UValorStatComponent::UValorStatComponent(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	bWantsBeginPlay = true;
	PrimaryComponentTick.bCanEverTick = false;
	PrimaryComponentTick.bStartWithTickEnabled = false;

	bAutoActivate = true;
	SetNetAddressable();
	SetIsReplicated(true);

	BonusHealth = 0.f;
	BonusHealthRegen = 0.f;
}
UPhysicsMovementComponent::UPhysicsMovementComponent() : movementForce(100000)
{
    PrimaryComponentTick.bCanEverTick = true;
    SetNetAddressable();
    SetIsReplicated(true);
}