// // END ARTICLES // void EndText (void) { int artnum; char *text; memptr layout; ClearMemory (); CA_UpLevel (); MM_SortMem (); #ifdef JAPAN ShowArticle(gamestate.episode + 1); VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement FreeMusic (); CA_DownLevel (); MM_SortMem (); #else #ifdef ARTSEXTERN artnum = endextern+gamestate.episode; CA_CacheGrChunk (artnum); text = (char *)grsegs[artnum]; MM_SetLock (&grsegs[artnum], True); #else endfilename[6] = '1'+gamestate.episode; CA_LoadFile (endfilename,&layout); text = (char *)layout; MM_SetLock (&layout, True); #endif ShowArticle (text); #ifdef ARTSEXTERN MM_FreePtr (&grsegs[artnum]); #else MM_FreePtr (&layout); #endif VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement //FreeMusic (); CA_DownLevel (); MM_SortMem (); #endif }
void DrawHighScores() { int i; int w; int h; HighScore* s; ClearMScreen(); CA_CacheScreen(BACKGROUND_SCREENPIC); DrawMenuTitle("HIGH SCORES"); if (playstate != ex_title) { DrawInstructions(IT_HIGHSCORES); } fontnumber = 2; SETFONTCOLOR(ENABLED_TEXT_COLOR, TERM_BACK_COLOR); ShadowPrint("NAME", 86, 60); ShadowPrint("SCORE", 175, 60); ShadowPrint("MISSION", 247, 53); ShadowPrint("RATIO", 254, 60); for (i = 0, s = Scores.data(); i < MaxScores; i++, s++) { SETFONTCOLOR(HIGHLIGHT_TEXT_COLOR - 1, TERM_BACK_COLOR); // // name // if (*s->name) { ShadowPrint(s->name, 45, static_cast<int16_t>(68 + (SCORE_Y_SPACING * i))); } // // score // std::string buffer; if (s->score > 9999999) { SETFONTCOLOR(HIGHLIGHT_TEXT_COLOR + 1, TERM_BACK_COLOR); } buffer = std::to_string(s->score); ::USL_MeasureString(buffer.c_str(), &w, &h); ::ShadowPrint(buffer.c_str(), static_cast<int16_t>(205 - w), static_cast<int16_t>(68 + (SCORE_Y_SPACING * i))); // 235 // // mission ratio // buffer = std::to_string(s->ratio); USL_MeasureString(buffer.c_str(), &w, &h); ShadowPrint(buffer.c_str(), static_cast<int16_t>(272 - w), static_cast<int16_t>(68 + (SCORE_Y_SPACING * i))); } VW_UpdateScreen(); }
// // END ARTICLES // void EndText() { int artnum; const char *text; ClearMemory(); artnum = endextern+gamestate.episode; CA_CacheGrChunk(artnum); if (w0 == true){ text = (const char *)grsegsWL1[artnum]; } else if (w1 == true){ text = (const char *)grsegsWL6[artnum]; } else if (s0 == true){ text = (const char *)grsegsSDM[artnum]; } else { text = (const char *)grsegsSOD[artnum]; } ShowArticle(text); CA_UnCacheGrChunk(artnum); VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); IN_GetMouseDelta(NULL, NULL); // Clear accumulated mouse movement FreeMusic(); }
static void FinishSignon (void) { #ifndef SPEAR VW_Bar (0,189,300,11,VL_GetPixel(0,0)); WindowX = 0; WindowW = 320; PrintY = 190; #ifndef JAPAN SETFONTCOLOR(14,4); #ifdef SPANISH US_CPrint ("Oprima una tecla"); #else US_CPrint ("Press a key"); #endif #endif VW_UpdateScreen(); if (!param_nowait) IN_Ack (); #ifndef JAPAN VW_Bar (0,189,300,11,VL_GetPixel(0,0)); PrintY = 190; SETFONTCOLOR(10,4); #ifdef SPANISH US_CPrint ("pensando..."); #else US_CPrint ("Working..."); #endif VW_UpdateScreen(); #endif SETFONTCOLOR(0,15); #else VW_UpdateScreen(); if (!param_nowait) VW_WaitVBL(3*70); #endif }
void PlayDemo (int demonumber) { int length; #ifdef DEMOSEXTERN // debug: load chunk #ifndef SPEARDEMO int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3}; #else int dems[1]={T_DEMO0}; #endif CA_CacheGrChunk(dems[demonumber]); demoptr = grsegs[dems[demonumber]]; MM_SetLock (&grsegs[dems[demonumber]],true); #else demoname[4] = '0'+demonumber; CA_LoadFile (demoname,&demobuffer); MM_SetLock (&demobuffer,true); demoptr = (char far *)demobuffer; #endif NewGame (1,0); gamestate.mapon = *demoptr++; gamestate.difficulty = gd_hard; length = *((unsigned far *)demoptr)++; demoptr++; lastdemoptr = demoptr-4+length; VW_FadeOut (); SETFONTCOLOR(0,15); DrawPlayScreen (); VW_FadeIn (); startgame = false; demoplayback = true; SetupGameLevel (); StartMusic (); PM_CheckMainMem (); fizzlein = true; PlayLoop (); #ifdef DEMOSEXTERN UNCACHEGRCHUNK(dems[demonumber]); #else MM_FreePtr (&demobuffer); #endif demoplayback = false; StopMusic (); VW_FadeOut (); ClearMemory (); }
void RecordDemo (void) { int level,esc; CenterWindow(26,3); PrintY+=6; CA_CacheGrChunk(STARTFONT); fontnumber=0; US_Print(" Demo which level(1-10):"); VW_UpdateScreen(); VW_FadeIn (); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (esc) return; level = atoi (str); level--; SETFONTCOLOR(0,15); VW_FadeOut (); #ifndef SPEAR NewGame (gd_hard,level/10); gamestate.mapon = level%10; #else NewGame (gd_hard,0); gamestate.mapon = level; #endif StartDemoRecord (level); DrawPlayScreen (); VW_FadeIn (); startgame = false; demorecord = true; SetupGameLevel (); StartMusic (); PM_CheckMainMem (); fizzlein = true; PlayLoop (); demoplayback = false; StopMusic (); VW_FadeOut (); ClearMemory (); FinishDemoRecord (); }
// // END ARTICLES // void EndText() { int artnum; signed char *text; ClearMemory(); artnum = endextern+gamestate.episode; CA_CacheGrChunk(artnum); text = (signed char *)grsegs[artnum]; ShowArticle(text); CA_UnCacheGrChunk(artnum); VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); FreeMusic(); }
void CheckHighScore (long score,word other) { word i,j; int n; HighScore myscore; US_CursorStruct TermCursor = {'@',0,HIGHLIGHT_TEXT_COLOR,2}; // Check for cheaters if (DebugOk) { SD_PlaySound(NOWAYSND); return; } strcpy(myscore.name,""); myscore.score = score; myscore.episode = gamestate.episode; myscore.completed = other; myscore.ratio = ShowStats(0,0,ss_justcalc,&gamestuff.level[gamestate.mapon].stats); for (i = 0,n = -1;i < MaxScores;i++) { if ((myscore.score > Scores[i].score) || ((myscore.score == Scores[i].score) && (myscore.completed > Scores[i].completed))) { for (j = MaxScores;--j > i;) Scores[j] = Scores[j - 1]; Scores[i] = myscore; n = i; break; } } StartCPMusic (ROSTER_MUS); DrawHighScores (); VW_FadeIn (); if (n != -1) { // // got a high score // DrawInstructions(IT_ENTER_HIGHSCORE); SETFONTCOLOR(HIGHLIGHT_TEXT_COLOR,TERM_BACK_COLOR); PrintY = 68+(SCORE_Y_SPACING * n); PrintX = 45; use_custom_cursor = true; allcaps = true; US_CustomCursor = TermCursor; US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,100); } else { IN_ClearKeysDown (); IN_UserInput(500); } StopMusic(); use_custom_cursor = false; }
void DrawHighScores(void) { char buffer[16],*str; word i, w,h; HighScore *s; ClearMScreen(); CA_CacheScreen (BACKGROUND_SCREENPIC); DrawMenuTitle("HIGH SCORES"); if (playstate != ex_title) DrawInstructions(IT_HIGHSCORES); fontnumber=2; SETFONTCOLOR(ENABLED_TEXT_COLOR,TERM_BACK_COLOR); ShadowPrint("NAME",86,60); // ShadowPrint("MISSION",150,60); ShadowPrint("SCORE",175,60); ShadowPrint("MISSION",247,53); ShadowPrint("RATIO",254,60); for (i = 0,s = Scores;i < MaxScores;i++,s++) { SETFONTCOLOR(HIGHLIGHT_TEXT_COLOR-1,TERM_BACK_COLOR); // // name // if (*s->name) ShadowPrint(s->name,45,68 + (SCORE_Y_SPACING * i)); #if 0 // // mission // ltoa(s->episode+1,buffer,10); ShadowPrint(buffer,165,68 + (SCORE_Y_SPACING * i)); #endif // // score // if (s->score > 9999999) SETFONTCOLOR(HIGHLIGHT_TEXT_COLOR+1,TERM_BACK_COLOR); ltoa(s->score,buffer,10); USL_MeasureString(buffer,&w,&h); ShadowPrint(buffer,205 - w,68 + (SCORE_Y_SPACING * i)); // 235 // // mission ratio // ltoa(s->ratio,buffer,10); USL_MeasureString(buffer,&w,&h); ShadowPrint(buffer,272-w,68 + (SCORE_Y_SPACING * i)); } VW_UpdateScreen (); }
/* =================== = = GameLoop = =================== This function controls the flow between states of the game. It loads previous saved games, setup levels states, controls the flow between levels, including when player loses or when completes the game, and checks if the result of the current game is a highscore. The "real" game loop (player actions in like moving, killing, etc.) is in the PlayLoop function. */ void GameLoop (void) { int i,xl,yl,xh,yh; char num[20]; boolean died; #ifdef MYPROFILE /* clock_t type variables may register times, start and and times could be used to measure the speed of the graphics system. Speed is measured in fps- frames per second. */ clock_t start,end; #endif restartgame: ClearMemory (); SETFONTCOLOR(0,15); DrawPlayScreen (); died = false; restart: do { if (!loadedgame) gamestate.score = gamestate.oldscore; DrawScore(); startgame = false; if (loadedgame) loadedgame = false; else SetupGameLevel (); #ifdef SPEAR if (gamestate.mapon == 20) // give them the key allways { gamestate.keys |= 1; DrawKeys (); } #endif ingame = true; StartMusic (); PM_CheckMainMem (); if (!died) PreloadGraphics (); else died = false; fizzlein = true; DrawLevel (); startplayloop: PlayLoop (); #ifdef SPEAR if (spearflag) { SD_StopSound(); SD_PlaySound(GETSPEARSND); if (DigiMode != sds_Off) { long lasttimecount = TimeCount; while(TimeCount < lasttimecount+150) //while(DigiPlaying!=false) SD_Poll(); } else SD_WaitSoundDone(); ClearMemory (); gamestate.oldscore = gamestate.score; gamestate.mapon = 20; SetupGameLevel (); StartMusic (); PM_CheckMainMem (); player->x = spearx; player->y = speary; player->angle = spearangle; spearflag = false; Thrust (0,0); goto startplayloop; } #endif StopMusic (); ingame = false; if (demorecord && playstate != ex_warped) FinishDemoRecord (); if (startgame || loadedgame) goto restartgame; switch (playstate) { case ex_completed: case ex_secretlevel: gamestate.keys = 0; DrawKeys (); VW_FadeOut (); ClearMemory (); LevelCompleted (); // do the intermission #ifdef SPEARDEMO if (gamestate.mapon == 1) { died = true; // don't "get psyched!" VW_FadeOut (); ClearMemory (); CheckHighScore (gamestate.score,gamestate.mapon+1); #pragma warn -sus #ifndef JAPAN _fstrcpy(MainMenu[viewscores].string,STR_VS); #endif MainMenu[viewscores].routine = CP_ViewScores; #pragma warn +sus return; } #endif #ifdef JAPDEMO if (gamestate.mapon == 3) { died = true; // don't "get psyched!" VW_FadeOut (); ClearMemory (); CheckHighScore (gamestate.score,gamestate.mapon+1); #pragma warn -sus #ifndef JAPAN _fstrcpy(MainMenu[viewscores].string,STR_VS); #endif MainMenu[viewscores].routine = CP_ViewScores; #pragma warn +sus return; } #endif gamestate.oldscore = gamestate.score; #ifndef SPEAR // // COMING BACK FROM SECRET LEVEL // if (gamestate.mapon == 9) gamestate.mapon = ElevatorBackTo[gamestate.episode]; // back from secret else // // GOING TO SECRET LEVEL // if (playstate == ex_secretlevel) gamestate.mapon = 9; #else #define FROMSECRET1 3 #define FROMSECRET2 11 // // GOING TO SECRET LEVEL // if (playstate == ex_secretlevel) switch(gamestate.mapon) { case FROMSECRET1: gamestate.mapon = 18; break; case FROMSECRET2: gamestate.mapon = 19; break; } else // // COMING BACK FROM SECRET LEVEL // if (gamestate.mapon == 18 || gamestate.mapon == 19) switch(gamestate.mapon) { case 18: gamestate.mapon = FROMSECRET1+1; break; case 19: gamestate.mapon = FROMSECRET2+1; break; } #endif else // // GOING TO NEXT LEVEL // gamestate.mapon++; break; case ex_died: Died (); died = true; // don't "get psyched!" if (gamestate.lives > -1) break; // more lives left VW_FadeOut (); ClearMemory (); CheckHighScore (gamestate.score,gamestate.mapon+1); #pragma warn -sus #ifndef JAPAN _fstrcpy(MainMenu[viewscores].string,STR_VS); #endif MainMenu[viewscores].routine = CP_ViewScores; #pragma warn +sus return; case ex_victorious: #ifndef SPEAR VW_FadeOut (); #else VL_FadeOut (0,255,0,17,17,300); #endif ClearMemory (); Victory (); ClearMemory (); CheckHighScore (gamestate.score,gamestate.mapon+1); #pragma warn -sus #ifndef JAPAN _fstrcpy(MainMenu[viewscores].string,STR_VS); #endif MainMenu[viewscores].routine = CP_ViewScores; #pragma warn +sus return; default: ClearMemory (); break; } } while (1); }
void CheckKeys (void) { ScanCode scan; if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #ifdef SPEAR // // SECRET CHEAT CODE: TAB-G-F10 // if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10]) { WindowH = 160; if (godmode) { Message ("God mode OFF"); SD_PlaySound (NOBONUSSND); } else { Message ("God mode ON"); SD_PlaySound (ENDBONUS2SND); } IN_Ack (); godmode ^= 1; DrawPlayBorderSides (); IN_ClearKeysDown (); return; } #endif // // SECRET CHEAT CODE: 'MLI' // if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I]) { gamestate.health = 100; gamestate.ammo = 99; gamestate.keys = 3; gamestate.score = 0; gamestate.TimeCount += 42000L; GiveWeapon (wp_chaingun); DrawWeapon (); DrawHealth (); DrawKeys (); DrawAmmo (); DrawScore (); ClearMemory (); CA_CacheGrChunk (STARTFONT + 1); ClearSplitVWB (); Message (STR_CHEATER1 "\n" STR_CHEATER2 "\n\n" STR_CHEATER3 "\n" STR_CHEATER4 "\n" STR_CHEATER5); UNCACHEGRCHUNK (STARTFONT + 1); IN_ClearKeysDown (); IN_Ack (); if (viewsize < 17) DrawPlayBorder (); } // // OPEN UP DEBUG KEYS // #ifdef DEBUGKEYS if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && param_debugmode) { ClearMemory (); CA_CacheGrChunk (STARTFONT + 1); ClearSplitVWB (); Message ("Debugging keys are\nnow available!"); UNCACHEGRCHUNK (STARTFONT + 1); IN_ClearKeysDown (); IN_Ack (); DrawPlayBorderSides (); DebugOk = 1; } #endif // // TRYING THE KEEN CHEAT CODE! // if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T]) { ClearMemory (); CA_CacheGrChunk (STARTFONT + 1); ClearSplitVWB (); Message ("Commander Keen is also\n" "available from Apogee, but\n" "then, you already know\n" "that - right, Cheatmeister?!"); UNCACHEGRCHUNK (STARTFONT + 1); IN_ClearKeysDown (); IN_Ack (); if (viewsize < 18) DrawPlayBorder (); } // // pause key weirdness can't be checked as a scan code // if(buttonstate[bt_pause]) Paused = true; if(Paused) { int lastoffs = StopMusic(); LatchDrawPic (20 - 4, 80 - 2 * 8, PAUSEDPIC); VH_UpdateScreen(); IN_Ack (); Paused = false; ContinueMusic(lastoffs); if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement lasttimecount = GetTimeCount(); return; } // // F1-F7/ESC to enter control panel // if ( #ifndef DEBCHECK scan == sc_F10 || #endif scan == sc_F9 || scan == sc_F7 || scan == sc_F8) // pop up quit dialog { short oldmapon = gamestate.mapon; short oldepisode = gamestate.episode; ClearMemory (); ClearSplitVWB (); US_ControlPanel (scan); DrawPlayBorderSides (); SETFONTCOLOR (0, 15); IN_ClearKeysDown (); return; } if ((scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape || buttonstate[bt_esc]) { int lastoffs = StopMusic (); ClearMemory (); VW_FadeOut (); US_ControlPanel (buttonstate[bt_esc] ? sc_Escape : scan); SETFONTCOLOR (0, 15); IN_ClearKeysDown (); VW_FadeOut(); if(viewsize != 21) DrawPlayScreen (); if (!startgame && !loadedgame) ContinueMusic (lastoffs); if (loadedgame) playstate = ex_abort; lasttimecount = GetTimeCount(); if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement return; } // // TAB-? debug keys // #ifdef DEBUGKEYS if (Keyboard[sc_Tab] && DebugOk) { CA_CacheGrChunk (STARTFONT); fontnumber = 0; SETFONTCOLOR (0, 15); if (DebugKeys () && viewsize < 20) DrawPlayBorder (); // dont let the blue borders flash if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement lasttimecount = GetTimeCount(); return; } #endif }
void DoJukebox(void) { int which,lastsong=-1; unsigned start; unsigned songs[]= { #ifndef SPEAR GETTHEM_MUS, SEARCHN_MUS, POW_MUS, SUSPENSE_MUS, WARMARCH_MUS, CORNER_MUS, NAZI_OMI_MUS, PREGNANT_MUS, GOINGAFT_MUS, HEADACHE_MUS, DUNGEON_MUS, ULTIMATE_MUS, INTROCW3_MUS, NAZI_RAP_MUS, TWELFTH_MUS, ZEROHOUR_MUS, ULTIMATE_MUS, PACMAN_MUS #else XFUNKIE_MUS, // 0 XDEATH_MUS, // 2 XTIPTOE_MUS, // 4 XTHEEND_MUS, // 7 XEVIL_MUS, // 17 XJAZNAZI_MUS, // 18 XPUTIT_MUS, // 21 XGETYOU_MUS, // 22 XTOWER2_MUS // 23 #endif }; IN_ClearKeysDown(); if (!AdLibPresent && !SoundBlasterPresent) return; MenuFadeOut(); #ifndef SPEAR #ifndef UPLOAD start = ((LR_GetTicks()/10)%3)*6; #else start = 0; #endif #else start = 0; #endif CA_CacheGrChunk (STARTFONT+1); #ifdef SPEAR CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END); #else CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END); #endif CA_LoadAllSounds (); fontnumber=1; ClearMScreen (); VWB_DrawPic(112,184,C_MOUSELBACKPIC); DrawStripes (10); SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR); #ifndef SPEAR DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR); #else DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR); #endif DrawMenu (&MusicItems,&MusicMenu[start]); SETFONTCOLOR (READHCOLOR,BKGDCOLOR); PrintY = 15; WindowX = 0; WindowY = 320; US_CPrint ("Robert's Jukebox"); SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR); VW_UpdateScreen(); MenuFadeIn(); do { which = HandleMenu(&MusicItems,&MusicMenu[start],NULL); if (which >= 0) { if (lastsong >= 0) MusicMenu[start+lastsong].active = 1; StartCPMusic(songs[start + which]); MusicMenu[start+which].active = 2; DrawMenu (&MusicItems,&MusicMenu[start]); VW_UpdateScreen(); lastsong = which; } } while(which >= 0); MenuFadeOut(); IN_ClearKeysDown(); #ifdef SPEAR UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END); #else UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END); #endif }
void CheckKeys (void) { int i; byte scan; unsigned temp; if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #ifdef SPEAR // // SECRET CHEAT CODE: TAB-G-F10 // if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10]) { WindowH = 160; if (godmode) { Message ("God mode OFF"); SD_PlaySound (NOBONUSSND); } else { Message ("God mode ON"); SD_PlaySound (ENDBONUS2SND); } IN_Ack(); godmode ^= 1; DrawAllPlayBorderSides (); IN_ClearKeysDown(); return; } #endif // // SECRET CHEAT CODE: 'MLI' // if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I]) { gamestate.health = 100; gamestate.ammo = 99; gamestate.keys = 3; gamestate.score = 0; gamestate.TimeCount += 42000L; GiveWeapon (wp_chaingun); DrawWeapon(); DrawHealth(); DrawKeys(); DrawAmmo(); DrawScore(); ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message(STR_CHEATER1"\n" STR_CHEATER2"\n\n" STR_CHEATER3"\n" STR_CHEATER4"\n" STR_CHEATER5); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // OPEN UP DEBUG KEYS // #ifndef SPEAR if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("goobers")) #else if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("debugmode")) #endif { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Debugging keys are\nnow available!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorderSides (); DebugOk=1; } // // TRYING THE KEEN CHEAT CODE! // if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T]) { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Commander Keen is also\n" "available from Apogee, but\n" "then, you already know\n" "that - right, Cheatmeister?!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // pause key weirdness can't be checked as a scan code // if (Paused) { bufferofs = displayofs; LatchDrawPic (20-4,80-2*8,PAUSEDPIC); SD_MusicOff(); IN_Ack(); IN_ClearKeysDown (); SD_MusicOn(); Paused = False; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement return; } // // F1-F7/ESC to enter control panel // if ( #ifndef DEBCHECK scan == sc_F10 || #endif scan == sc_F9 || scan == sc_F7 || scan == sc_F8) // pop up quit dialog { ClearMemory (); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); US_ControlPanel(scan); DrawAllPlayBorderSides (); if (scan == sc_F9) StartMusic (); PM_CheckMainMem (); SETFONTCOLOR(0,15); IN_ClearKeysDown(); return; } if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape) { StopMusic (); ClearMemory (); VW_FadeOut (); US_ControlPanel(scan); SETFONTCOLOR(0,15); IN_ClearKeysDown(); DrawPlayScreen (); if (!startgame && !loadedgame) { VW_FadeIn (); StartMusic (); } if (loadedgame) playstate = ex_abort; lasttimecount = TimeCount; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); return; } // // TAB-? debug keys // if (Keyboard[sc_Tab] && DebugOk) { CA_CacheGrChunk (STARTFONT); fontnumber=0; SETFONTCOLOR(0,15); DebugKeys(); //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement lasttimecount = TimeCount; return; } }
//------------------------------------------------------------------------ // PreDemo() //------------------------------------------------------------------------ void PreDemo() { #if !SKIP_TITLE_AND_CREDITS #if TECH_SUPPORT_VERSION fontnumber=4; SETFONTCOLOR(0,15*3); CenterWindow (26,7); US_Print(EnterBetaCode); VW_UpdateScreen(); CA_LoadAllSounds(); PM_CheckMainMem(); SD_PlaySound(INFORMDEATH2SND); // Nooooo! IN_UserInput(TickBase*20); ClearMemory(); #elif BETA_TEST boolean param=false; for (i=1; i<g_argc; i++) switch (US_CheckParm(g_argv[i],MainStrs)) { case 13: param=true; break; } if (!param) { char buffer[15] = {0}; fontnumber=4; CenterWindow (26,7); US_Print(EnterBetaCode); VW_UpdateScreen(); SETFONTCOLOR(0,15*3); US_LineInput(24*8,92,buffer,buffer,true,14,100); if (_fstricmp(buffer,bc_buffer)) Quit("Bad beta code!"); } #endif #if GAME_VERSION == SHAREWARE_VERSION #if IN_DEVELOPMENT || GEORGE_CHEAT if (!MS_CheckParm("nochex")) #endif { #if (!SKIP_CHECKSUMS) // CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM,"LEVELS"); CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM); #endif } #else #if (!SKIP_CHECKSUMS) if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM) gamestate.flags |= GS_BAD_DIZ_FILE; #endif #endif VL_SetPaletteIntensity(0,255,vgapal,0); if (!(gamestate.flags & GS_NOWAIT)) { #if (0) // GAME_VERSION != SHAREWARE_VERSION //--------------------- // Anti-piracy screen //--------------------- // Cache pic // CA_CacheScreen(PIRACYPIC); // Cache and set palette. AND Fade it in! // CA_CacheGrChunk(PIRACYPALETTE); VL_SetPalette (0,256,grsegs[PIRACYPALETTE]); VL_SetPaletteIntensity(0,255,grsegs[PIRACYPALETTE],0); VW_UpdateScreen(); VL_FadeOut (0, 255, 0, 0, 25, 20); VL_FadeIn(0,255,grsegs[PIRACYPALETTE],30); // Wait a little // IN_UserInput(TickBase*20); // Free palette // UNCACHEGRCHUNK(PIRACYPALETTE); VL_FadeOut (0, 255, 0, 0, 25, 20); VW_FadeOut(); // Cleanup screen for upcoming SetPalette call // { Uint16 old_bufferofs=bufferofs; bufferofs=displayofs; VL_Bar(0,0,320,200,0); bufferofs=old_bufferofs; } #endif //--------------------- // Apogee presents //--------------------- // ISG --> this fixes intro timing IN_UserInput(TickBase*1); // Cache pic // CA_CacheScreen(APOGEEPIC); // Load and start music // CA_CacheAudioChunk(STARTMUSIC+APOGFNFM_MUS); ::SD_StartMusic(APOGFNFM_MUS); // Cache and set palette. AND Fade it in! // CA_CacheGrChunk(APOGEEPALETTE); VL_SetPalette (0,256,static_cast<const Uint8*>(grsegs[APOGEEPALETTE])); VL_SetPaletteIntensity(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),0); VW_UpdateScreen(); VL_FadeOut (0, 255, 25, 29, 53, 20); VL_FadeIn(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),30); // Wait for end of fanfare // if (MusicMode==smm_AdLib) { IN_StartAck(); while ((!sqPlayedOnce) && (!IN_CheckAck())); } else IN_UserInput(TickBase*6); SD_MusicOff(); // Free palette and music. AND Restore palette // UNCACHEGRCHUNK(APOGEEPALETTE); delete [] audiosegs[STARTMUSIC + APOGFNFM_MUS]; audiosegs[STARTMUSIC + APOGFNFM_MUS] = NULL; // Do A Blue Flash! VL_FadeOut (0, 255, 25, 29, 53, 20); VL_FadeOut (0, 255, 0, 0, 0, 30); //--------------------- // JAM logo intro //--------------------- // Load and start music // CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC); ::SD_StartMusic(TITLE_LOOP_MUSIC); // Show JAM logo // if (!DoMovie(mv_intro,0)) MAIN_ERROR(PREDEMO_NOJAM); if (PowerBall) { Sint16 i; for (i=0;i<60 && (!DebugOk);i++) { VL_WaitVBL(1); // BBi ::in_handle_events(); if (Keyboard[sc_left_shift] && Keyboard[sc_right_shift]) { CA_LoadAllSounds(); SD_MusicOff(); ::sd_play_player_sound(SHOOTDOORSND, bstone::AC_ITEM); SD_WaitSoundDone(); ClearMemory(); DebugOk = 1; CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC); ::SD_StartMusic(TITLE_LOOP_MUSIC); } } } //--------------------- // PC-13 //--------------------- VL_Bar(0,0,320,200,0x14); CacheDrawPic(0,64,PC13PIC); VW_UpdateScreen(); VW_FadeIn(); IN_UserInput(TickBase*2); // Do A Red Flash! VL_FadeOut (0, 255, 39, 0, 0, 20); VW_FadeOut(); } #endif // SKIP_TITLE_AND_CREDITS }
void CheckKeys (void) { boolean one_eighty=false; Uint8 scan; static boolean Plus_KeyReleased; static boolean Minus_KeyReleased; static boolean I_KeyReleased; static boolean S_KeyReleased; #if IN_DEVELOPMENT || BETA_TEST // if (DebugOk && (Keyboard[sc_p] || PP_step)) // PicturePause (); #endif if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #if IN_DEVELOPMENT #ifdef ACTIVATE_TERMINAL if (Keyboard[sc_9] && Keyboard[sc_0]) ActivateTerminal(true); #endif #endif // // SECRET CHEAT CODE: 'JAM' // #if GAME_VERSION != SHAREWARE_VERSION if (Keyboard[sc_j] || Keyboard[sc_a] || Keyboard[sc_m]) { if (jam_buff[sizeof(jam_buff_cmp)-1] != LastScan) { memcpy(jam_buff,jam_buff+1,sizeof(jam_buff_cmp)-1); jam_buff[sizeof(jam_buff_cmp)-1] = LastScan; } } #endif CheckMusicToggle(); if (gamestate.rpower) { if (in_is_binding_pressed(e_bi_radar_magnify)) { if (Plus_KeyReleased && gamestate.rzoom<2) { UpdateRadarGuage(); gamestate.rzoom++; Plus_KeyReleased=false; } } else Plus_KeyReleased=true; if (in_is_binding_pressed(e_bi_radar_minify)) { if (Minus_KeyReleased && gamestate.rzoom) { UpdateRadarGuage(); gamestate.rzoom--; Minus_KeyReleased=false; } } else Minus_KeyReleased=true; } if (in_is_binding_pressed(e_bi_sfx)) { if (S_KeyReleased) { if ((SoundMode != sdm_Off) || (DigiMode!=sds_Off)) { if (SoundMode != sdm_Off) { SD_WaitSoundDone(); SD_SetSoundMode(sdm_Off); } if (DigiMode!=sds_Off) SD_SetDigiDevice(sds_Off); memcpy((char *)&SoundOn[55],"OFF.",4); } else { ClearMemory(); if (SoundBlasterPresent || AdLibPresent) SD_SetSoundMode(sdm_AdLib); else SD_SetSoundMode(sdm_Off); if (SoundBlasterPresent) SD_SetDigiDevice(sds_SoundBlaster); else if (SoundSourcePresent) SD_SetDigiDevice(sds_SoundSource); else SD_SetDigiDevice(sds_Off); CA_LoadAllSounds(); memcpy((char *)&SoundOn[55],"ON. ",4); } DISPLAY_TIMED_MSG(SoundOn,MP_BONUS,MT_GENERAL); S_KeyReleased=false; } } else S_KeyReleased=true; if (Keyboard[sc_return]) { #if (GAME_VERSION != SHAREWARE_VERSION) || GEORGE_CHEAT char loop; if ((!memcmp(jam_buff,jam_buff_cmp,sizeof(jam_buff_cmp)))) { jam_buff[0]=0; for (loop=0; loop<NUMKEYS; loop++) if (gamestate.numkeys[static_cast<int>(loop)] < MAXKEYS) gamestate.numkeys[static_cast<int>(loop)]=1; gamestate.health = 100; gamestate.ammo = MAX_AMMO; gamestate.rpower = MAX_RADAR_ENERGY; if (!DebugOk) { gamestate.score = 0; gamestate.nextextra = EXTRAPOINTS; } gamestate.TimeCount += 42000L; for (loop=0; loop<NUMWEAPONS-1; loop++) GiveWeapon(loop); DrawWeapon(); DrawHealth(); DrawKeys(); DrawScore(); DISPLAY_TIMED_MSG("\r\r YOU CHEATER!",MP_INTERROGATE,MT_GENERAL); ForceUpdateStatusBar(); ClearMemory (); ClearSplitVWB (); VW_ScreenToScreen (static_cast<Uint16>(displayofs),static_cast<Uint16>(bufferofs),80,160); Message("\n NOW you're jammin'!! \n"); IN_ClearKeysDown(); IN_Ack(); CleanDrawPlayBorder(); } else if (!in_use_modern_bindings) #endif one_eighty=true; } // Handle quick turning! // if (!gamestate.turn_around) { // 90 degrees left // if (in_is_binding_pressed(e_bi_quick_left)) { gamestate.turn_around = -90; gamestate.turn_angle = player->angle + 90; if (gamestate.turn_angle > 359) gamestate.turn_angle -= ANGLES; } // 180 degrees right // if (in_is_binding_pressed(e_bi_turn_around) || one_eighty) { gamestate.turn_around = 180; gamestate.turn_angle = player->angle + 180; if (gamestate.turn_angle > 359) gamestate.turn_angle -= ANGLES; } // 90 degrees right // if (in_is_binding_pressed(e_bi_quick_right)) { gamestate.turn_around = 90; gamestate.turn_angle = player->angle - 90; if (gamestate.turn_angle < 0) gamestate.turn_angle += ANGLES; } } // // pause key weirdness can't be checked as a scan code // if (in_is_binding_pressed(e_bi_pause)) { SD_MusicOff(); fontnumber = 4; BMAmsg(PAUSED_MSG); IN_Ack(); IN_ClearKeysDown(); fontnumber = 2; RedrawStatusAreas(); SD_MusicOn(); Paused = false; ::in_clear_mouse_deltas(); return; } #if IN_DEVELOPMENT if (TestQuickSave) { // TestQuickSave--; scan = sc_f8; } if (TestAutoMapper) PopupAutoMap(); #endif scan = sc_none; if (Keyboard[sc_escape]) scan = sc_escape; else if (in_is_binding_pressed(e_bi_help)) scan = sc_f1; if (in_is_binding_pressed(e_bi_save)) scan = sc_f2; else if (in_is_binding_pressed(e_bi_load)) scan = sc_f3; else if (in_is_binding_pressed(e_bi_sound)) scan = sc_f4; else if (in_is_binding_pressed(e_bi_controls)) scan = sc_f6; else if (in_is_binding_pressed(e_bi_end_game)) scan = sc_f7; else if (in_is_binding_pressed(e_bi_quick_save)) scan = sc_f8; else if (in_is_binding_pressed(e_bi_quick_load)) scan = sc_f9; else if (in_is_binding_pressed(e_bi_quick_exit)) scan = sc_f10; switch (scan) { case sc_f7: // END GAME case sc_f10: // QUIT TO DOS FinishPaletteShifts(); ClearMemory(); US_ControlPanel(scan); CleanDrawPlayBorder(); return; case sc_f2: // SAVE MISSION case sc_f8: // QUICK SAVE // Make sure there's room to save... // ClearMemory(); FinishPaletteShifts(); if (!CheckDiskSpace(DISK_SPACE_NEEDED, CANT_SAVE_GAME_TXT, cds_id_print)) { CleanDrawPlayBorder(); break; } case sc_f1: // HELP case sc_f3: // LOAD MISSION case sc_f4: // SOUND MENU case sc_f5: // RESIZE VIEW case sc_f6: // CONTROLS MENU case sc_f9: // QUICK LOAD case sc_escape: // MAIN MENU refresh_screen = true; if (scan < sc_f8) VW_FadeOut(); StopMusic(); ClearMemory(); ClearSplitVWB(); US_ControlPanel(scan); if (refresh_screen) { boolean old = loadedgame; loadedgame = false; DrawPlayScreen(false); loadedgame = old; } ClearMemory(); if (!sqActive || !loadedgame) StartMusic(false); IN_ClearKeysDown(); if (loadedgame) { PreloadGraphics(); loadedgame = false; DrawPlayScreen(false); } else if (!refresh_screen) CleanDrawPlayBorder(); if (!sqActive) StartMusic(false); return; } scan = sc_none; if (in_is_binding_pressed(e_bi_stats)) PopupAutoMap(); if (Keyboard[sc_back_quote]) { Keyboard[sc_back_quote] = 0; TryDropPlasmaDetonator(); } if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[sc_backspace])) { Uint8 old_num=music_num; if (gamestate.flags & GS_MUSIC_TEST) { if (Keyboard[sc_left_arrow]) { if (music_num) music_num--; Keyboard[sc_left_arrow]=false; } else if (Keyboard[sc_right_arrow]) { if (music_num < LASTMUSIC-1) music_num++; Keyboard[sc_right_arrow]=false; } if (old_num != music_num) { ClearMemory(); delete [] audiosegs[STARTMUSIC + old_num]; audiosegs[STARTMUSIC + old_num] = NULL; StartMusic(false); DrawScore(); } } if (old_num == music_num) { fontnumber=4; SETFONTCOLOR(0,15); if (DebugKeys()) { CleanDrawPlayBorder(); } ::in_clear_mouse_deltas(); lasttimecount = TimeCount; return; } } if (in_is_binding_pressed(e_bi_attack_info)) { if (I_KeyReleased) { gamestate.flags ^= GS_ATTACK_INFOAREA; if (gamestate.flags & GS_ATTACK_INFOAREA) DISPLAY_TIMED_MSG(attacker_info_enabled,MP_ATTACK_INFO,MT_GENERAL); else DISPLAY_TIMED_MSG(attacker_info_disabled,MP_ATTACK_INFO,MT_GENERAL); I_KeyReleased = false; } } else I_KeyReleased = true; #ifdef CEILING_FLOOR_COLORS if (in_is_binding_pressed(e_bi_ceiling)) { gamestate.flags ^= GS_DRAW_CEILING; in_reset_binding_state(e_bi_ceiling); } if (in_is_binding_pressed(e_bi_flooring)) { ThreeDRefresh(); ThreeDRefresh(); gamestate.flags ^= GS_DRAW_FLOOR; in_reset_binding_state(e_bi_flooring); #if DUAL_SWAP_FILES ChangeSwapFiles(true); #endif } #endif if (in_is_binding_pressed(e_bi_lightning)) { in_reset_binding_state(e_bi_lightning); gamestate.flags ^= GS_LIGHTING; } }