ECHARM_multiple_scattering::ECHARM_multiple_scattering(ECHARM_crystal *Crystal,ECHARM_particle *Particle) { InitializePointersMultipleScattering(); SetParticle(Particle); SetCrystal(Crystal); SetRadiationLength("tsai"); }
ECHARM_simulation_integration_averaged::ECHARM_simulation_integration_averaged(ECHARM_strip* strip, ECHARM_particle* particle) { InitializePointersChannelingSimulationAveraged(); SetStrip(strip); SetParticle(particle); fMultipleScattering->SetCrystal(strip->GetCrystal()); fMultipleScattering->SetParticle(particle); }
Particle_Sprite* SceneObject_ParticleEmitter_Sprite::EmitParticle() { assert(GetScene() != NULL); Particle_Sprite* pParticle = new Particle_Sprite(); pParticle->m_pScene = GetScene(); // Select random sprite assert(!m_sprites.empty()); int index = rand() % m_sprites.size(); pParticle->m_pSprite = &m_sprites[index].m_sprite; pParticle->m_radius = m_sprites[index].m_radius; pParticle->m_despawnTime = Randf(m_minDespawnTime, m_maxDespawnTime); SetParticle(pParticle); return pParticle; }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ECHARM_coherent_effect::ECHARM_coherent_effect(ECHARM_strip* strip, ECHARM_particle* particle) { InitializePointersCoherentEffect(); SetStrip(strip); SetParticle(particle); }