (updateCursor) {
                    SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
                    SDL_FreeCursor(cursor);
                    cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
                    SDL_SetCursor(cursor);
                }
            }
        }

        for (i = 0; i < state->num_windows; ++i) {
            SDL_Renderer *renderer = state->renderers[i];
            SDL_RenderClear(renderer);
            SDL_RenderPresent(renderer);
        }
#ifdef __EMSCRIPTEN__
    if (done) {
        emscripten_cancel_main_loop();
    }
#endif
}
Example #11
0
SDLWindowManager::SDLWindowManager(Application* application):
	WindowManager(application)
{
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == -1)
	{
		throw RuntimeException("SDL initialization failed.");
	}

	int displayCount = SDL_GetNumVideoDisplays();
	displays.resize(displayCount);
	primaryDisplay = &displays[0];

	for (int i = 0; i < displayCount; ++i)
	{
		Display* display = &displays[i];

		const char* displayName = SDL_GetDisplayName(i);
		if (displayName)
		{
			display->setName(displayName);
		}

		SDL_DisplayMode sdlCurrentDisplayMode;
		SDL_GetCurrentDisplayMode(i, &sdlCurrentDisplayMode);

		int displayModeCount = SDL_GetNumDisplayModes(i);
		for (int j = 0; j < displayModeCount; ++j)
		{
			SDL_DisplayMode sdlDisplayMode;
			SDL_GetDisplayMode(i, j, &sdlDisplayMode);
			
			SDL_PixelFormat* format = SDL_AllocFormat(sdlDisplayMode.format);
			if (!format)
			{
				std::cerr << "Failed to create SDL pixel format: " << SDL_GetPixelFormatName(sdlDisplayMode.format) << '\n';
				continue;
			}

			int width = sdlDisplayMode.w;
			int height = sdlDisplayMode.h;
			int refreshRate = sdlDisplayMode.refresh_rate;
			int redBits, greenBits, blueBits, alphaBits;
			SDLPixelFormatMap::getChannelBits(format, &redBits, &greenBits, &blueBits, &alphaBits);

			SDL_FreeFormat(format);

			display->addMode(
				DisplayMode(width, height, redBits, greenBits, blueBits, alphaBits, refreshRate));

			if (sdlCurrentDisplayMode.w == sdlDisplayMode.w &&
				sdlCurrentDisplayMode.h == sdlDisplayMode.h &&
				sdlCurrentDisplayMode.format == sdlDisplayMode.format &&
				sdlCurrentDisplayMode.refresh_rate == sdlDisplayMode.refresh_rate)
			{
				display->setCurrentMode(j);
			}
		}
	}

	keyboard = new Keyboard("Default Keyboard");
	mouse = new Mouse("Default Mouse");
	
	application->getInputManager()->registerKeyboard(keyboard);
	application->getInputManager()->registerMouse(mouse);
}
Example #12
0
int
main(int argc, char *argv[])
{
    static const char *cursorNames[] = {
        "arrow",
        "ibeam",
        "wait",
        "crosshair",
        "waitarrow",
        "sizeNWSE",
        "sizeNESW",
        "sizeWE",
        "sizeNS",
        "sizeALL",
        "NO",
        "hand",
    };

    int i, done;
    SDL_Event event;
    int system_cursor = -1;
    SDL_Cursor *cursor = NULL;

	/* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS);

    /* Initialize test framework */
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    if (!state) {
        return 1;
    }
    state->skip_renderer = SDL_TRUE;
    for (i = 1; i < argc;) {
        int consumed;

        consumed = SDLTest_CommonArg(state, i);
        if (consumed == 0) {
            consumed = -1;
        }
        if (consumed < 0) {
            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
            quit(1);
        }
        i += consumed;
    }
    if (!SDLTest_CommonInit(state)) {
        quit(2);
    }

    /* Main render loop */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            SDLTest_CommonEvent(state, &event, &done);

            if (event.type == SDL_WINDOWEVENT) {
                if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d resized to %dx%d\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2);
                    }
                }
                if (event.window.event == SDL_WINDOWEVENT_MOVED) {
                    SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
                    if (window) {
                        SDL_Log("Window %d moved to %d,%d (display %s)\n",
                            event.window.windowID,
                            event.window.data1,
                            event.window.data2,
                            SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
                    }
                }
            }
            if (event.type == SDL_KEYUP) {
                SDL_bool updateCursor = SDL_FALSE;

                if (event.key.keysym.sym == SDLK_LEFT) {
                    --system_cursor;
                    if (system_cursor < 0) {
                        system_cursor = SDL_NUM_SYSTEM_CURSORS - 1;
                    }
                    updateCursor = SDL_TRUE;
                } else if (event.key.keysym.sym == SDLK_RIGHT) {
                    ++system_cursor;
                    if (system_cursor >= SDL_NUM_SYSTEM_CURSORS) {
                        system_cursor = 0;
                    }
                    updateCursor = SDL_TRUE;
                }
                if (updateCursor) {
                    SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
                    SDL_FreeCursor(cursor);
                    cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
                    SDL_SetCursor(cursor);
                }
            }
        }
    }
    SDL_FreeCursor(cursor);

    quit(0);
    /* keep the compiler happy ... */
    return(0);
}