@author Marky, based on staircase --*/ #strict 2 #include _SCS // Staircase #include LF_L // lockable local unlocked;
private func Initialize() { SetAction("Flag"); ObjectSetAction(CreateObject(LWNG,0,0,GetOwner()),"Turn",this); //Log("Init Windrad"); SetEntrance(1); return 1; }
protected func Initialize() { SetAction("Drive0"); SetEntrance(1); SetGraphics(0, this(), COAC); }