Example #1
0
// Display and Interface settings
void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
{
	switch (event.GetId())
	{
	// Display - Interface
	case ID_INTERFACE_CONFIRMSTOP:
		SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop = ConfirmStop->IsChecked();
		break;
	case ID_INTERFACE_USEPANICHANDLERS:
		SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
		SetEnableAlert(UsePanicHandlers->IsChecked());
		break;
	case ID_INTERFACE_ONSCREENDISPLAYMESSAGES:
		SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages = OnScreenDisplayMessages->IsChecked();
		SetEnableAlert(OnScreenDisplayMessages->IsChecked());
		break;
	case ID_INTERFACE_LANG:
		if (SConfig::GetInstance().m_InterfaceLanguage != langIds[InterfaceLang->GetSelection()])
			SuccessAlertT("You must restart Dolphin in order for the change to take effect.");
		SConfig::GetInstance().m_InterfaceLanguage = langIds[InterfaceLang->GetSelection()];
		break;
	case ID_HOTKEY_CONFIG:
		{
			HotkeyConfigDialog m_HotkeyDialog(this);
			m_HotkeyDialog.ShowModal();
		}
		// Update the GUI in case menu accelerators were changed
		main_frame->UpdateGUI();
		break;
	}
}
Example #2
0
void Init()
{
	LogManager::Init();
	SConfig::Init();
	VideoBackend::PopulateList();
	WiimoteReal::LoadSettings();
	GCAdapter::Init();
	VideoBackend::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);

	SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers);
}
Example #3
0
void Init()
{
  Config::Init();
  Config::AddConfigChangedCallback(InitCustomPaths);
  Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
  SConfig::Init();
  Discord::Init();
  LogManager::Init();
  VideoBackendBase::PopulateList();
  WiimoteReal::LoadSettings();
  GCAdapter::Init();
  VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);

  SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers);
}
Example #4
0
static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no, MsgType style)
{
  std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
    QMessageBox message_box(QApplication::activeWindow());
    message_box.setWindowTitle(QString::fromUtf8(caption));
    message_box.setText(QString::fromUtf8(text));

    message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
    if (style == MsgType::Warning)
      message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));

    message_box.setIcon([&] {
      switch (style)
      {
      case MsgType::Information:
        return QMessageBox::Information;
      case MsgType::Question:
        return QMessageBox::Question;
      case MsgType::Warning:
        return QMessageBox::Warning;
      case MsgType::Critical:
        return QMessageBox::Critical;
      }
      // appease MSVC
      return QMessageBox::NoIcon;
    }());

    const int button = message_box.exec();
    if (button == QMessageBox::Yes)
      return true;

    if (button == QMessageBox::Ignore)
      SetEnableAlert(false);

    return false;
  });
  if (r.has_value())
    return *r;
  return false;
}
Example #5
0
bool DolphinApp::OnInit()
{
	InitLanguageSupport();

	// Declarations and definitions
	bool UseDebugger = false;
	bool UseLogger = false;
	bool selectVideoBackend = false;
	bool selectAudioEmulation = false;

	wxString videoBackendName;
	wxString audioEmulationName;

#if wxUSE_CMDLINE_PARSER // Parse command lines
	wxCmdLineEntryDesc cmdLineDesc[] =
	{
		{
			wxCMD_LINE_SWITCH, wxS("h"), wxS("help"),
			_("Show this help message"),
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
		},
		{
			wxCMD_LINE_SWITCH, wxS("d"), wxS("debugger"),
			_("Opens the debugger"),
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_SWITCH, wxS("l"), wxS("logger"),
			_("Opens the logger"),
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, wxS("e"), wxS("exec"),
			_("Loads the specified file (DOL,ELF,GCM,ISO,WAD)"),
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_SWITCH, wxS("b"), wxS("batch"),
			_("Exit Dolphin with emulator"),
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"),
			_("Specify a video backend"),
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"),
			_("Low level (LLE) or high level (HLE) audio"),
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_NONE, NULL, NULL, NULL, wxCMD_LINE_VAL_NONE, 0
		}
	};

	// Gets the command line parameters
	wxCmdLineParser parser(cmdLineDesc, argc, argv);
	if (parser.Parse() != 0)
	{
		return false;
	} 

	UseDebugger = parser.Found(wxT("debugger"));
	UseLogger = parser.Found(wxT("logger"));
	LoadFile = parser.Found(wxT("exec"), &FileToLoad);
	BatchMode = parser.Found(wxT("batch"));
	selectVideoBackend = parser.Found(wxT("video_backend"),
		&videoBackendName);
	// TODO:  This currently has no effect.  Implement or delete.
	selectAudioEmulation = parser.Found(wxT("audio_emulation"),
		&audioEmulationName);
#endif // wxUSE_CMDLINE_PARSER

#if defined _DEBUG && defined _WIN32
	int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
	tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
	_CrtSetDbgFlag(tmpflag);
#endif

	// Register message box and translation handlers
	RegisterMsgAlertHandler(&wxMsgAlert);
	RegisterStringTranslator(&wxStringTranslator);

	// "ExtendedTrace" looks freakin dangerous!!!
#ifdef _WIN32
	EXTENDEDTRACEINITIALIZE(".");
	SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter);
#elif wxUSE_ON_FATAL_EXCEPTION
	wxHandleFatalExceptions(true);
#endif

	// TODO: if First Boot
	if (!cpu_info.bSSE2) 
	{
		PanicAlertT("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
				"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
				"Sayonara!\n");
		return false;
	}

#ifdef _WIN32
	if (!wxSetWorkingDirectory(wxString(File::GetExeDirectory().c_str(), *wxConvCurrent)))
	{
		INFO_LOG(CONSOLE, "set working directory failed");
	}
#else
	//create all necessary directories in user directory
	//TODO : detect the revision and upgrade where necessary
	File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP),
			File::GetUserPath(D_GAMECONFIG_IDX));
	File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP),
			File::GetUserPath(D_MAPS_IDX));
	File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP),
			File::GetUserPath(D_SHADERS_IDX));
	File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP),
			File::GetUserPath(D_WIIUSER_IDX));
	File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP),
			File::GetUserPath(D_OPENCL_IDX));

	if (!File::Exists(File::GetUserPath(D_CONFIG_IDX)))
		File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
	if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
		File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
	if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
		File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
	if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
		File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
	if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
		File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
	if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
		File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
	if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
		File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
	if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
		File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
	if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
		File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
#endif

	LogManager::Init();
	SConfig::Init();
	VideoBackend::PopulateList();
	WiimoteReal::LoadSettings();

	if (selectVideoBackend && videoBackendName != wxEmptyString)
		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
			std::string(videoBackendName.mb_str());

	VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);

	// Enable the PNG image handler for screenshots
	wxImage::AddHandler(new wxPNGHandler);

	SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);

	int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
	int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
	int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
	int h = SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight;

	// The following is not needed with X11, where window managers
	// do not allow windows to be created off the desktop.
#ifdef _WIN32
	// Out of desktop check
	HWND hDesktop = GetDesktopWindow();
	RECT rc;
	GetWindowRect(hDesktop, &rc);
	if (rc.right < x + w || rc.bottom < y + h)
		x = y = wxDefaultCoord;
#elif defined __APPLE__
	if (y < 1)
		y = wxDefaultCoord;
#endif

	main_frame = new CFrame((wxFrame*)NULL, wxID_ANY,
				wxString::FromAscii(svn_rev_str),
				wxPoint(x, y), wxSize(w, h),
				UseDebugger, BatchMode, UseLogger);
	SetTopWindow(main_frame);
	main_frame->SetMinSize(wxSize(400, 300));

	// Postpone final actions until event handler is running.
	// Updating the game list makes use of wxProgressDialog which may
	// only be run after OnInit() when the event handler is running.
	m_afterinit = new wxTimer(this, wxID_ANY);
	m_afterinit->Start(1, wxTIMER_ONE_SHOT);

	return true;
}
Example #6
0
void VideoConfig::Load(const char *ini_file)
{
	std::string temp;
	IniFile iniFile;
	iniFile.Load(ini_file);
	
	iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
	iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
	iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
	iniFile.Get("Settings", "Crop", &bCrop, false);
	iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
	iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);

	iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
	iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
	iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
	iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
	iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
	iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
	iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
	iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
	iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
	iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
	iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
	iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
	iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
	iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
	iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
	iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
	iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
	
	iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 1);
	iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
	iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
	
	iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
	
	iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
	iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
	iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
	iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
	iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
	iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
	
	iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
	iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);

	iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
	iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0);  // NOTE - this is x in (1 << x)
	iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
	iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
	
	iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
	iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
	iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
	iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
	iniFile.Get("Hacks", "EFBCopyRAMEnable", &bEFBCopyRAMEnable, true);
	iniFile.Get("Hacks", "EFBCopyVirtualEnable", &bEFBCopyVirtualEnable, true);
	iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);

	iniFile.Get("Hardware", "Adapter", &iAdapter, 0);

	// Load common settings
	iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
	bool bTmp;
	iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
	SetEnableAlert(bTmp);
}
Example #7
0
void VideoConfig::Load(const std::string& ini_file)
{
	IniFile iniFile;
	iniFile.Load(ini_file);

	IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
	hardware->Get("VSync", &bVSync, 0);
	hardware->Get("Adapter", &iAdapter, 0);

	IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
	settings->Get("wideScreenHack", &bWidescreenHack, false);
	settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
	settings->Get("Crop", &bCrop, false);
	settings->Get("UseXFB", &bUseXFB, 0);
	settings->Get("UseRealXFB", &bUseRealXFB, 0);
	settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
	settings->Get("ShowFPS", &bShowFPS, false);
	settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
	settings->Get("OverlayStats", &bOverlayStats, false);
	settings->Get("OverlayProjStats", &bOverlayProjStats, false);
	settings->Get("DumpTextures", &bDumpTextures, 0);
	settings->Get("HiresTextures", &bHiresTextures, 0);
	settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
	settings->Get("CacheHiresTextures", &bCacheHiresTextures, 0);
	settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
	settings->Get("FreeLook", &bFreeLook, 0);
	settings->Get("UseFFV1", &bUseFFV1, 0);
	settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
	settings->Get("FastDepthCalc", &bFastDepthCalc, true);
	settings->Get("MSAA", &iMultisamples, 1);
	settings->Get("SSAA", &bSSAA, false);
	settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
	settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
	settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
	settings->Get("WireFrame", &bWireFrame, 0);
	settings->Get("DisableFog", &bDisableFog, 0);
	settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false);
	settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);

	settings->Get("SWZComploc", &bZComploc, true);
	settings->Get("SWZFreeze", &bZFreeze, true);
	settings->Get("SWDumpObjects", &bDumpObjects, false);
	settings->Get("SWDumpTevStages", &bDumpTevStages, false);
	settings->Get("SWDumpTevTexFetches", &bDumpTevTextureFetches, false);
	settings->Get("SWDrawStart", &drawStart, 0);
	settings->Get("SWDrawEnd", &drawEnd, 100000);


	IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
	enhancements->Get("ForceFiltering", &bForceFiltering, 0);
	enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0);  // NOTE - this is x in (1 << x)
	enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");

	IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
	stereoscopy->Get("StereoMode", &iStereoMode, 0);
	stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
	stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
	stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);

	IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
	hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
	hacks->Get("BBoxEnable", &bBBoxEnable, false);
	hacks->Get("ForceProgressive", &bForceProgressive, true);
	hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
	hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
	hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);

	// hacks which are disabled by default
	iPhackvalue[0] = 0;
	bPerfQueriesEnable = false;

	// Load common settings
	iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
	IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
	bool bTmp;
	interface->Get("UsePanicHandlers", &bTmp, true);
	SetEnableAlert(bTmp);

	// Shader Debugging causes a huge slowdown and it's easy to forget about it
	// since it's not exposed in the settings dialog. It's only used by
	// developers, so displaying an obnoxious message avoids some confusion and
	// is not too annoying/confusing for users.
	//
	// XXX(delroth): This is kind of a bad place to put this, but the current
	// VideoCommon is a mess and we don't have a central initialization
	// function to do these kind of checks. Instead, the init code is
	// triplicated for each video backend.
	if (bEnableShaderDebugging)
		OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);

	VerifyValidity();
}
Example #8
0
void InterfaceConfigPane::OnPanicHandlersCheckBoxChanged(wxCommandEvent& event)
{
  SConfig::GetInstance().bUsePanicHandlers = m_panic_handlers_checkbox->IsChecked();
  SetEnableAlert(m_panic_handlers_checkbox->IsChecked());
}
Example #9
0
bool DolphinApp::OnInit()
{
	InitLanguageSupport();

	// Declarations and definitions
	bool UseDebugger = false;
	bool UseLogger = false;
	bool selectVideoBackend = false;
	bool selectAudioEmulation = false;

	wxString videoBackendName;
	wxString audioEmulationName;
	wxString userPath;

#if wxUSE_CMDLINE_PARSER // Parse command lines
	wxCmdLineEntryDesc cmdLineDesc[] =
	{
		{
			wxCMD_LINE_SWITCH, "h", "help",
			"Show this help message",
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
		},
		{
			wxCMD_LINE_SWITCH, "d", "debugger",
			"Opens the debugger",
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_SWITCH, "l", "logger",
			"Opens the logger",
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, "e", "exec",
			"Loads the specified file (DOL,ELF,GCM,ISO,WAD)",
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_SWITCH, "b", "batch",
			"Exit Dolphin with emulator",
			wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, "V", "video_backend",
			"Specify a video backend",
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, "A", "audio_emulation",
			"Low level (LLE) or high level (HLE) audio",
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, "m", "movie",
			"Play a movie file",
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_OPTION, "U", "user",
			"User folder path",
			wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
		},
		{
			wxCMD_LINE_NONE, nullptr, nullptr, nullptr, wxCMD_LINE_VAL_NONE, 0
		}
	};

	// Gets the command line parameters
	wxCmdLineParser parser(cmdLineDesc, argc, argv);
	if (parser.Parse() != 0)
	{
		return false;
	}

	UseDebugger = parser.Found("debugger");
	UseLogger = parser.Found("logger");
	LoadFile = parser.Found("exec", &FileToLoad);
	BatchMode = parser.Found("batch");
	selectVideoBackend = parser.Found("video_backend", &videoBackendName);
	selectAudioEmulation = parser.Found("audio_emulation", &audioEmulationName);
	playMovie = parser.Found("movie", &movieFile);

	if (parser.Found("user", &userPath))
	{
		File::CreateFullPath(WxStrToStr(userPath) + DIR_SEP);
		File::GetUserPath(D_USER_IDX, userPath.ToStdString() + DIR_SEP);
	}
#endif // wxUSE_CMDLINE_PARSER

	// Register message box and translation handlers
	RegisterMsgAlertHandler(&wxMsgAlert);
	RegisterStringTranslator(&wxStringTranslator);

	// "ExtendedTrace" looks freakin' dangerous!!!
#ifdef _WIN32
	EXTENDEDTRACEINITIALIZE(".");
	SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter);
#elif wxUSE_ON_FATAL_EXCEPTION
	wxHandleFatalExceptions(true);
#endif

#ifndef _M_ARM
	// TODO: if First Boot
	if (!cpu_info.bSSE2)
	{
		PanicAlertT("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
				"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
				"Sayonara!\n");
		return false;
	}
#endif
#ifdef __APPLE__
	if (floor(NSAppKitVersionNumber) < NSAppKitVersionNumber10_7)
	{
		PanicAlertT("Hi,\n\nDolphin requires Mac OS X 10.7 or greater.\n"
				"Unfortunately you're running an old version of OS X.\n"
				"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
				"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n\n"
				"Sayonara!\n");
		return false;
	}
#endif

	// Copy initial Wii NAND data from Sys to User.
	File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
	              File::GetUserPath(D_WIIUSER_IDX));

	File::CreateFullPath(File::GetUserPath(D_USER_IDX));
	File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
	File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
	File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
	File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
	File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
	File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
	File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
	File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
	File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
	File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
	File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
	File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));

	LogManager::Init();
	SConfig::Init();
	VideoBackend::PopulateList();
	WiimoteReal::LoadSettings();

	if (selectVideoBackend && videoBackendName != wxEmptyString)
		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
			WxStrToStr(videoBackendName);

	if (selectAudioEmulation)
	{
		if (audioEmulationName == "HLE")
			SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = true;
		else if (audioEmulationName == "LLE")
			SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = false;
	}

	VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);

	// Enable the PNG image handler for screenshots
	wxImage::AddHandler(new wxPNGHandler);

	SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);

	int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
	int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
	int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
	int h = SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight;

#ifdef _WIN32
	if (File::Exists("www.dolphin-emulator.com.txt"))
	{
		File::Delete("www.dolphin-emulator.com.txt");
		MessageBox(nullptr,
				   L"This version of Dolphin was downloaded from a website stealing money from developers of the emulator. Please "
				   L"download Dolphin from the official website instead: http://dolphin-emu.org/",
				   L"Unofficial version detected", MB_OK | MB_ICONWARNING);
		ShellExecute(nullptr, L"open", L"http://dolphin-emu.org/?ref=badver", nullptr, nullptr, SW_SHOWDEFAULT);
		exit(0);
	}
#endif

	// The following is not needed with X11, where window managers
	// do not allow windows to be created off the desktop.
#ifdef _WIN32
	// Out of desktop check
	int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
	int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
	int width =  GetSystemMetrics(SM_CXVIRTUALSCREEN);
	int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
	if ((leftPos + width) < (x + w) || leftPos > x || (topPos + height) < (y + h) || topPos > y)
		x = y = wxDefaultCoord;
#elif defined __APPLE__
	if (y < 1)
		y = wxDefaultCoord;
#endif

	main_frame = new CFrame((wxFrame*)nullptr, wxID_ANY,
				StrToWxStr(scm_rev_str),
				wxPoint(x, y), wxSize(w, h),
				UseDebugger, BatchMode, UseLogger);
	SetTopWindow(main_frame);
	main_frame->SetMinSize(wxSize(400, 300));

	// Postpone final actions until event handler is running.
	// Updating the game list makes use of wxProgressDialog which may
	// only be run after OnInit() when the event handler is running.
	m_afterinit = new wxTimer(this, wxID_ANY);
	m_afterinit->Start(1, wxTIMER_ONE_SHOT);

	return true;
}
Example #10
0
void VideoConfig::Load(const char *ini_file)
{
	IniFile iniFile;
	iniFile.Load(ini_file);

	iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
	iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
	iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
	iniFile.Get("Settings", "Crop", &bCrop, false);
	iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
	iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
	iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
	iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
	iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
	iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
	iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
	iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
	iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
	iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
	iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
	iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
	iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
	iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
	iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
	iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
	iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
	iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
	iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
	iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
	iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true);

	iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
	iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native

	iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);

	iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
	iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
	iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
	iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);

	iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);

	iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);

	iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
	iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0);  // NOTE - this is x in (1 << x)
	iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
	iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);

	iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
	iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
	iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
	iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
	iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
	iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
	iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);

	iniFile.Get("Hardware", "Adapter", &iAdapter, 0);

	// Load common settings
	iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
	bool bTmp;
	iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
	SetEnableAlert(bTmp);

	// Shader Debugging causes a huge slowdown and it's easy to forget about it
	// since it's not exposed in the settings dialog. It's only used by
	// developers, so displaying an obnoxious message avoids some confusion and
	// is not too annoying/confusing for users.
	//
	// XXX(delroth): This is kind of a bad place to put this, but the current
	// VideoCommon is a mess and we don't have a central initialization
	// function to do these kind of checks. Instead, the init code is
	// triplicated for each video backend.
	if (bEnableShaderDebugging)
		OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
}
Example #11
0
void VideoConfig::Load(const std::string& ini_file)
{
	IniFile iniFile;
	iniFile.Load(ini_file);

	IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
	hardware->Get("VSync", &bVSync, 0);
	hardware->Get("Adapter", &iAdapter, 0);

	IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
	settings->Get("wideScreenHack", &bWidescreenHack, false);
	settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
	settings->Get("Crop", &bCrop, false);
	settings->Get("UseXFB", &bUseXFB, 0);
	settings->Get("UseRealXFB", &bUseRealXFB, 0);
	settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
	settings->Get("ShowFPS", &bShowFPS, false);
	settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
	settings->Get("ShowInputDisplay", &bShowInputDisplay, false);
	settings->Get("OverlayStats", &bOverlayStats, false);
	settings->Get("OverlayProjStats", &bOverlayProjStats, false);
	settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
	settings->Get("DumpTextures", &bDumpTextures, 0);
	settings->Get("DumpVertexLoader", &bDumpVertexLoaders, 0);
	settings->Get("HiresTextures", &bHiresTextures, 0);
	settings->Get("HiresMaterialMaps", &bHiresMaterialMaps, 0);
	settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
	settings->Get("CacheHiresTextures", &bCacheHiresTextures, 0);
	settings->Get("CacheHiresTexturesonGPU", &bCacheHiresTexturesGPU, 0);
	settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
	settings->Get("FreeLook", &bFreeLook, 0);
	settings->Get("UseFFV1", &bUseFFV1, 0);
	settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
	settings->Get("ForcePhongShading", &bForcePhongShading, 0);

	settings->Get("FastDepthCalc", &bFastDepthCalc, true);
	settings->Get("MSAA", &iMultisampleMode, 0);
	settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native	
	settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
	settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
	settings->Get("WireFrame", &bWireFrame, 0);
	settings->Get("DisableFog", &bDisableFog, 0);
	settings->Get("SSAA", &bSSAA, false);
	settings->Get("EnableOpenCL", &bEnableOpenCL, false);
	settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false);
	settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);

	IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
	enhancements->Get("ForceFiltering", &bForceFiltering, 0);
	enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0);  // NOTE - this is x in (1 << x)
	enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
	enhancements->Get("StereoMode", &iStereoMode, 0);
	enhancements->Get("StereoDepth", &iStereoDepth, 20);
	enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
	enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
	enhancements->Get("UseScalingFilter", &bUseScalingFilter, false);
	enhancements->Get("TextureScalingType", &iTexScalingType, 0);
	enhancements->Get("TextureScalingFactor", &iTexScalingFactor, 2);
	enhancements->Get("UseDePosterize", &bTexDeposterize, false);

	//currently these settings are not saved in global config, so we could've initialized them directly
	for (size_t i = 0; i < oStereoPresets.size(); ++i)
	{
	   enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
	   enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
	}
	enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
	iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
	iStereoDepth = oStereoPresets[iStereoActivePreset].depth;

	IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
	hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
	hacks->Get("EFBFastAccess", &bEFBFastAccess, false);
	hacks->Get("ForceProgressive", &bForceProgressive, true);
	hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
	hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
	hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
	hacks->Get("ForceDualSourceBlend", &bForceDualSourceBlend, false);
	hacks->Get("FullAsyncShaderCompilation", &bFullAsyncShaderCompilation, false);
	hacks->Get("WaitForShaderCompilation", &bWaitForShaderCompilation, false);
	hacks->Get("PredictiveFifo", &bPredictiveFifo, false);
	hacks->Get("BoundingBoxMode", &iBBoxMode, (int)BBoxMode::BBoxGPU);

	// hacks which are disabled by default
	iPhackvalue[0] = 0;
	bPerfQueriesEnable = false;

	// Load common settings
	iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
	IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
	bool bTmp;
	interface->Get("UsePanicHandlers", &bTmp, true);
	SetEnableAlert(bTmp);

	// Shader Debugging causes a huge slowdown and it's easy to forget about it
	// since it's not exposed in the settings dialog. It's only used by
	// developers, so displaying an obnoxious message avoids some confusion and
	// is not too annoying/confusing for users.
	//
	// XXX(delroth): This is kind of a bad place to put this, but the current
	// VideoCommon is a mess and we don't have a central initialization
	// function to do these kind of checks. Instead, the init code is
	// triplicated for each video backend.
	if (bEnableShaderDebugging)
		OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
	VerifyValidity();
}