Example #1
0
void ShutdownJA2(void)
{ 
  UINT32 uiIndex;

	// Clear screen....
	ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640,	480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
	InvalidateScreen( );
	// Remove cursor....
	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );

	RefreshScreen( NULL );
		
	ShutdownStrategicLayer();

	// remove temp files built by laptop
	ClearOutTempLaptopFiles( );

	// Shutdown queue system
	ShutdownDialogueControl();

  // Shutdown Screens
  for (uiIndex = 0; uiIndex < MAX_SCREENS; uiIndex++)
  { 
    (*(GameScreens[uiIndex].ShutdownScreen))();
  }


	// Shutdown animation system
	DeInitAnimationSystem( );

	ShutdownLightingSystem();

	CursorDatabaseClear();

	ShutdownTacticalEngine( );

	// Shutdown Overhead
	ShutdownOverhead( );

	DeinitializeWorld( );

	DeleteTileCache( );

	ShutdownJA2Clock( );

	ShutdownFonts();

	ShutdownJA2Sound( );

	ShutdownEventManager( );

	ShutdownBaseDirtyRectQueue( );

	// Unload any text box images!
	RemoveTextMercPopupImages( );

	ClearOutVehicleList();
}
Example #2
0
BOOLEAN EnterIntroScreen()
{
	INT32 iFirstVideoID = -1;

	ClearMainMenu();


	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );

	// Don't play music....
	SetMusicMode( MUSIC_NONE );

#ifdef JA2BETAVERSION
	if( FileExists( "..\\NoIntro.txt" ) )
	{
		PrepareToExitIntroScreen();
		return( TRUE );
	}
#endif

	//if the library doesnt exist, exit
	if( !IsLibraryOpened( LIBRARY_INTRO ) )
	{
		PrepareToExitIntroScreen();
		return( TRUE );
	}

	//initialize smacker
	SmkInitialize( ghWindow, 640, 480);


	//get the index opf the first video to watch
	iFirstVideoID = GetNextIntroVideo( SMKINTRO_FIRST_VIDEO );

	if( iFirstVideoID != -1 )
	{
		StartPlayingIntroFlic( iFirstVideoID );

		guiIntroExitScreen = INTRO_SCREEN;
	}

	//Got no intro video, exit
	else
	{
		PrepareToExitIntroScreen();
	}
	

	return( TRUE );
}
Example #3
0
void DoneFadeOutForExitGameInitOptionScreen( void )
{
	// loop through and get the status of all the buttons
	gGameOptions.fGunNut = GetCurrentGunButtonSetting();
	gGameOptions.fSciFi = GetCurrentGameStyleButtonSetting();
	gGameOptions.ubDifficultyLevel = GetCurrentDifficultyButtonSetting() + 1; 
	// JA2Gold: no more timed turns setting
	//gGameOptions.fTurnTimeLimit = GetCurrentTimedTurnsButtonSetting();
	// JA2Gold: iron man
	gGameOptions.fIronManMode = GetCurrentGameSaveButtonSetting();


//	gubGIOExitScreen = INIT_SCREEN;
	gubGIOExitScreen = INTRO_SCREEN;

	//set the fact that we should do the intro videos
//	gbIntroScreenMode = INTRO_BEGINING;
#ifdef JA2TESTVERSION
	if( gfKeyState[ ALT ] )
	{
		if( gfKeyState[ CTRL ] )
		{
			gMercProfiles[ MIGUEL ].bMercStatus = MERC_IS_DEAD;
			gMercProfiles[ SKYRIDER ].bMercStatus = MERC_IS_DEAD;
		}

		SetIntroType( INTRO_ENDING );
	}
	else
#endif
		SetIntroType( INTRO_BEGINING );

	ExitGIOScreen();

//	gFadeInDoneCallback = DoneFadeInForExitGameInitOptionScreen;
//	FadeInNextFrame( );
	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
}
UINT32	MainMenuScreenHandle( )
{
	UINT32 cnt;
	UINT32 uiTime;

	if( guiSplashStartTime + 4000 > GetJA2Clock() )
	{
		SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
		SetMusicMode( MUSIC_NONE );
		return MAINMENU_SCREEN;	//The splash screen hasn't been up long enough yet.
	}
	if( guiSplashFrameFade )
	{ 
		uiTime = GetJA2Clock();
		if( guiSplashFrameFade > 2 )
			ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
		else if( guiSplashFrameFade > 1 )
			ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
		else
		{
			uiTime = GetJA2Clock();
			SetMusicMode( MUSIC_MAIN_MENU );
		}

		guiSplashFrameFade--;

		InvalidateScreen();
		EndFrameBufferRender();

		SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );

		return MAINMENU_SCREEN;
	}

	SetCurrentCursorFromDatabase( CURSOR_NORMAL );

	if( gfMainMenuScreenEntry )
	{
		InitMainMenu( );
		gfMainMenuScreenEntry = FALSE;
		gfMainMenuScreenExit = FALSE;
		guiMainMenuExitScreen = MAINMENU_SCREEN;
		SetMusicMode( MUSIC_MAIN_MENU );
	}

	if ( fInitialRender )
	{
		ClearMainMenu();
		RenderMainMenu();

		fInitialRender = FALSE;
	}

	RestoreButtonBackGrounds();

	// Render buttons
	for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
	{
		MarkAButtonDirty( iMenuButtons[ cnt ] );
	}

	RenderButtons( );

	EndFrameBufferRender( );

	HandleMainMenuInput();
	HandleMainMenuScreen();

	if( gfMainMenuScreenExit )
	{
		ExitMainMenu( );
		gfMainMenuScreenExit = FALSE;
		gfMainMenuScreenEntry = TRUE;
	}

	if( guiMainMenuExitScreen != MAINMENU_SCREEN )
		gfMainMenuScreenEntry = TRUE;

	return( guiMainMenuExitScreen );
}
Example #5
0
INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect )
{
	VSURFACE_DESC		vs_desc;
	UINT16	usTextBoxWidth;
	UINT16	usTextBoxHeight;
	UINT16	usYMargin;
	SGPRect	aRect;
	UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
	UINT8	*pDestBuf, *pSrcBuf;
	INT16	sButtonX, sButtonY;
	UINT8	ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND, ubMercBoxBorder = BASIC_MERC_POPUP_BORDER;
	UINT8	ubFontColor, ubFontShadowColor;
	UINT16	usCursor;
	INT32 iId = -1;

	// clear the ouput string
	memset(gszChatBoxInputString,0,sizeof(CHAR16)*255);

	gIncludeChatLog = bIncludeChatLog;

	GetMousePos( &pOldMousePosition );

	if (bIncludeChatLog)
		usYMargin = CHATBOX_Y_MARGIN_LOG;
	else
		usYMargin = CHATBOX_Y_MARGIN_NOLOG;

	//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
	gfDontOverRideSaveBuffer = TRUE;

	SetCurrentCursorFromDatabase( CURSOR_NORMAL );

	if( gChatBox.BackRegion.uiFlags & MSYS_REGION_EXISTS )
	{
		return( 0 );
	}

	// set style
	ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND;
	ubMercBoxBorder			= DIALOG_MERC_POPUP_BORDER;

	// Add button images
	gChatBox.iButtonImages			= LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 );
	ubFontColor	= CHATBOX_FONT_COLOR;
	ubFontShadowColor = DEFAULT_SHADOW;
	usCursor = CURSOR_NORMAL;

			


	// Use default!
	aRect.iTop		= 	0;
	aRect.iLeft		= 	0;
	aRect.iBottom = 	SCREEN_HEIGHT;
	aRect.iRight	= 	SCREEN_WIDTH;

	// Set some values!
	//gChatBox.usFlags			= usFlags;
	gChatBox.uiExitScreen	= uiExitScreen;
	gChatBox.ExitCallback	= ReturnCallback;
	gChatBox.fRenderBox		= TRUE;
	gChatBox.bHandled		= 0;

	// Init message box
	if (bIncludeChatLog)
		// we need a string just long enough to give 1 line, but max length of the box, we render the chatlog over this string so well never see it. DONT DELETE ANY SPACES
		gChatBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, L"A string that will be hidden,                          ", CHATBOX_WIDTH, CHATBOX_X_MARGIN, usYMargin, CHATBOX_Y_MARGIN_BOTTOM, &usTextBoxWidth, &usTextBoxHeight );
	else
		gChatBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, zString, CHATBOX_WIDTH, CHATBOX_X_MARGIN, usYMargin, CHATBOX_Y_MARGIN_BOTTOM, &usTextBoxWidth, &usTextBoxHeight );

	if( gChatBox.iBoxId == -1 )
	{
		#ifdef JA2BETAVERSION
			AssertMsg( 0, "Failed in DoMessageBox().	Probable reason is because the string was too large to fit in max message box size." );
		#endif
		return 0;
	}

	// Save height,width
	gChatBox.usWidth = usTextBoxWidth;
	gChatBox.usHeight = usTextBoxHeight;

	// Determine position ( centered in rect )
	gChatBox.sX = (INT16)( ( ( ( aRect.iRight	- aRect.iLeft ) - usTextBoxWidth ) / 2 ) + aRect.iLeft );
	gChatBox.sY = (INT16)( ( ( ( aRect.iBottom - aRect.iTop ) - usTextBoxHeight ) / 2 ) + aRect.iTop );

	if ( guiCurrentScreen == GAME_SCREEN )
	{
		gfStartedFromGameScreen = TRUE;
	}

	if ( (fInMapMode == TRUE ) )
	{
//		fMapExitDueToMessageBox = TRUE;
		gfStartedFromMapScreen = TRUE;
		fMapPanelDirty = TRUE;
	}


	// Set pending screen
	SetPendingNewScreen( MP_CHAT_SCREEN);

	// Init save buffer
	vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
	vs_desc.usWidth = usTextBoxWidth;
	vs_desc.usHeight = usTextBoxHeight;
	vs_desc.ubBitDepth = 16;

	if( AddVideoSurface( &vs_desc, &gChatBox.uiSaveBuffer) == FALSE )
	{
		return( - 1 );
	}

	//Save what we have under here...
	pDestBuf = LockVideoSurface( gChatBox.uiSaveBuffer, &uiDestPitchBYTES);
	pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES);

	Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
				(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
				0 , 0,
				gChatBox.sX , gChatBox.sY,
				usTextBoxWidth, usTextBoxHeight );

	UnLockVideoSurface( gChatBox.uiSaveBuffer );
	UnLockVideoSurface( FRAME_BUFFER );

	// Create top-level mouse region
	MSYS_DefineRegion( &(gChatBox.BackRegion), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST,
						usCursor, MSYS_NO_CALLBACK, ChatBoxClickCallback );

	// Add region
	MSYS_AddRegion(&(gChatBox.BackRegion) );

	// findout if cursor locked, if so, store old params and store, restore when done
	if( IsCursorRestricted() )
	{
		fCursorLockedToArea = TRUE;
		GetRestrictedClipCursor( &ChatBoxRestrictedCursorRegion );
		FreeMouseCursor( );
	}

	// vars for positioning controls on the chatbox
	int usPosX = 0;
	int usPosY = gChatBox.sY + GetFontHeight(CHATBOX_FONT_TITLE) + CHATBOX_Y_GAP + 5;

	if (bIncludeChatLog)
	{
		// CREATE BUTTONS AND IMAGES FOR CHATLOG

		VOBJECT_DESC	VObjectDesc;
		// will create buttons for interface bottom
		VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
		FilenameForBPP( "INTERFACE\\mpchatbox.sti", VObjectDesc.ImageFile );
		if( !AddVideoObject( &VObjectDesc, &guiCHATLOGIMG ) )
			Assert( false );

		gChatMessageLogRegion.iTop = usPosY;
		gChatMessageLogRegion.iLeft = gChatBox.sX + (CHATBOX_X_MARGIN / 2);
		gChatMessageLogRegion.iBottom = usPosY + CHATBOX_LOG_HEIGHT;
		gChatMessageLogRegion.iRight =  gChatMessageLogRegion.iLeft + CHATBOX_LOG_WIDTH;

		// SETUP SCROLLING AREA BOUNDS
		CHATLOG_SCROLL_AREA_START_Y = gChatMessageLogRegion.iTop+20;
		CHATLOG_SCROLL_AREA_END_Y = gChatMessageLogRegion.iBottom-20;
		CHATLOG_SCROLL_AREA_HEIGHT = ( CHATLOG_SCROLL_AREA_END_Y - CHATLOG_SCROLL_AREA_START_Y + 1 );

		CHATLOG_SCROLL_AREA_START_X = gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 1; 
		CHATLOG_SCROLL_AREA_END_X = gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 1 + CHAT_SLIDER_WIDTH;
		CHATLOG_SCROLL_AREA_WIDTH = ( CHATLOG_SCROLL_AREA_END_X - CHATLOG_SCROLL_AREA_START_X + 1 );

		CHAT_SLIDER_BAR_RANGE = ( CHATLOG_SCROLL_AREA_HEIGHT - CHAT_SLIDER_HEIGHT );

		LoadChatLogSliderBar();

		// Load Scroll button images
		guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_UP ]=  LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 );
 
		guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_DOWN ]=  LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 );

		// Create buttons
		guiChatLogScrollButtons[ CHAT_SCROLL_MESSAGE_UP ] = QuickCreateButton( guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_UP ], gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 2 , gChatMessageLogRegion.iTop + 1 ,
										BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
										(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMessageUpChatLogCallback);
		guiChatLogScrollButtons[ CHAT_SCROLL_MESSAGE_DOWN ] = QuickCreateButton( guiChatLogScrollButtonsImage[ CHAT_SCROLL_MESSAGE_DOWN ], gChatMessageLogRegion.iRight + CHATBOX_SLIDER_GAP + 2, gChatMessageLogRegion.iBottom - 16,
										BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
										(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMessageDownChatLogCallback);



		usPosY = gChatBox.sY + CHATBOX_Y_MARGIN_LOG + (CHATBOX_Y_GAP * 2) + GetFontHeight(FONT12ARIAL) + 5;
		// END CREATE CHATLOG
	}
	else
		usPosY = gChatBox.sY + CHATBOX_Y_MARGIN_NOLOG + (CHATBOX_Y_GAP * 2) + GetFontHeight(FONT12ARIAL);
	
	// get the middle of the box
	UINT16 middleBox = ( usTextBoxWidth / 2 );

	// CREATE SEND TO ALLIES / ALL TOGGLES
	// send to all
	int toggleWidth = 32 + StringPixLength( gzMPChatToggleText[ 0 ], CHATBOX_FONT_TOGGLE );
	usPosX = gChatBox.sX + ((middleBox - toggleWidth)/2);

	guiChatToggles[ 0 ] = CreateCheckBoxButton( usPosX, usPosY,
												"INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGHEST,
												BtnChatTogglesCallback );
	MSYS_SetBtnUserData( guiChatToggles[ 0 ], 0, 0 );

	// send to allies
	toggleWidth = 32 + StringPixLength( gzMPChatToggleText[ 1 ], CHATBOX_FONT_TOGGLE );
	usPosX = gChatBox.sX + middleBox + ((middleBox - toggleWidth)/2);


	guiChatToggles[ 1 ] = CreateCheckBoxButton( usPosX, usPosY,
												"INTERFACE\\OptionsCheckBoxes_12x12.sti", MSYS_PRIORITY_HIGHEST,
												BtnChatTogglesCallback );
	MSYS_SetBtnUserData( guiChatToggles[ 1 ], 0, 1 );

	usPosY += CHATBOX_TOGGLE_HEIGHT + CHATBOX_Y_GAP;

	// SET DEFAULT FLAGGED

	if (gbChatSendToAll)
		ButtonList[ guiChatToggles[ 0 ] ]->uiFlags |= BUTTON_CLICKED_ON;
	else
		ButtonList[ guiChatToggles[ 1 ] ]->uiFlags |= BUTTON_CLICKED_ON;

	// END CREATE TOGGLES

	// CREATE TEXT INPUT BOX
	InitTextInputMode(); // API call to initialise text input mode for this screen
						 // does not mean we are inputting text right away

	// Player Name field
	SetTextInputCursor( CUROSR_IBEAM_WHITE );
	SetTextInputFont( (UINT16) FONT12ARIALFIXEDWIDTH ); //FONT12ARIAL //FONT12ARIALFIXEDWIDTH
	Set16BPPTextFieldColor( Get16BPPColor(FROMRGB( 0, 0, 0) ) );
	SetBevelColors( Get16BPPColor(FROMRGB(136, 138, 135)), Get16BPPColor(FROMRGB(24, 61, 81)) );
	SetTextInputRegularColors( FONT_WHITE, 2 );
	SetTextInputHilitedColors( 2, FONT_WHITE, FONT_WHITE	);
	SetCursorColor( Get16BPPColor(FROMRGB(255, 255, 255) ) );

	usPosX = gChatBox.sX + (CHATBOX_X_MARGIN / 2);
	//Add Player Name textbox 
	AddTextInputField(	usPosX ,
						usPosY , 
						usTextBoxWidth - CHATBOX_X_MARGIN,
						20,
						MSYS_PRIORITY_HIGH+2,
						gszChatBoxInputString,
						255,
						INPUTTYPE_ASCII );//23

	gChatTextBoxRegion.iTop = usPosY;
	gChatTextBoxRegion.iLeft = usPosX;
	gChatTextBoxRegion.iBottom = usPosY+20;
	gChatTextBoxRegion.iRight = usPosX+usTextBoxWidth - CHATBOX_X_MARGIN;

	// exit text input mode in this screen and clean up text boxes
	SetActiveField( 0 );

	usPosY += CHATBOX_INPUT_HEIGHT + CHATBOX_Y_GAP;
	// END CREATE TEXT INPUT BOX

	// CREATE OK AND CANCEL BUTTONS

	// get the button width
	UINT16 btnWidth = GetChatBoxButtonWidth( gChatBox.iButtonImages );

	// Create OK Button
	sButtonX = middleBox + ((middleBox - btnWidth)/2);
	sButtonY = usTextBoxHeight - CHATBOX_BUTTON_HEIGHT - 10;

	gChatBox.uiOKButton = CreateIconAndTextButton( gChatBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL,
													CHATBOX_FONT_COLOR, ubFontShadowColor,
													CHATBOX_FONT_COLOR, ubFontShadowColor,
													TEXT_CJUSTIFIED,
													(INT16)(gChatBox.sX + sButtonX ), (INT16)(gChatBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
													DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKChatBoxCallback );
	SetButtonCursor(gChatBox.uiOKButton, usCursor);
	ForceButtonUnDirty( gChatBox.uiOKButton );

	// move the mouse over the ok button
	if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
	{
		SimulateMouseMovement( ( gChatBox.sX + sButtonX + 27 ), ( gChatBox.sY + sButtonY + 10) );
	}
	
	// Create Cancel Button
	sButtonX = ((middleBox - btnWidth)/2);
	sButtonY = usTextBoxHeight - CHATBOX_BUTTON_HEIGHT - 10;

	gChatBox.uiNOButton = CreateIconAndTextButton( gChatBox.iButtonImages, pMessageStrings[ MSG_CANCEL ], FONT10ARIAL,
													CHATBOX_FONT_COLOR, ubFontShadowColor,
													CHATBOX_FONT_COLOR, ubFontShadowColor,
													TEXT_CJUSTIFIED,
													(INT16)(gChatBox.sX + sButtonX ), (INT16)(gChatBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
													DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)CancelChatBoxCallback );
	SetButtonCursor(gChatBox.uiNOButton, usCursor);
	ForceButtonUnDirty( gChatBox.uiNOButton );

	// END CREATE BUTTONS

#if 0
	gChatBox.fWasPaused = GamePaused();
	if (!gChatBox.fWasPaused)
	{
		InterruptTime();
		PauseGame();
		LockPauseState( 1 );
		// Pause timers as well....
		PauseTime( TRUE );
	}
#endif

	// Save mouse restriction region...
	GetRestrictedClipCursor( &gOldCursorLimitRectangle );
	FreeMouseCursor( );

	gfNewChatBox = TRUE;

	gfInChatBox			= TRUE;

	return( iId );
}
Example #6
0
UINT32	FadeScreenHandle( )
{
	UINT32 uiTime;

	if ( !gfFadeInitialized )
	{
		SET_ERROR( "Fade Screen called but not intialized " );
		return( ERROR_SCREEN );
	}

	// ATE: Remove cursor
	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );


	if ( gfFirstTimeInFade )
	{
		gfFirstTimeInFade = FALSE;

		// Calcuate delay
		guiTime = GetJA2Clock( );
	}

	// Get time
	uiTime = GetJA2Clock( );

	MusicPoll( TRUE );

	if ( ( uiTime - guiTime ) > guiFadeDelay )
	{
		// Fade!
		if ( !gfFadeIn )
		{
			//gFadeFunction( );
		}

		InvalidateScreen();

		if ( !gfFadeInVideo )
		{
			gFadeFunction( );
		}

		gsFadeCount++;

		if ( gsFadeCount > gsFadeLimit )
		{
			switch( gbFadeType )
			{
				case FADE_OUT_REALFADE:

					// Clear framebuffer
					ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
					break;
			}

			//End!
			gfFadeInitialized = FALSE;
			gfFadeIn = FALSE;

			return( guiExitScreen );
		}
	}

	return( FADE_SCREEN );
}
Example #7
0
INT32 DoMessageBox( UINT8 ubStyle, INT16 *zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect )
{
	VSURFACE_DESC		vs_desc;
	UINT16	usTextBoxWidth;
	UINT16	usTextBoxHeight;
	SGPRect	aRect;
	UINT32 uiDestPitchBYTES, uiSrcPitchBYTES;
	UINT8	 *pDestBuf, *pSrcBuf;
	INT16	sButtonX, sButtonY, sBlankSpace;
	UINT8	ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND, ubMercBoxBorder = BASIC_MERC_POPUP_BORDER;
	UINT8	ubFontColor, ubFontShadowColor;
	UINT16	usCursor;
	INT32 iId = -1;

	GetMousePos( &pOldMousePosition );

	//this variable can be unset if ur in a non gamescreen and DONT want the msg box to use the save buffer
	gfDontOverRideSaveBuffer = TRUE;

	SetCurrentCursorFromDatabase( CURSOR_NORMAL );

	if( gMsgBox.BackRegion.uiFlags & MSYS_REGION_EXISTS )
	{
		return( 0 );
	}

	// Based on style....
	switch( ubStyle )
	{
		//default
		case 	MSG_BOX_BASIC_STYLE:

			ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND;
			ubMercBoxBorder			= DIALOG_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 );
			ubFontColor	= FONT_MCOLOR_WHITE;
			ubFontShadowColor = DEFAULT_SHADOW;
			usCursor = CURSOR_NORMAL;

			break;		

		case MSG_BOX_RED_ON_WHITE:
			ubMercBoxBackground = WHITE_MERC_POPUP_BACKGROUND;
			ubMercBoxBorder			= RED_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\msgboxRedButtons.sti", -1,0,-1,1,-1 );

			ubFontColor	= 2;
			ubFontShadowColor = NO_SHADOW;
			usCursor = CURSOR_LAPTOP_SCREEN;
			break;

		case MSG_BOX_BLUE_ON_GREY:
			ubMercBoxBackground = GREY_MERC_POPUP_BACKGROUND;
			ubMercBoxBorder			= BLUE_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 );

			ubFontColor	= 2;
			ubFontShadowColor = FONT_MCOLOR_WHITE;
			usCursor = CURSOR_LAPTOP_SCREEN;
			break;
	  case MSG_BOX_IMP_STYLE:
			ubMercBoxBackground = IMP_POPUP_BACKGROUND;
			ubMercBoxBorder			= DIALOG_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\msgboxGreyButtons.sti", -1,0,-1,1,-1 );

			ubFontColor	= 2;
			ubFontShadowColor = FONT_MCOLOR_WHITE;
			usCursor = CURSOR_LAPTOP_SCREEN;
			break;
		case MSG_BOX_BASIC_SMALL_BUTTONS:

			ubMercBoxBackground = DIALOG_MERC_POPUP_BACKGROUND;
			ubMercBoxBorder			= DIALOG_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,2,-1,3,-1 );
			ubFontColor	= FONT_MCOLOR_WHITE;
			ubFontShadowColor = DEFAULT_SHADOW;
			usCursor = CURSOR_NORMAL;

			break;		

		case MSG_BOX_LAPTOP_DEFAULT:
			ubMercBoxBackground = LAPTOP_POPUP_BACKGROUND;
			ubMercBoxBorder			= LAPTOP_POP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\popupbuttons.sti", -1,0,-1,1,-1 );
			ubFontColor	= FONT_MCOLOR_WHITE;
			ubFontShadowColor = DEFAULT_SHADOW;
			usCursor = CURSOR_LAPTOP_SCREEN;
			break;

		default:
			ubMercBoxBackground = BASIC_MERC_POPUP_BACKGROUND;
			ubMercBoxBorder			= BASIC_MERC_POPUP_BORDER;

			// Add button images
			gMsgBox.iButtonImages			= LoadButtonImage( "INTERFACE\\msgboxbuttons.sti", -1,0,-1,1,-1 );
			ubFontColor	= FONT_MCOLOR_WHITE;
			ubFontShadowColor = DEFAULT_SHADOW;
			usCursor = CURSOR_NORMAL;
			break;
	}


	if ( usFlags & MSG_BOX_FLAG_USE_CENTERING_RECT && pCenteringRect != NULL )
	{
		aRect.iTop = 	pCenteringRect->iTop;
		aRect.iLeft = 	pCenteringRect->iLeft;
		aRect.iBottom = 	pCenteringRect->iBottom;
		aRect.iRight = 	pCenteringRect->iRight;
	}
	else
	{
		// Use default!
		aRect.iTop		= 	0;
		aRect.iLeft		= 	0;
		aRect.iBottom = 	480;
		aRect.iRight	= 	640;
	}

	// Set some values!
	gMsgBox.usFlags				= usFlags;
	gMsgBox.uiExitScreen	= uiExitScreen;
	gMsgBox.ExitCallback  = ReturnCallback;
	gMsgBox.fRenderBox		= TRUE;
	gMsgBox.bHandled			= 0;

	// Init message box
	gMsgBox.iBoxId = PrepareMercPopupBox( iId, ubMercBoxBackground, ubMercBoxBorder, zString, MSGBOX_DEFAULT_WIDTH, 40, 10, 30, &usTextBoxWidth, &usTextBoxHeight );

	if( gMsgBox.iBoxId == -1 )
	{
		#ifdef JA2BETAVERSION
			AssertMsg( 0, "Failed in DoMessageBox().  Probable reason is because the string was too large to fit in max message box size." );
		#endif
		return 0;
	}

	// Save height,width
	gMsgBox.usWidth = usTextBoxWidth;
	gMsgBox.usHeight = usTextBoxHeight;

	// Determine position ( centered in rect )
	gMsgBox.sX = (INT16)( ( ( ( aRect.iRight	- aRect.iLeft ) - usTextBoxWidth ) / 2 ) + aRect.iLeft );
	gMsgBox.sY = (INT16)( ( ( ( aRect.iBottom - aRect.iTop ) - usTextBoxHeight ) / 2 ) + aRect.iTop );

	if ( guiCurrentScreen == GAME_SCREEN )
	{
		gfStartedFromGameScreen = TRUE;
	}

	if ( (fInMapMode == TRUE ) )
	{
//		fMapExitDueToMessageBox = TRUE;
		gfStartedFromMapScreen = TRUE;
		fMapPanelDirty = TRUE;
	}


	// Set pending screen
	SetPendingNewScreen( MSG_BOX_SCREEN);

	// Init save buffer
	vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
	vs_desc.usWidth = usTextBoxWidth;
	vs_desc.usHeight = usTextBoxHeight;
	vs_desc.ubBitDepth = 16;
	
	if( AddVideoSurface( &vs_desc, &gMsgBox.uiSaveBuffer) == FALSE )
	{
		return( - 1 );
	}

  //Save what we have under here...
	pDestBuf = LockVideoSurface( gMsgBox.uiSaveBuffer, &uiDestPitchBYTES);
	pSrcBuf = LockVideoSurface( FRAME_BUFFER, &uiSrcPitchBYTES);

	Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, 
				(UINT16 *)pSrcBuf, uiSrcPitchBYTES,  
				0 , 0, 
				gMsgBox.sX , gMsgBox.sY, 
				usTextBoxWidth, usTextBoxHeight );

	UnLockVideoSurface( gMsgBox.uiSaveBuffer );
	UnLockVideoSurface( FRAME_BUFFER );

	// Create top-level mouse region
	MSYS_DefineRegion( &(gMsgBox.BackRegion), 0, 0, 640, 480, MSYS_PRIORITY_HIGHEST,
						 usCursor, MSYS_NO_CALLBACK, MsgBoxClickCallback ); 

	if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
	{
		if( usFlags & MSG_BOX_FLAG_OK )
		{
			SimulateMouseMovement( ( gMsgBox.sX + ( usTextBoxWidth / 2 ) + 27 ), ( gMsgBox.sY + ( usTextBoxHeight - 10 ) ) );
		}
		else
		{
			SimulateMouseMovement( gMsgBox.sX + usTextBoxWidth / 2 , gMsgBox.sY + usTextBoxHeight - 4 );
		}
	}

	// Add region
	MSYS_AddRegion(&(gMsgBox.BackRegion) );

	// findout if cursor locked, if so, store old params and store, restore when done
	if( IsCursorRestricted() )
	{
		fCursorLockedToArea = TRUE;
		GetRestrictedClipCursor( &MessageBoxRestrictedCursorRegion );
		FreeMouseCursor( );
	}

	// Create four numbered buttons
	if ( usFlags & MSG_BOX_FLAG_FOUR_NUMBERED_BUTTONS )
	{
		// This is exclusive of any other buttons... no ok, no cancel, no nothing

		sBlankSpace = usTextBoxWidth - MSGBOX_SMALL_BUTTON_WIDTH * 4 - MSGBOX_SMALL_BUTTON_X_SEP * 3;
		sButtonX = sBlankSpace / 2;
		sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

		gMsgBox.uiButton[0] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"1", FONT12ARIAL,
														 ubFontColor, ubFontShadowColor, 
														 ubFontColor, ubFontShadowColor, 
														 TEXT_CJUSTIFIED, 
														 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
														 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
		MSYS_SetBtnUserData( gMsgBox.uiButton[0], 0, 1);
		SetButtonCursor(gMsgBox.uiButton[0], usCursor);

		sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
		gMsgBox.uiButton[1] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"2", FONT12ARIAL,
														 ubFontColor, ubFontShadowColor, 
														 ubFontColor, ubFontShadowColor, 
														 TEXT_CJUSTIFIED, 
														 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
														 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
		MSYS_SetBtnUserData( gMsgBox.uiButton[1], 0, 2);
		SetButtonCursor(gMsgBox.uiButton[1], usCursor);

		sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
		gMsgBox.uiButton[2] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"3", FONT12ARIAL,
														 ubFontColor, ubFontShadowColor, 
														 ubFontColor, ubFontShadowColor, 
														 TEXT_CJUSTIFIED, 
														 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
														 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
		MSYS_SetBtnUserData( gMsgBox.uiButton[2], 0, 3);
		SetButtonCursor(gMsgBox.uiButton[2], usCursor);

		sButtonX += MSGBOX_SMALL_BUTTON_WIDTH + MSGBOX_SMALL_BUTTON_X_SEP;
		gMsgBox.uiButton[3] = CreateIconAndTextButton( gMsgBox.iButtonImages, L"4", FONT12ARIAL,
														 ubFontColor, ubFontShadowColor, 
														 ubFontColor, ubFontShadowColor, 
														 TEXT_CJUSTIFIED, 
														 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
														 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NumberedMsgBoxCallback );
		MSYS_SetBtnUserData( gMsgBox.uiButton[3], 0, 4);
		SetButtonCursor(gMsgBox.uiButton[3], usCursor);
		ForceButtonUnDirty( gMsgBox.uiButton[3] );
		ForceButtonUnDirty( gMsgBox.uiButton[2] );
		ForceButtonUnDirty( gMsgBox.uiButton[1] );
		ForceButtonUnDirty( gMsgBox.uiButton[0] );

	}
	else
	{

		// Create text button
		if ( usFlags & MSG_BOX_FLAG_OK )
		{
			

//			sButtonX = ( usTextBoxWidth - MSGBOX_BUTTON_WIDTH ) / 2;
			sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2;

			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiOKButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiOKButton );
		}

		

		// Create text button
		if ( usFlags & MSG_BOX_FLAG_CANCEL )
		{
			sButtonX = ( usTextBoxWidth - GetMSgBoxButtonWidth( gMsgBox.iButtonImages ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_CANCEL ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiOKButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiOKButton );

		}

		if ( usFlags & MSG_BOX_FLAG_YESNO )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);

			ForceButtonUnDirty( gMsgBox.uiYESButton );

			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

		}

		if ( usFlags & MSG_BOX_FLAG_CONTINUESTOP )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 0 ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);

			ForceButtonUnDirty( gMsgBox.uiYESButton );

			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pUpdatePanelButtons[ 1 ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

		}

		if ( usFlags & MSG_BOX_FLAG_OKCONTRACT )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)OKMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);

			ForceButtonUnDirty( gMsgBox.uiYESButton );

			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

		}

		if ( usFlags & MSG_BOX_FLAG_YESNOCONTRACT )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiYESButton );


			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

			gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiOKButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiOKButton );

		}


		if ( usFlags & MSG_BOX_FLAG_GENERICCONTRACT )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiYESButton );


			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

			gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_REHIRE ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)ContractMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiOKButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiOKButton );

		}

		if ( usFlags & MSG_BOX_FLAG_GENERIC )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton1, FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiYESButton );


			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, gzUserDefinedButton2, FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );
		}

		if ( usFlags & MSG_BOX_FLAG_YESNOLIE )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 3;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_YES ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiYESButton );


			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_NO ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );

			gMsgBox.uiOKButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_LIE ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + 2 * ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)LieMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiOKButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiOKButton );

		}

		if ( usFlags & MSG_BOX_FLAG_OKSKIP )
		{
			sButtonX = ( usTextBoxWidth - ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ) / 2;
			sButtonY = usTextBoxHeight - MSGBOX_BUTTON_HEIGHT - 10;

			gMsgBox.uiYESButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_OK ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)YESMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiYESButton, usCursor);

			ForceButtonUnDirty( gMsgBox.uiYESButton );

			gMsgBox.uiNOButton = CreateIconAndTextButton( gMsgBox.iButtonImages, pMessageStrings[ MSG_SKIP ], FONT12ARIAL, 
															 ubFontColor, ubFontShadowColor, 
															 ubFontColor, ubFontShadowColor, 
															 TEXT_CJUSTIFIED, 
															 (INT16)(gMsgBox.sX + sButtonX + ( MSGBOX_BUTTON_WIDTH + MSGBOX_BUTTON_X_SEP ) ), (INT16)(gMsgBox.sY + sButtonY ), BUTTON_TOGGLE ,MSYS_PRIORITY_HIGHEST,
															 DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)NOMsgBoxCallback );
			SetButtonCursor(gMsgBox.uiNOButton, usCursor);
			ForceButtonUnDirty( gMsgBox.uiNOButton );
		}

	}

	InterruptTime();
	PauseGame();
	LockPauseState( 1 );
	// Pause timers as well....
	PauseTime( TRUE );

  // Save mouse restriction region...
  GetRestrictedClipCursor( &gOldCursorLimitRectangle );
  FreeMouseCursor( );

	gfNewMessageBox = TRUE;

	gfInMsgBox			= TRUE;

	return( iId );
}
Example #8
0
BOOLEAN		EnterGIOScreen()
{
  VOBJECT_DESC    VObjectDesc;
	UINT16					cnt;
	UINT16					usPosY;

	if( gfGIOButtonsAllocated )
		return( TRUE );

	SetCurrentCursorFromDatabase( CURSOR_NORMAL );

	// load the Main trade screen backgroiund image
	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
	FilenameForBPP("InterFace\\OptionsScreenBackGround.sti", VObjectDesc.ImageFile);
	CHECKF(AddVideoObject(&VObjectDesc, &guiGIOMainBackGroundImage ));


	//Ok button
	giGIODoneBtnImage = LoadButtonImage("INTERFACE\\PreferencesButtons.sti", -1,0,-1,2,-1 );
	guiGIODoneButton = CreateIconAndTextButton( giGIODoneBtnImage, gzGIOScreenText[GIO_OK_TEXT], OPT_BUTTON_FONT, 
													 OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW, 
													 OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW, 
													 TEXT_CJUSTIFIED, 
													 GIO_BTN_OK_X, GIO_BTN_OK_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
													 DEFAULT_MOVE_CALLBACK, BtnGIODoneCallback);

	SpecifyButtonSoundScheme( guiGIODoneButton, BUTTON_SOUND_SCHEME_BIGSWITCH3 );
	SpecifyDisabledButtonStyle( guiGIODoneButton, DISABLED_STYLE_NONE );

	//Cancel button
	giGIOCancelBtnImage = UseLoadedButtonImage( giGIODoneBtnImage, -1,1,-1,3,-1 );
	guiGIOCancelButton = CreateIconAndTextButton( giGIOCancelBtnImage, gzGIOScreenText[GIO_CANCEL_TEXT], OPT_BUTTON_FONT, 
													 OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW, 
													 OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW, 
													 TEXT_CJUSTIFIED, 
													 GIO_CANCEL_X, GIO_BTN_OK_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
													 DEFAULT_MOVE_CALLBACK, BtnGIOCancelCallback );
	SpecifyButtonSoundScheme( guiGIOCancelButton, BUTTON_SOUND_SCHEME_BIGSWITCH3 );


	//
	//Check box to toggle Difficulty settings
	//
	usPosY = GIO_DIF_SETTINGS_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;

	for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
	{
		guiDifficultySettingsToggles[ cnt ] = CreateCheckBoxButton(	GIO_DIF_SETTINGS_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 
																		"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10, 
																		BtnDifficultyTogglesCallback );
		MSYS_SetBtnUserData( guiDifficultySettingsToggles[ cnt ], 0, cnt );

		usPosY += GIO_GAP_BN_SETTINGS;
	}
	if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
		ButtonList[ guiDifficultySettingsToggles[ GIO_DIFF_EASY ] ]->uiFlags |= BUTTON_CLICKED_ON;

	else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
		ButtonList[ guiDifficultySettingsToggles[ GIO_DIFF_MED ] ]->uiFlags |= BUTTON_CLICKED_ON;

	else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
		ButtonList[ guiDifficultySettingsToggles[ GIO_DIFF_HARD ] ]->uiFlags |= BUTTON_CLICKED_ON;

	else
		ButtonList[ guiDifficultySettingsToggles[ GIO_DIFF_MED ] ]->uiFlags |= BUTTON_CLICKED_ON;


	//
	//Check box to toggle Game settings ( realistic, sci fi )
	//

	usPosY = GIO_GAME_SETTINGS_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
	for( cnt=0; cnt<NUM_GAME_STYLES; cnt++)
	{
		guiGameStyleToggles[ cnt ] = CreateCheckBoxButton(	GIO_GAME_SETTINGS_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 
																		"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10, 
																		BtnGameStyleTogglesCallback );
		MSYS_SetBtnUserData( guiGameStyleToggles[ cnt ], 0, cnt );

		usPosY += GIO_GAP_BN_SETTINGS;
	}
	if( gGameOptions.fSciFi )
		ButtonList[ guiGameStyleToggles[ GIO_SCI_FI ] ]->uiFlags |= BUTTON_CLICKED_ON;
	else
		ButtonList[ guiGameStyleToggles[ GIO_REALISTIC ] ]->uiFlags |= BUTTON_CLICKED_ON;

	// JA2Gold: iron man buttons
	usPosY = GIO_IRON_MAN_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
	for( cnt=0; cnt<NUM_SAVE_OPTIONS; cnt++)
	{
		guiGameSaveToggles[ cnt ] = CreateCheckBoxButton(	GIO_IRON_MAN_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 
																		"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10, 
																		BtnGameSaveTogglesCallback );
		MSYS_SetBtnUserData( guiGameSaveToggles[ cnt ], 0, cnt );

		usPosY += GIO_GAP_BN_SETTINGS;
	}
	if( gGameOptions.fIronManMode )
		ButtonList[ guiGameSaveToggles[ GIO_IRON_MAN ] ]->uiFlags |= BUTTON_CLICKED_ON;
	else
		ButtonList[ guiGameSaveToggles[ GIO_CAN_SAVE ] ]->uiFlags |= BUTTON_CLICKED_ON;



	//
	// Check box to toggle Gun options
	//

	usPosY = GIO_GUN_SETTINGS_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
	for( cnt=0; cnt<NUM_GUN_OPTIONS; cnt++)
	{
		guiGunOptionToggles[ cnt ] = CreateCheckBoxButton(	GIO_GUN_SETTINGS_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 
																		"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10, 
																		BtnGunOptionsTogglesCallback);
		MSYS_SetBtnUserData( guiGunOptionToggles[ cnt ], 0, cnt );

		usPosY += GIO_GAP_BN_SETTINGS;
	}

//if its the demo, make sure the defuat is for additional guns
#ifdef JA2DEMO
	gGameOptions.fGunNut = TRUE;
#endif

	if( gGameOptions.fGunNut )
		ButtonList[ guiGunOptionToggles[ GIO_GUN_NUT ] ]->uiFlags |= BUTTON_CLICKED_ON;
	else
		ButtonList[ guiGunOptionToggles[ GIO_REDUCED_GUNS ] ]->uiFlags |= BUTTON_CLICKED_ON;

//if its the demo, make sure to disable the buttons
#ifdef JA2DEMO
	SpecifyDisabledButtonStyle( guiGunOptionToggles[ GIO_GUN_NUT ], DISABLED_STYLE_SHADED );
	SpecifyDisabledButtonStyle( guiGunOptionToggles[ GIO_REDUCED_GUNS ], DISABLED_STYLE_SHADED );

	DisableButton( guiGunOptionToggles[ GIO_GUN_NUT ] );
	DisableButton( guiGunOptionToggles[ GIO_REDUCED_GUNS ] );
#endif


// JA2 Gold: no more timed turns
	//
	// Check box to toggle the timed turn option
	//
/*
	usPosY = GIO_TIMED_TURN_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
	for( cnt=0; cnt<GIO_NUM_TIMED_TURN_OPTIONS; cnt++)
	{
		guiTimedTurnToggles[ cnt ] = CreateCheckBoxButton(	GIO_TIMED_TURN_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 
																		"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10, 
																		BtnTimedTurnsTogglesCallback );
		MSYS_SetBtnUserData( guiTimedTurnToggles[ cnt ], 0, cnt );

		usPosY += GIO_GAP_BN_SETTINGS;
	}
	if( gGameOptions.fTurnTimeLimit )
		ButtonList[ guiTimedTurnToggles[ GIO_TIMED_TURNS ] ]->uiFlags |= BUTTON_CLICKED_ON;
	else
		ButtonList[ guiTimedTurnToggles[ GIO_NO_TIMED_TURNS ] ]->uiFlags |= BUTTON_CLICKED_ON;
*/



	//Reset the exit screen
	gubGIOExitScreen = GAME_INIT_OPTIONS_SCREEN;

	//REnder the screen once so we can blt ot to ths save buffer
	RenderGIOScreen();

	BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, 639, 439 );

	gfGIOButtonsAllocated = TRUE;

	return( TRUE );
}
Example #9
0
void DoneFadeInForExitGameInitOptionScreen( void )
{
	SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
}