void SSCLoader::ProcessScrolls( TimingData &out, const RString sParam ) { vector<RString> vs1; split( sParam, ",", vs1 ); FOREACH_CONST( RString, vs1, s1 ) { vector<RString> vs2; split( *s1, "=", vs2 ); if( vs2.size() < 2 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an scroll change with %i values.", static_cast<int>(vs2.size()) ); continue; } const float fBeat = StringToFloat( vs2[0] ); const float fRatio = StringToFloat( vs2[1] ); if( fBeat < 0 ) { LOG->UserLog("Song file", this->GetSongTitle(), "has an scroll change with beat %f.", fBeat ); continue; } out.AddSegment( ScrollSegment(BeatToNoteRow(fBeat), fRatio) ); }
// Update. void COGEmitterScrollingRay::Update (unsigned long _ElapsedTime) { if (m_Status == OG_EFFECTSTATUS_INACTIVE || !m_bPosReady) return; bool bAdd = false; float fNewSegScale = 0.0f; std::list<ParticleFormat>::iterator iter = m_BBList.begin(); while (iter != m_BBList.end()) { ParticleFormat& seg = (*iter); if (seg.pos == 0.0f && seg.scale < 1.0f) { float fAdd = m_fSpeed / m_fSegment; if (seg.scale + fAdd > 1.0f) { float fMove = seg.scale + fAdd - 1.0f; bAdd = true; fNewSegScale = fMove; if (ScrollSegment(seg, fMove)) { GetEffectsManager()->ReleaseParticle(seg.verts); iter = m_BBList.erase(iter); continue; } } else { seg.scale += fAdd; seg.start -= fAdd; } } else { if (seg.pos == 0.0f && m_fSpeed > 0.0f) { bAdd = true; fNewSegScale = (m_fSpeed / m_fSegment); } if (ScrollSegment(seg, m_fSpeed)) { GetEffectsManager()->ReleaseParticle(seg.verts); iter = m_BBList.erase(iter); continue; } } UpdateSegment(seg); ++iter; } if (bAdd) { AddSegment(0.0f, fNewSegScale); } }
static bool LoadFromKSFFile( const RString &sPath, Steps &out, Song &song, bool bKIUCompliant ) { LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() ); MsdFile msd; if( !msd.ReadFile( sPath, false ) ) // don't unescape { LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } // this is the value we read for TICKCOUNT int iTickCount = -1; // used to adapt weird tickcounts //float fScrollRatio = 1.0f; -- uncomment when ready to use. vector<RString> vNoteRows; // According to Aldo_MX, there is a default BPM and it's 60. -aj bool bDoublesChart = false; TimingData stepsTiming; float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1; for( unsigned i=0; i<msd.GetNumValues(); i++ ) { const MsdFile::value_t &sParams = msd.GetValue( i ); RString sValueName = sParams[0]; sValueName.MakeUpper(); /* handle the data...well, not this data: not related to steps. * Skips INTRO, MUSICINTRO, TITLEFILE, DISCFILE, SONGFILE. */ if (sValueName=="TITLE" || EndsWith(sValueName, "INTRO") || EndsWith(sValueName, "FILE") ) { } else if( sValueName=="BPM" ) { BPM1 = StringToFloat(sParams[1]); stepsTiming.AddSegment( BPMSegment(0, BPM1) ); } else if( sValueName=="BPM2" ) { if (bKIUCompliant) { BPM2 = StringToFloat( sParams[1] ); } else { // LOG an error. } } else if( sValueName=="BPM3" ) { if (bKIUCompliant) { BPM3 = StringToFloat( sParams[1] ); } else { // LOG an error. } } else if( sValueName=="BUNKI" ) { if (bKIUCompliant) { BPMPos2 = StringToFloat( sParams[1] ) / 100.0f; } else { // LOG an error. } } else if( sValueName=="BUNKI2" ) { if (bKIUCompliant) { BPMPos3 = StringToFloat( sParams[1] ) / 100.0f; } else { // LOG an error. } } else if( sValueName=="STARTTIME" ) { SMGap1 = -StringToFloat( sParams[1] )/100; stepsTiming.m_fBeat0OffsetInSeconds = SMGap1; } // This is currently required for more accurate KIU BPM changes. else if( sValueName=="STARTTIME2" ) { if (bKIUCompliant) { SMGap2 = -StringToFloat( sParams[1] )/100; } else { // LOG an error. } } else if ( sValueName=="STARTTIME3" ) { // STARTTIME3 only ensures this is a KIU compliant simfile. bKIUCompliant = true; } else if( sValueName=="TICKCOUNT" ) { iTickCount = StringToInt( sParams[1] ); if( iTickCount <= 0 ) { LOG->UserLog( "Song file", sPath, "has an invalid tick count: %d.", iTickCount ); return false; } stepsTiming.AddSegment( TickcountSegment(0, iTickCount)); } else if( sValueName=="DIFFICULTY" ) { out.SetMeter( max(StringToInt(sParams[1]), 1) ); } // new cases from Aldo_MX's fork: else if( sValueName=="PLAYER" ) { RString sPlayer = sParams[1]; sPlayer.MakeLower(); if( sPlayer.find( "double" ) != string::npos ) bDoublesChart = true; } // This should always be last. else if( sValueName=="STEP" ) { RString theSteps = sParams[1]; TrimLeft( theSteps ); split( theSteps, "\n", vNoteRows, true ); } } if( iTickCount == -1 ) { iTickCount = 4; LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount ); } // Prepare BPM stuff already if the file uses KSF syntax. if( bKIUCompliant ) { if( BPM2 > 0 && BPMPos2 > 0 ) { HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 ); } if( BPM3 > 0 && BPMPos3 > 0 ) { HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 ); } } NoteData notedata; // read it into here { RString sDir, sFName, sExt; splitpath( sPath, sDir, sFName, sExt ); sFName.MakeLower(); out.SetDescription(sFName); // Check another before anything else... is this okay? -DaisuMaster if( sFName.find("another") != string::npos ) { out.SetDifficulty( Difficulty_Edit ); if( !out.GetMeter() ) out.SetMeter( 25 ); } else if(sFName.find("wild") != string::npos || sFName.find("wd") != string::npos || sFName.find("crazy+") != string::npos || sFName.find("cz+") != string::npos || sFName.find("hardcore") != string::npos ) { out.SetDifficulty( Difficulty_Challenge ); if( !out.GetMeter() ) out.SetMeter( 20 ); } else if(sFName.find("crazy") != string::npos || sFName.find("cz") != string::npos || sFName.find("nightmare") != string::npos || sFName.find("nm") != string::npos || sFName.find("crazydouble") != string::npos ) { out.SetDifficulty( Difficulty_Hard ); if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR. } else if(sFName.find("hard") != string::npos || sFName.find("hd") != string::npos || sFName.find("freestyle") != string::npos || sFName.find("fs") != string::npos || sFName.find("double") != string::npos ) { out.SetDifficulty( Difficulty_Medium ); if( !out.GetMeter() ) out.SetMeter( 8 ); } else if(sFName.find("easy") != string::npos || sFName.find("ez") != string::npos || sFName.find("normal") != string::npos ) { // I wonder if I should leave easy fall into the Beginner difficulty... -DaisuMaster out.SetDifficulty( Difficulty_Easy ); if( !out.GetMeter() ) out.SetMeter( 4 ); } else if(sFName.find("beginner") != string::npos || sFName.find("practice") != string::npos || sFName.find("pr") != string::npos ) { out.SetDifficulty( Difficulty_Beginner ); if( !out.GetMeter() ) out.SetMeter( 4 ); } else { out.SetDifficulty( Difficulty_Hard ); if( !out.GetMeter() ) out.SetMeter( 10 ); } out.m_StepsType = StepsType_pump_single; // Check for "halfdouble" before "double". if(sFName.find("halfdouble") != string::npos || sFName.find("half-double") != string::npos || sFName.find("h_double") != string::npos || sFName.find("hdb") != string::npos ) out.m_StepsType = StepsType_pump_halfdouble; // Handle bDoublesChart from above as well. -aj else if(sFName.find("double") != string::npos || sFName.find("nightmare") != string::npos || sFName.find("freestyle") != string::npos || sFName.find("db") != string::npos || sFName.find("nm") != string::npos || sFName.find("fs") != string::npos || bDoublesChart ) out.m_StepsType = StepsType_pump_double; else if( sFName.find("_1") != string::npos ) out.m_StepsType = StepsType_pump_single; else if( sFName.find("_2") != string::npos ) out.m_StepsType = StepsType_pump_couple; } switch( out.m_StepsType ) { case StepsType_pump_single: notedata.SetNumTracks( 5 ); break; case StepsType_pump_couple: notedata.SetNumTracks( 10 ); break; case StepsType_pump_double: notedata.SetNumTracks( 10 ); break; case StepsType_pump_routine: notedata.SetNumTracks( 10 ); break; // future files may have this? case StepsType_pump_halfdouble: notedata.SetNumTracks( 6 ); break; default: FAIL_M( ssprintf("%i", out.m_StepsType) ); } int t = 0; int iHoldStartRow[13]; for( t=0; t<13; t++ ) iHoldStartRow[t] = -1; bool bTickChangeNeeded = false; int newTick = -1; float fCurBeat = 0.0f; float prevBeat = 0.0f; // Used for hold tails. for( unsigned r=0; r<vNoteRows.size(); r++ ) { RString& sRowString = vNoteRows[r]; StripCrnl( sRowString ); if( sRowString == "" ) continue; // skip // All 2s indicates the end of the song. else if( sRowString == "2222222222222" ) { // Finish any holds that didn't get...well, finished. for( t=0; t < notedata.GetNumTracks(); t++ ) { if( iHoldStartRow[t] != -1 ) // this ends the hold { if( iHoldStartRow[t] == BeatToNoteRow(prevBeat) ) notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP ); else notedata.AddHoldNote(t, iHoldStartRow[t], BeatToNoteRow(prevBeat), TAP_ORIGINAL_HOLD_HEAD ); } } /* have this row be the last moment in the song, unless * a future step ends later. */ //float curTime = stepsTiming.GetElapsedTimeFromBeat(fCurBeat); //if (curTime > song.GetSpecifiedLastSecond()) //{ // song.SetSpecifiedLastSecond(curTime); //} song.SetSpecifiedLastSecond( song.GetSpecifiedLastSecond() + 4 ); break; } else if( BeginsWith(sRowString, "|") ) { /* if (bKIUCompliant) { // Log an error, ignore the line. continue; } */ // gotta do something tricky here: if the bpm is below one then a couple of calculations // for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will // be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll // segment will then be added based on approximations. -DaisuMaster // eh better do it considering the tickcount (high tickcounts) // I'm making some experiments, please spare me... //continue; RString temp = sRowString.substr(2,sRowString.size()-3); float numTemp = StringToFloat(temp); if (BeginsWith(sRowString, "|T")) { // duh iTickCount = static_cast<int>(numTemp); // I have been owned by the man -DaisuMaster stepsTiming.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) ); } else if (BeginsWith(sRowString, "|B")) { // BPM stepsTiming.SetBPMAtBeat( fCurBeat, numTemp ); } else if (BeginsWith(sRowString, "|E")) { // DelayBeat float fCurDelay = 60 / stepsTiming.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount; fCurDelay += stepsTiming.GetDelayAtRow(BeatToNoteRow(fCurBeat) ); stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay ); } else if (BeginsWith(sRowString, "|D")) { // Delays float fCurDelay = stepsTiming.GetStopAtRow(BeatToNoteRow(fCurBeat) ); fCurDelay += numTemp / 1000; stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay ); } else if (BeginsWith(sRowString, "|M") || BeginsWith(sRowString, "|C")) { // multipliers/combo ComboSegment seg( BeatToNoteRow(fCurBeat), int(numTemp) ); stepsTiming.AddSegment( seg ); } else if (BeginsWith(sRowString, "|S")) { // speed segments } else if (BeginsWith(sRowString, "|F")) { // fakes } else if (BeginsWith(sRowString, "|X")) { // scroll segments ScrollSegment seg = ScrollSegment( BeatToNoteRow(fCurBeat), numTemp ); stepsTiming.AddSegment( seg ); //return true; } continue; } // Half-doubles is offset; "0011111100000". if( out.m_StepsType == StepsType_pump_halfdouble ) sRowString.erase( 0, 2 ); // Update TICKCOUNT for Direct Move files. if( bTickChangeNeeded ) { iTickCount = newTick; bTickChangeNeeded = false; } for( t=0; t < notedata.GetNumTracks(); t++ ) { if( sRowString[t] == '4' ) { /* Remember when each hold starts; ignore the middle. */ if( iHoldStartRow[t] == -1 ) iHoldStartRow[t] = BeatToNoteRow(fCurBeat); continue; } if( iHoldStartRow[t] != -1 ) // this ends the hold { int iEndRow = BeatToNoteRow(prevBeat); if( iHoldStartRow[t] == iEndRow ) notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP ); else { //notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_PUMP_HEAD ); notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_HOLD_HEAD ); } iHoldStartRow[t] = -1; } TapNote tap; switch( sRowString[t] ) { case '0': tap = TAP_EMPTY; break; case '1': tap = TAP_ORIGINAL_TAP; break; //allow setting more notetypes on ksf files, this may come in handy (it should) -DaisuMaster case 'M': case 'm': tap = TAP_ORIGINAL_MINE; break; case 'F': case 'f': tap = TAP_ORIGINAL_FAKE; break; case 'L': case 'l': tap = TAP_ORIGINAL_LIFT; break; default: LOG->UserLog( "Song file", sPath, "has an invalid row \"%s\"; corrupt notes ignored.", sRowString.c_str() ); //return false; tap = TAP_EMPTY; break; } notedata.SetTapNote(t, BeatToNoteRow(fCurBeat), tap); } prevBeat = fCurBeat; fCurBeat = prevBeat + 1.0f / iTickCount; } out.SetNoteData( notedata ); out.m_Timing = stepsTiming; out.TidyUpData(); out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved return true; }