/** ** Init music */ void InitMusic() { MusicFinished = false; MusicFinishedMutex = SDL_CreateMutex(); SetMusicFinishedCallback(MusicFinishedCallback); #ifdef USE_FLUIDSYNTH InitFluidSynth(); #endif }
/** ** Init music */ void InitMusic() { MusicFinished = false; MusicFinishedMutex = SDL_CreateMutex(); SetMusicFinishedCallback(MusicFinishedCallback); }