void CEPuckEntity::UpdateComponents() { SetLedPosition(); m_pcEmbodiedEntity->UpdateBoundingBox(); m_pcRABEquippedEntity->SetPosition(m_pcEmbodiedEntity->GetPosition()); }
void CFootBotEntity::UpdateComponents() { SetLedPosition(); m_pcDistanceScannerEquippedEntity->UpdateRotation(); m_pcEmbodiedEntity->UpdateBoundingBox(); m_pcRABEquippedEntity->SetPosition(m_pcEmbodiedEntity->GetPosition()); }