Example #1
0
void templateAppExit( void ) {

	if( font ) {
	
		FONT_free( font );
		font = NULL;
	}
   
	if( path_point )
	{
		SHADER_free( path_point->vertex_shader );

		SHADER_free( path_point->fragment_shader );
		
		PROGRAM_free( path_point );

		path_point = NULL;
	}

	NAVIGATION_free( navigation );

	free_physic_world();

	SHADER_free( program->vertex_shader );

	SHADER_free( program->fragment_shader );

	PROGRAM_free( program );

	OBJ_free( obj );
}
Example #2
0
void templateAppExit( void ) {

	SHADER_free( program->vertex_shader );
	
	SHADER_free( program->fragment_shader );
	
	PROGRAM_free( program );
	
	OBJ_free( obj );
}
void templateAppExit(void)
{
    unsigned i = 0;
    while (i != obj->n_objmaterial) {
	SHADER_free(obj->objmaterial[i].program->vertex_shader);
	SHADER_free(obj->objmaterial[i].program->fragment_shader);
	PROGRAM_free(obj->objmaterial[i].program);
	++i;
    }
    OBJ_free(obj);
}
Example #4
0
void templateAppExit( void )
{
	printf("templateAppExit...\n");
	
	if( program && program->vertex_shader ) 
		program->vertex_shader = SHADER_free( program->vertex_shader );

	if( program && program->fragment_shader )
		program->fragment_shader = SHADER_free( program->fragment_shader );

	if( program )
		program = PROGRAM_free( program );
}
Example #5
0
void templateAppExit( void ) {

	NAVIGATION_free( navigation );

	free_physic_world();

	SHADER_free( program->vertex_shader );

	SHADER_free( program->fragment_shader );

	PROGRAM_free( program );

	OBJ_free( obj );
}
Example #6
0
void templateAppExit( void ) {

	if( dynamicsworld ) free_physic_world();

	if( program )
	{
		SHADER_free( program->vertex_shader );

		SHADER_free( program->fragment_shader );

		PROGRAM_free( program );
	}
	
	if( obj ) OBJ_free( obj );
}
Example #7
0
/*!
	Free a previously initialized NAVIGATION structure pointer.
	
	\param[in,out] navigation The NAVIGATION structure pointer to free from local memory.
	
	\return Return a NULL NAVIGATION structure pointer.
*/
NAVIGATION *NAVIGATION_free( NAVIGATION *navigation )
{
	if( navigation->dtnavmesh ) dtFreeNavMesh( navigation->dtnavmesh );
	
	if( navigation->program )
	{
		SHADER_free( navigation->program->vertex_shader );

		SHADER_free( navigation->program->fragment_shader );
	
		PROGRAM_free( navigation->program );
	}
	
	free( navigation );
	
	return NULL;
}
Example #8
0
FONT *FONT_free( FONT *font )
{
	if( font->program )
	{
		SHADER_free( font->program->vertex_shader );

		SHADER_free( font->program->fragment_shader );
	
		PROGRAM_free( font->program );
	}

	if( font->character_data ) free( font->character_data );

	if( font->tid ) glDeleteTextures( 1, &font->tid );

	free( font );
	return NULL;
}