void CIVVehicle::SetVehicle(IVVehicle * pVehicle) { #ifdef EXT_LOG CLogFile::Printf(__FUNCSIG__); #endif SetPhysical(pVehicle); }
void CIVPed::SetPed(IVPed * pPed) { SetPhysical(pPed); // Do we have a valid task manager? if(m_pPedTaskManager) { // Delete the ped task manager SAFE_DELETE(m_pPedTaskManager); } // Do we have a valid ped pointer? if(pPed) { // Create the ped task manager m_pPedTaskManager = new CIVPedTaskManager(&pPed->m_pPedIntelligence->m_pedTaskManager, this); m_pPedWeapons = new CIVPedWeapons(&pPed->m_weapons, this); } }
global func FxNaniteTimer(object pTarget) { if(GetEffect("Genuced",pTarget)) { RemoveEffect("Genuced",pTarget); SetClrModulation(0,pTarget); } if(GetAction(pTarget) eq "Lie") { RemoveEffect("Nanite",pTarget); RemoveEffect("Renanite",pTarget); ResetPhysical(pTarget); return(-1); } pTarget -> DoEnergy(1); SetPhysical("Energy", 300000, PHYS_StackTemporary, pTarget); return(1); }
void CIVPed::SetPed(IVPed * pPed) { #ifdef EXT_LOG CLogFile::Printf(__FUNCSIG__); #endif SetPhysical(pPed); // Delete the ped task manager if we have one SAFE_DELETE(m_pPedTaskManager); // Delete the ped weapons if we have one SAFE_DELETE(m_pPedWeapons); // Do we have a valid ped pointer? if(pPed) { // Create the ped task manager m_pPedTaskManager = new CIVPedTaskManager((IVPedTaskManager *)&(pPed->m_pPedIntelligence->m_pPedTaskManager), this); // Create the ped weapons m_pPedWeapons = new CIVPedWeapons(&pPed->m_weapons, this); } }
void CIVVehicle::SetVehicle(IVVehicle * pVehicle) { SetPhysical(pVehicle); }
public func Recruitment() { SetPhysical("Breath", 250000, 2); }