//----------------------------------------------------------------------------- // Purpose: Rolls the camera's right axis toward the camera's up axis a given // number of degrees. //----------------------------------------------------------------------------- void CCamera::Roll(float fDegrees) { if (fDegrees != 0) { float fRoll = GetRoll(); fRoll += fDegrees; SetRoll(fRoll); } }
//---------------------------------------------------------------------------------------------------------- // Camera //---------------------------------------------------------------------------------------------------------- //Camera::Camera(char *Nom, Ufloat sx, Ufloat sy ) Camera::Camera(LPCSTR Nom) { nom = Nom; SetPos(PosParDefaut); SetTarg(TargParDefaut); SetRoll(.0f); SetFov(75.f); CalcVue(); // SetClipFenetre( sx, sy ); Viewport viewport; // viewport de la camera UpdateProjectMatrix(); UpdateTransMatrix(); UpdatePlans(); Spos = NULL; Starg = NULL; Sroll = NULL; Sfov = NULL; callbackAnim = NULL; }
CRenderableAnimatedInstanceModel::CRenderableAnimatedInstanceModel(const std::string &Name, const std::string &CoreName) { m_AnimatedInstanceModel = NULL; m_bIsOk = true; CAnimatedCoreModel * l_AnimatedCoreModel = CORE->GetAnimatedModelManager()->GetResource(CoreName); if (l_AnimatedCoreModel == NULL) { m_bIsOk = false; } else { m_AnimatedInstanceModel = new CAnimatedInstanceModel(); m_AnimatedInstanceModel->Initialize(l_AnimatedCoreModel); m_AnimatedInstanceModel->InitD3D(CORE->GetRenderManager()); SetName(Name); SetPitch(0.0); SetPosition(0.0); SetRoll(0.0); SetVisible(false); SetYaw(0.0); } }
bool cPlayer::LoadFromDisk() { LoadPermissionsFromDisk(); AString SourceFile; Printf(SourceFile, "players/%s.json", GetName().c_str() ); cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); } Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } m_Inventory.LoadFromJson(root["inventory"]); m_LoadedWorldName = root.get("world", "world").asString(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() ); return true; }
bool cPlayer::LoadFromDisk() { LoadPermissionsFromDisk(); // Log player permissions, cause it's what the cool kids do LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) { if( itr->second ) LOGINFO("%s", itr->first.c_str() ); } AString SourceFile; Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); } Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); m_LastPosX = GetPosX(); m_LastPosY = GetPosY(); m_LastPosZ = GetPosZ(); m_LastFoodPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); //SetExperience(root.get("experience", 0).asInt()); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_Inventory.LoadFromJson(root["inventory"]); m_LoadedWorldName = root.get("world", "world").asString(); LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() ); return true; }
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the data from the file: cFile f; if (!f.Open(a_FileName, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str()); return false; } f.Close(); // Parse the JSON format: Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str()); return false; } // Load the player data: Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); } m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } m_Inventory.LoadFromJson(root["inventory"]); cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false); if (a_World == NULL) { a_World = cRoot::Get()->GetDefaultWorld(); } m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; }