void Host_ServerFrame (void) { // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!SV_IsPaused ()) { SV_Physics (); // Vladimir CondSleep (0); } // send all messages to the clients SV_SendClientMessages (); }
void Host_ServerFrame(void) { /* run the world state */ pr_global_struct->frametime = host_frametime; /* set the time and clear the general datagram */ SV_ClearDatagram(); /* check for new clients */ SV_CheckForNewClients(); /* read client messages */ SV_RunClients(); /* * Move things around and think. Always pause in single player if in * console or menus */ if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game)) SV_Physics(); /* send all messages to the clients */ SV_SendClientMessages(); }
/* ================== Host_ServerFrame ================== */ void Host_ServerFrame (void) { // JPG 3.00 - stuff the port number into the server console once every minute static double port_time = 0; if (port_time > sv.time + 1 || port_time < sv.time - 60) { port_time = sv.time; Cmd_ExecuteString(va("port %d\n", net_hostport), src_command); } // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think if (!sv.paused) SV_Physics (); // send all messages to the clients SV_SendClientMessages (); }
void Host_ServerFrame (void) { static double port_time = 0; if (port_time > sv.time + 1 || port_time < sv.time - 60) { port_time = sv.time; Cmd_ExecuteString(va("port %d\n", net_hostport), src_command); } // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); // send all messages to the clients SV_SendClientMessages (); }
void _Host_ServerFrame (void) { // run the world state pr_global_struct->frametime = host_frametime; // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); }
void _Host_ServerFrame (void) { // run the world state pr_global_struct->frametime = host_frametime; // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!SV_IsPaused ()) SV_Physics (); }
/* ================== Host_ServerFrame ================== */ void Host_ServerFrame (void) { int i, active; //johnfitz edict_t *ent; //johnfitz // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram (); // check for new clients SV_CheckForNewClients (); // read client messages SV_RunClients (); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics (); //johnfitz -- devstats if (cls.signon == SIGNONS) { for (i=0, active=0; i<sv.num_edicts; i++) { ent = EDICT_NUM(i); if (!ent->free) active++; } if (active > 600 && dev_peakstats.edicts <= 600) Con_DWarning ("%i edicts exceeds standard limit of 600.\n", active); dev_stats.edicts = active; dev_peakstats.edicts = q_max(active, dev_peakstats.edicts); } //johnfitz // send all messages to the clients SV_SendClientMessages (); }