Example #1
0
void SSCLoader::ProcessScrolls( TimingData &out, const RString sParam )
{
	vector<RString> vs1;
	split( sParam, ",", vs1 );
	
	FOREACH_CONST( RString, vs1, s1 )
	{
		vector<RString> vs2;
		split( *s1, "=", vs2 );
		
		if( vs2.size() < 2 )
		{
			LOG->UserLog("Song file",
				     this->GetSongTitle(),
				     "has an scroll change with %i values.",
				     static_cast<int>(vs2.size()) );
			continue;
		}

		const float fBeat = StringToFloat( vs2[0] );
		const float fRatio = StringToFloat( vs2[1] );

		if( fBeat < 0 )
		{
			LOG->UserLog("Song file",
				     this->GetSongTitle(),
				     "has an scroll change with beat %f.",
				     fBeat );
			continue;
		}

		out.AddSegment( ScrollSegment(BeatToNoteRow(fBeat), fRatio) );
	}
// Update.
void COGEmitterScrollingRay::Update (unsigned long _ElapsedTime)
{
    if (m_Status == OG_EFFECTSTATUS_INACTIVE || !m_bPosReady)
        return;

    bool bAdd = false;
    float fNewSegScale = 0.0f;

    std::list<ParticleFormat>::iterator iter = m_BBList.begin();
    while (iter != m_BBList.end())
    {
        ParticleFormat& seg = (*iter);

        if (seg.pos == 0.0f && seg.scale < 1.0f)
        {
            float fAdd = m_fSpeed / m_fSegment;
            if (seg.scale + fAdd > 1.0f)
            {
                float fMove = seg.scale + fAdd - 1.0f;

                bAdd = true;
                fNewSegScale = fMove;

                if (ScrollSegment(seg, fMove))
                {
                    GetEffectsManager()->ReleaseParticle(seg.verts);
                    iter = m_BBList.erase(iter);
                    continue;
                }
            }
            else
            {
                seg.scale += fAdd;
                seg.start -= fAdd;
            }
        }
        else
        {
            if (seg.pos == 0.0f && m_fSpeed > 0.0f)
            {
                bAdd = true;
                fNewSegScale = (m_fSpeed / m_fSegment);
            }

            if (ScrollSegment(seg, m_fSpeed))
            {
                GetEffectsManager()->ReleaseParticle(seg.verts);
                iter = m_BBList.erase(iter);
                continue;
            }
        }

        UpdateSegment(seg);
        ++iter;
    }

    if (bAdd)
    {
        AddSegment(0.0f, fNewSegScale);
    }
}
Example #3
0
static bool LoadFromKSFFile( const RString &sPath, Steps &out, Song &song, bool bKIUCompliant )
{
	LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );

	MsdFile msd;
	if( !msd.ReadFile( sPath, false ) )  // don't unescape
	{
		LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() );
		return false;
	}

	// this is the value we read for TICKCOUNT
	int iTickCount = -1;
	// used to adapt weird tickcounts
	//float fScrollRatio = 1.0f; -- uncomment when ready to use.
	vector<RString> vNoteRows;

	// According to Aldo_MX, there is a default BPM and it's 60. -aj
	bool bDoublesChart = false;
	
	TimingData stepsTiming;
	float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1;

	for( unsigned i=0; i<msd.GetNumValues(); i++ )
	{
		const MsdFile::value_t &sParams = msd.GetValue( i );
		RString sValueName = sParams[0];
		sValueName.MakeUpper();

		/* handle the data...well, not this data: not related to steps.
		 * Skips INTRO, MUSICINTRO, TITLEFILE, DISCFILE, SONGFILE. */
		if (sValueName=="TITLE" || EndsWith(sValueName, "INTRO")
		    || EndsWith(sValueName, "FILE") )
		{

		}
		else if( sValueName=="BPM" )
		{
			BPM1 = StringToFloat(sParams[1]);
			stepsTiming.AddSegment( BPMSegment(0, BPM1) );
		}
		else if( sValueName=="BPM2" )
		{
			if (bKIUCompliant)
			{
				BPM2 = StringToFloat( sParams[1] );
			}
			else
			{
				// LOG an error.
			}
		}
		else if( sValueName=="BPM3" )
		{
			if (bKIUCompliant)
			{
				BPM3 = StringToFloat( sParams[1] );
			}
			else
			{
				// LOG an error.
			}
		}
		else if( sValueName=="BUNKI" )
		{
			if (bKIUCompliant)
			{
				BPMPos2 = StringToFloat( sParams[1] ) / 100.0f;
			}
			else
			{
				// LOG an error.
			}
		}
		else if( sValueName=="BUNKI2" )
		{
			if (bKIUCompliant)
			{
				BPMPos3 = StringToFloat( sParams[1] ) / 100.0f;
			}
			else
			{
				// LOG an error.
			}
		}
		else if( sValueName=="STARTTIME" )
		{
			SMGap1 = -StringToFloat( sParams[1] )/100;
			stepsTiming.m_fBeat0OffsetInSeconds = SMGap1;
		}
		// This is currently required for more accurate KIU BPM changes.  
		else if( sValueName=="STARTTIME2" )
		{
			if (bKIUCompliant)
			{
				SMGap2 = -StringToFloat( sParams[1] )/100;
			}
			else
			{
				// LOG an error.
			}
		}
		else if ( sValueName=="STARTTIME3" )
		{
			// STARTTIME3 only ensures this is a KIU compliant simfile.
			bKIUCompliant = true;
		}
		
		else if( sValueName=="TICKCOUNT" )
		{
			iTickCount = StringToInt( sParams[1] );
			if( iTickCount <= 0 )
			{
				LOG->UserLog( "Song file", sPath, "has an invalid tick count: %d.", iTickCount );
				return false;
			}
			stepsTiming.AddSegment( TickcountSegment(0, iTickCount));
		}
		
		else if( sValueName=="DIFFICULTY" )
		{
			out.SetMeter( max(StringToInt(sParams[1]), 1) );
		}
		// new cases from Aldo_MX's fork:
		else if( sValueName=="PLAYER" )
		{
			RString sPlayer = sParams[1];
			sPlayer.MakeLower();
			if( sPlayer.find( "double" ) != string::npos )
				bDoublesChart = true;
		}
		// This should always be last.
		else if( sValueName=="STEP" )
		{
			RString theSteps = sParams[1];
			TrimLeft( theSteps );
			split( theSteps, "\n", vNoteRows, true );
		}
	}

	if( iTickCount == -1 )
	{
		iTickCount = 4;
		LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount );
	}
	
	// Prepare BPM stuff already if the file uses KSF syntax.
	if( bKIUCompliant )
	{
		if( BPM2 > 0 && BPMPos2 > 0 )
		{
			HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 );
		}
		
		if( BPM3 > 0 && BPMPos3 > 0 )
		{
			HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 );
		}
	}

	NoteData notedata;	// read it into here

	{
		RString sDir, sFName, sExt;
		splitpath( sPath, sDir, sFName, sExt );
		sFName.MakeLower();

		out.SetDescription(sFName);
		// Check another before anything else... is this okay? -DaisuMaster
		if( sFName.find("another") != string::npos )
		{
			out.SetDifficulty( Difficulty_Edit );
			if( !out.GetMeter() ) out.SetMeter( 25 );
		}
		else if(sFName.find("wild") != string::npos || 
			sFName.find("wd") != string::npos || 
			sFName.find("crazy+") != string::npos || 
			sFName.find("cz+") != string::npos || 
			sFName.find("hardcore") != string::npos )
		{
			out.SetDifficulty( Difficulty_Challenge );
			if( !out.GetMeter() ) out.SetMeter( 20 );
		}
		else if(sFName.find("crazy") != string::npos || 
			sFName.find("cz") != string::npos || 
			sFName.find("nightmare") != string::npos || 
			sFName.find("nm") != string::npos || 
			sFName.find("crazydouble") != string::npos )
		{
			out.SetDifficulty( Difficulty_Hard );
			if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR.
		}
		else if(sFName.find("hard") != string::npos || 
			sFName.find("hd") != string::npos || 
			sFName.find("freestyle") != string::npos || 
			sFName.find("fs") != string::npos || 
			sFName.find("double") != string::npos )
		{
			out.SetDifficulty( Difficulty_Medium );
			if( !out.GetMeter() ) out.SetMeter( 8 );
		}
		else if(sFName.find("easy") != string::npos || 
			sFName.find("ez") != string::npos || 
			sFName.find("normal") != string::npos )
		{
			// I wonder if I should leave easy fall into the Beginner difficulty... -DaisuMaster
			out.SetDifficulty( Difficulty_Easy );
			if( !out.GetMeter() ) out.SetMeter( 4 );
		}
		else if(sFName.find("beginner") != string::npos || 
			sFName.find("practice") != string::npos || sFName.find("pr") != string::npos  )
		{
			out.SetDifficulty( Difficulty_Beginner );
			if( !out.GetMeter() ) out.SetMeter( 4 );
		}
		else
		{
			out.SetDifficulty( Difficulty_Hard );
			if( !out.GetMeter() ) out.SetMeter( 10 );
		}

		out.m_StepsType = StepsType_pump_single;

		// Check for "halfdouble" before "double".
		if(sFName.find("halfdouble") != string::npos || 
		   sFName.find("half-double") != string::npos || 
		   sFName.find("h_double") != string::npos || 
		   sFName.find("hdb") != string::npos )
			out.m_StepsType = StepsType_pump_halfdouble;
		// Handle bDoublesChart from above as well. -aj
		else if(sFName.find("double") != string::npos || 
			sFName.find("nightmare") != string::npos || 
			sFName.find("freestyle") != string::npos || 
			sFName.find("db") != string::npos || 
			sFName.find("nm") != string::npos || 
			sFName.find("fs") != string::npos || bDoublesChart )
			out.m_StepsType = StepsType_pump_double;
		else if( sFName.find("_1") != string::npos )
			out.m_StepsType = StepsType_pump_single;
		else if( sFName.find("_2") != string::npos )
			out.m_StepsType = StepsType_pump_couple;
	}

	switch( out.m_StepsType )
	{
	case StepsType_pump_single: notedata.SetNumTracks( 5 ); break;
	case StepsType_pump_couple: notedata.SetNumTracks( 10 ); break;
	case StepsType_pump_double: notedata.SetNumTracks( 10 ); break;
	case StepsType_pump_routine: notedata.SetNumTracks( 10 ); break; // future files may have this?
	case StepsType_pump_halfdouble: notedata.SetNumTracks( 6 ); break;
	default: FAIL_M( ssprintf("%i", out.m_StepsType) );
	}

	int t = 0;
	int iHoldStartRow[13];
	for( t=0; t<13; t++ )
		iHoldStartRow[t] = -1;

	bool bTickChangeNeeded = false;
	int newTick = -1;
	float fCurBeat = 0.0f;
	float prevBeat = 0.0f; // Used for hold tails.

	for( unsigned r=0; r<vNoteRows.size(); r++ )
	{
		RString& sRowString = vNoteRows[r];
		StripCrnl( sRowString );

		if( sRowString == "" )
			continue;	// skip

		// All 2s indicates the end of the song.
		else if( sRowString == "2222222222222" )
		{
			// Finish any holds that didn't get...well, finished.
			for( t=0; t < notedata.GetNumTracks(); t++ )
			{
				if( iHoldStartRow[t] != -1 )	// this ends the hold
				{
					if( iHoldStartRow[t] == BeatToNoteRow(prevBeat) )
						notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP );
					else
						notedata.AddHoldNote(t,
								     iHoldStartRow[t],
								     BeatToNoteRow(prevBeat),
								     TAP_ORIGINAL_HOLD_HEAD );
				}
			}
			/* have this row be the last moment in the song, unless
			 * a future step ends later. */
			//float curTime = stepsTiming.GetElapsedTimeFromBeat(fCurBeat);
			//if (curTime > song.GetSpecifiedLastSecond())
			//{
			//	song.SetSpecifiedLastSecond(curTime);
			//}

			song.SetSpecifiedLastSecond( song.GetSpecifiedLastSecond() + 4 );

			break;
		}

		else if( BeginsWith(sRowString, "|") )
		{
			/*
			if (bKIUCompliant)
			{
				// Log an error, ignore the line.
				continue;
			}
			*/
			// gotta do something tricky here: if the bpm is below one then a couple of calculations
			// for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will
			// be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll
			// segment will then be added based on approximations. -DaisuMaster
			// eh better do it considering the tickcount (high tickcounts)

			// I'm making some experiments, please spare me...
			//continue;

			RString temp = sRowString.substr(2,sRowString.size()-3);
			float numTemp = StringToFloat(temp);
			if (BeginsWith(sRowString, "|T")) 
			{
				// duh
				iTickCount = static_cast<int>(numTemp);
				// I have been owned by the man -DaisuMaster
				stepsTiming.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) );
			}
			else if (BeginsWith(sRowString, "|B")) 
			{
				// BPM
				stepsTiming.SetBPMAtBeat( fCurBeat, numTemp );
			}
			else if (BeginsWith(sRowString, "|E"))
			{
				// DelayBeat
				float fCurDelay = 60 / stepsTiming.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount;
				fCurDelay += stepsTiming.GetDelayAtRow(BeatToNoteRow(fCurBeat) );
				stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay );
			}
			else if (BeginsWith(sRowString, "|D"))
			{
				// Delays
				float fCurDelay = stepsTiming.GetStopAtRow(BeatToNoteRow(fCurBeat) );
				fCurDelay += numTemp / 1000;
				stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay );
			}
			else if (BeginsWith(sRowString, "|M") || BeginsWith(sRowString, "|C"))
			{
				// multipliers/combo
				ComboSegment seg( BeatToNoteRow(fCurBeat), int(numTemp) );
				stepsTiming.AddSegment( seg );
			}
			else if (BeginsWith(sRowString, "|S"))
			{
				// speed segments
			}
			else if (BeginsWith(sRowString, "|F"))
			{
				// fakes
			}
			else if (BeginsWith(sRowString, "|X"))
			{
				// scroll segments
				ScrollSegment seg = ScrollSegment( BeatToNoteRow(fCurBeat), numTemp );
				stepsTiming.AddSegment( seg );
				//return true;
			}

			continue;
		}

		// Half-doubles is offset; "0011111100000".
		if( out.m_StepsType == StepsType_pump_halfdouble )
			sRowString.erase( 0, 2 );

		// Update TICKCOUNT for Direct Move files.
		if( bTickChangeNeeded )
		{
			iTickCount = newTick;
			bTickChangeNeeded = false;
		}

		for( t=0; t < notedata.GetNumTracks(); t++ )
		{
			if( sRowString[t] == '4' )
			{
				/* Remember when each hold starts; ignore the middle. */
				if( iHoldStartRow[t] == -1 )
					iHoldStartRow[t] = BeatToNoteRow(fCurBeat);
				continue;
			}

			if( iHoldStartRow[t] != -1 )	// this ends the hold
			{
				int iEndRow = BeatToNoteRow(prevBeat);
				if( iHoldStartRow[t] == iEndRow )
					notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP );
				else
				{
					//notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_PUMP_HEAD );
					notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_HOLD_HEAD );
				}
				iHoldStartRow[t] = -1;
			}

			TapNote tap;
			switch( sRowString[t] )
			{
			case '0':	tap = TAP_EMPTY;		break;
			case '1':	tap = TAP_ORIGINAL_TAP;		break;
				//allow setting more notetypes on ksf files, this may come in handy (it should) -DaisuMaster
			case 'M':
			case 'm':
						tap = TAP_ORIGINAL_MINE;
						break;
			case 'F':
			case 'f':
						tap = TAP_ORIGINAL_FAKE;
						break;
			case 'L':
			case 'l':
						tap = TAP_ORIGINAL_LIFT;
						break;
			default:
				LOG->UserLog( "Song file", sPath, "has an invalid row \"%s\"; corrupt notes ignored.",
					      sRowString.c_str() );
				//return false;
				tap = TAP_EMPTY;
				break;
			}

			notedata.SetTapNote(t, BeatToNoteRow(fCurBeat), tap);
		}
		prevBeat = fCurBeat;
		fCurBeat = prevBeat + 1.0f / iTickCount;
	}

	out.SetNoteData( notedata );
	out.m_Timing = stepsTiming;

	out.TidyUpData();

	out.SetSavedToDisk( true );	// we're loading from disk, so this is by definintion already saved

	return true;
}