/** * Plug in shader uniform-related functions into API dispatch table. */ void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) { #if FEATURE_GL SET_Uniform1fARB(exec, _mesa_Uniform1fARB); SET_Uniform2fARB(exec, _mesa_Uniform2fARB); SET_Uniform3fARB(exec, _mesa_Uniform3fARB); SET_Uniform4fARB(exec, _mesa_Uniform4fARB); SET_Uniform1iARB(exec, _mesa_Uniform1iARB); SET_Uniform2iARB(exec, _mesa_Uniform2iARB); SET_Uniform3iARB(exec, _mesa_Uniform3iARB); SET_Uniform4iARB(exec, _mesa_Uniform4iARB); SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); SET_GetUniformivARB(exec, _mesa_GetUniformivARB); /* OpenGL 2.1 */ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); /* OpenGL 3.0 */ /* XXX finish dispatch */ (void) _mesa_Uniform1ui; (void) _mesa_Uniform2ui; (void) _mesa_Uniform3ui; (void) _mesa_Uniform4ui; (void) _mesa_Uniform1uiv; (void) _mesa_Uniform2uiv; (void) _mesa_Uniform3uiv; (void) _mesa_Uniform4uiv; #endif /* FEATURE_GL */ }
/** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */ void _mesa_init_exec_table(struct _glapi_table *exec) { #if _HAVE_FULL_GL _mesa_loopback_init_api_table( exec ); #endif /* load the dispatch slots we understand */ SET_AlphaFunc(exec, _mesa_AlphaFunc); SET_BlendFunc(exec, _mesa_BlendFunc); SET_Clear(exec, _mesa_Clear); SET_ClearColor(exec, _mesa_ClearColor); SET_ClearStencil(exec, _mesa_ClearStencil); SET_ColorMask(exec, _mesa_ColorMask); SET_CullFace(exec, _mesa_CullFace); SET_Disable(exec, _mesa_Disable); #if FEATURE_draw_read_buffer SET_DrawBuffer(exec, _mesa_DrawBuffer); SET_ReadBuffer(exec, _mesa_ReadBuffer); #endif SET_Enable(exec, _mesa_Enable); SET_Finish(exec, _mesa_Finish); SET_Flush(exec, _mesa_Flush); SET_FrontFace(exec, _mesa_FrontFace); SET_Frustum(exec, _mesa_Frustum); SET_GetError(exec, _mesa_GetError); SET_GetFloatv(exec, _mesa_GetFloatv); SET_GetString(exec, _mesa_GetString); SET_LineStipple(exec, _mesa_LineStipple); SET_LineWidth(exec, _mesa_LineWidth); SET_LoadIdentity(exec, _mesa_LoadIdentity); SET_LoadMatrixf(exec, _mesa_LoadMatrixf); SET_LogicOp(exec, _mesa_LogicOp); SET_MatrixMode(exec, _mesa_MatrixMode); SET_MultMatrixf(exec, _mesa_MultMatrixf); SET_Ortho(exec, _mesa_Ortho); SET_PixelStorei(exec, _mesa_PixelStorei); SET_PopMatrix(exec, _mesa_PopMatrix); SET_PushMatrix(exec, _mesa_PushMatrix); SET_Rotatef(exec, _mesa_Rotatef); SET_Scalef(exec, _mesa_Scalef); SET_Scissor(exec, _mesa_Scissor); SET_ShadeModel(exec, _mesa_ShadeModel); SET_StencilFunc(exec, _mesa_StencilFunc); SET_StencilMask(exec, _mesa_StencilMask); SET_StencilOp(exec, _mesa_StencilOp); SET_TexEnvfv(exec, _mesa_TexEnvfv); SET_TexEnvi(exec, _mesa_TexEnvi); SET_TexImage2D(exec, _mesa_TexImage2D); SET_TexParameteri(exec, _mesa_TexParameteri); SET_Translatef(exec, _mesa_Translatef); SET_Viewport(exec, _mesa_Viewport); _mesa_init_accum_dispatch(exec); _mesa_init_dlist_dispatch(exec); SET_ClearDepth(exec, _mesa_ClearDepth); SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); _mesa_init_drawpix_dispatch(exec); _mesa_init_feedback_dispatch(exec); SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); SET_Fogi(exec, _mesa_Fogi); SET_Fogiv(exec, _mesa_Fogiv); SET_GetClipPlane(exec, _mesa_GetClipPlane); SET_GetBooleanv(exec, _mesa_GetBooleanv); SET_GetDoublev(exec, _mesa_GetDoublev); SET_GetIntegerv(exec, _mesa_GetIntegerv); SET_GetLightfv(exec, _mesa_GetLightfv); SET_GetLightiv(exec, _mesa_GetLightiv); SET_GetMaterialfv(exec, _mesa_GetMaterialfv); SET_GetMaterialiv(exec, _mesa_GetMaterialiv); SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); SET_GetTexEnviv(exec, _mesa_GetTexEnviv); SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); SET_GetTexImage(exec, _mesa_GetTexImage); SET_Hint(exec, _mesa_Hint); SET_IndexMask(exec, _mesa_IndexMask); SET_IsEnabled(exec, _mesa_IsEnabled); SET_LightModelf(exec, _mesa_LightModelf); SET_LightModelfv(exec, _mesa_LightModelfv); SET_LightModeli(exec, _mesa_LightModeli); SET_LightModeliv(exec, _mesa_LightModeliv); SET_Lightf(exec, _mesa_Lightf); SET_Lightfv(exec, _mesa_Lightfv); SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); _mesa_init_eval_dispatch(exec); SET_MultMatrixd(exec, _mesa_MultMatrixd); _mesa_init_pixel_dispatch(exec); SET_PixelStoref(exec, _mesa_PixelStoref); SET_PointSize(exec, _mesa_PointSize); SET_PolygonMode(exec, _mesa_PolygonMode); SET_PolygonOffset(exec, _mesa_PolygonOffset); SET_PolygonStipple(exec, _mesa_PolygonStipple); _mesa_init_attrib_dispatch(exec); _mesa_init_rastpos_dispatch(exec); SET_ReadPixels(exec, _mesa_ReadPixels); SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); _mesa_init_texgen_dispatch(exec); SET_TexImage1D(exec, _mesa_TexImage1D); SET_TexParameterf(exec, _mesa_TexParameterf); SET_TexParameterfv(exec, _mesa_TexParameterfv); SET_TexParameteriv(exec, _mesa_TexParameteriv); SET_Translated(exec, _mesa_Translated); /* 1.1 */ SET_BindTexture(exec, _mesa_BindTexture); SET_DeleteTextures(exec, _mesa_DeleteTextures); SET_GenTextures(exec, _mesa_GenTextures); #if _HAVE_FULL_GL SET_AreTexturesResident(exec, _mesa_AreTexturesResident); SET_ColorPointer(exec, _mesa_ColorPointer); SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); SET_DisableClientState(exec, _mesa_DisableClientState); SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); SET_EnableClientState(exec, _mesa_EnableClientState); SET_GetPointerv(exec, _mesa_GetPointerv); SET_IndexPointer(exec, _mesa_IndexPointer); SET_InterleavedArrays(exec, _mesa_InterleavedArrays); SET_IsTexture(exec, _mesa_IsTexture); SET_NormalPointer(exec, _mesa_NormalPointer); SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); SET_TexCoordPointer(exec, _mesa_TexCoordPointer); SET_TexSubImage1D(exec, _mesa_TexSubImage1D); SET_TexSubImage2D(exec, _mesa_TexSubImage2D); SET_VertexPointer(exec, _mesa_VertexPointer); #endif /* 1.2 */ #if _HAVE_FULL_GL SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); SET_TexImage3D(exec, _mesa_TexImage3D); SET_TexSubImage3D(exec, _mesa_TexSubImage3D); #endif /* OpenGL 1.2 GL_ARB_imaging */ SET_BlendColor(exec, _mesa_BlendColor); SET_BlendEquation(exec, _mesa_BlendEquation); SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); _mesa_init_colortable_dispatch(exec); _mesa_init_convolve_dispatch(exec); _mesa_init_histogram_dispatch(exec); /* OpenGL 2.0 */ SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); #if FEATURE_ARB_shader_objects SET_AttachShader(exec, _mesa_AttachShader); SET_CreateProgram(exec, _mesa_CreateProgram); SET_CreateShader(exec, _mesa_CreateShader); SET_DeleteProgram(exec, _mesa_DeleteProgram); SET_DeleteShader(exec, _mesa_DeleteShader); SET_DetachShader(exec, _mesa_DetachShader); SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); SET_GetProgramiv(exec, _mesa_GetProgramiv); SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); SET_GetShaderiv(exec, _mesa_GetShaderiv); SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); SET_IsProgram(exec, _mesa_IsProgram); SET_IsShader(exec, _mesa_IsShader); #endif /* OpenGL 2.1 */ #if FEATURE_ARB_shader_objects SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); #endif /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ #endif /* 3. GL_EXT_polygon_offset */ #if _HAVE_FULL_GL SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); #endif /* 6. GL_EXT_texture3d */ #if 0 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ #endif /* 11. GL_EXT_histogram */ #if 0 SET_GetHistogramEXT(exec, _mesa_GetHistogram); SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); SET_GetMinmaxEXT(exec, _mesa_GetMinmax); SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); #endif /* 14. SGI_color_table */ #if 0 SET_ColorTableSGI(exec, _mesa_ColorTable); SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); SET_GetColorTableSGI(exec, _mesa_GetColorTable); SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); #endif /* 30. GL_EXT_vertex_array */ #if _HAVE_FULL_GL SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); #endif /* 37. GL_EXT_blend_minmax */ #if 0 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); #endif /* 54. GL_EXT_point_parameters */ #if _HAVE_FULL_GL SET_PointParameterfEXT(exec, _mesa_PointParameterf); SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); #endif /* 97. GL_EXT_compiled_vertex_array */ #if _HAVE_FULL_GL SET_LockArraysEXT(exec, _mesa_LockArraysEXT); SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); #endif /* 148. GL_EXT_multi_draw_arrays */ #if _HAVE_FULL_GL SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); #endif /* 173. GL_INGR_blend_func_separate */ #if _HAVE_FULL_GL SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); #endif /* 196. GL_MESA_resize_buffers */ #if _HAVE_FULL_GL SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); #endif /* 197. GL_MESA_window_pos */ /* part of _mesa_init_rastpos_dispatch(exec); */ /* 200. GL_IBM_multimode_draw_arrays */ #if _HAVE_FULL_GL SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); #endif /* 233. GL_NV_vertex_program */ #if FEATURE_NV_vertex_program SET_BindProgramNV(exec, _mesa_BindProgram); SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); SET_GenProgramsNV(exec, _mesa_GenPrograms); SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); SET_GetProgramivNV(exec, _mesa_GetProgramivNV); SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); SET_IsProgramNV(exec, _mesa_IsProgramARB); SET_LoadProgramNV(exec, _mesa_LoadProgramNV); SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); /* glVertexAttrib*NV functions handled in api_loopback.c */ #endif /* 273. GL_APPLE_vertex_array_object */ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); /* 282. GL_NV_fragment_program */ #if FEATURE_NV_fragment_program SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); #endif /* 262. GL_NV_point_sprite */ #if _HAVE_FULL_GL SET_PointParameteriNV(exec, _mesa_PointParameteri); SET_PointParameterivNV(exec, _mesa_PointParameteriv); #endif /* 268. GL_EXT_stencil_two_side */ #if _HAVE_FULL_GL SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); #endif /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); /* ARB 1. GL_ARB_multitexture */ #if _HAVE_FULL_GL SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); #endif /* ARB 3. GL_ARB_transpose_matrix */ #if _HAVE_FULL_GL SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); #endif /* ARB 5. GL_ARB_multisample */ #if _HAVE_FULL_GL SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); #endif /* ARB 12. GL_ARB_texture_compression */ #if _HAVE_FULL_GL SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); #endif /* ARB 14. GL_ARB_point_parameters */ /* reuse EXT_point_parameters functions */ /* ARB 26. GL_ARB_vertex_program */ /* ARB 27. GL_ARB_fragment_program */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ /* glVertexAttrib4bvARB handled in api_loopback.c */ /* glVertexAttrib4ivARB handled in api_loopback.c */ /* glVertexAttrib4ubvARB handled in api_loopback.c */ /* glVertexAttrib4usvARB handled in api_loopback.c */ /* glVertexAttrib4uivARB handled in api_loopback.c */ /* glVertexAttrib4NbvARB handled in api_loopback.c */ /* glVertexAttrib4NsvARB handled in api_loopback.c */ /* glVertexAttrib4NivARB handled in api_loopback.c */ /* glVertexAttrib4NusvARB handled in api_loopback.c */ /* glVertexAttrib4NuivARB handled in api_loopback.c */ SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); SET_ProgramStringARB(exec, _mesa_ProgramStringARB); /* glBindProgramARB aliases glBindProgramNV */ /* glDeleteProgramsARB aliases glDeleteProgramsNV */ /* glGenProgramsARB aliases glGenProgramsNV */ /* glIsProgramARB aliases glIsProgramNV */ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); SET_GetProgramivARB(exec, _mesa_GetProgramivARB); SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); #endif /* ARB 28. GL_ARB_vertex_buffer_object */ #if FEATURE_ARB_vertex_buffer_object SET_BindBufferARB(exec, _mesa_BindBufferARB); SET_BufferDataARB(exec, _mesa_BufferDataARB); SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); SET_GenBuffersARB(exec, _mesa_GenBuffersARB); SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); SET_IsBufferARB(exec, _mesa_IsBufferARB); SET_MapBufferARB(exec, _mesa_MapBufferARB); SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); #endif /* ARB 29. GL_ARB_occlusion_query */ _mesa_init_queryobj_dispatch(exec); /* ARB 37. GL_ARB_draw_buffers */ #if FEATURE_draw_read_buffer SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); #endif #if FEATURE_ARB_shader_objects SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); SET_GetHandleARB(exec, _mesa_GetHandleARB); SET_DetachObjectARB(exec, _mesa_DetachObjectARB); SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); SET_CompileShaderARB(exec, _mesa_CompileShaderARB); SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); SET_AttachObjectARB(exec, _mesa_AttachObjectARB); SET_LinkProgramARB(exec, _mesa_LinkProgramARB); SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); SET_Uniform1fARB(exec, _mesa_Uniform1fARB); SET_Uniform2fARB(exec, _mesa_Uniform2fARB); SET_Uniform3fARB(exec, _mesa_Uniform3fARB); SET_Uniform4fARB(exec, _mesa_Uniform4fARB); SET_Uniform1iARB(exec, _mesa_Uniform1iARB); SET_Uniform2iARB(exec, _mesa_Uniform2iARB); SET_Uniform3iARB(exec, _mesa_Uniform3iARB); SET_Uniform4iARB(exec, _mesa_Uniform4iARB); SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); SET_GetUniformivARB(exec, _mesa_GetUniformivARB); SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); #endif /* FEATURE_ARB_shader_objects */ #if FEATURE_ARB_vertex_shader SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); #endif /* FEATURE_ARB_vertex_shader */ /* GL_ARB_sync */ #if FEATURE_ARB_sync SET_IsSync(exec, _mesa_IsSync); SET_DeleteSync(exec, _mesa_DeleteSync); SET_FenceSync(exec, _mesa_FenceSync); SET_ClientWaitSync(exec, _mesa_ClientWaitSync); SET_WaitSync(exec, _mesa_WaitSync); SET_GetInteger64v(exec, _mesa_GetInteger64v); SET_GetSynciv(exec, _mesa_GetSynciv); #endif /* GL_ATI_fragment_shader */ #if FEATURE_ATI_fragment_shader SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); SET_SampleMapATI(exec, _mesa_SampleMapATI); SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); #endif /* GL_ATI_envmap_bumpmap */ SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); #if FEATURE_EXT_framebuffer_object SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); #endif #if FEATURE_EXT_framebuffer_blit SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); #endif /* GL_EXT_gpu_program_parameters */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); #endif /* GL_MESA_texture_array / GL_EXT_texture_array */ #if FEATURE_EXT_framebuffer_object SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); #endif /* GL_ATI_separate_stencil */ SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); #if FEATURE_ARB_framebuffer_object /* The ARB_fbo functions are the union of * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array */ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); #endif #if FEATURE_ARB_map_buffer_range SET_MapBufferRange(exec, _mesa_MapBufferRange); SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); #endif /* GL_ARB_copy_buffer */ SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); /* GL_ARB_vertex_array_object */ SET_BindVertexArray(exec, _mesa_BindVertexArray); SET_GenVertexArrays(exec, _mesa_GenVertexArrays); /* GL_EXT_draw_buffers2 */ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); /* GL_NV_conditional_render */ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); #if FEATURE_OES_EGL_image SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); #endif #if FEATURE_APPLE_object_purgeable SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); #endif }