void InGameLayer::replayCallBack(Ref* sender) { isTouched = false; this->schedule(SEL_SCHEDULE(&InGameLayer::moveAllBalls),0.02f); this->schedule(SEL_SCHEDULE(&InGameLayer::timeFunCount),1.0f); }
void GuideLayer::GameStart() { this->schedule(SEL_SCHEDULE(&GuideLayer::GameStep),0.02f); this->schedule(SEL_SCHEDULE(&GuideLayer::createCarWithTimer),CCRANDOM_0_1()*3 + 2); this->schedule(SEL_SCHEDULE(&GuideLayer::ChangeCd),1.0f); }
void InGameLayer::onEnterTransitionDidFinish() { Layer::onEnterTransitionDidFinish(); //时间步进器 this->schedule(SEL_SCHEDULE(&InGameLayer::moveAllBalls),0.02f); //添加文本计时步进器 this->schedule(SEL_SCHEDULE(&InGameLayer::timeFunCount),1.0f); }
void FighterMgr::start() { Director::getInstance()->getScheduler()->schedule(SEL_SCHEDULE(&FighterMgr::checkRun), this, 0, false ); Director::getInstance()->getScheduler()->schedule(SEL_SCHEDULE(&FighterMgr::passiveAttack), this, 5, false); for(Skill* skill : skills){ skill->start(); } this->state=Efstate::idle; this->startAttack(skills.back()); }
void SchedulerIssue2268::onEnter() { SchedulerTestLayer::onEnter(); testNode = TestNode2::create(); testNode->retain(); testNode->schedule(SEL_SCHEDULE(&TestNode::update)); this->addChild(testNode); this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f); }
void AppDelegate::initGame(){ pObj=new CCObject(); //cocos2d::extension::CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary()->registerCCNodeLoader("LayerUI",LayerUILoader::loader()); Facade::registerCommands(); if(!Facade::IsMock){ Client* client=Client::GetInstance(); bool b=client->connet(Facade::Ip, Facade::Port); if(b){ CCDirector::sharedDirector()->getScheduler()->scheduleSelector(SEL_SCHEDULE(&AppDelegate::excuteCommand), pObj, 0.01f, false); client->setConfig("18602122551", "PASSPORT"); Facade::send(CommandHead::Check,Facade::Version); } } //CCFileUtils::sharedFileUtils()->setResourceDirectory("hd"); //³õʼ»¯ÅäÖà //¶ÁÈ¡ÅäÖÃjson // const char * configFileName= "config.txt"; // string configStr=FileUtil::read(configFileName); //½âÎöjson // Facade::Emails=ConfigUtil::parseEmail(configStr.c_str()); // CCLOG("id==%d",Facade::Emails[1].id); // CCLOG("content==%s",Facade::Emails[1].content.c_str()); //¶ÁÈ¡ÓïÑÔÎļþ Facade::Langs=ConfigUtil::parseLang("langs","zh-CN"); }
AppDelegate::~AppDelegate() { SmartRes::sharedRes()->release(); CCDirector::sharedDirector()->getScheduler()->unscheduleSelector(SEL_SCHEDULE(&AppDelegate::excuteCommand),pObj); delete pObj; }
void Pattern::fillPattern(){ if (_async) { pthread_mutex_lock(&_mutex); } _colorCounter = 0; log("start %ld %ld", ScribbleUtil::getInstance()->getCurrentTimeByMicroseconds(), time(nullptr)); for (int r = 1; r < this->getSize().height; ++r) { for (int c = 1; c < this->getSize().width; ++c) { Color4B lColor = this->getPixelColor(c, this->getSize().height - r); if (lColor.a <= 0) { Color4B lFillColor = _colors.at(_colorCounter); ++_colorCounter; // log("lFillColor %d %d %d", lFillColor.r, lFillColor.g, lFillColor.b); // log("pre fill %d: %d %d", _colorCounter, c, r); this->fill(lFillColor, this->convertToWorldSpace(Vec2(c, r))); } } _patternLoadPercent = ((float)r) / this->getSize().height; } log("pre fill number %d", _colorCounter); log("middle %ld %ld", ScribbleUtil::getInstance()->getCurrentTimeByMicroseconds(), time(nullptr)); if (_async) { pthread_mutex_unlock(&_mutex); } this->scheduleOnce(SEL_SCHEDULE(&Pattern::refreshPatternData), 0); }
void NodeChildrenMenuLayer::onExitTransitionDidStart() { auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unscheduleSelector(SEL_SCHEDULE(&NodeChildrenMenuLayer::dumpProfilerInfo), this); }
void NodeChildrenMenuLayer::onEnterTransitionDidFinish() { auto director = Director::getInstance(); auto sched = director->getScheduler(); CC_PROFILER_PURGE_ALL(); sched->scheduleSelector(SEL_SCHEDULE(&NodeChildrenMenuLayer::dumpProfilerInfo), this, 2, false); }
void PerformceAllocScene::onExitTransitionDidStart() { Scene::onExitTransitionDidStart(); auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unscheduleSelector(SEL_SCHEDULE(&PerformceAllocScene::dumpProfilerInfo), this); }
void SpriteMainScene::endAutoTest() { SpriteMainScene::_s_autoTest = false; auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unscheduleSelector( SEL_SCHEDULE( &SpriteMainScene::updateAutoTest ), this ); }
void GameScene::doCheck() { bool isGameOver = true; //结束边界 4*4的card数值>0 且 相邻card没有相同数值 //4*4的card数值>0 不能在创建Number //判断每一个的上下左右和自己是否相同 for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardArr[x][y]->getNumber() == 0 || (x<3 && cardArr[x][y]->getNumber() == cardArr[x+1][y]->getNumber()) || (x>0 && cardArr[x][y]->getNumber() == cardArr[x-1][y]->getNumber()) || (y<3 && cardArr[x][y]->getNumber() == cardArr[x][y+1]->getNumber()) || (y>0 && cardArr[x][y]->getNumber() == cardArr[x][y-1]->getNumber()) ) { isGameOver = false; } } } if (isWin()) { successLayer = LayerColor::create(Color4B(0, 0, 0, 180)); Size winSize = Director::getInstance()->getWinSize(); Point centerPos = Point(winSize.width / 2, winSize.height / 2); auto gameOverTitle = Label::createWithSystemFont("YOU WIN","Consolas",80); gameOverTitle->setPosition(centerPos); successLayer->addChild(gameOverTitle); getParent()->addChild(successLayer,1); scheduleOnce(SEL_SCHEDULE(&GameScene::removeSuccessLayer), 2); return; } //isGameOver = true; if (isGameOver) { log("game over"); UserDefault::getInstance()->setBoolForKey("history", false); HighScore::getInstance()->setScore(score); GameOverLayer *gameoverLayer = GameOverLayer::create(Color4B(0, 0, 0, 180)); getParent()->addChild(gameoverLayer,1); Director::getInstance()->pause(); } else { if (shouldCreateCardNumber()) { createCardNumber(); saveStatus(); } } }
void PerformceAllocScene::onEnterTransitionDidFinish() { Scene::onEnterTransitionDidFinish(); auto director = Director::getInstance(); auto sched = director->getScheduler(); CC_PROFILER_PURGE_ALL(); sched->scheduleSelector(SEL_SCHEDULE(&PerformceAllocScene::dumpProfilerInfo), this, 2, false); }
void SchedulerIssue10232::onEnter() { SchedulerTestLayer::onEnter(); this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f); this->scheduleOnce([](float dt){ log("SchedulerIssue10232:Schedules a lambda function"); }, 0.25f,"SchedulerIssue10232"); }
void COpenLock::ResetLockInfo() { Open_lockCfg* lockCfg = OpenLockData.get(GetLockId()); if(!lockCfg) return; int randRange = abs(lockCfg->random_min)+lockCfg->random_max; srand (time(NULL)); m_openDegreeMin = rand()%randRange + 1; if(m_openDegreeMin>lockCfg->random_max) { m_openDegreeMin = lockCfg->random_max - m_openDegreeMin; } m_openDegreeMax = m_openDegreeMin + lockCfg->section; m_openDegreeMiddle = (m_openDegreeMin+m_openDegreeMax)/2; SetMaxTime(lockCfg->max_time); SetLeftTime(lockCfg->max_time); unschedule(SEL_SCHEDULE(&COpenLock::ScheduleLeftTime)); schedule(SEL_SCHEDULE(&COpenLock::ScheduleLeftTime),1.0f,GetMaxTime()+1,0.0f); }
void NetStateChecker::QuickSendRqsToServer() { OnlineNetworkManager::sShareInstance()->sendReqNetStateMessage(); bSendContent = true; mTimeInMs = GetTimeWithLua(); CCDirector::sharedDirector()->getScheduler()->scheduleSelector(SEL_SCHEDULE(&NetStateChecker::quick_udpate), this, 1.0f, false); m_fLifeHelloTime = -10.f; }
bool CFScoreBoard::init(int score){ if(!CCSprite::init()){ return false; } this->score = score; CCSize size = this->getContentSize(); width = size.width; height = size.height; this->schedule(SEL_SCHEDULE(&CFScoreBoard::doAutoScore), 1); return true; }
void NetStateChecker::Start() { if (bStartTesting) { CCDirector::sharedDirector()->getScheduler()->scheduleSelector(SEL_SCHEDULE(&NetStateChecker::update), this, 10.0f, false); SendRqsToServer(); } }
void SpriteMainScene::onExit() { if ( SpriteMainScene::_s_autoTest ) { auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unscheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this ); } Scene::onExit(); }
void TanSuoLayer::refreshDisconverTime(unsigned int count, unsigned int tansuoCount) { //unsigned int iTotalCount = CS::getDiscoverLimitTimes(MyselfManager::getManager()->getMyZhuJueData()->getVipLevel()); CCLabelTTF *label = (CCLabelTTF*)mBg->getChildByTag(Tag_Label_CurNum); if (label) { CCString temp; temp.initWithFormat("%u", count); label->setString(temp.getCString()); } int xunBaoCount = CS::getDiscoverLimitTimes(MyselfManager::getManager()->getMyZhuJueData()->getVipLevel());//寻宝次数上限 if (m_nHadCount == xunBaoCount) { m_nRefreshTime = 360; } m_nHadCount = count; if (count < xunBaoCount) { schedule(SEL_SCHEDULE(&TanSuoLayer::refreshTime),1.0f); } if (tansuoCount >= MAX_TANSUOTIMES) { mBg->removeChildByTag(Tag_Label_Haixu); mBg->removeChildByTag(Tag_Label_ShengyuNum); mBg->removeChildByTag(Tag_Label_DianLiang); m_tHaixuTTF = NULL; CCLabelTTF *pTTF = (CCLabelTTF*)mBg->getChildByTag(Tag_Label_YiDianLiang); if (pTTF) { pTTF->removeFromParent(); } CCString* temp = CCString::create(LFStrings::getValue("XunBaoYiJing_DianLiang_String").c_str()); CCLabelTTF *yidianliangLabel = CCLabelTTF::create(temp->getCString(), fontStr_kaiti, m_nFontSize, CCSize(0,0), kCCTextAlignmentCenter); mBg->addChild(yidianliangLabel, 1, Tag_Label_YiDianLiang); //yidianliangLabel->setAnchorPoint(ccp(0,0.5)); yidianliangLabel->setPosition(ccp( mBg->getContentSize().width / 2, 44)); yidianliangLabel->setColor(fonColor_PuTong); } else { int shengyuTimes = MAX_TANSUOTIMES - tansuoCount; //CCString *str = CCString::createWithFormat("%s%d%s",LFStrings::getValue("XunBaoHaixu_String").c_str(),shengyuTimes,LFStrings::getValue("XunBaoDianLiang_String").c_str()); CCLabelTTF *usedNum = (CCLabelTTF*)mBg->getChildByTag(Tag_Label_Haixu); if (usedNum) { usedNum->setString(CCString::createWithFormat("%d",shengyuTimes)->getCString()); } } }
void COpenLock::ScheduleLeftTime(float dt) { if (m_nLeftTime>=0) { m_pCountNum->setString(CCString::createWithFormat("%d",GetLeftTime())->getCString()); SetLeftTime(GetLeftTime()-1); } else { unschedule(SEL_SCHEDULE(&COpenLock::ScheduleLeftTime)); gGameUILayer->close(this); } }
void COpenLock::onClose() { unschedule(SEL_SCHEDULE(&COpenLock::ScheduleLeftTime)); CChests* pChests = dynamic_cast<CChests*>(gMap->getObjectManager()->getObject(GetItemBoxId())); if(pChests) { pk::C2GS_OPEN_TREAS_Req cmd; cmd.id = GetItemBoxId(); cmd.open_state = (int)CChests::ChestsStatus_Idle; cmd.Send(gNetSocket); } SetItemBoxId(0); }
SocketConn::SocketConn() { Director::getInstance()->getScheduler()->scheduleSelector(SEL_SCHEDULE(&SocketConn::update), this, 0.1f, false); sendQueue = new queue<Packet*>(); recvQueue = new queue<Packet*>(); connected = false; recvThread = nullptr; sendThread = nullptr; odSocket = nullptr; thread = nullptr; }
void Stage04::StagePass() { this->unschedule(SEL_SCHEDULE(&Stage04::createCarWithTimer)); bus = Sprite::create("bus.png"); bus->setPosition(winSize.width + 400, 150); this->addChild(bus); DelayTime* busdelaytime1 = DelayTime::create(1); MoveTo* busmoveto1 = MoveTo::create(3,ccp(winSize.width / 2, 150)); DelayTime* busdelaytime2 = DelayTime::create(2); MoveTo* busmoveto2 = MoveTo::create(3,ccp(-400, 150)); auto busaction = Sequence::create(busdelaytime1,busmoveto1, busdelaytime2, busmoveto2, NULL); bus->runAction(busaction); auto s = getChildByTag(1); float o = winSize.width / 2 - s->getPosition().x; float a = 100 - s->getPosition().y; float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) ); if( a < 0 ) { if( o < 0 ) at = 180 + fabs(at); else at = 180 - fabs(at); } RotateTo* rotateto = RotateTo::create(0.5, at); DelayTime* herodelaytime = DelayTime::create(4); MoveTo* heromoveto = MoveTo::create(1,ccp(winSize.width / 2, 150)); FadeOut* herofadeout = FadeOut::create(0.5f); auto heroaction = Sequence::create(rotateto,herodelaytime, heromoveto, herofadeout, NULL); s->runAction(heroaction); winboard = Sprite::create("winboard.png"); winboard->setPosition(winSize.width / 2, winSize.height + 250); this->addChild(winboard); LabelTTF* playTTF1 = LabelTTF::create("next stage","ARNPRIOR",32); MenuItemLabel* item1 = MenuItemLabel::create(playTTF1,CC_CALLBACK_1(Stage04::WinBoardNextCallBack,this)); LabelTTF* playTTF2 = LabelTTF::create("main menu","ARNPRIOR",32); MenuItemLabel* item2 = MenuItemLabel::create(playTTF2,CC_CALLBACK_1(Stage04::WinBoardMainMenuCallBack,this)); item1->setPositionY(item1->getPositionY() + 20); item2->setPositionY(item2->getPositionY() - 20); Menu* playMenu = Menu::create(item1, item2, NULL); playMenu->setPosition(270,130); winboard->addChild(playMenu); DelayTime* boarddelaytime = DelayTime::create(7); MoveTo* boardmoveto = MoveTo::create(1,ccp(winSize.width / 2, winSize.height / 2)); auto boardaction = Sequence::create(boarddelaytime, boardmoveto, NULL); winboard->runAction(boardaction); }
void SpriteMainScene::onEnter() { Scene::onEnter(); if ( SpriteMainScene::_s_autoTest ) { _vecFPS.clear(); _executeTimes = 0; auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->scheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this, 0.2f, false); } }
void SpriteMainScene::finishAutoTest() { SpriteMainScene::_s_autoTest = false; auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unscheduleSelector( SEL_SCHEDULE( &SpriteMainScene::updateAutoTest ), this); auto autoTestMenu = dynamic_cast<Menu*>(getChildByTag(kTagAutoTestMenu)); if (nullptr != autoTestMenu) { auto menuItemFont = dynamic_cast<MenuItemFont*>(autoTestMenu->getChildByTag(1)); if (nullptr != menuItemFont) { menuItemFont->setString("Auto Test finish"); } } log("Sprite performance test is finish "); }
void ShoppingLayer::successCallBack(bool buyOver) { CCLOG("ButtonTag_Buy over!!!"); if (buyOver) { // 成功 #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) //umeng::MobClickCpp::buy(sInstance -> payID.c_str(), 1, 1000); #endif this->scheduleOnce(SEL_SCHEDULE(&ShoppingLayer::buySuccess), 0.01); //buySuccess(0); } else { sInstance->showShoppingTip(false); } }
bool GameScene::init() { if (!Layer::init()) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); auto labelBack = Label::createWithSystemFont("Main Menu", "Arial", 16); auto itemBack = MenuItemLabel::create(labelBack, CC_CALLBACK_1(GameScene::menuBackToMain, this)); itemBack->setPosition(Point(visibleSize.width, 0)); itemBack->setAnchorPoint(Point::ANCHOR_BOTTOM_RIGHT); auto menu = Menu::create(itemBack, NULL); menu->setPosition(Point(0, 0)); this->addChild(menu); this->labelScore = Label::createWithSystemFont("Score: 0", "Arial", 22); this->labelScore->setPosition(Point(visibleSize.width- labelScore->getContentSize().width, visibleSize.height - labelScore->getContentSize().height)); this->addChild(labelScore); winWidth=visibleSize.width; winHeight=visibleSize.height; score=0; speed=0.1f; gameOverFlag=false; gameOverDelay=1.0f/speed; //初始化蛇 snakeLength=3; snakeNodeWidth=18; snakeStep=1; snakeAllStep=0; controlDir=DIR_DEF::LEFT; int x=winWidth-snakeLength*snakeNodeWidth-10; int y=rand()%winHeight-snakeNodeWidth; x=(x/snakeNodeWidth)*snakeNodeWidth; y=(y/snakeNodeWidth)*snakeNodeWidth; for(int i=0;i<snakeLength;i++){ auto sprite = Sprite::create("snake.png"); auto node = new SnakeNode(); node->x=x+snakeNodeWidth*i; node->y=y; int dir=controlDir; node->sprite=sprite; node->sprite->setPosition(Point(node->x, node->y)); node->sprite->setAnchorPoint(Point::ANCHOR_BOTTOM_LEFT); this->addChild(node->sprite); snake.pushBack(node); if(i>0){ for(int j=0;j<snakeStep;j++){ auto dirNode = new DirNode(); dirNode->dir=dir; dirChain.pushBack(dirNode); } } } //初始化蛋 egg =genEgg(); this->addChild(egg->sprite); //建立触摸监听 auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this); listener->onTouchEnded = CC_CALLBACK_2(GameScene::onTouchEnded, this); this->_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this); //建立键盘监听 auto listenerKeyboard = EventListenerKeyboard::create(); listenerKeyboard->onKeyPressed = CC_CALLBACK_2(GameScene::onKeyPressed, this); listenerKeyboard->onKeyReleased = CC_CALLBACK_2(GameScene::onKeyReleased, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listenerKeyboard, this); CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.1f); CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(BACKGROUND_SOUND); this->schedule(SEL_SCHEDULE(&GameScene::play), speed); return true; }
void NetStateChecker::Stop() { CCDirector::sharedDirector()->getScheduler()->unscheduleSelector(SEL_SCHEDULE(&NetStateChecker::Update), this); }