Example #1
0
void DRAW_BOX(short x, char y, unsigned char HEIGHT, unsigned char width) {
	unsigned char a;
	
	GrayDBufSetHiddenAMSPlane (DARK_PLANE);
		ScrRectFill (&(SCR_RECT){{x, y, x+width+7, y+HEIGHT+7}}, &(SCR_RECT){{0, 0, 159, 99}}, A_REVERSE);
	GrayDBufSetHiddenAMSPlane (LIGHT_PLANE);
		ScrRectFill (&(SCR_RECT){{x, y, x+width+7, y+HEIGHT+7}}, &(SCR_RECT){{0, 0, 159, 99}}, A_REVERSE);
	
	for(a = 0; a < 3; a++) {
		LINE(x+a, y+a, x+width+7-a, y+a, BLACK-a, A_NORMAL);
		LINE(x+width+7-a, y+a, x+width+7-a, y+HEIGHT+7-a, BLACK-a, A_NORMAL); 
		LINE(x+a, y+HEIGHT+7-a, x+width+7-a, y+HEIGHT+7-a, BLACK-a, A_NORMAL);
		LINE(x+a, y+a, x+a, y+HEIGHT+7-a, BLACK-a, A_NORMAL);
	}
	/*width = width + 7;
	HEIGHT = HEIGHT + 7;
	
	DrawGrayRect2B(x, y, x+width, y + HEIGHT, COLOR_WHITE, RECT_FILLED, 
	Hiddenl, Hiddend);
	DrawGrayRect2B(x, y, x+width, y + HEIGHT, COLOR_BLACK, RECT_EMPTY, 
	Hiddenl, Hiddend);
	DrawGrayRect2B(x + 1, y + 1, x+width-1, y+HEIGHT-1, COLOR_DARKGRAY, RECT_EMPTY, 
	Hiddenl, Hiddend);
	DrawGrayRect2B(x + 2, y + 2, x+width-2, y+HEIGHT-2, COLOR_LIGHTGRAY, RECT_EMPTY, 
	Hiddenl, Hiddend);*/
}
Example #2
0
File: t2048.c Project: 1cook/t2048
/*warning, only set amount up to the number of tile movements you have specified in frame,
otherwise you might get garbled stuff on the screen*/
void playFrame(MOVE frame[], char direction, char amount){
	char id, currentFrame;
	WIN_RECT boxes[amount];
	for(currentFrame = 0; currentFrame <= directionShift[direction]; currentFrame++){
		for(id = 0; id< amount; id++){
			WIN_RECT s = mkBox(frame[id].yFrom,frame[id].xFrom, direction, currentFrame);
			boxes[id] = s; 
			drawBox(s,frame[id].beforeValue);
		}
		for(id = 0; id< amount; id++){
			ScrRectFill(&(SCR_RECT){{boxes[id].x0,boxes[id].y0,boxes[id].x1,boxes[id].y1}},ScrRect,A_REVERSE);
		}
	}
}