Example #1
0
//**********************************************************************
void CBCGPToolTipCtrl::AdjustDelayTime()
{
	if (GetSafeHwnd() == NULL)
	{
		return;
	}
	
	if (m_bResetDelayTime)
	{
		SetDelayTime(TTDT_AUTOMATIC, -1);
		m_bResetDelayTime = FALSE;
		return;
	}
	
	if (m_Params.m_nDelayAutomatic != 0)
	{
		SetDelayTime(TTDT_AUTOMATIC, m_Params.m_nDelayAutomatic);
		return;
	}
	
	if (m_Params.m_nDelayAutoPop != 0)
	{
		SetDelayTime(TTDT_AUTOPOP, m_Params.m_nDelayAutoPop);
	}
	
	if (m_Params.m_nDelayInitial != 0)
	{
		SetDelayTime(TTDT_INITIAL, m_Params.m_nDelayInitial);
	}
	
	if (m_Params.m_nDelayReshow != 0)
	{
		SetDelayTime(TTDT_RESHOW, m_Params.m_nDelayReshow);
	}
}
ProjectileNinjaStar::ProjectileNinjaStar(bool bDirection, int xPos, int yPos)
{
	/* Set Sprite Number */
	SetSprite(1, CR::AssetList::ninja_star);


	/* Set Sprite Direction */
	SetDirection(bDirection);

	/* Set Weapon Bounding Box */
	SetWeaponBounds(16,16);

	/* Set Activate & Delay Timer */
	SetActiveTime(4);
	SetDelayTime(.25);

	/* Set Velocity Direction */
	if(bDirection) SetVelocityVector(80, 0);
	else SetVelocityVector(-80, 0);

	/* Set Start Position */
	SetPosition(xPos, yPos);

	/* Set Damage Value */
	SetWeaponDamage(2);	
	
	/* Initialize Sprite */
	SetAnimation(0, 0, true, false, 30, true);
	projectile_spr->EnableFrameSkip(false);
}
ProjectilePrisonerRock::ProjectilePrisonerRock(bool bDirection, int xPos, int yPos)
{
	/* Set Sprite Number */
	SetSprite(1, CR::AssetList::prisoner_rock);

	/* Set Sprite Direction */
	SetDirection(bDirection);

	/* Set Weapon Bounding Box */
	SetWeaponBounds(12,12);

	/* Set Activate & Delay Timer */
	SetActiveTime(3);
	SetDelayTime(.25);

	/* Set Velocity Direction */	
	if(bDirection) SetVelocityVector((float)(rand()%50+75), 0);
	else SetVelocityVector((float)(-(rand()%50+75)), 0);

	/* Set Acceleration Vector */
	SetAccelerationVector(0, (float)(rand()%75 + 65));
	
	/* Set Start Position */
	SetPosition(xPos, yPos);

	/* Set Damage Value */
	SetWeaponDamage(5);

	proj_flags.S_NON_PROJECTILE = true;

	/* Initialize Sprite */
	SetAnimation(0, 0, true, false, 10, true);
}
Example #4
0
File: Fir.cpp Project: alltom/taps
void
FIR::SetImpulse(float* impulse, int impulsesize){

if(m_newtable) delete m_table;
m_table = new UsrDefTable(impulsesize, impulse);
SetDelayTime(impulsesize*m_sr);
m_newtable = true;

}
Example #5
0
File: Fir.cpp Project: alltom/taps
int FIR::Set(char *mess, float value)
{

	switch(FindMsg(mess)){

    case 21:
	SetDelayTime(value);
	return 1;

	case 32:
	m_size = (int) value;
    return 1;
	
	default:
    return DelayLine::Set(mess, value);

    }

}
Example #6
0
int 
DelayLine::Set(char* mess, float value){

	switch (FindMsg(mess)){

	case 21:
    SetDelayTime(value);
	return 1;

	case 1:
    SetSr(value);
	return 1;	

	default:
    return SndObj::Set(mess,value);
     
	}


}
ProjectilePoints::ProjectilePoints(int xPos, int yPos, int nPoints, int fnt, bool type)
{
	this->nPoints = static_cast<int>(nPoints*modifier);

	S_FLICKER = false;

	/* Set Activate & Delay Timer */
	SetActiveTime(3);
	SetDelayTime(0);

	/* Set Start Position */
	SetPosition(xPos, yPos);
	
	SetVelocityVector(0, -20);

	SetSource(true);
	proj_flags.S_NON_PROJECTILE = true;

	bType = type;

	switch(fnt)
	{
	case 0:
		this->fnt = fnt_yellow;
		break;
	case 1:
		this->fnt = fnt_red;
		break;
	case 2:
		this->fnt = fnt_green;
		break;
	case 3:
		this->fnt = fnt_blue;
		break;
	case 4:
		this->fnt = fnt_blue;
		S_FLICKER = true;
		break;
	}
}
Example #8
0
GMI_RESULT  AlarmOutput::Start( const void_t *Parameter, size_t ParameterLength )
{
    const struct AlarmOutputInfo *Info = (const struct AlarmOutputInfo *) Parameter;
    SetOutputNumber( Info->s_OutputNumber );
    SetName( Info->s_Name );
    //SetWorkMode( (enum AlarmOutputWorkMode) Info->s_WorkMode );
    SetDelayTime( Info->s_DelayTime );
	#if 0
    for ( uint32_t i = 0; i < Info->s_ScheduleTimeNumber; ++i )
    {
        AddScheduleTime( &(Info->s_ScheduleTime[i]) );
    }
	#endif

	GMI_RESULT Result = m_TimerThread.Create( NULL, 0, TimerThread, this );
    if ( FAILED( Result ) )
    {
        AlarmOutput::Stop();
        return Result;
    }

    Result = m_TimerThread.Start();
    if ( FAILED( Result ) )
    {
        m_TimerThread.Destroy();
        AlarmOutput::Stop();
        return Result;
    }

	Result = m_OperationLock.Create( NULL );
    if ( FAILED( Result ) )
    {
        m_TimerThread.Destroy();
        AlarmOutput::Stop();
        return Result;
    }

    return GMI_SUCCESS;
}
Example #9
0
void_t* AlarmOutput::TimerEntry()
{
    GMI_RESULT Result = GMI_FAIL;
    m_ThreadWorking   = true;

    //uint8_t GPIOStatus = 0;
	//int8_t s_GPIOStatus = 0;
	time_t       CurrTime;
	int32_t i = 0;

    while( !m_ThreadExitFlag )
    {
    	CurrTime = time(NULL);
		if(GetDelayTime() != g_CurStartedAlarmOut[GetOutputNumber()].s_AlarmOutputInfo.s_DelayTime)
		{
			SetDelayTime(g_CurStartedAlarmOut[GetOutputNumber()].s_AlarmOutputInfo.s_DelayTime);
		}
		m_OperationLock.Lock( TIMEOUT_INFINITE );
		for(i=1; i <= MAX_NUM_EVENT_TYPE; i++)
		{
			if((GetTriggedTime(i) > 0)
				&&((CurrTime > (GetTriggedTime(i)+GetDelayTime())) || (GetTriggedTime(i)> (uint32_t)CurrTime)))
			{
				switch(i)
				{
					case EVENT_DETECTOR_ID_HUMAN_DETECT:
					case EVENT_DETECTOR_ID_ALARM_INPUT:
						printf("GMI_ALARM_MODE_GPIO recover[%u]\n", (uint32_t)CurrTime);
			            //Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_LIGHT, 0, 0 );
						if(e_AlarmOutputStatus_Opened == g_CurStartedAlarmOut[GetOutputNumber()].s_AlarmOutputInfo.s_NormalStatus)
						{
							fprintf(stderr, "recover trigger alarmout %d, normael status %d, need recover status to %d\n",
								GetOutputNumber(), e_AlarmOutputStatus_Opened, e_AlarmOutputStatus_Opened);
							Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_GPIO, GetOutputNumber(), (uint8_t)e_AlarmOutputStatus_Opened );
						}
						else
						{
							fprintf(stderr, "recover trigger alarmout %d, normael status %d, need recover status to %d\n",
								GetOutputNumber(), e_AlarmOutputStatus_Closed, e_AlarmOutputStatus_Closed);
							Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_GPIO, GetOutputNumber(), (uint8_t)e_AlarmOutputStatus_Closed );
						}
						if ( FAILED( Result ) )
			            {	            	
						    fprintf(stderr, "GMI_BrdSetAlarmOutput GMI_ALARM_MODE_GPIO fail\n");
			            }
						break;
					default:
						break;
				}
				SetTriggedTime(0, i);
			}
		}
		m_OperationLock.Unlock();
        GMI_Sleep( 1000 );
    }
	for(i=1; i <= MAX_NUM_EVENT_TYPE; i++)
	{
		if(GetTriggedTime(i) > 0)
		{
			switch(i)
			{
				case EVENT_DETECTOR_ID_HUMAN_DETECT:
					#if 0
					printf("GMI_ALARM_MODE_LIGHT close[%u]\n", (uint32_t)CurrTime);
		            Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_LIGHT, 0, 0 );
					if ( FAILED( Result ) )
		            {	            	
					    fprintf(stderr, "GMI_BrdSetAlarmOutput GMI_ALARM_MODE_LIGHT fail\n");
		            }
					#endif
					break;
				case EVENT_DETECTOR_ID_ALARM_INPUT:
		            //Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_LIGHT, 0, 0 );
					if(e_AlarmOutputStatus_Opened == g_CurStartedAlarmOut[GetOutputNumber()].s_AlarmOutputInfo.s_NormalStatus)
					{
						Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_GPIO, GetOutputNumber(), (uint8_t)e_AlarmOutputStatus_Opened );
					}
					else
					{
						Result = GMI_BrdSetAlarmOutput( GMI_ALARM_MODE_GPIO, GetOutputNumber(), (uint8_t)e_AlarmOutputStatus_Closed );
					}
					if ( FAILED( Result ) )
		            {	            	
					    fprintf(stderr, "GMI_BrdSetAlarmOutput GMI_ALARM_MODE_GPIO fail\n");
		            }
					break;
				default:
					break;
			}
			SetTriggedTime(0, i);
		}
	}
    m_ThreadWorking   = false;
    return (void_t *) size_t(Result);
}