CIVPed::CIVPed(IVPed * pPed) : CIVPhysical(pPed) { // Reset the task manager m_pPedTaskManager = nullptr; m_pPedWeapons = nullptr; // Set the ped SetPed(pPed); }
CIVPed::~CIVPed() { // Set the ped SetPed(nullptr); }
CIVPed::~CIVPed() { SetPed(NULL); }
CIVPed::CIVPed(IVPed * pPed) : CIVPhysical(pPed), m_pPedTaskManager(NULL), m_pPedWeapons(NULL) { SetPed(pPed); }
void CPlayerPed::SetPlayerPed( IPlayerPed * pPlayerPed ) { // Set the ped SetPed( pPlayerPed ); }
void CIVPlayerPed::SetPlayerPed(IVPlayerPed * pPlayerPed) { SetPed(pPlayerPed); }