int VideoColourSpace::SetPictureAttribute(PictureAttribute attribute, int value) { if (!(m_supported_attributes & toMask(attribute))) return -1; value = std::min(std::max(value, 0), 100); switch (attribute) { case kPictureAttribute_Brightness: SetBrightness(value); break; case kPictureAttribute_Contrast: SetContrast(value); break; case kPictureAttribute_Colour: SetSaturation(value); break; case kPictureAttribute_Hue: SetHue(value); break; case kPictureAttribute_StudioLevels: value = std::min(std::max(value, 0), 1); SetStudioLevels(value > 0); break; default: value = -1; } if (value >= 0) SaveValue(attribute, value); return value; }
void CE_CBeam::BeamInit( const char *pSpriteName, float width ) { SetColor( 255, 255, 255 ); SetBrightness( 255 ); SetNoise( 0 ); SetFrame( 0 ); SetScrollRate( 0 ); SetModelName( MAKE_STRING( pSpriteName ) ); SetRenderMode( kRenderTransTexture ); SetTexture( engine->PrecacheModel( pSpriteName ) ); SetWidth( width ); SetEndWidth( width ); SetFadeLength( 0 ); // No fade for (int i=0;i<MAX_BEAM_ENTS;i++) { Set_m_hAttachEntity(i,NULL); Set_m_nAttachIndex(i, 0); } m_nHaloIndex = 0; m_fHaloScale = BEAM_DEFAULT_HALO_SCALE; m_nBeamType = 0; m_nBeamFlags = 0; }
Boolean SettingsHelper::RestoreValue( /* [in] */ const String& name, /* [in] */ const String& value) { if (ISettingsSystem::SCREEN_BRIGHTNESS.Equals(name)) { SetBrightness(StringUtils::ParseInt32(value)); } else if (ISettingsSystem::SOUND_EFFECTS_ENABLED.Equals(name)) { SetSoundEffects(StringUtils::ParseInt32(value) == 1); } else if (ISettingsSecure::LOCATION_PROVIDERS_ALLOWED.Equals(name)) { SetGpsLocation(value); return FALSE; } else if (ISettingsSecure::BACKUP_AUTO_RESTORE.Equals(name)) { SetAutoRestore(StringUtils::ParseInt32(value) == 1); } else if (IsAlreadyConfiguredCriticalAccessibilitySetting(name)) { return FALSE; } else if (ISettingsSystem::RINGTONE.Equals(name) || ISettingsSystem::NOTIFICATION_SOUND.Equals(name)) { SetRingtone(name, value); return FALSE; } return TRUE; }
void Flea3Camera::Configure(Config& config) { // Video Mode SetVideoMode(config.video_mode, config.format7_mode, config.pixel_format, config.width, config.height); // Update CameraInfo here after video mode is changed camera_info_ = GetCameraInfo(camera_); // Frame Rate SetFrameRate(config.fps); // Raw Bayer SetRawBayerOutput(config.raw_bayer_output); // White Balance SetWhiteBalanceRedBlue(config.white_balance, config.auto_white_balance, config.wb_red, config.wb_blue); // Exposure SetExposure(config.exposure, config.auto_exposure, config.exposure_value); SetShutter(config.auto_shutter, config.shutter_ms); SetGain(config.auto_gain, config.gain_db); SetBrightness(config.brightness); SetGamma(config.gamma); // Strobe SetStrobe(config.strobe_control, config.strobe_polarity); // Trigger SetTrigger(config.trigger_source, config.trigger_polarity); // Save this config config_ = config; }
void Set_LED_Pattern(uint8_t no, uint16_t delay, uint8_t bri){ xprintf(INFO "no=%d,delay=%d,bri=%d",no,delay,bri);FFL_(); if(no==9 || no==10){ PREV_LED_PATTERN = LED_PATTERN; LED_PATTERN = no; }else{ LED_PATTERN = no; } if(delay!=0){ MILLI_DELAY = delay; TIM_UpdateMatchValue(LPC_TIM2, 0, MILLI_DELAY); TIM_ResetCounter(LPC_TIM2); } else{ xprintf(INFO "LED delay not changed");FFL_(); } if(bri!=0) SetBrightness(bri); else{ xprintf(INFO "Brightness not changed");FFL_(); } // TIM_Cmd(LPC_TIM2,DISABLE); // xprintf(INFO "pattern=%d DELAY=%d Bri=%d",no,MILLI_DELAY,bri);FFL_(); resetLeds(); LED_Loop=0; LED_Loop_v1=0; LED_Loop_v2=0; LED_Loop_v3=0; TIM_Cmd(LPC_TIM0,ENABLE); TIM_Cmd(LPC_TIM2,ENABLE); }
void CTextureTool::DoDataExchange (CDataExchange *pDX) { int i, nBrightness; char szBrightness [20]; for (i = 0; i < 4; i++) DDX_Double (pDX, IDC_TEXTURE_LIGHT1 + i, m_lights [i], 0, 200, "%1.1f"); DDX_Check (pDX, IDC_TEXTURE_PASTE1ST, m_bUse1st); DDX_Check (pDX, IDC_TEXTURE_PASTE2ND, m_bUse2nd); DDX_Check (pDX, IDC_TEXALIGN_SHOWTEXTURE, m_bShowTexture); DDX_Check (pDX, IDC_TEXALIGN_SHOWCHILDREN, m_bShowChildren); DDX_Check (pDX, IDC_TEXALIGN_IGNOREPLANE, m_bIgnorePlane); DDX_Double (pDX, IDC_TEXALIGN_HALIGN, m_alignX); DDX_Double (pDX, IDC_TEXALIGN_VALIGN, m_alignY); DDX_Double (pDX, IDC_TEXALIGN_RALIGN, m_alignAngle); DDX_Radio (pDX, IDC_TEXALIGN_ROT0, m_alignRot2nd); DDX_Double (pDX, IDC_TEXLIGHT_TIMER, m_nLightTime); DDX_Text (pDX, IDC_TEXTURE_PASTEBUF, m_szTextureBuf, sizeof (m_szTextureBuf)); //if (!nLayout) { DDX_Text (pDX, IDC_TEXLIGHT_EDIT, m_szLight, sizeof (m_szLight)); DDX_Text (pDX, IDC_TEXLIGHT_COLORINDEX, m_nColorIndex); } sprintf (szBrightness, "%d", m_nBrightness); DDX_Text (pDX, IDC_TEXTURE_BRIGHTNESS, szBrightness, sizeof (szBrightness)); if (pDX->m_bSaveAndValidate && *szBrightness) { m_nBrightness = atoi (szBrightness); nBrightness = (m_nBrightness < 0) ? 0 : (m_nBrightness > 100) ? 100 : m_nBrightness; ((CSliderCtrl *) BrightnessSlider ())->SetPos (nBrightness); SetBrightness (nBrightness); } }
void UiBacklight::Switch( bool on ) { if( on ) { SetBrightness( _maxBrightness ); KillTimer( TimerDimmDown ); } else { RequestTimer( DimmInterval, TimerDimmDown ); } _isOn = on; }
REALIGN STDCALL uint32_t DefWindowProcA_wrap(void *hWnd, uint32_t uMsg, uint32_t wParam, uint32_t lParam) { if (uMsg == WM_DESTROY) { #ifdef OPENGL1X SetBrightness(-2.0f); #endif SDL_DestroyWindow(sdlWin); sdlWin = NULL; } return 0; }
void UiBacklight::SetRange( int minBrightness, int maxBrightness ) { LOG( Logger::LOG_DEBUG, "UiBacklight::SetRange( %d, %d )", minBrightness, maxBrightness); if( minBrightness < 0 )minBrightness = 0; if( minBrightness > 255 )minBrightness = 255; if( maxBrightness < minBrightness )maxBrightness = minBrightness; if( maxBrightness < 10 )maxBrightness = 10; if( maxBrightness > 255 )maxBrightness = 255; _minBrightness = minBrightness; _maxBrightness = maxBrightness; LOG( Logger::LOG_DEBUG, "adjusted range is ( %d, %d )", minBrightness, maxBrightness); SetBrightness( _maxBrightness ); }
CFX_RGBLed::CFX_RGBLed(int redpin, int greenpin, int bluepin, bool commonAnode) : CFX_Led() { m_redpin = redpin; m_greenpin = greenpin; m_bluepin = bluepin; pinMode(m_redpin, OUTPUT); pinMode(m_greenpin, OUTPUT); pinMode(m_bluepin, OUTPUT); m_commonAnode = commonAnode; SetColor(m_color); SetBrightness(255); SetChanged(true); Commit(); }
void CBeam::BeamInit( const char *pSpriteName, int width ) { pev->flags |= FL_CUSTOMENTITY; SetColor( 255, 255, 255 ); SetBrightness( 255 ); SetNoise( 0 ); SetFrame( 0 ); SetScrollRate( 0 ); pev->model = MAKE_STRING( pSpriteName ); SetTexture( PRECACHE_MODEL( ( char * ) pSpriteName ) ); SetWidth( width ); pev->skin = 0; pev->sequence = 0; pev->rendermode = 0; }
static void signal_handler(int sig) { static char errStr[40]; if (sig == SIGINT || sig == SIGTERM) { exit(0); return; } if (sig == SIGPIPE) return; snprintf(errStr, sizeof errStr, "Application closed with a signal: %d", sig); fprintf(stderr, "%s\n", errStr); SetBrightness(-1.0f); SDL_SetWindowFullscreen(sdlWin, SDL_FALSE); SDL_ShowSimpleMessageBox(0, "Probably crash!", errStr, NULL); raise(SIGKILL); }
bool BaseV4L2VideoCapture::SetCaptureFiltersToDefault() { if(!SetBrightness(_pVideoCaptureFiltersCapability->GetBrightnessConstraint().dflt)) return false; if(!SetContrast(_pVideoCaptureFiltersCapability->GetContrastConstraint().dflt)) return false; if(!SetHUE(_pVideoCaptureFiltersCapability->GetHueConstraint().dflt)) return false; if(!SetSaturation(_pVideoCaptureFiltersCapability->GetSaturationConstraint().dflt)) return false; if(!SetSharpness(_pVideoCaptureFiltersCapability->GetSharpnessConstraint().dflt)) return false; if(!SetGamma(_pVideoCaptureFiltersCapability->GetGammaConstraint().dflt)) return false; if(!SetBacklightCompensation(_pVideoCaptureFiltersCapability->GetBacklightCompensationConstraint().dflt)) return false; return true; }
Led::Led(uint8_t pin, bool invertPWM) { this->invertPWM = invertPWM; this->pin = pin; isOn = false; strobe_isOn_before = false; strobe_times_remain = 0; isStrobing = false; fade_time_remain = 0; current_value = 0; fadeOnOff_current_brightness = 0; fadeOnOff_time_remain = 0; SetBrightness(brightness); }
void UiBacklight::OnTimer( unsigned long cookie ) { switch( cookie ) { case TimerSwitchOff: if( (time(NULL) - _backlightTimeout - _lastTriggerTime) > 10 ) { //looks like a time warp, retrigger Trigger(); }else{ Switch( false ); } break; case TimerDimmDown: SetBrightness( _currentBrightness - DimmStep ); if( _currentBrightness > _minBrightness ) { RequestTimer( DimmInterval, TimerDimmDown ); } break; } }
VideoColourSpace::VideoColourSpace(VideoCStd colour_std) : m_supported_attributes(kPictureAttributeSupported_None), m_changed(false), m_studioLevels(false), m_brightness(0.0f), m_contrast(1.0f), m_saturation(1.0f), m_hue(0.0f), m_colourSpace(colour_std) { m_db_settings[kPictureAttribute_Brightness] = gCoreContext->GetNumSetting("PlaybackBrightness", 50); m_db_settings[kPictureAttribute_Contrast] = gCoreContext->GetNumSetting("PlaybackContrast", 50); m_db_settings[kPictureAttribute_Colour] = gCoreContext->GetNumSetting("PlaybackColour", 50); m_db_settings[kPictureAttribute_Hue] = gCoreContext->GetNumSetting("PlaybackHue", 0); m_db_settings[kPictureAttribute_StudioLevels] = gCoreContext->GetNumSetting("PlaybackStudioLevels", 0); SetBrightness(m_db_settings[kPictureAttribute_Brightness]); SetContrast(m_db_settings[kPictureAttribute_Contrast]); SetSaturation(m_db_settings[kPictureAttribute_Colour]); SetHue(m_db_settings[kPictureAttribute_Hue]); SetStudioLevels(m_db_settings[kPictureAttribute_StudioLevels]); }
void Led::Fade(uint8_t target_brightness, unsigned int fade_time) { fade_time_remain = 0; if (fade_time == 0) { SetBrightness(target_brightness); return; } target_brightness = constrain(target_brightness, 0, 255); fade_time_remain = fade_time; fade_last_step_time = millis(); fade_target_brightness = target_brightness; int bright_diff = abs(brightness - fade_target_brightness); if (bright_diff == 0) { fade_time_remain = 0; return; } fade_step_duration = round(fade_time_remain / bright_diff); }
/** * Task to handle the display of LEDs */ void LEDs::LEDRunner() { // This is kind of ugly :( auto ds = DriverStation::GetInstance(); int mode = 0; //float hueOutput = 0; auto leds = LEDController::GetInstance(); leds->SetBrightness(30); LEDStrip frontLeft(0, 8); LEDStrip rearLeft(8, 16); LEDStrip rearRight(24, 16); LEDStrip frontRight(40, 8); std::vector<Util::Color> tmp; while (taskRunning.test_and_set()) { Wait(0.2); if (ds->IsDisabled()) { tmp.clear(); tmp.resize(16, 0xffff00); if (!ds->IsDSAttached()) { // Not attached to the DS, so, alternate yellow/off for (int i = 0; i < 8; i++) { tmp[i * 2] = 0x000000; } } rearLeft.Set(tmp); rearRight.Set(tmp); tmp.resize(8); frontRight.Set(tmp); frontLeft.Set(tmp); mode = Auton::GetInstance()->GetMode(); tmp.clear(); tmp.resize(3); tmp[0] = mode & 1 ? 0xffff00 : 0x00; tmp[1] = mode & 2 ? 0xffff00 : 0x00; tmp[2] = mode & 4 ? 0xffff00 : 0x00; rearRight.Set(tmp, 0); tmp.clear(); tmp.resize(6); tmp[0] = ds->IsDSAttached() ? 0x00ff00 : 0x00; tmp[1] = ds->IsFMSAttached() ? 0x00ff00 : 0x00; float hueOutput = Interpolate(ds->GetBatteryVoltage(), 12.0f, 13.0f, 0.0f, 120.0f); //hueOutput = ((int)hueOutput + 5) % 360; //float hueOutput //printf("Voltage: %f (%f) ", ds->GetBatteryVoltage(), hueOutput); tmp[2] = Util::Color(hueOutput, 1.0, 0.75); //Util::RGB c = tmp[2]; //printf("(%d, %d, %d)\n", c.r, c.g, c.b); auto position = ds->GetLocation(); auto alliance = ds->GetAlliance(); Util::Color allianceColor = alliance == DriverStation::kRed ? 0xff0000 : (alliance == DriverStation::kBlue ? 0x0000ff : 0xffff00); if (position) { tmp[2 + position] = allianceColor; //} else { //position += 1; //tmp[2 + position] = allianceColor; //tmp[2 + position + 1] = allianceColor; //tmp[2 + position + 2] = allianceColor; } rearRight.Set(tmp, 3); rearRight.Show(); } else { if (ds->IsAutonomous()) { auto alliance = ds->GetAlliance(); Util::Color allianceColor = alliance == DriverStation::kRed ? 0xff0000 : (alliance == DriverStation::kBlue ? 0x0000ff : 0xffff00); tmp.clear(); tmp.resize(16, allianceColor); rearLeft.Set(tmp); rearRight.Set(tmp); tmp.resize(8); frontLeft.Set(tmp); frontRight.Set(tmp); } else if (ds->IsOperatorControl()) { double timeLeft = ds->GetMatchTime(); tmp.clear(); tmp.resize(16, 0xffff00); if (timeLeft < 0 || timeLeft > 30) { // All yellow } else if (timeLeft > 20) { for (int i = 0; i < 8; i++) { tmp[i * 2] = 0x00ff00; } } else if (timeLeft > 5) { // off and green->red float hueOutput = Interpolate((float)timeLeft, 5.0f, 20.f, 0.0f, 120.0f); for (int i = 0; i < 8; i++) { tmp[i * 2 + 1] = 0x00; tmp[i * 2] = Util::Color(hueOutput, 1.0, 0.75); //tmp[i * 2] = 0x00ff00; } } else { // Just red tmp.clear(); tmp.resize(16, 0xff0000); } if (Grabber::GetInstance()->Get(Grabber::kMini)) { tmp[0] = 0xff00ff; tmp[15] = 0xff00ff; } if (!Grabber::GetInstance()->Get(Grabber::kMain)) { tmp[1] = 0x00ffff; tmp[14] = 0x00ffff; } rearLeft.Set(tmp); rearRight.Set(tmp); tmp.resize(8); if (Grabber::GetInstance()->Get(Grabber::kMini)) { tmp[7] = 0xff00ff; } if (!Grabber::GetInstance()->Get(Grabber::kMain)) { tmp[6] = 0x00ffff; } frontLeft.Set(tmp); frontRight.Set(tmp); //printf("Match Time: %f\n", ds->GetMatchTime()); } } frontLeft.Show(); rearLeft.Show(); frontRight.Show(); rearRight.Show(); } }
/** Constructor : Initialize the interrupt code. * should be called in setup(); */ void LedSign::Init(uint8_t mode) { #ifdef MEASURE_ISR_TIME pinMode(statusPIN, OUTPUT); digitalWrite(statusPIN, LOW); #endif float prescaler = 0.0; #if defined (__AVR_ATmega168__) || defined (__AVR_ATmega48__) || defined (__AVR_ATmega88__) || defined (__AVR_ATmega328P__) || (__AVR_ATmega1280__) TIMSK2 &= ~(1<<TOIE2); TCCR2A &= ~((1<<WGM21) | (1<<WGM20)); TCCR2B &= ~(1<<WGM22); ASSR &= ~(1<<AS2); TIMSK2 &= ~(1<<OCIE2A); if ((F_CPU >= 1000000UL) && (F_CPU <= 16000000UL)) { // prescaler set to 64 TCCR2B |= ((1<<CS21) | (1<<CS20)); TCCR2B &= ~(1<<CS22); prescaler = 32.0; } else if (F_CPU < 1000000UL) { // prescaler set to 8 TCCR2B |= (1<<CS21); TCCR2B &= ~((1<<CS22) | (1<<CS20)); prescaler = 8.0; } else { // F_CPU > 16Mhz, prescaler set to 128 TCCR2B |= (1<<CS22); TCCR2B &= ~((1<<CS21) | (1<<CS20)); prescaler = 64.0; } #elif defined (__AVR_ATmega8__) TIMSK &= ~(1<<TOIE2); TCCR2 &= ~((1<<WGM21) | (1<<WGM20)); TIMSK &= ~(1<<OCIE2); ASSR &= ~(1<<AS2); if ((F_CPU >= 1000000UL) && (F_CPU <= 16000000UL)) { // prescaler set to 64 TCCR2 |= (1<<CS22); TCCR2 &= ~((1<<CS21) | (1<<CS20)); prescaler = 64.0; } else if (F_CPU < 1000000UL) { // prescaler set to 8 TCCR2 |= (1<<CS21); TCCR2 &= ~((1<<CS22) | (1<<CS20)); prescaler = 8.0; } else { // F_CPU > 16Mhz, prescaler set to 128 TCCR2 |= ((1<<CS22) && (1<<CS20)); TCCR2 &= ~(1<<CS21); prescaler = 128.0; } #elif defined (__AVR_ATmega128__) TIMSK &= ~(1<<TOIE2); TCCR2 &= ~((1<<WGM21) | (1<<WGM20)); TIMSK &= ~(1<<OCIE2); if ((F_CPU >= 1000000UL) && (F_CPU <= 16000000UL)) { // prescaler set to 64 TCCR2 |= ((1<<CS21) | (1<<CS20)); TCCR2 &= ~(1<<CS22); prescaler = 64.0; } else if (F_CPU < 1000000UL) { // prescaler set to 8 TCCR2 |= (1<<CS21); TCCR2 &= ~((1<<CS22) | (1<<CS20)); prescaler = 8.0; } else { // F_CPU > 16Mhz, prescaler set to 256 TCCR2 |= (1<<CS22); TCCR2 &= ~((1<<CS21) | (1<<CS20)); prescaler = 256.0; } #endif tcnt2 = 256 - (int)((float)F_CPU * 0.0005 / prescaler); // Record whether we are in single or double buffer mode displayMode = mode; videoFlipPage = false; // Point the display buffer to the first physical buffer displayBuffer = &leds[0]; // If we are in single buffered mode, point the work buffer // at the same physical buffer as the display buffer. Otherwise, // point it at the second physical buffer. if( displayMode & DOUBLE_BUFFER ) { workBuffer = &leds[1]; } else { workBuffer = displayBuffer; } // Set up the timer buffering frontTimer = &timer[0]; backTimer = &timer[1]; videoFlipTimer = false; SetBrightness(127); // Clear the buffer and display it LedSign::Clear(0); LedSign::Flip(false); // Then start the display TCNT2 = tcnt2; #if defined (__AVR_ATmega168__) || defined (__AVR_ATmega48__) || defined (__AVR_ATmega88__) || defined (__AVR_ATmega328P__) || (__AVR_ATmega1280__) TIMSK2 |= (1<<TOIE2); #elif defined (__AVR_ATmega128__) || defined (__AVR_ATmega8__) TIMSK |= (1<<TOIE2); #endif // If we are in double-buffer mode, wait until the display flips before we // return if (displayMode & DOUBLE_BUFFER) { while (videoFlipPage) { delay(1); } } initialized = true; }
void ExpandedLEDSerialControllerMega::SetState (State state) { switch (state) { case kBreathing: { const float loopDurration = loopSeconds; const float halfDurration = loopDurration / 2; float timeLoop = float(millis() % int(loopDurration * 1000)) / 1000; float timeHalf = float(millis() % int(halfDurration * 1000)) / 1000; if (timeLoop <= halfDurration) SetBrightness((timeHalf * timeHalf) / (halfDurration * halfDurration)); else SetBrightness(((halfDurration * halfDurration) - (timeHalf * timeHalf)) / (halfDurration * halfDurration)); } break; case kBlink: { const float loopDurration = loopSeconds; const float halfDurration = loopDurration / 2; float timeLoop = float(millis() % int(loopDurration * 1000)) / 1000; if (timeLoop <= halfDurration) SetBrightness(1); else SetBrightness(0); } break; case kSlowBlink: { const float loopDurration = loopSeconds * 2; const float halfDurration = loopDurration / 2; float timeLoop = float(millis() % int(loopDurration * 1000)) / 1000; if (timeLoop <= halfDurration) SetBrightness(1); else SetBrightness(0); } break; case kSolid: SetBrightness(1); break; case kQuickBlink: { const float loopDurration = loopSeconds / 2; const float halfDurration = loopDurration / 2; float timeLoop = float(millis() % int(loopDurration * 1000)) / 1000; if (timeLoop <= halfDurration) SetBrightness(1); else SetBrightness(0); } break; default: SetBrightness(0); break; } }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CSprite::Spawn( void ) { SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE ); m_flFrame = 0; Precache(); SetModel( STRING( GetModelName() ) ); CollisionProp()->SetSurroundingBoundsType( USE_GAME_CODE ); m_flMaxFrame = (float)modelinfo->GetModelFrameCount( GetModel() ) - 1; AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW ); #if defined( CLIENT_DLL ) SetNextClientThink( CLIENT_THINK_ALWAYS ); #endif #if !defined( CLIENT_DLL ) if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_SPRITE_STARTON) ) { TurnOff(); } else #endif { TurnOn(); } // Worldcraft only sets y rotation, copy to Z if ( GetLocalAngles().y != 0 && GetLocalAngles().z == 0 ) { QAngle angles = GetLocalAngles(); angles.z = angles.y; angles.y = 0; SetLocalAngles( angles ); } // Clamp our scale if necessary float scale = m_flSpriteScale; if ( scale < 0 || scale > MAX_SPRITE_SCALE ) { #if !defined( CLIENT_DLL ) #ifndef _LINUX DevMsg( "LEVEL DESIGN ERROR: Sprite %s with bad scale %f [0..%f]\n", GetDebugName(), m_flSpriteScale, MAX_SPRITE_SCALE ); #endif #endif scale = clamp( m_flSpriteScale, 0, MAX_SPRITE_SCALE ); } //Set our state SetBrightness( m_clrRender->a ); SetScale( scale ); #if defined( CLIENT_DLL ) m_flStartScale = m_flDestScale = m_flSpriteScale; m_nStartBrightness = m_nDestBrightness = m_nBrightness; #endif }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CSprite::Spawn( void ) { SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE ); m_flFrame = 0; Precache(); SetModel( STRING( GetModelName() ) ); CollisionProp()->SetSurroundingBoundsType( USE_GAME_CODE ); m_flMaxFrame = (float)modelinfo->GetModelFrameCount( GetModel() ) - 1; AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW ); #if !defined( CLIENT_DLL ) if ( m_flGlowProxySize > MAX_GLOW_PROXY_SIZE ) { // Clamp on Spawn to prevent per-frame spew DevWarning( "env_sprite at setpos %0.0f %0.0f %0.0f has invalid glow size %f - clamping to %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, m_flGlowProxySize.Get(), MAX_GLOW_PROXY_SIZE ); m_flGlowProxySize = MAX_GLOW_PROXY_SIZE; } if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_SPRITE_STARTON) ) { TurnOff(); } else #endif { TurnOn(); } // Worldcraft only sets y rotation, copy to Z if ( GetLocalAngles().y != 0 && GetLocalAngles().z == 0 ) { QAngle angles = GetLocalAngles(); angles.z = angles.y; angles.y = 0; SetLocalAngles( angles ); } // Clamp our scale if necessary float scale = m_flSpriteScale; if ( scale < 0 || scale > MAX_SPRITE_SCALE ) { #if !defined( CLIENT_DLL ) DevMsg( "LEVEL DESIGN ERROR: Sprite %s with bad scale %f [0..%f]\n", GetDebugName(), m_flSpriteScale, MAX_SPRITE_SCALE ); #endif scale = clamp( m_flSpriteScale, 0, MAX_SPRITE_SCALE ); } //Set our state SetBrightness( GetRenderAlpha() ); SetScale( scale ); #if defined( CLIENT_DLL ) m_flStartScale = m_flDestScale = m_flSpriteScale; m_nStartBrightness = m_nDestBrightness = m_nBrightness; #endif }
void CTextureTool::OnVScroll (UINT scrollCode, UINT thumbPos, CScrollBar *pScrollBar) { int nPos = pScrollBar->GetScrollPos (); CRect rc; if (pScrollBar == TimerSlider ()) { if (m_iLight < 0) return; switch (scrollCode) { case SB_LINEUP: nPos++; break; case SB_LINEDOWN: nPos--; break; case SB_PAGEUP: nPos += 5; break; case SB_PAGEDOWN: nPos -= 5; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: nPos = 20 - thumbPos; break; case SB_ENDSCROLL: return; } if (nPos < 0) nPos = 0; else if (nPos > 20) nPos = 20; SetLightDelay (nPos * 50); // pScrollBar->SetScrollPos (nPos, TRUE); } else if (pScrollBar == BrightnessSlider ()) { switch (scrollCode) { case SB_LINEUP: nPos--; break; case SB_LINEDOWN: nPos++; break; case SB_PAGEUP: nPos -= 10; break; case SB_PAGEDOWN: nPos += 10; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: nPos = thumbPos; break; case SB_ENDSCROLL: return; } if (nPos < 0) nPos = 0; else if (nPos > 100) nPos = 100; SetBrightness (nPos); UpdateData (FALSE); // pScrollBar->SetScrollPos (nPos, TRUE); } else { m_alignWnd.GetClientRect (rc); switch (scrollCode) { case SB_LINEUP: nPos--; break; case SB_LINEDOWN: nPos++; break; case SB_PAGEUP: nPos -= rc.Height () / 4; break; case SB_PAGEDOWN: nPos += rc.Height () / 4; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: nPos = thumbPos; break; case SB_ENDSCROLL: return; } pScrollBar->SetScrollPos (nPos, TRUE); UpdateAlignWnd (); } }
DWORD __stdcall PipeThread( VOID* Parameter ) { HANDLE pipeHandle; BYTE buffer[1024]; OBJECT_ATTRIBUTES objAttributes; UNICODE_STRING pipeName; IO_STATUS_BLOCK isb; LARGE_INTEGER timeOut; RtlDosPathNameToNtPathName_U(L"\\\\.\\pipe\\Push", &pipeName, NULL, NULL); objAttributes.Length = sizeof(OBJECT_ATTRIBUTES); objAttributes.RootDirectory = NULL; objAttributes.ObjectName = &pipeName; objAttributes.Attributes = OBJ_CASE_INSENSITIVE; objAttributes.SecurityDescriptor = NULL; objAttributes.SecurityQualityOfService = NULL; timeOut.QuadPart = 0xfffffffffff85ee0; NtCreateNamedPipeFile( &pipeHandle, GENERIC_READ | GENERIC_WRITE | SYNCHRONIZE, &objAttributes, &isb, FILE_SHARE_READ | FILE_SHARE_WRITE, FILE_OPEN_IF, FILE_SYNCHRONOUS_IO_NONALERT, 0, 0, 0, 1, 1024 * 16, 1024 * 16, &timeOut ); while (pipeHandle != INVALID_HANDLE_VALUE) { if (ConnectNamedPipe(pipeHandle, NULL) != FALSE) // wait for someone to connect to the pipe { IO_STATUS_BLOCK isb; while (NtReadFile( pipeHandle, NULL, NULL, NULL, &isb, buffer, sizeof(buffer) - 1, NULL, NULL ) == STATUS_SUCCESS) { /* parse command buffer */ COMMAND_HEADER *cmdBuffer; cmdBuffer = &buffer; switch (cmdBuffer->CommandIndex) { case CMD_STARTHWMON: { OnRenderEvent(); }break; case CMD_NOTIFY: { UINT16 responseTime; OnProcessEvent(cmdBuffer->ProcessId); File_Write(pipeHandle, &responseTime, 2); }break; case CMD_SETGPUCLK: if (PushSharedMemory->HarwareInformation.DisplayDevice.EngineClockMax > 1 && PushSharedMemory->HarwareInformation.DisplayDevice.MemoryClockMax > 1 ) { GPU_CONFIG_CMD_BUFFER *gpuConfig; gpuConfig = &buffer; GPU_SetEngineClock(gpuConfig->EngineClock); GPU_SetMemoryClock(gpuConfig->MemoryClock); GPU_SetVoltage(gpuConfig->Voltage); } break; case CMD_MAXGPUCLK: Hardware_ForceMaxClocks(); break; case CMD_SETGPUFAN: Adl_SetFanDutyCycle(PushSharedMemory->HarwareInformation.DisplayDevice.FanDutyCycle); break; case CMD_GETDSKRSP: { UINT32 processId; UINT16 responseTime; processId = cmdBuffer->ProcessId; responseTime = GetDiskResponseTime(processId); File_Write(pipeHandle, &responseTime, 2); }break; case CMD_CONTROLLERCFG: { CONTROLLER_CONFIG_CMD_BUFFER *cmdBuffer; cmdBuffer = &buffer; SetButtonMapping(&cmdBuffer->Map); }break; case CMD_SAVEPRFL: { CONTROLLER_CONFIG_CMD_BUFFER *cmdBuffer; wchar_t fileName[260]; cmdBuffer = &buffer; CreatePath(L".\\" GAMES_CONFIG_PATH); GetConfigFileFromProcessId(cmdBuffer->CommandHeader.ProcessId, fileName); WriteConfig(L"ButtonTriangle", cmdBuffer->Map.Triangle, fileName); WriteConfig(L"ButtonCircle", cmdBuffer->Map.Circle, fileName); WriteConfig(L"ButtonCross", cmdBuffer->Map.Cross, fileName); WriteConfig(L"ButtonSquare", cmdBuffer->Map.Square, fileName); WriteConfig(L"DPadUp", cmdBuffer->Map.DpadUp, fileName); WriteConfig(L"DPadRight", cmdBuffer->Map.DpadRight, fileName); WriteConfig(L"DPadDown", cmdBuffer->Map.DpadDown, fileName); WriteConfig(L"DPadLeft", cmdBuffer->Map.DpadLeft, fileName); WriteConfig(L"ButtonL1", cmdBuffer->Map.L1, fileName); WriteConfig(L"ButtonR1", cmdBuffer->Map.R1, fileName); WriteConfig(L"ButtonL2", cmdBuffer->Map.L2, fileName); WriteConfig(L"ButtonR2", cmdBuffer->Map.R2, fileName); WriteConfig(L"ButtonL3", cmdBuffer->Map.L3, fileName); WriteConfig(L"ButtonR3", cmdBuffer->Map.R3, fileName); WriteConfig(L"ButtonSelect", cmdBuffer->Map.Select, fileName); WriteConfig(L"ButtonStart", cmdBuffer->Map.Start, fileName); WriteConfig(L"ButtonPS", cmdBuffer->Map.PS, fileName); WriteConfig(L"LeftStickXpos", cmdBuffer->Map.LStick_Xpos, fileName); WriteConfig(L"LeftStickXneg", cmdBuffer->Map.LStick_Xneg, fileName); WriteConfig(L"LeftStickYpos", cmdBuffer->Map.LStick_Ypos, fileName); WriteConfig(L"LeftStickYneg", cmdBuffer->Map.LStick_Yneg, fileName); WriteConfig(L"RightStickXpos", 0, fileName); WriteConfig(L"RightStickXneg", 0, fileName); WriteConfig(L"RightStickYpos", 0, fileName); WriteConfig(L"RightStickYneg", 0, fileName); }break; case CMD_BRIGHTNESS: { CMD_BUFFER_BRIGHTNESS* cmdBuffer; cmdBuffer = &buffer; SetBrightness(cmdBuffer->Brightness); }break; } } } DisconnectNamedPipe(pipeHandle); } return 0; }