Example #1
0
Screen_Obj *_get_parts(QSP_ARG_DECL  const char *class_str)
{
	char pmpt[BUF_LEN];
	//char text[BUF_LEN];
	//char label[BUF_LEN];
	Screen_Obj *sop;
	const char *text, *label;

	// Why are the label and text strings saved
	// in these local buffers???

	sprintf(pmpt,"%s label",class_str);
	//strcpy( label, nameof(pmpt) );
	label = nameof(pmpt) ;

	sprintf(pmpt,"%s action text",class_str);
	text = nameof(pmpt) ;

	if( curr_panel == NULL ) return NULL;
	if( label == NULL ) return NULL;	// a non-existent variable, for example...
	if( text == NULL ) return NULL;	// a non-existent variable, for example...

	sop = simple_object(label);
	if( sop == NULL ) return(sop);

	SET_SOB_ACTION(sop, savestr(text));
	return(sop);
}
Example #2
0
Screen_Obj *dup_so(QSP_ARG_DECL  Screen_Obj *sop)
{
	Screen_Obj *dup;
	char name[BUF_LEN];

	sprintf(name,"%s.dup",SOB_NAME(sop));
	dup = simple_object(name);
	if( sop == NULL ) return(sop);
	SET_SOB_PARENT(dup, SOB_PARENT(sop) );
	SET_SOB_PANEL(dup, SOB_PANEL(sop) );
#ifdef HAVE_MOTIF
	SET_SOB_FRAME(dup, SOB_FRAME(sop) );
#endif /* HAVE_MOTIF */
	SET_SOB_ACTION(dup,savestr(SOB_ACTION(sop)));
	SET_SOB_SELECTOR(dup,NULL);
	return(dup);
}
Example #3
0
Screen_Obj *_simple_object(QSP_ARG_DECL  const char *name)
{
	Screen_Obj *sop;
	sop = new_scrnobj(name);
	if( sop == NULL ) return(sop);

	SET_SOB_ACTION(sop,NULL);
	SET_SOB_SELECTOR(sop,NULL);
	SET_SOB_PANEL(sop, curr_panel);
	SET_SOB_PARENT(sop, NULL);
	SET_SOB_CHILDREN(sop, NULL);
#ifdef HAVE_MOTIF
	SET_SOB_FRAME(sop, NULL);
#endif /* HAVE_MOTIF */
	SET_SOB_VAL(sop,0);		/* so_nlist too! */
	SET_SOB_MIN(sop,0);
	SET_SOB_MAX(sop,0);
	SET_SOB_FLAGS(sop, 0);
#ifdef THREAD_SAFE_QUERY
	SET_SOB_QSP(sop, qsp);
#endif /* THREAD_SAFE_QUERY */
	return(sop);
}
Example #4
0
File: motif.c Project: E-LLP/QuIP
Nav_Panel *create_nav_panel(QSP_ARG_DECL  const char *name)
{
	Nav_Panel *np_p;
#ifdef HAVE_MOTIF
	Panel_Obj *po;
#endif


	np_p = new_nav_panel(QSP_ARG  name);
	if( np_p == NO_NAV_PANEL ){
		sprintf(ERROR_STRING,
"create_nav_panel:  error creating nav_panel \"%s\"!?",name);
		WARN(ERROR_STRING);
		return NO_NAV_PANEL;
	}
	SET_GW_TYPE( NAVP_GW(np_p), GW_NAV_PANEL );

#ifdef HAVE_MOTIF

// BUG on iOS the panel size defaults to the whole screen...

#define DEFAULT_NAV_PANEL_WIDTH		480
#define DEFAULT_NAV_PANEL_HEIGHT	720

	// Now make a regular panel...
	// new_panel is supposed to push a scrnobj context...
	po = new_panel(QSP_ARG  name, DEFAULT_NAV_PANEL_WIDTH, DEFAULT_NAV_PANEL_HEIGHT );
	if( po == NO_PANEL_OBJ ){
		WARN("Error creating panel for nav_panel!?");
		// BUG clean up (delete np_p)
		return NULL;
	}
	//np_p->np_po = po;
	SET_NAVP_PANEL(np_p,po);

	SET_GW_TYPE(PO_GW(po),GW_NAV_PANEL_OBJ);

#endif /* HAVE_MOTIF */

	IOS_Item_Context *icp;
	
	icp = create_navgrp_context(QSP_ARG  name );
	// We need to push the context, and pop when we finish?
	// We don't push until we enter the navigation submenu...

//fprintf(stderr,"create_nav_panel, pushing group context %s\n",
//CTX_NAME(icp));
//	PUSH_ITEM_CONTEXT(nav_group_itp, icp);
	SET_NAVP_GRP_CONTEXT(np_p, icp);

	icp = create_navitm_context(QSP_ARG  name );
//	PUSH_ITEM_CONTEXT(nav_item_itp, icp);
	SET_NAVP_ITM_CONTEXT(np_p, icp);

	// In motif, we don't have real nav panels (an iOS-ism)
	// So to emulate the functionality, we have to add
	// a "back" button...
	{
	Screen_Obj *bo;
	prepare_for_decoration(QSP_ARG  NAVP_PANEL(np_p) );

	// next 7 lines from get_parts, screen_objs.c
	bo = simple_object(QSP_ARG  "Back");
	if( bo == NO_SCREEN_OBJ ){
		WARN("Error creating back button for nav_panel!?");
		goto no_back_button;
	}

	SET_SOB_ACTION(bo, savestr("Pop_Nav"));

	// next 6 lines from mk_button, screen_objs.c
	SET_SOB_TYPE(bo, SOT_BUTTON);

	make_button(QSP_ARG  bo);
	add_to_panel(curr_panel,bo);

	INC_PO_CURR_Y(curr_panel, BUTTON_HEIGHT + GAP_HEIGHT );



	unprepare_for_decoration(SINGLE_QSP_ARG);
	}
no_back_button:

	return np_p;
} // create_nav_panel