drape_ptr<SequenceAnimation> GetPrettyMoveAnimation(ScreenBase const & screen, double startScale, double endScale, m2::PointD const & startPt, m2::PointD const & endPt) { double const moveDuration = PositionInterpolator::GetMoveDuration(startPt, endPt, screen.PixelRectIn3d(), startScale); ASSERT_GREATER(moveDuration, 0.0, ()); double const scaleFactor = moveDuration / kMaxAnimationTimeSec * 2.0; auto sequenceAnim = make_unique_dp<SequenceAnimation>(); sequenceAnim->SetCustomType(kPrettyMoveAnim); auto zoomOutAnim = make_unique_dp<MapLinearAnimation>(); zoomOutAnim->SetScale(startScale, startScale * scaleFactor); zoomOutAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5); //TODO (in future): Pass fixed duration instead of screen. auto moveAnim = make_unique_dp<MapLinearAnimation>(); moveAnim->SetMove(startPt, endPt, screen); moveAnim->SetMaxDuration(kMaxAnimationTimeSec); auto zoomInAnim = make_unique_dp<MapLinearAnimation>(); zoomInAnim->SetScale(startScale * scaleFactor, endScale); zoomInAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5); sequenceAnim->AddAnimation(move(zoomOutAnim)); sequenceAnim->AddAnimation(move(moveAnim)); sequenceAnim->AddAnimation(move(zoomInAnim)); return sequenceAnim; }
drape_ptr<SequenceAnimation> GetPrettyFollowAnimation(ScreenBase const & startScreen, m2::PointD const & userPos, double targetScale, double targetAngle, m2::PointD const & endPixelPos) { auto sequenceAnim = make_unique_dp<SequenceAnimation>(); sequenceAnim->SetCustomType(kPrettyFollowAnim); m2::RectD const viewportRect = startScreen.PixelRectIn3d(); ScreenBase tmp = startScreen; tmp.SetAngle(targetAngle); tmp.MatchGandP3d(userPos, viewportRect.Center()); double const moveDuration = PositionInterpolator::GetMoveDuration(startScreen.GetOrg(), tmp.GetOrg(), startScreen); ASSERT_GREATER(moveDuration, 0.0, ()); double const scaleFactor = moveDuration / kMaxAnimationTimeSec * 2.0; tmp = startScreen; if (moveDuration > 0.0) { tmp.SetScale(startScreen.GetScale() * scaleFactor); auto zoomOutAnim = make_unique_dp<MapLinearAnimation>(); zoomOutAnim->SetScale(startScreen.GetScale(), tmp.GetScale()); zoomOutAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5); sequenceAnim->AddAnimation(move(zoomOutAnim)); tmp.MatchGandP3d(userPos, viewportRect.Center()); auto moveAnim = make_unique_dp<MapLinearAnimation>(); moveAnim->SetMove(startScreen.GetOrg(), tmp.GetOrg(), viewportRect, tmp.GetScale()); moveAnim->SetMaxDuration(kMaxAnimationTimeSec); sequenceAnim->AddAnimation(move(moveAnim)); } auto followAnim = make_unique_dp<MapFollowAnimation>(tmp, userPos, endPixelPos, tmp.GetScale(), targetScale, tmp.GetAngle(), targetAngle, false /* isAutoZoom */); followAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5); sequenceAnim->AddAnimation(move(followAnim)); return sequenceAnim; }
// 2004/07/01 by impurity for control actor tick order void GDynamicActor::Create() { SetCustomType( ACT_GrpDynamic ); Super::Create(); }