Camera2::Camera2( glm::vec3& position, glm::vec3& target, glm::vec3& up, GLfloat near, GLfloat far, GLfloat fieldOfView, const char* cameraName) : m_vCameraPosition(position), m_vCameraDirection(target), m_vCameraUp(up), m_fNearClippingPlane(near), m_fFarClippingPlane(far), m_fFOV(fieldOfView) { m_bFirstUpdate = true; m_fYaw = -90.0f; m_fPitch = 0.0f; CameraName = new char[strlen(cameraName) + 1]; strcpy_s(CameraName, strlen(cameraName) + 1, cameraName); LoadIndentity(); SetProjection(m_fFOV, WINDOW_WIDTH, WINDOW_HEIGHT, m_fNearClippingPlane, m_fFarClippingPlane); SetOrthoProjection(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f); }
void GPC_Canvas::DrawAllBanners(void) { if(!m_bannersEnabled || (m_banners.size() < 1)) return; // Save the old rendering parameters. CanvasRenderState render_state; PushRenderState(render_state); // Set up everything for banner display. // Set up OpenGL matrices SetOrthoProjection(); // Activate OpenGL settings needed for display of the texture ::glDisable(GL_LIGHTING); ::glDisable(GL_DEPTH_TEST); ::glDisable(GL_FOG); ::glEnable(GL_TEXTURE_2D); ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); TBannerMap::iterator it = m_banners.begin(); while (it != m_banners.end()) { if (it->second.enabled) { DrawBanner(it->second); } it++; } PopRenderState(render_state); }
//***Default camera*** // Position 0.0f, 0.0f, 0.0f // Target 1.0f, 0.0f, 1.0f // Up 0.0f, 1.0f, 0.0f // NearClip 0.1f // FarClip 3000.0f // WindowWidth Default // WindowHeight Default Camera2::Camera2(const char* cameraName) : m_vCameraPosition(0.0f, 0.0f, 50.0f), m_vCameraDirection(0.0f, 0.0f, -1.0f), m_vCameraUp(0.0f, 1.0f, 0.0f), m_fNearClippingPlane(0.1f), m_fFarClippingPlane(3000.0f), m_fFOV(45.0f) { m_bFirstUpdate = true; m_fYaw = -90.0f; m_fPitch = 0.0f; CameraName = new char[strlen(cameraName) + 1]; strcpy_s(CameraName, strlen(cameraName) + 1, cameraName); LoadIndentity(); SetProjection(m_fFOV, WINDOW_WIDTH, WINDOW_HEIGHT, m_fNearClippingPlane, m_fFarClippingPlane); SetOrthoProjection(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f); }