void AudioSquall::loadSound(const char *name, Sound &s) { releaseSound(s); SquallSound &sound = (SquallSound &)s; sound.id = SQUALL_Sample_LoadFile(const_cast<char *>(name), 1, 0); if (sound.id < 0) { fatal("AudioSquall::load(): can`t load sound \"%s\".", name); } }
HEFFECT CALL HGE_Impl::Effect_Load(const char *filename, DWORD size) { return SQUALL_Sample_LoadFile((char*)filename, 1, 0); return 0; }