Example #1
0
bool WrappedOpenGL::Serialise_glEndQuery(GLenum target)
{
	SERIALISE_ELEMENT(GLenum, Target, target);
	
	if(m_State < WRITING)
	{
		glEndQuery(Target);
	}

	return true;
}
Example #2
0
bool WrappedOpenGL::Serialise_glStencilMask(GLuint mask)
{
  SERIALISE_ELEMENT(uint32_t, Mask, mask);

  if(m_State <= EXECUTING)
  {
    m_Real.glStencilMask(Mask);
  }

  return true;
}
bool WrappedOpenGL::Serialise_glCreateShader(GLuint shader, GLenum type)
{
  SERIALISE_ELEMENT(GLenum, Type, type);
  SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(ShaderRes(GetCtx(), shader)));

  if(m_State == READING)
  {
    GLuint real = m_Real.glCreateShader(Type);

    GLResource res = ShaderRes(GetCtx(), real);

    ResourceId liveId = GetResourceManager()->RegisterResource(res);

    m_Shaders[liveId].type = Type;

    GetResourceManager()->AddLiveResource(id, res);
  }

  return true;
}
bool WrappedOpenGL::Serialise_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
	SERIALISE_ELEMENT(int32_t, sX0, srcX0);
	SERIALISE_ELEMENT(int32_t, sY0, srcY0);
	SERIALISE_ELEMENT(int32_t, sX1, srcX1);
	SERIALISE_ELEMENT(int32_t, sY1, srcY1);
	SERIALISE_ELEMENT(int32_t, dX0, dstX0);
	SERIALISE_ELEMENT(int32_t, dY0, dstY0);
	SERIALISE_ELEMENT(int32_t, dX1, dstX1);
	SERIALISE_ELEMENT(int32_t, dY1, dstY1);
	SERIALISE_ELEMENT(uint32_t, msk, mask);
	SERIALISE_ELEMENT(GLenum, flt, filter);
	
	if(m_State <= EXECUTING)
	{
		m_Real.glBlitFramebuffer(sX0, sY0, sX1, sY1, dX0, dY0, dX1, dY1, msk, flt);
	}

	return true;
}
bool WrappedOpenGL::Serialise_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
	SERIALISE_ELEMENT(GLenum, Target, target);
	SERIALISE_ELEMENT(ResourceId, Id, (framebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer)) : ResourceId()));

	if(m_State <= EXECUTING)
	{
		if(Id == ResourceId())
		{
			m_Real.glBindFramebuffer(Target, m_FakeBB_FBO);
		}
		else
		{
			GLResource res = GetResourceManager()->GetLiveResource(Id);
			m_Real.glBindFramebuffer(Target, res.name);
		}
	}

	return true;
}
Example #6
0
bool WrappedOpenGL::Serialise_glEnable(GLenum cap)
{
  SERIALISE_ELEMENT(GLenum, c, cap);

  if(m_State <= EXECUTING)
  {
    m_Real.glEnable(c);
  }

  return true;
}
Example #7
0
bool WrappedOpenGL::Serialise_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
	SERIALISE_ELEMENT(GLenum, Target, target);
	SERIALISE_ELEMENT(uint32_t, Levels, levels);
	SERIALISE_ELEMENT(GLenum, Format, internalformat);
	SERIALISE_ELEMENT(uint32_t, Width, width);
	SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(texture)));

	if(m_State == READING)
	{
		ResourceId liveId = GetResourceManager()->GetLiveID(id);
		m_Textures[liveId].width = Width;
		m_Textures[liveId].height = 1;
		m_Textures[liveId].depth = 1;

		m_Real.glTextureStorage1DEXT(GetResourceManager()->GetLiveResource(id).name, Target, Levels, Format, Width);
	}

	return true;
}
Example #8
0
bool WrappedOpenGL::Serialise_glPrimitiveRestartIndex(GLuint index)
{
  SERIALISE_ELEMENT(GLuint, i, index);

  if(m_State <= EXECUTING)
  {
    m_Real.glPrimitiveRestartIndex(i);
  }

  return true;
}
Example #9
0
bool WrappedID3D11Device::Serialise_CreateTexture2D1(const D3D11_TEXTURE2D_DESC1 *pDesc,
                                                     const D3D11_SUBRESOURCE_DATA *pInitialData,
                                                     ID3D11Texture2D1 **ppTexture2D)
{
  SERIALISE_ELEMENT_PTR(D3D11_TEXTURE2D_DESC1, Descriptor, pDesc);
  SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(*ppTexture2D));

  SERIALISE_ELEMENT(bool, HasInitialData, pInitialData != NULL);

  vector<D3D11_SUBRESOURCE_DATA> descs = Serialise_CreateTextureData(
      ppTexture2D ? *ppTexture2D : NULL, pTexture, pInitialData, Descriptor.Width, Descriptor.Height,
      1, Descriptor.Format, Descriptor.MipLevels, Descriptor.ArraySize, HasInitialData);

  if(m_State == READING)
  {
    ID3D11Texture2D1 *ret = NULL;
    HRESULT hr = E_NOINTERFACE;

    TextureDisplayType dispType = DispTypeForTexture(Descriptor);

    // unset flags that are unimportant/problematic in replay
    Descriptor.MiscFlags &=
        ~(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX |
          D3D11_RESOURCE_MISC_GDI_COMPATIBLE | D3D11_RESOURCE_MISC_SHARED_NTHANDLE);

    if(m_pDevice3)
    {
      if(HasInitialData)
        hr = m_pDevice3->CreateTexture2D1(&Descriptor, &descs[0], &ret);
      else
        hr = m_pDevice3->CreateTexture2D1(&Descriptor, NULL, &ret);
    }
    else
    {
      RDCERR("Replaying a D3D11.3 device without D3D11.3 available");
    }

    if(FAILED(hr))
    {
      RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
    }
    else
    {
      ret = new WrappedID3D11Texture2D1((ID3D11Texture2D1 *)ret, this, dispType);

      GetResourceManager()->AddLiveResource(pTexture, ret);
    }
  }

  for(size_t i = 0; i < descs.size(); i++)
    SAFE_DELETE_ARRAY(descs[i].pSysMem);

  return true;
}
Example #10
0
bool WrappedOpenGL::Serialise_glLineWidth(GLfloat width)
{
  SERIALISE_ELEMENT(GLfloat, w, width);

  if(m_State <= EXECUTING)
  {
    m_Real.glLineWidth(w);
  }

  return true;
}
Example #11
0
bool WrappedOpenGL::Serialise_glLogicOp(GLenum opcode)
{
  SERIALISE_ELEMENT(GLenum, Op, opcode);

  if(m_State <= EXECUTING)
  {
    m_Real.glLogicOp(Op);
  }

  return true;
}
Example #12
0
bool WrappedOpenGL::Serialise_glPointSize(GLfloat size)
{
  SERIALISE_ELEMENT(GLfloat, s, size);

  if(m_State <= EXECUTING)
  {
    m_Real.glPointSize(s);
  }

  return true;
}
Example #13
0
bool WrappedOpenGL::Serialise_glDepthMask(GLboolean flag)
{
  SERIALISE_ELEMENT(uint8_t, f, flag);

  if(m_State <= EXECUTING)
  {
    m_Real.glDepthMask(f);
  }

  return true;
}
Example #14
0
bool WrappedOpenGL::Serialise_glDepthFunc(GLenum func)
{
  SERIALISE_ELEMENT(GLenum, f, func);

  if(m_State <= EXECUTING)
  {
    m_Real.glDepthFunc(f);
  }

  return true;
}
Example #15
0
bool WrappedOpenGL::Serialise_glProvokingVertex(GLenum mode)
{
  SERIALISE_ELEMENT(GLenum, m, mode);

  if(m_State <= EXECUTING)
  {
    m_Real.glProvokingVertex(m);
  }

  return true;
}
Example #16
0
bool WrappedOpenGL::Serialise_glCullFace(GLenum mode)
{
  SERIALISE_ELEMENT(GLenum, m, mode);

  if(m_State <= EXECUTING)
  {
    m_Real.glCullFace(m);
  }

  return true;
}
Example #17
0
bool WrappedOpenGL::Serialise_glClearStencil(GLint stencil)
{
  SERIALISE_ELEMENT(uint32_t, s, (uint32_t)stencil);

  if(m_State <= EXECUTING)
  {
    m_Real.glClearStencil((GLint)s);
  }

  return true;
}
Example #18
0
bool WrappedID3D12Device::Serialise_CreateCommittedResource(
    const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags,
    const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState,
    const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, void **ppvResource)
{
  SERIALISE_ELEMENT(D3D12_HEAP_PROPERTIES, props, *pHeapProperties);
  SERIALISE_ELEMENT(D3D12_HEAP_FLAGS, flags, HeapFlags);
  SERIALISE_ELEMENT(D3D12_RESOURCE_DESC, desc, *pDesc);
  SERIALISE_ELEMENT(D3D12_RESOURCE_STATES, state, InitialResourceState);

  SERIALISE_ELEMENT(bool, HasClearValue, pOptimizedClearValue != NULL);
  SERIALISE_ELEMENT_OPT(D3D12_CLEAR_VALUE, clearVal, *pOptimizedClearValue, HasClearValue);

  SERIALISE_ELEMENT(IID, guid, riidResource);
  SERIALISE_ELEMENT(ResourceId, Res, ((WrappedID3D12Resource *)*ppvResource)->GetResourceID());

  if(m_State == READING)
  {
    pOptimizedClearValue = HasClearValue ? &clearVal : NULL;

    ID3D12Resource *ret = NULL;
    HRESULT hr = m_pDevice->CreateCommittedResource(&props, flags, &desc, state,
                                                    pOptimizedClearValue, guid, (void **)&ret);

    if(FAILED(hr))
    {
      RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
    }
    else
    {
      ret = new WrappedID3D12Resource(ret, this);

      GetResourceManager()->AddLiveResource(Res, ret);

      SubresourceStateVector &states = m_ResourceStates[GetResID(ret)];
      states.resize(GetNumSubresources(&desc), state);
    }
  }

  return true;
}
Example #19
0
bool WrappedOpenGL::Serialise_glPointParameterfv(GLenum pname, const GLfloat *params)
{
  SERIALISE_ELEMENT(GLenum, PName, pname);
  SERIALISE_ELEMENT(float, Param, *params);

  if(m_State <= EXECUTING)
  {
    m_Real.glPointParameterfv(PName, &Param);
  }

  return true;
}
Example #20
0
bool WrappedVulkan::Serialise_vkDeviceWaitIdle(Serialiser* localSerialiser, VkDevice device)
{
	SERIALISE_ELEMENT(ResourceId, id, GetResID(device));
	
	if(m_State < WRITING)
	{
		device = GetResourceManager()->GetLiveHandle<VkDevice>(id);
		ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
	}

	return true;
}
Example #21
0
bool WrappedOpenGL::Serialise_glEndQuery(GLenum target)
{
	SERIALISE_ELEMENT(GLenum, Target, target);
	
	if(m_State < WRITING)
	{
		m_ActiveQueries[QueryIdx(Target)][0] = false;
		m_Real.glEndQuery(Target);
	}

	return true;
}
Example #22
0
bool WrappedOpenGL::Serialise_glRasterSamplesEXT(GLuint samples, GLboolean fixedsamplelocations)
{
  SERIALISE_ELEMENT(uint32_t, s, samples);
  SERIALISE_ELEMENT(bool, f, fixedsamplelocations != 0);

  if(m_State <= EXECUTING)
  {
    m_Real.glRasterSamplesEXT(s, f);
  }

  return true;
}
Example #23
0
bool WrappedVulkan::Serialise_vkCreateBuffer(
		Serialiser*                                 localSerialiser,
			VkDevice                                    device,
			const VkBufferCreateInfo*                   pCreateInfo,
			const VkAllocationCallbacks*                pAllocator,
			VkBuffer*                                   pBuffer)
{
	SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
	SERIALISE_ELEMENT(VkBufferCreateInfo, info, *pCreateInfo);
	SERIALISE_ELEMENT(ResourceId, id, GetResID(*pBuffer));

	if(m_State == READING)
	{
		device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
		VkBuffer buf = VK_NULL_HANDLE;

		VkBufferUsageFlags origusage = info.usage;

		// ensure we can always readback from buffers
		info.usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

		VkResult ret = ObjDisp(device)->CreateBuffer(Unwrap(device), &info, NULL, &buf);

		info.usage = origusage;

		if(ret != VK_SUCCESS)
		{
			RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
		}
		else
		{
			ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), buf);
			GetResourceManager()->AddLiveResource(id, buf);

			m_CreationInfo.m_Buffer[live].Init(GetResourceManager(), m_CreationInfo, &info);
		}
	}

	return true;
}
Example #24
0
bool WrappedOpenGL::Serialise_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
	SERIALISE_ELEMENT(GLenum, Mode, mode);
	SERIALISE_ELEMENT(int32_t, First, first);
	SERIALISE_ELEMENT(uint32_t, Count, count);
	SERIALISE_ELEMENT(uint32_t, InstanceCount, instancecount);

	if(m_State <= EXECUTING)
	{
		m_Real.glDrawArraysInstanced(Mode, First, Count, InstanceCount);
	}
	
	const string desc = m_pSerialiser->GetDebugStr();

	if(m_State == READING)
	{
		AddEvent(DRAWARRAYS_INSTANCED, desc);
		string name = "glDrawArraysInstanced(" +
						ToStr::Get(Mode) + ", " +
						ToStr::Get(First) + ", " +
						ToStr::Get(Count) + ", " +
						ToStr::Get(InstanceCount) + ")";

		FetchDrawcall draw;
		draw.name = widen(name);
		draw.numIndices = Count;
		draw.numInstances = InstanceCount;
		draw.indexOffset = 0;
		draw.vertexOffset = First;
		draw.instanceOffset = 0;

		draw.flags |= eDraw_Drawcall|eDraw_Instanced;

		m_LastDrawMode = Mode;

		AddDrawcall(draw, true);
	}

	return true;
}
Example #25
0
bool WrappedVulkan::Serialise_vkUnmapMemory(
		Serialiser*                                 localSerialiser,
    VkDevice                                    device,
    VkDeviceMemory                              mem)
{
	SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
	SERIALISE_ELEMENT(ResourceId, id, GetResID(mem));

	MemMapState *state;
	if(m_State >= WRITING)
		state = GetRecord(mem)->memMapState;

	SERIALISE_ELEMENT(uint64_t, memOffset, state->mapOffset);
	SERIALISE_ELEMENT(uint64_t, memSize, state->mapSize);
	SERIALISE_ELEMENT_BUF(byte*, data, (byte *)state->mappedPtr + state->mapOffset, (size_t)memSize);

	if(m_State < WRITING)
	{
		device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
		mem = GetResourceManager()->GetLiveHandle<VkDeviceMemory>(id);

		void *mapPtr = NULL;
		VkResult ret = ObjDisp(device)->MapMemory(Unwrap(device), Unwrap(mem), memOffset, memSize, 0, &mapPtr);

		if(ret != VK_SUCCESS)
		{
			RDCERR("Error mapping memory on replay: 0x%08x", ret);
		}
		else
		{
			memcpy((byte *)mapPtr, data, (size_t)memSize);

			ObjDisp(device)->UnmapMemory(Unwrap(device), Unwrap(mem));
		}

		SAFE_DELETE_ARRAY(data);
	}

	return true;
}
Example #26
0
bool WrappedVulkan::Serialise_vkCmdSetScissor(Serialiser *localSerialiser,
                                              VkCommandBuffer cmdBuffer, uint32_t firstScissor,
                                              uint32_t scissorCount, const VkRect2D *pScissors)
{
  SERIALISE_ELEMENT(ResourceId, cmdid, GetResID(cmdBuffer));
  SERIALISE_ELEMENT(uint32_t, first, firstScissor);
  SERIALISE_ELEMENT(uint32_t, count, scissorCount);
  SERIALISE_ELEMENT_ARR(VkRect2D, scissors, pScissors, count);

  Serialise_DebugMessages(localSerialiser, false);

  if(m_State < WRITING)
    m_LastCmdBufferID = cmdid;

  if(m_State == EXECUTING)
  {
    if(ShouldRerecordCmd(cmdid) && InRerecordRange(cmdid))
    {
      cmdBuffer = RerecordCmdBuf(cmdid);
      ObjDisp(cmdBuffer)->CmdSetScissor(Unwrap(cmdBuffer), first, count, scissors);

      if(m_RenderState.scissors.size() < first + count)
        m_RenderState.scissors.resize(first + count);

      for(uint32_t i = 0; i < count; i++)
        m_RenderState.scissors[first + i] = scissors[i];
    }
  }
  else if(m_State == READING)
  {
    cmdBuffer = GetResourceManager()->GetLiveHandle<VkCommandBuffer>(cmdid);

    ObjDisp(cmdBuffer)->CmdSetScissor(Unwrap(cmdBuffer), first, count, scissors);
  }

  SAFE_DELETE_ARRAY(scissors);

  return true;
}
bool WrappedOpenGL::Serialise_glReadBuffer(GLenum mode)
{
	SERIALISE_ELEMENT(GLenum, m, mode);
	SERIALISE_ELEMENT(ResourceId, id, m_ReadFramebufferRecord ? m_ReadFramebufferRecord->GetResourceID() : ResourceId());

	if(m_State < WRITING)
	{
		if(id != ResourceId())
		{
			GLResource res = GetResourceManager()->GetLiveResource(id);
			m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, res.name);
		}
		else
		{
			m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, 0);
		}

		m_Real.glReadBuffer(m);
	}
	
	return true;
}
Example #28
0
bool WrappedOpenGL::Serialise_glFenceSync(GLsync real, GLenum condition, GLbitfield flags)
{
	SERIALISE_ELEMENT(GLenum, Condition, condition);
	SERIALISE_ELEMENT(uint32_t, Flags, flags);
	SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetSyncID(real));

	if(m_State < WRITING)
	{
		GLsync real = m_Real.glFenceSync(Condition, Flags);
		
		GLuint name = 0;
		ResourceId liveid = ResourceId();
		GetResourceManager()->RegisterSync(real, name, liveid);

		GLResource res = SyncRes(name);

		ResourceId live = m_ResourceManager->RegisterResource(res);
		GetResourceManager()->AddLiveResource(id, res);
	}

	return true;
}
Example #29
0
bool WrappedOpenGL::Serialise_glBindSampler(GLuint unit, GLuint sampler)
{
  SERIALISE_ELEMENT(uint32_t, Unit, unit);
  SERIALISE_ELEMENT(ResourceId, id, sampler
                                        ? GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler))
                                        : ResourceId());

  if(m_State < WRITING)
  {
    if(id == ResourceId())
    {
      m_Real.glBindSampler(Unit, 0);
    }
    else
    {
      GLResource res = GetResourceManager()->GetLiveResource(id);
      m_Real.glBindSampler(Unit, res.name);
    }
  }

  return true;
}
Example #30
0
bool WrappedVulkan::Serialise_vkGetSwapchainImagesKHR(Serialiser *localSerialiser, VkDevice device,
                                                      VkSwapchainKHR swapchain, uint32_t *pCount,
                                                      VkImage *pSwapchainImages)
{
  SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
  SERIALISE_ELEMENT(ResourceId, swapId, GetResID(swapchain));
  SERIALISE_ELEMENT(uint32_t, idx, *pCount);
  SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSwapchainImages));

  if(m_State == READING)
  {
    // use original ID because we don't create a live version of the swapchain
    auto &swapInfo = m_CreationInfo.m_SwapChain[swapId];

    RDCASSERT(idx < swapInfo.images.size(), idx, swapInfo.images.size());
    GetResourceManager()->AddLiveResource(id, swapInfo.images[idx].im);

    m_CreationInfo.m_Image[GetResID(swapInfo.images[idx].im)] = m_CreationInfo.m_Image[swapId];
  }

  return true;
}