Example #1
0
/*QUAKED info_player_rebel (1 0 0) (-16 -16 -24) (16 16 32)
saga start point - rebel
*/
void SP_info_player_rebel(gentity_t *ent) {
	if (g_gametype.integer != GT_SAGA)
	{ //turn into a DM spawn if not in saga game mode
		ent->classname = "info_player_deathmatch";
		SP_info_player_deathmatch( ent );
	}
}
Example #2
0
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
equivelant to info_player_deathmatch
*/
void SP_info_player_start( gentity_t *ent )
{
    ent->classname = "info_player_deathmatch";
    SP_info_player_deathmatch( ent );
}
Example #3
0
/*QUAKED info_player_checkpoint (1 0 0) (-16 -16 -24) (16 16 32) a b c d
these are start points /after/ the level start
the letter (a b c d) designates the checkpoint that needs to be complete in order to use this start position
*/
void SP_info_player_checkpoint(gentity_t *ent) {
	ent->classname = "info_player_checkpoint";
	SP_info_player_deathmatch(ent);
}