Example #1
0
//Generate the height map and stash
void Chunk::generateData()
{
  auto mountain = new noise::module::RidgedMulti();
  mountain->SetOctaveCount(20);
  mountain->SetFrequency(0.2);
  auto baseFlat = new noise::module::Billow();
  baseFlat->SetOctaveCount(20);
  auto flatTerrain = new noise::module::ScaleBias();
  flatTerrain->SetSourceModule(0, *baseFlat);
  flatTerrain->SetScale(0.125);
  flatTerrain->SetBias(-0.96);
  
  //Perlin to control which type of terrain to generate
  auto terrainType = new noise::module::Perlin();
  terrainType->SetOctaveCount(4);
  terrainType->SetFrequency(0.5);
  terrainType->SetPersistence(0.25);
  
  auto select = new noise::module::Select();
  m_noiseModule = select;
  select->SetSourceModule(0, *flatTerrain);
  select->SetSourceModule(1, *mountain);
  select->SetControlModule(*terrainType);
  select->SetBounds(0.0, 1000.0);
  select->SetEdgeFalloff(0.6);
  
  m_modules.push_back(mountain);
  m_modules.push_back(baseFlat);
  m_modules.push_back(flatTerrain);
  m_modules.push_back(terrainType);
}
Example #2
0
void SynchCorrection::Reset(bool soft)
{
  Log("SynchCorrection::Reset %u", soft);
  m_dBiasCorrection = 0.0001;
  m_iBiasDir = 0;
  //m_dlastAdjustment = 1.0;
  
  if (!soft)
  {
    CAutoLock lock(&m_csSampleQueueLock);
    m_rtStart = 0;
    m_dEVRAudioDelay = 0.0;
    m_dlastAdjustment = 1.0;
    m_iQualityDir = 0;
    m_bQualityCorrectionOn = false;
    m_rtAHwStartSet = false;
    m_rtAHwStart = 0;

    {
      CAutoLock dLock(&m_csDeltaLock);
      m_dDeltaError = 0.0;
    }

    SetBias(1.0);
    SetAdjustment(1.0);
    Flush();
  }
}