static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else { RECT d3drect; D3DLOCKED_RECT locked; HRESULT result; d3drect.left = rect->x; d3drect.right = rect->x + rect->w; d3drect.top = rect->y; d3drect.bottom = rect->y + rect->h; result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); if (FAILED(result)) { D3D_SetError("LockRect()", result); return -1; } *pixels = locked.pBits; *pitch = locked.Pitch; return 0; } }
static int GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { GDI_TextureData *data = (GDI_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { #ifndef _WIN32_WCE /* WinCE has no GdiFlush */ GdiFlush(); #endif *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } }
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata, rect, markDirty, pixels, pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel); *pitch = surface->pitch; return 0; } }
static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } }
static int SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch) { return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); }