void RuntimeSpriteObject::ChangeScale( const gd::String & operatorStr, double newScale) { //TODO : Generate appropriate code calling SetScaleX/Y instead of this. if ( operatorStr == "=" ) { SetScaleX(newScale); SetScaleY(newScale); } else if ( operatorStr == "+" ) { SetScaleX(GetScaleX()+newScale); SetScaleY(GetScaleY()+newScale); } else if ( operatorStr == "-" ) { SetScaleX(GetScaleX()-newScale); SetScaleY(GetScaleY()-newScale); } else if ( operatorStr == "*" ) { SetScaleX(GetScaleX()*newScale); SetScaleY(GetScaleY()*newScale); } else if ( operatorStr == "/" ) { SetScaleX(GetScaleX()/newScale); SetScaleY(GetScaleY()/newScale); } return; }
bool RuntimeSpriteObject::ChangeProperty(std::size_t propertyNb, gd::String newValue) { if ( propertyNb == 0 ) { return SetCurrentAnimation(newValue.To<int>()); } else if ( propertyNb == 1 ) { if ( currentAnimation >= GetAnimationsCount() ) return false; return animations[currentAnimation].Get().useMultipleDirections ? SetDirection(newValue.To<std::size_t>()) : SetAngle(newValue.To<float>()); } else if ( propertyNb == 2 ) { return SetSprite(newValue.To<int>()); } else if ( propertyNb == 3 ) { SetOpacity(newValue.To<float>()); } else if ( propertyNb == 4 ) { SetBlendMode(newValue.To<int>()); } else if ( propertyNb == 5 ) {SetScaleX(newValue.To<float>());} else if ( propertyNb == 6 ) {SetScaleY(newValue.To<float>());} return true; }
bool RuntimeSpriteObject::ChangeProperty(unsigned int propertyNb, std::string newValue) { if ( propertyNb == 0 ) { return SetCurrentAnimation(ToInt(newValue)); } else if ( propertyNb == 1 ) { if ( currentAnimation >= GetAnimationsCount() ) return false; return animations[currentAnimation].Get().useMultipleDirections ? SetDirection(ToInt(newValue)) : SetAngle(ToFloat(newValue)); } else if ( propertyNb == 2 ) { return SetSprite(ToInt(newValue)); } else if ( propertyNb == 3 ) { SetOpacity(ToFloat(newValue)); } else if ( propertyNb == 4 ) { SetBlendMode(ToInt(newValue)); } else if ( propertyNb == 5 ) {SetScaleX(ToFloat(newValue));} else if ( propertyNb == 6 ) {SetScaleY(ToFloat(newValue));} return true; }
//////////////////////////////////////////////////////////// /// Set the position of a shape //////////////////////////////////////////////////////////// void sfShape_SetPosition(sfShape* Shape, float X, float Y) { CSFML_CALL(Shape, SetPosition(sf::Vector2f(X, Y))) } //////////////////////////////////////////////////////////// /// Set the horizontal scale of a shape //////////////////////////////////////////////////////////// void sfShape_SetScaleX(sfShape* Shape, float Scale) { CSFML_CALL(Shape, SetScaleX(Scale)) } //////////////////////////////////////////////////////////// /// Set the vertical scale of a shape //////////////////////////////////////////////////////////// void sfShape_SetScaleY(sfShape* Shape, float Scale) { CSFML_CALL(Shape, SetScaleY(Scale)) } //////////////////////////////////////////////////////////// /// Set the scale of a shape ////////////////////////////////////////////////////////////
void Object::ScaleX(float scaleFactorX) { SetScaleX(scale.x * scaleFactorX); }
void Drawable::SetScale(float factorX, float factorY) { SetScaleX(factorX); SetScaleY(factorY); }
/* ---------------------------------- sprite operation ---------------------------------- */ void ofxSpriteQuad::SetScale(float value) { SetScaleX(value); SetScaleY(value); }
void Drawable::SetScale(const Vector2f& factors) { SetScaleX(factors.x); SetScaleY(factors.y); }
//////////////////////////////////////////////////////////// /// Scale the object (take 2 values) //////////////////////////////////////////////////////////// void Drawable::Scale(float FactorX, float FactorY) { SetScaleX(myScale.x * FactorX); SetScaleY(myScale.y * FactorY); }
//////////////////////////////////////////////////////////// /// Set the scale of the object (take a 2D vector) //////////////////////////////////////////////////////////// void Drawable::SetScale(const Vector2f& Scale) { SetScaleX(Scale.x); SetScaleY(Scale.y); }
//////////////////////////////////////////////////////////// /// Set the scale of the object (take 2 values) //////////////////////////////////////////////////////////// void Drawable::SetScale(float ScaleX, float ScaleY) { SetScaleX(ScaleX); SetScaleY(ScaleY); }
void SimilarityTransformAttributes::SetFromNode(DataNode *parentNode) { if(parentNode == 0) return; DataNode *searchNode = parentNode->GetNode("SimilarityTransformAttributes"); if(searchNode == 0) return; DataNode *node; if((node = searchNode->GetNode("doRotate")) != 0) SetDoRotate(node->AsBool()); if((node = searchNode->GetNode("rotateOrigin")) != 0) { if(node->GetNodeType() == DOUBLE_ARRAY_NODE) { SetRotateOrigin(node->AsDoubleArray()); } else if(node->GetNodeType() == FLOAT_ARRAY_NODE) { const float *fa = node->AsFloatArray(); double da[3] = {fa[0], fa[1], fa[2]}; SetRotateOrigin(da); } } if((node = searchNode->GetNode("rotateAxis")) != 0) { if(node->GetNodeType() == DOUBLE_ARRAY_NODE) { SetRotateAxis(node->AsDoubleArray()); } else if(node->GetNodeType() == FLOAT_ARRAY_NODE) { const float *fa = node->AsFloatArray(); double da[3] = {fa[0], fa[1], fa[2]}; SetRotateAxis(da); } } if((node = searchNode->GetNode("rotateAmount")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetRotateAmount(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetRotateAmount((double)node->AsFloat()); } if((node = searchNode->GetNode("rotateType")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetRotateType(AngleType(ival)); } else if(node->GetNodeType() == STRING_NODE) { AngleType value; if(AngleType_FromString(node->AsString(), value)) SetRotateType(value); } } if((node = searchNode->GetNode("doScale")) != 0) SetDoScale(node->AsBool()); if((node = searchNode->GetNode("scaleOrigin")) != 0) { if(node->GetNodeType() == DOUBLE_ARRAY_NODE) { SetScaleOrigin(node->AsDoubleArray()); } else if(node->GetNodeType() == FLOAT_ARRAY_NODE) { const float *fa = node->AsFloatArray(); double da[3] = {fa[0], fa[1], fa[2]}; SetScaleOrigin(da); } } if((node = searchNode->GetNode("scaleX")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetScaleX(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetScaleX((double)node->AsFloat()); } if((node = searchNode->GetNode("scaleY")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetScaleY(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetScaleY((double)node->AsFloat()); } if((node = searchNode->GetNode("scaleZ")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetScaleZ(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetScaleZ((double)node->AsFloat()); } if((node = searchNode->GetNode("doTranslate")) != 0) SetDoTranslate(node->AsBool()); if((node = searchNode->GetNode("translateX")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetTranslateX(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetTranslateX((double)node->AsFloat()); } if((node = searchNode->GetNode("translateY")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetTranslateY(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetTranslateY((double)node->AsFloat()); } if((node = searchNode->GetNode("translateZ")) != 0) { if(node->GetNodeType() == DOUBLE_NODE) SetTranslateZ(node->AsDouble()); else if(node->GetNodeType() == FLOAT_NODE) SetTranslateZ((double)node->AsFloat()); } if((node = searchNode->GetNode("transformVectors")) != 0) SetTransformVectors(node->AsBool()); }