HSURF APIENTRY EngCreateDeviceSurface( _In_ DHSURF dhsurf, _In_ SIZEL sizl, _In_ ULONG iFormat) { PSURFACE psurf; HSURF hsurf; /* Allocate a surface */ psurf = SURFACE_AllocSurface(STYPE_DEVICE, sizl.cx, sizl.cy, iFormat, 0, 0, 0, NULL); if (!psurf) { DPRINT1("SURFACE_AllocSurface failed.\n"); return NULL; } /* Set the device handle */ psurf->SurfObj.dhsurf = dhsurf; /* Set public ownership */ GDIOBJ_vSetObjectOwner(&psurf->BaseObject, GDI_OBJ_HMGR_PUBLIC); /* Get the handle for the surface */ hsurf = psurf->SurfObj.hsurf; /* Unlock the surface and return */ SURFACE_UnlockSurface(psurf); return hsurf; }
HBITMAP APIENTRY EngCreateBitmap( _In_ SIZEL sizl, _In_ LONG lWidth, _In_ ULONG iFormat, _In_ ULONG fl, _In_opt_ PVOID pvBits) { PSURFACE psurf; HBITMAP hbmp; /* Allocate a surface */ psurf = SURFACE_AllocSurface(STYPE_BITMAP, sizl.cx, sizl.cy, iFormat, fl, lWidth, 0, pvBits); if (!psurf) { DPRINT1("SURFACE_AllocSurface failed.\n"); return NULL; } /* Get the handle for the bitmap */ hbmp = (HBITMAP)psurf->SurfObj.hsurf; /* Set public ownership */ GDIOBJ_vSetObjectOwner(&psurf->BaseObject, GDI_OBJ_HMGR_PUBLIC); /* Unlock the surface and return */ SURFACE_UnlockSurface(psurf); return hbmp; }
HBITMAP NTAPI GreCreateBitmapEx( _In_ ULONG nWidth, _In_ ULONG nHeight, _In_ ULONG cjWidthBytes, _In_ ULONG iFormat, _In_ USHORT fjBitmap, _In_ ULONG cjSizeImage, _In_opt_ PVOID pvBits, _In_ FLONG flags) { PSURFACE psurf; HBITMAP hbmp; PVOID pvCompressedBits = NULL; /* Verify format */ if (iFormat < BMF_1BPP || iFormat > BMF_PNG) return NULL; /* The infamous RLE hack */ if ((iFormat == BMF_4RLE) || (iFormat == BMF_8RLE)) { pvCompressedBits = pvBits; pvBits = NULL; iFormat = (iFormat == BMF_4RLE) ? BMF_4BPP : BMF_8BPP; } /* Allocate a surface */ psurf = SURFACE_AllocSurface(STYPE_BITMAP, nWidth, nHeight, iFormat, fjBitmap, cjWidthBytes, pvBits); if (!psurf) { DPRINT1("SURFACE_AllocSurface failed.\n"); return NULL; } /* The infamous RLE hack */ if (pvCompressedBits) { SIZEL sizl; LONG lDelta; sizl.cx = nWidth; sizl.cy = nHeight; lDelta = WIDTH_BYTES_ALIGN32(nWidth, gajBitsPerFormat[iFormat]); pvBits = psurf->SurfObj.pvBits; DecompressBitmap(sizl, pvCompressedBits, pvBits, lDelta, iFormat); } /* Get the handle for the bitmap */ hbmp = (HBITMAP)psurf->SurfObj.hsurf; /* Mark as API bitmap */ psurf->flags |= (flags | API_BITMAP); /* Unlock the surface and return */ SURFACE_UnlockSurface(psurf); return hbmp; }
HBITMAP APIENTRY NtGdiCreateBitmap( IN INT nWidth, IN INT nHeight, IN UINT cPlanes, IN UINT cBitsPixel, IN OPTIONAL LPBYTE pUnsafeBits) { HBITMAP hbmp; ULONG cRealBpp, cjWidthBytes, iFormat; ULONGLONG cjSize; PSURFACE psurf; /* Calculate bitmap format and real bits per pixel. */ iFormat = BitmapFormat(cBitsPixel * cPlanes, BI_RGB); cRealBpp = gajBitsPerFormat[iFormat]; /* Calculate width and image size in bytes */ cjWidthBytes = WIDTH_BYTES_ALIGN16(nWidth, cRealBpp); cjSize = (ULONGLONG)cjWidthBytes * nHeight; /* Check parameters (possible overflow of cjSize!) */ if ((iFormat == 0) || (nWidth <= 0) || (nWidth >= 0x8000000) || (nHeight <= 0) || (cBitsPixel > 32) || (cPlanes > 32) || (cjSize >= 0x100000000ULL)) { DPRINT1("Invalid bitmap format! Width=%d, Height=%d, Bpp=%u, Planes=%u\n", nWidth, nHeight, cBitsPixel, cPlanes); EngSetLastError(ERROR_INVALID_PARAMETER); return NULL; } /* Allocate the surface (but don't set the bits) */ psurf = SURFACE_AllocSurface(STYPE_BITMAP, nWidth, nHeight, iFormat, 0, 0, NULL); if (!psurf) { DPRINT1("SURFACE_AllocSurface failed.\n"); return NULL; } /* Mark as API and DDB bitmap */ psurf->flags |= (API_BITMAP | DDB_SURFACE); /* Check if we have bits to set */ if (pUnsafeBits) { /* Protect with SEH and copy the bits */ _SEH2_TRY { ProbeForRead(pUnsafeBits, (SIZE_T)cjSize, 1); UnsafeSetBitmapBits(psurf, 0, pUnsafeBits); } _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { GDIOBJ_vDeleteObject(&psurf->BaseObject); _SEH2_YIELD(return NULL;) } _SEH2_END } else {
/* Mostly inspired from wine code. * We use low level functions because: * - at this point, the icon bitmap could have a different bit depth than the DC, * making it thus impossible to use NtCreateCompatibleDC and selecting the bitmap. * This happens after a mode setting change. * - it avoids massive GDI objects locking when only the destination surface needs it. * - It makes (small) performance gains. */ BOOL UserDrawIconEx( HDC hDc, INT xLeft, INT yTop, PCURICON_OBJECT pIcon, INT cxWidth, INT cyHeight, UINT istepIfAniCur, HBRUSH hbrFlickerFreeDraw, UINT diFlags) { PSURFACE psurfDest, psurfMask, psurfColor; //, psurfOffScreen = NULL; PDC pdc = NULL; BOOL Ret = FALSE; HBITMAP hbmMask, hbmColor, hbmAlpha; BOOL bOffScreen; RECTL rcDest, rcSrc; CLIPOBJ* pdcClipObj = NULL; EXLATEOBJ exlo; /* Stupid case */ if((diFlags & DI_NORMAL) == 0) { ERR("DrawIconEx called without mask or color bitmap to draw.\n"); return FALSE; } if (pIcon->CURSORF_flags & CURSORF_ACON) { ACON* pAcon = (ACON*)pIcon; if(istepIfAniCur >= pAcon->cicur) { ERR("NtUserDrawIconEx: istepIfAniCur too big!\n"); return FALSE; } pIcon = pAcon->aspcur[pAcon->aicur[istepIfAniCur]]; } hbmMask = pIcon->hbmMask; hbmColor = pIcon->hbmColor; hbmAlpha = pIcon->hbmAlpha; /* * Get our objects. * Shared locks are enough, we are only reading those bitmaps */ psurfMask = SURFACE_ShareLockSurface(hbmMask); if(psurfMask == NULL) { ERR("Unable to lock the mask surface.\n"); return FALSE; } /* Color bitmap is not mandatory */ if(hbmColor == NULL) { /* But then the mask bitmap must have the information in it's bottom half */ ASSERT(psurfMask->SurfObj.sizlBitmap.cy == 2*pIcon->cy); psurfColor = NULL; } else if ((psurfColor = SURFACE_ShareLockSurface(hbmColor)) == NULL) { ERR("Unable to lock the color bitmap.\n"); SURFACE_ShareUnlockSurface(psurfMask); return FALSE; } pdc = DC_LockDc(hDc); if(!pdc) { ERR("Could not lock the destination DC.\n"); SURFACE_ShareUnlockSurface(psurfMask); if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor); return FALSE; } /* Calculate destination rectangle */ RECTL_vSetRect(&rcDest, xLeft, yTop, xLeft + cxWidth, yTop + cyHeight); IntLPtoDP(pdc, (LPPOINT)&rcDest, 2); RECTL_vOffsetRect(&rcDest, pdc->ptlDCOrig.x, pdc->ptlDCOrig.y); /* Prepare the underlying surface */ DC_vPrepareDCsForBlit(pdc, rcDest, NULL, rcDest); /* We now have our destination surface and rectangle */ psurfDest = pdc->dclevel.pSurface; if(psurfDest == NULL) { /* Empty DC */ DC_vFinishBlit(pdc, NULL); DC_UnlockDc(pdc); SURFACE_ShareUnlockSurface(psurfMask); if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor); return FALSE; } /* Set source rect */ RECTL_vSetRect(&rcSrc, 0, 0, pIcon->cx, pIcon->cy); /* Fix width parameter, if needed */ if (!cxWidth) { if(diFlags & DI_DEFAULTSIZE) cxWidth = is_icon(pIcon) ? UserGetSystemMetrics(SM_CXICON) : UserGetSystemMetrics(SM_CXCURSOR); else cxWidth = pIcon->cx; } /* Fix height parameter, if needed */ if (!cyHeight) { if(diFlags & DI_DEFAULTSIZE) cyHeight = is_icon(pIcon) ? UserGetSystemMetrics(SM_CYICON) : UserGetSystemMetrics(SM_CYCURSOR); else cyHeight = pIcon->cy; } /* Should we render off-screen? */ bOffScreen = hbrFlickerFreeDraw && (GDI_HANDLE_GET_TYPE(hbrFlickerFreeDraw) == GDI_OBJECT_TYPE_BRUSH); if (bOffScreen) { /* Yes: Allocate and paint the offscreen surface */ EBRUSHOBJ eboFill; PBRUSH pbrush = BRUSH_ShareLockBrush(hbrFlickerFreeDraw); TRACE("Performing off-screen rendering.\n"); if(!pbrush) { ERR("Failed to get brush object.\n"); goto Cleanup; } #if 0 //We lock the hdc surface during the whole function it makes no sense to use an offscreen surface for "flicker free" drawing psurfOffScreen = SURFACE_AllocSurface(STYPE_BITMAP, cxWidth, cyHeight, psurfDest->SurfObj.iBitmapFormat, 0, 0, NULL); if(!psurfOffScreen) { ERR("Failed to allocate the off-screen surface.\n"); BRUSH_ShareUnlockBrush(pbrush); goto Cleanup; } /* Paint the brush */ EBRUSHOBJ_vInit(&eboFill, pbrush, psurfOffScreen, 0x00FFFFFF, 0, NULL); RECTL_vSetRect(&rcDest, 0, 0, cxWidth, cyHeight); Ret = IntEngBitBlt(&psurfOffScreen->SurfObj, NULL, NULL, NULL, NULL, &rcDest, NULL, NULL, &eboFill.BrushObject, &pbrush->ptOrigin, ROP4_PATCOPY); /* Clean up everything */ EBRUSHOBJ_vCleanup(&eboFill); BRUSH_ShareUnlockBrush(pbrush); if(!Ret) { ERR("Failed to paint the off-screen surface.\n"); goto Cleanup; } /* We now have our destination surface */ psurfDest = psurfOffScreen; #else pdcClipObj = pdc->rosdc.CombinedClip; /* Paint the brush */ EBRUSHOBJ_vInit(&eboFill, pbrush, psurfDest, 0x00FFFFFF, 0, NULL); Ret = IntEngBitBlt(&psurfDest->SurfObj, NULL, NULL, pdcClipObj, NULL, &rcDest, NULL, NULL, &eboFill.BrushObject, &pbrush->ptOrigin, ROP4_PATCOPY); /* Clean up everything */ EBRUSHOBJ_vCleanup(&eboFill); BRUSH_ShareUnlockBrush(pbrush); if(!Ret) { ERR("Failed to paint the off-screen surface.\n"); goto Cleanup; } #endif } else { /* We directly draw to the DC */ TRACE("Performing on screen rendering.\n"); pdcClipObj = pdc->rosdc.CombinedClip; // psurfOffScreen = NULL; } /* Now do the rendering */ if(hbmAlpha && ((diFlags & DI_NORMAL) == DI_NORMAL)) { BLENDOBJ blendobj = { {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA } }; PSURFACE psurf = NULL; psurf = SURFACE_ShareLockSurface(hbmAlpha); if(!psurf) { ERR("SURFACE_LockSurface failed!\n"); goto NoAlpha; } /* Initialize color translation object */ EXLATEOBJ_vInitialize(&exlo, psurf->ppal, psurfDest->ppal, 0xFFFFFFFF, 0xFFFFFFFF, 0); /* Now do it */ Ret = IntEngAlphaBlend(&psurfDest->SurfObj, &psurf->SurfObj, pdcClipObj, &exlo.xlo, &rcDest, &rcSrc, &blendobj); EXLATEOBJ_vCleanup(&exlo); SURFACE_ShareUnlockSurface(psurf); if(Ret) goto done; ERR("NtGdiAlphaBlend failed!\n"); } NoAlpha: if (diFlags & DI_MASK) { DWORD rop4 = (diFlags & DI_IMAGE) ? ROP4_SRCAND : ROP4_SRCCOPY; EXLATEOBJ_vInitSrcMonoXlate(&exlo, psurfDest->ppal, 0x00FFFFFF, 0); Ret = IntEngStretchBlt(&psurfDest->SurfObj, &psurfMask->SurfObj, NULL, pdcClipObj, &exlo.xlo, NULL, &rcDest, &rcSrc, NULL, NULL, NULL, rop4); EXLATEOBJ_vCleanup(&exlo); if(!Ret) { ERR("Failed to mask the bitmap data.\n"); goto Cleanup; } } if(diFlags & DI_IMAGE) { if (psurfColor) { DWORD rop4 = (diFlags & DI_MASK) ? ROP4_SRCINVERT : ROP4_SRCCOPY ; EXLATEOBJ_vInitialize(&exlo, psurfColor->ppal, psurfDest->ppal, 0x00FFFFFF, 0x00FFFFFF, 0); Ret = IntEngStretchBlt(&psurfDest->SurfObj, &psurfColor->SurfObj, NULL, pdcClipObj, &exlo.xlo, NULL, &rcDest, &rcSrc, NULL, NULL, NULL, rop4); EXLATEOBJ_vCleanup(&exlo); if(!Ret) { ERR("Failed to render the icon bitmap.\n"); goto Cleanup; } } else { /* Mask bitmap holds the information in its bottom half */ DWORD rop4 = (diFlags & DI_MASK) ? ROP4_SRCINVERT : ROP4_SRCCOPY; RECTL_vOffsetRect(&rcSrc, 0, pIcon->cy); EXLATEOBJ_vInitSrcMonoXlate(&exlo, psurfDest->ppal, 0x00FFFFFF, 0); Ret = IntEngStretchBlt(&psurfDest->SurfObj, &psurfMask->SurfObj, NULL, pdcClipObj, &exlo.xlo, NULL, &rcDest, &rcSrc, NULL, NULL, NULL, rop4); EXLATEOBJ_vCleanup(&exlo); if(!Ret) { ERR("Failed to render the icon bitmap.\n"); goto Cleanup; } } } done: #if 0 /* We're done. Was it a double buffered draw ? */ if(bOffScreen) { /* Yes. Draw it back to our DC */ POINTL ptSrc = {0, 0}; /* Calculate destination rectangle */ RECTL_vSetRect(&rcDest, xLeft, yTop, xLeft + cxWidth, yTop + cyHeight); IntLPtoDP(pdc, (LPPOINT)&rcDest, 2); RECTL_vOffsetRect(&rcDest, pdc->ptlDCOrig.x, pdc->ptlDCOrig.y); /* Get the clip object */ pdcClipObj = pdc->rosdc.CombinedClip; /* We now have our destination surface and rectangle */ psurfDest = pdc->dclevel.pSurface; /* Color translation */ EXLATEOBJ_vInitialize(&exlo, psurfOffScreen->ppal, psurfDest->ppal, 0x00FFFFFF, 0x00FFFFFF, 0); /* Blt it! */ Ret = IntEngBitBlt(&psurfDest->SurfObj, &psurfOffScreen->SurfObj, NULL, pdcClipObj, &exlo.xlo, &rcDest, &ptSrc, NULL, NULL, NULL, ROP4_SRCCOPY); EXLATEOBJ_vCleanup(&exlo); } #endif Cleanup: if(pdc) { DC_vFinishBlit(pdc, NULL); DC_UnlockDc(pdc); } #if 0 /* Delete off screen rendering surface */ if(psurfOffScreen) GDIOBJ_vDeleteObject(&psurfOffScreen->BaseObject); #endif /* Unlock other surfaces */ SURFACE_ShareUnlockSurface(psurfMask); if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor); return Ret; }