Example #1
0
Sound& Sound::operator =(const Sound& right)
{
    // Here we don't use the copy-and-swap idiom, because it would mess up
    // the list of sound instances contained in the buffers

    // Detach the sound instance from the previous buffer (if any)
    if (myBuffer)
    {
        Stop();
        myBuffer->DetachSound(this);
        myBuffer = NULL;
    }

    // Copy the sound attributes
    if (right.myBuffer)
        SetBuffer(*right.myBuffer);
    SetLoop(right.GetLoop());
    SetPitch(right.GetPitch());
    SetVolume(right.GetVolume());
    SetPosition(right.GetPosition());
    SetRelativeToListener(right.IsRelativeToListener());
    SetMinDistance(right.GetMinDistance());
    SetAttenuation(right.GetAttenuation());

    return *this;
}
Example #2
0
	SoundEmitter::SoundEmitter(const SoundEmitter& emitter)
	{
		alGenSources(1, &m_source);

		SetAttenuation(emitter.GetAttenuation());
		SetMinDistance(emitter.GetMinDistance());
		SetPitch(emitter.GetPitch());
		// No copy for position or velocity
		SetVolume(emitter.GetVolume());
	}
NzSoundEmitter::NzSoundEmitter(const NzSoundEmitter& emitter)
{
	alGenSources(1, &m_source);

	SetAttenuation(emitter.GetAttenuation());
	SetMinDistance(emitter.GetMinDistance());
	SetPitch(emitter.GetPitch());
	// Pas de copie de position ou de vitesse
	SetVolume(emitter.GetVolume());
}
Example #4
0
Femtocell::Femtocell(int idCell,
		 double side,
		 double X,
		 double Y)
{
  SetIdCell(idCell);
  SetSide(side);
  SetMinDistance(0.0);
  CartesianCoordinates *Position = new CartesianCoordinates(X,Y);
  SetCellCenterPosition(Position);
}
Example #5
0
////////////////////////////////////////////////////////////
/// Set the minimum distance - closer than this distance,
/// the listener will hear the music at its maximum volume.
/// The default minimum distance is 1.0
////////////////////////////////////////////////////////////
void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance)
{
    CSFML_CALL(Music, SetMinDistance(MinDistance));
}