Example #1
0
 bool OnGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
 {
     pPlayer->PlayerTalkClass->ClearMenus();
     switch(uiSender)
     {
         case GOSSIP_SENDER_MAIN:    SendActionMenu(pPlayer, pGo, uiAction); break;
     }
     return true;
 }
 bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
 {
     player->PlayerTalkClass->ClearMenus();
     switch (sender)
     {
         case GOSSIP_SENDER_MAIN:    SendActionMenu(player, go, action); break;
     }
     return true;
 }
 bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) override
 {
     ClearGossipMenuFor(player);
     switch (sender)
     {
         case GOSSIP_SENDER_MAIN:    SendActionMenu(player, go, action); break;
     }
     return true;
 }