void ASPlayerController::Suicide()
{
	if (IsInState(NAME_Playing))
	{
		ServerSuicide();
	}
}
void AVehiclePawn::Suicide()
{
	if( GetWorld() != NULL )
	{
		AVehicleGameMode* const MyGame = GetWorld()->GetAuthGameMode<AVehicleGameMode>();
		if( ( MyGame != NULL )&& ( MyGame->IsRaceActive() == true ) )
		{
			ServerSuicide();
		}
	}
}