void AudioSquall::resumeSounds() { SQUALL_Pause(false); paused = false; }
void CALL HGE_Impl::Channel_ResumeAll() { SQUALL_Pause(0); }
void AudioSquall::pauseSounds() { SQUALL_Pause(true); paused = true; }
void CALL HGE_Impl::Channel_PauseAll() { SQUALL_Pause(1); }