Example #1
0
void Item::Create(uint32 itemid, Player* owner)
{
    SetEntry(itemid);

    if (owner)
    {
        uint64 OwnerGUID = owner->GetGUID();

        SetOwnerGUID(OwnerGUID);
        SetContainerGUID(OwnerGUID);
    }

    SetStackCount(1);

    m_itemProto = ItemPrototypeStorage.LookupEntry(itemid);

    ARCEMU_ASSERT(m_itemProto != NULL);

    SetCharges(0, m_itemProto->Spells[0].Charges);
    SetCharges(1, m_itemProto->Spells[1].Charges);
    SetCharges(2, m_itemProto->Spells[2].Charges);
    SetCharges(3, m_itemProto->Spells[3].Charges);
    SetCharges(4, m_itemProto->Spells[4].Charges);
    SetDurability(m_itemProto->MaxDurability);
    SetDurabilityMax(m_itemProto->MaxDurability);

    m_owner = owner;
    locked = m_itemProto->LockId ? true : false;
}
Example #2
0
void Container::Create(uint32 itemid, Player* owner)
{

    m_itemProto = ItemPrototypeStorage.LookupEntry(itemid);
    ARCEMU_ASSERT(m_itemProto != NULL);

    SetEntry(itemid);

    ///\todo this shouldn't get NULL form containers in mail fix me
    if (owner != NULL)
    {
        SetOwnerGUID(0);
        SetContainerGUID(owner->GetGUID());
    }
    SetStackCount(1);
    SetNumSlots(m_itemProto->ContainerSlots);

    m_Slot = new Item*[m_itemProto->ContainerSlots];
    memset(m_Slot, 0, sizeof(Item*) * (m_itemProto->ContainerSlots));

    m_owner = owner;
}