// Verifies the Sample set while calling SetSampleAuditResults int Mame32VerifySampleSet(int game) { int iStatus; iStatus = VerifySampleSet(game, (verify_printf_proc)DetailsPrintf); SetSampleAuditResults(game, iStatus); return iStatus; }
// Verifies the Sample set while calling SetSampleAuditResults int Mame32VerifySampleSet(int game) { audit_record *audit; int audit_records; int res; // perform the audit audit_records = audit_samples(game, &audit); res = ProcessAuditResults(game, audit, audit_records); if (audit_records > 0) free(audit); SetSampleAuditResults(game, res); return res; }
// Verifies the Sample set while calling SetSampleAuditResults int MameUIVerifySampleSet(int game) { audit_record *audit; int audit_records; int res; // perform the audit audit_records = audit_samples(MameUIGlobal(), drivers[game], &audit); res = ProcessAuditResults(game, audit, audit_records); if (audit_records > 0) global_free(audit); SetSampleAuditResults(game, res); return res; }