void EnterCombat(Unit* /* victim */) override { _EnterCombat(); Talk(SAY_AGGRO); SetCrystalsStatus(true); SetSummonerStatus(true); SetBubbled(true); }
void Reset() override { _Reset(); Initialize(); SetCrystalsStatus(false); SetSummonerStatus(false); SetBubbled(false); }
void EnterCombat(Unit* /* victim */) { me->setActive(true); DoZoneInCombat(); instance->SetData(DATA_NOVOS_EVENT, IN_PROGRESS); SetCrystalsStatus(true); SetSummonerStatus(true); SetBubbled(true); }
void Reset() override { _Reset(); _ohNovos = true; _crystalHandlerCount = 0; SetCrystalsStatus(false); SetSummonerStatus(false); SetBubbled(false); }
void Reset() { events.Reset(); summons.DespawnAll(); instance->SetData(DATA_NOVOS_EVENT, NOT_STARTED); _ohNovos = true; _crystalHandlerCount = 0; SetCrystalsStatus(false); SetSummonerStatus(false); SetBubbled(false); }