/*QUAKED info_player_rebel (1 0 0) (-16 -16 -24) (16 16 32) saga start point - rebel */ void SP_info_player_rebel(gentity_t *ent) { if (g_gametype.integer != GT_SAGA) { //turn into a DM spawn if not in saga game mode ent->classname = "info_player_deathmatch"; SP_info_player_deathmatch( ent ); } }
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32) equivelant to info_player_deathmatch */ void SP_info_player_start( gentity_t *ent ) { ent->classname = "info_player_deathmatch"; SP_info_player_deathmatch( ent ); }
/*QUAKED info_player_checkpoint (1 0 0) (-16 -16 -24) (16 16 32) a b c d these are start points /after/ the level start the letter (a b c d) designates the checkpoint that needs to be complete in order to use this start position */ void SP_info_player_checkpoint(gentity_t *ent) { ent->classname = "info_player_checkpoint"; SP_info_player_deathmatch(ent); }