int ast_sched_runq(struct sched_context *con)
{
	/*
	 * Launch all events which need to be run at this time.
	 */
	struct sched *current;
	struct timeval tv;
	int x=0;
	int res;
	DEBUG(ast_log(LOG_DEBUG, "ast_sched_runq()\n"));
		
	ast_mutex_lock(&con->lock);
	tv = ast_tvadd(ast_tvnow(), ast_tv(0, 1000));
	for(;;) {
		if (!con->schedq)
			break;
		
		/* schedule all events which are going to expire within 1ms.
		 * We only care about millisecond accuracy anyway, so this will
		 * help us get more than one event at one time if they are very
		 * close together.
		 */
		if (SOONER(con->schedq->when, tv)) {
			current = con->schedq;
			con->schedq = con->schedq->next;
			con->schedcnt--;

			/*
			 * At this point, the schedule queue is still intact.  We
			 * have removed the first event and the rest is still there,
			 * so it's permissible for the callback to add new events, but
			 * trying to delete itself won't work because it isn't in
			 * the schedule queue.  If that's what it wants to do, it 
			 * should return 0.
			 */
			
			ast_mutex_unlock(&con->lock);
			res = current->callback(current->data);
			ast_mutex_lock(&con->lock);
			
			if (res) {
			 	/*
				 * If they return non-zero, we should schedule them to be
				 * run again.
				 */
				if (sched_settime(&current->when, current->variable? res : current->resched)) {
					sched_release(con, current);
				} else
					schedule(con, current);
			} else {
				/* No longer needed, so release it */
			 	sched_release(con, current);
			}
			x++;
		} else
			break;
	}
	ast_mutex_unlock(&con->lock);
	return x;
}
Example #2
0
static void schedule(struct sched_context *con, struct sched *s)
{
	/*
	 * Take a sched structure and put it in the
	 * queue, such that the soonest event is
	 * first in the list. 
	 */
	 
	struct sched *last=NULL;
	struct sched *current=con->schedq;
	while(current) {
		if (SOONER(s->when, current->when))
			break;
		last = current;
		current = current->next;
	}
	/* Insert this event into the schedule */
	s->next = current;
	if (last) 
		last->next = s;
	else
		con->schedq = s;
	con->schedcnt++;

	if (!last && !pthread_equal(con->tid, CW_PTHREADT_NULL))
		cw_cond_signal(&con->service);

}
Example #3
0
int cw_sched_runq(struct sched_context *con)
{
	/*
	 * Launch all events which need to be run at this time.
	 */
	struct sched *runq, **endq, *current;
	struct timeval tv;
	int x=0;
	int res;
#ifdef DEBUG_SCHED
	DEBUG_LOG(cw_log(LOG_DEBUG, "cw_sched_runq()\n"));
#endif		

	cw_mutex_lock(&con->lock);

	/* schedule all events which are going to expire within 1ms.
	 * We only care about millisecond accuracy anyway, so this will
	 * help us get more than one event at one time if they are very
	 * close together.
	 */
	tv = cw_tvadd(cw_tvnow(), cw_tv(0, 1000));

	runq = con->schedq;
	endq = &runq;
	while (con->schedq && SOONER(con->schedq->when, tv)) {
		endq = &con->schedq->next;
		con->schedq = con->schedq->next;
		con->schedcnt--;
	}
	*endq = NULL;

	cw_mutex_unlock(&con->lock);

	while ((current = runq)) {
		runq = runq->next;
		x++;

		res = current->callback(current->data);

		if (res) {
		 	/*
			 * If they return non-zero, we should schedule them to be
			 * run again.
			 */
			current->when = cw_tvadd(current->when, cw_samp2tv((current->variable ? res : current->resched), 1000));
			schedule(con, current);
		} else {
			/* No longer needed, so release it */
		 	sched_release(con, current);
		}
	}

	return x;
}
static void schedule(struct sched_context *con, struct sched *s)
{
	/*
	 * Take a sched structure and put it in the
	 * queue, such that the soonest event is
	 * first in the list. 
	 */
	 
	struct sched *last=NULL;
	struct sched *current=con->schedq;
	while(current) {
		if (SOONER(s->when, current->when))
			break;
		last = current;
		current = current->next;
	}
	/* Insert this event into the schedule */
	s->next = current;
	if (last) 
		last->next = s;
	else
		con->schedq = s;
	con->schedcnt++;
}