Example #1
0
void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bool looter){
	if(!c)
		return;

	char errbuf[MYSQL_ERRMSG_SIZE];
	char* query = 0;
	MYSQL_RES *result;
	if (database.RunQuery(query,MakeAnyLenString(&query, "INSERT INTO raid_members SET raidid=%lu, charid=%lu, groupid=%lu, _class=%d, level=%d, name='%s', isgroupleader=%d, israidleader=%d, islooter=%d", (unsigned long)GetID(), (unsigned long)c->CharacterID(), (unsigned long)group, c->GetClass(), c->GetLevel(), c->GetName(), groupleader, rleader, looter ),errbuf,&result)){
		mysql_free_result(result);
	}

	safe_delete_array(query);
	LearnMembers();
	VerifyRaid();
	if(group < 12)
		GroupUpdate(group);
	SendRaidAddAll(c->GetName());

	c->SetRaidGrouped(true);

	ServerPacket *pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
	ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
	rga->rid = GetID();
	strn0cpy(rga->playername, c->GetName(), 64);
	rga->zoneid = zone->GetZoneID();
	rga->instance_id = zone->GetInstanceID();
	worldserver.SendPacket(pack);
	safe_delete(pack);
}
Example #2
0
void Raid::SendRaidMoveAll(const char* who)
{
	Client *c = entity_list.GetClientByName(who);
	SendRaidRemoveAll(who);
	if(c)
		SendRaidCreate(c);
	SendMakeLeaderPacket(leadername);
	SendRaidAddAll(who);
	if(c){
		SendBulkRaid(c);
	if(IsLocked()) { SendRaidLockTo(c); }
	}
}
Example #3
0
void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bool looter){
	if(!c)
		return;

	std::string query = StringFormat("INSERT INTO raid_members SET raidid = %lu, charid = %lu, "
                                    "groupid = %lu, _class = %d, level = %d, name = '%s', "
                                    "isgroupleader = %d, israidleader = %d, islooter = %d",
                                    (unsigned long)GetID(), (unsigned long)c->CharacterID(),
                                    (unsigned long)group, c->GetClass(), c->GetLevel(),
                                    c->GetName(), groupleader, rleader, looter);
    auto results = database.QueryDatabase(query);

	if(!results.Success()) {
		LogFile->write(EQEMuLog::Error, "Error inserting into raid members: %s", results.ErrorMessage().c_str());
	}

	LearnMembers();
	VerifyRaid();
	if (rleader) {
		database.SetRaidGroupLeaderInfo(RAID_GROUPLESS, GetID());
		UpdateRaidAAs();
	}
	if (group != RAID_GROUPLESS && groupleader) {
		database.SetRaidGroupLeaderInfo(group, GetID());
		UpdateGroupAAs(group);
	}
	if(group < 12)
		GroupUpdate(group);
	else // get raid AAs, GroupUpdate will handles it otherwise
		SendGroupLeadershipAA(c, RAID_GROUPLESS);
	SendRaidAddAll(c->GetName());

	c->SetRaidGrouped(true);
	SendRaidMOTD(c);

	ServerPacket *pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
	ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
	rga->rid = GetID();
	strn0cpy(rga->playername, c->GetName(), 64);
	rga->zoneid = zone->GetZoneID();
	rga->instance_id = zone->GetInstanceID();
	worldserver.SendPacket(pack);
	safe_delete(pack);
}