void QVX_TensileTest::BeginTensileTest(QVX_Environment* pEnvIn, int NumStepIn, double ConvThreshIn, double MixRadiusIn, MatBlendModel ModelIn, double PolyExpIn) { //set up local copy of the environment and object... // if (MixRadius != 0) RenderMixedObject(pEnvIn->pObj, &LocObj, MixRadius); //if there's any mixing, we need to make it... //else LocObj = *(pEnvIn->pObj); //otherwise just simulate the original object. LocEnv = *pEnvIn; //set local environment params to those of the input LocEnv.pObj = &LocObj; //make sure local environment points to local object //set up blending if desired BlendingEnabled = false; if (MixRadiusIn != 0){ //if some blending... //check for 2 or fewer materials! if (LocObj.GetNumLeafMatInUse() > 2){ QMessageBox::warning(NULL, "Warning", "Currently blending only supported with 2 or fewer materials. Aborting."); return; } BlendingEnabled = true; MixRadius = MixRadiusIn; BlendModel = ModelIn; PolyExp = PolyExpIn; } NumStep = NumStepIn; ConvThresh = ConvThreshIn; CurTick = 0; TotalTick = NumStep; CancelFlag = false; std::string Message = ""; pEnvIn->EnableFloor(false); pEnvIn->EnableGravity(false); pEnvIn->EnableTemp(false); Import(&LocEnv, NULL, &Message); EnableSelfCollision(false); EnableEquilibriumMode(true); SetStopConditionType(SC_MIN_MAXMOVE); SetStopConditionValue(ConvThreshIn); // SetBondDampZ(1.0); // SetSlowDampZ(0.03); EnablePlasticity(false); EnableFailure(false); if (!DoBCChecks()) return; CurViewMode = RVM_VOXELS; CurViewCol = RVC_STRAIN_EN; CurViewVox = RVV_DEFORMED; //QString DispMesg; OutFilePath = QFileDialog::getSaveFileName(NULL, "Save Tensile Test Results", "", "TXT Files (*.txt)"); emit StartExternalGLUpdate(33); TestRunning = true; if (OutFilePath != "") TensileThread.Execute(false); // RunTensileTest(&DispMesg); if (ProgressMessage != "") QMessageBox::warning(NULL, "warning", QString::fromStdString(ProgressMessage)); }
void QVX_TensileTest::BeginTensileTest(QVX_Sim* pSim, int NumStepIn, double ConvThreshIn, Vec3D<double> MixRadIn, MatBlendModel ModelIn, double PolyExpIn) //void QVX_TensileTest::BeginTensileTest(QVX_Environment* pEnvIn, int NumStepIn, double ConvThreshIn, double MixRadiusIn, MatBlendModel ModelIn, double PolyExpIn) { //set up local copy of the environment and object... //QVX_Environment* pEnvIn = (QVX_Environment*) pSim->pEnv; LocObj = *(pSim->pEnv->pObj); //otherwise just simulate the original object. LocEnv = *pSim->pEnv; //set local environment params to those of the input LocEnv.pObj = &LocObj; //make sure local environment points to local object //set up blending if desired bool EnableBlending = false; if (MixRadIn.x != 0 || MixRadIn.y != 0 || MixRadIn.z != 0){ //if some blending... //check for 2 or fewer materials! if (LocObj.GetNumLeafMatInUse() > 2){ QMessageBox::warning(NULL, "Warning", "Currently blending only supported with 2 or fewer materials. Aborting."); return; } EnableBlending = true; MixRadius = MixRadIn; BlendModel = ModelIn; PolyExp = PolyExpIn; if (MixRadius.x==0)MixRadius.x = LocObj.GetLatticeDim()/10000; //set to tiny fraction to avoid blowup of exponential function if (MixRadius.y==0)MixRadius.y = LocObj.GetLatticeDim()/10000; //set to tiny fraction to avoid blowup of exponential function if (MixRadius.z==0)MixRadius.z = LocObj.GetLatticeDim()/10000; //set to tiny fraction to avoid blowup of exponential function RenderMixedObject(pSim->pEnv->pObj, &LocObj, MixRadius); //if there's any mixing, we need to make it... } EnableFeature(VXSFEAT_BLENDING, EnableBlending); NumStep = NumStepIn; ConvThresh = ConvThreshIn; CurTick = 0; TotalTick = NumStep; CancelFlag = false; std::string Message = ""; LocEnv.EnableFloor(false); LocEnv.EnableGravity(false); LocEnv.EnableTemp(false); Import(&LocEnv, NULL, &Message); EnableFeature(VXSFEAT_COLLISIONS, false); EnableFeature(VXSFEAT_EQUILIBRIUM_MODE, true); EnableFeature(VXSFEAT_PLASTICITY, false); EnableFeature(VXSFEAT_FAILURE, false); EnableFeature(VXSFEAT_VOLUME_EFFECTS, pSim->IsFeatureEnabled(VXSFEAT_VOLUME_EFFECTS)); //enables volume effects according to last set physics sandbox value SetStopConditionType(SC_MIN_MAXMOVE); SetStopConditionValue(ConvThreshIn); if (!DoBCChecks()) return; OutFilePath = QFileDialog::getSaveFileName(NULL, "Save Tensile Test Results", GetLastDir(), "TXT Files (*.txt)"); pTensileView->VoxMesh.LinkSimVoxels(this, pTensileView); pTensileView->VoxMesh.DefMesh.DrawSmooth=false; //match view to current selection of the physics sandbox pTensileView->SetCurViewCol(pSim->pSimView->GetCurViewCol()); pTensileView->SetCurViewMode(pSim->pSimView->GetCurViewMode()); pTensileView->SetCurViewVox(pSim->pSimView->GetCurViewVox()); pTensileView->SetViewAngles(pSim->pSimView->GetViewAngles()); pTensileView->SetViewForce(pSim->pSimView->GetViewForce()); emit StartExternalGLUpdate(33); TestRunning = true; if (OutFilePath != "") TensileThread.Execute(false); // RunTensileTest(&DispMesg); if (ProgressMessage != "") QMessageBox::warning(NULL, "warning", QString::fromStdString(ProgressMessage)); }
CVX_Sim::CVX_Sim(void)// : out("Logfile.txt", std::ios::ate) { pEnv = NULL; CurColSystem = COL_SURFACE_HORIZON; CurIntegrator = I_EULER; PoissonKickBackEnabled = false; EnforceLatticeEnabled = false; SelfColEnabled = false; ColEnableChanged = true; CollisionHorizon = 3.0; MaxVelLimitEnabled = MemMaxVelEnabled = false; MaxVoxVelLimit = (vfloat)0.1; BlendingEnabled = false; MixRadius=0.0; BlendModel=MB_LINEAR; PolyExp = 1.0; FluidDampEnabled = false; PlasticityEnabled = true; FailureEnabled = true; InputVoxSInd = -1; InputBondInd = -1; BondDampingZ = MemBondDampZ = 0.1; ColDampingZ = 1; SlowDampingZ = MemSlowDampingZ = 0.001; EquilibriumModeEnabled = false; // EnableEquilibriumMode(false); // DisableEnergyHistory(); KinEHistory.resize(HISTORY_SIZE, -1.0); TotEHistory.resize(HISTORY_SIZE, -1.0); MaxMoveHistory.resize(HISTORY_SIZE, -1.0); SetStopConditionType(); SetStopConditionValue(); DtFrac = (vfloat)0.9; //percent of maximum dt to use StatToCalc = CALCSTAT_ALL; #ifdef USE_OPEN_GL NeedStatsUpdate=true; ViewForce = false; ViewAngles = false; CurViewMode = RVM_VOXELS; CurViewCol = RVC_TYPE; CurViewVox = RVV_DEFORMED; #endif ClearAll(); OptimalDt = 0; //remove when hack in ClearAll is dealt with }
void QVX_TensileTest::RunTensileTest(QString* pDispMessage) { QFile File(OutFilePath); if (!File.open(QIODevice::WriteOnly | QIODevice::Text)) { ProgressMessage = "Could not open file. Aborting."; return; } QTextStream out(&File); // double CurMaxDisp = 9e9; std::string IntMsg; vfloat StepPercAmt = 1.0/NumStep; int VoxCount = NumVox(); int count = 0; int MinimumPerStep = 5; int NumBCs = pEnv->GetNumBCs(); for (int j=0; j<NumBCs; j++){ if (pEnv->GetBC(j)->Displace.Length2() == 0 ) continue; //if zero displacement, continue out << "Disp (m)" << "\t" << "Force (N)" << "\t"; if (IsBasicTensile){out << "Strain (%)" << "\t" << "Stress (MPa)" << "\t" << "Modulus (MPa)" << "\t";} } out << "\n"; double LastStress; //so we can calculate modulus at each point for simple tensile... double LastStrain; double MaxMotion = -FLT_MAX; //the stop condition will be a threshold of this in auto mode double LastMotion = 0; bool FoundMaxMotion = false; if (AutoConverge){ ConvThresh = 0; SetStopConditionValue(ConvThresh);}//don't stop until we get a max for (int i=0; i<NumStep; i++){ ProgressMessage = "Performing tensile test..."; for (int j=0; j<VoxCount; j++) VoxArray[j].ScaleExternalInputs((i+1)*StepPercAmt); //wiat to settle between timesteps... int LastBroken = -1; ClearHistories(); //needed so it doesn't immediately "converge" on the next time step while (NumBroken() != LastBroken){ //if one breaks, repeat the settling until we're done breaking... LastBroken = NumBroken(); EnableFeature(VXSFEAT_FAILURE, false); // EnableFailure(false); // SetSlowDampZ(CurDamp); count = 0; // bool LastUnder = false; //were we under the threshhold last time? // while (!LastUnder || CurMaxDisp > ConvThresh){ while (!StopConditionMet()){ // if (CurMaxDisp < ConvThresh) LastUnder = true; for (int i=0; i<MinimumPerStep; i++){ if (CancelFlag) break; if (!TimeStep(&IntMsg)){ //always do at least 5 steps... ProgressMessage = "Tensile test failed. \n \n" + IntMsg; CancelFlag = true; //get outta here! } // CurMaxDisp = SS.NormObjDisp; } if (CancelFlag) break; if (!FoundMaxMotion && AutoConverge){ if (MotionZeroed){ //find first max motion (actually max KE, but close enough) FoundMaxMotion = true; ConvThresh = LastMotion / AutoConvergeExp; SetStopConditionValue(ConvThresh); //ProgressMessage = "Auto convergence threshhold calculated: " + QString::number(ConvThresh).toStdString(); } else LastMotion = SS.MaxVoxVel*dt; } if (count%100==0){ ProgressMessage = "Performing tensile test..."; if (AutoConverge && !FoundMaxMotion) ProgressMessage += "\nDetermining convergence threshhold."; //else ProgressMessage += "\nMotion at " + QString::number(MaxMoveHistory[0]*1000000, 'g', 3).toStdString() + "/" + QString::number(ConvThresh, 'g', 3).toStdString(); else ProgressMessage += "\nStep " + QString::number(count, 'g', 3).toStdString() +/*", Max Displacement " + QString::number(SS.MaxVoxDisp, 'g', 3).toStdString() + */", Convergence threshhold " + QString::number(ConvThresh, 'g', 3).toStdString(); if (count > 20000){ ProgressMessage += "\nSimulation not converging.\nConsider retrying with a larger threshold. (Currently " + QString::number(MaxMoveHistory[0]*1000, 'g', 3).toStdString() +")"; } } count+=MinimumPerStep; } if (CancelFlag) break; EnableFeature(VXSFEAT_FAILURE, true); // EnableFailure(true); //do one step to apply breaking and re-settle as needed... if (!TimeStep(&IntMsg)){ ProgressMessage = "Tensile test failed. \n \n" + IntMsg; CancelFlag = true; //get outta here! } } for (int j=0; j<NumBCs; j++){ CVX_FRegion* pThisBC = pEnv->GetBC(j); if (pThisBC->Displace.Length2() != 0 ){ //if non-zero displacement double CurDisp = pThisBC->Displace.Length()*(i+1.0)/((double)NumStep); double tmp2 = -GetSumForceDir(pThisBC); out << CurDisp << "\t" << tmp2 << "\t"; if (IsBasicTensile){ //only two materials, only one with displacement, so we should only ever enter here once!! double ThisStress = tmp2/CSArea; double ThisStrain = CurDisp/IniLength; out << ThisStrain*100 << "\t" << ThisStress/1e6 << "\t"; if (i!=0) out << (ThisStress-LastStress)/(ThisStrain-LastStrain)/1e6 << "\t"; else out << "" << "\t"; LastStress = ThisStress; LastStrain = ThisStrain; } } } out << "\n"; // for (int k=0; k<VoxArray.size(); k++){ // VoxArray[k].ExternalDisp *= (i+2.0)/(i+1.0); // } CurTick = i+1; } int stop = 1; File.close(); ProgressMessage = ""; //flag to not display message boc on return... TestRunning = false; emit StopExternalGLUpdate(); }
bool CVX_Sim::ReadXML(CXML_Rip* pXML, std::string* RetMessage) { int tmpInt; vfloat tmpVFloat; if (pXML->FindElement("Integration")){ if (pXML->FindLoadElement("Integrator", &tmpInt)) CurIntegrator = (IntegrationType)tmpInt; else CurIntegrator = I_EULER; if (!pXML->FindLoadElement("DtFrac", &DtFrac)) DtFrac = (vfloat)0.9; pXML->UpLevel(); } if (pXML->FindElement("Damping")){ if (!pXML->FindLoadElement("BondDampingZ", &BondDampingZ)) BondDampingZ = 0.1; if (!pXML->FindLoadElement("ColDampingZ", &ColDampingZ)) ColDampingZ = 1.0; if (!pXML->FindLoadElement("SlowDampingZ", &SlowDampingZ)) SlowDampingZ = 1.0; pXML->UpLevel(); } if (pXML->FindElement("Collisions")){ if (!pXML->FindLoadElement("SelfColEnabled", &SelfColEnabled)) SelfColEnabled = false; if (pXML->FindLoadElement("ColSystem", &tmpInt)) CurColSystem = (ColSystem)tmpInt; else CurColSystem = COL_SURFACE_HORIZON; if (!pXML->FindLoadElement("CollisionHorizon", &CollisionHorizon)) CollisionHorizon = (vfloat)2.0; pXML->UpLevel(); } if (pXML->FindElement("Features")){ if (!pXML->FindLoadElement("MaxVelLimitEnabled", &MaxVelLimitEnabled)) MaxVelLimitEnabled = false; if (!pXML->FindLoadElement("MaxVoxVelLimit", &MaxVoxVelLimit)) MaxVoxVelLimit = (vfloat)0.1; if (!pXML->FindLoadElement("BlendingEnabled", &BlendingEnabled)) BlendingEnabled = false; if (!pXML->FindLoadElement("MixRadius", &MixRadius)) MixRadius = 0.0; if (pXML->FindLoadElement("BlendModel", &tmpInt)) BlendModel = (MatBlendModel)tmpInt; else BlendModel = MB_LINEAR; if (!pXML->FindLoadElement("PolyExp", &PolyExp)) PolyExp = 1.0; if (!pXML->FindLoadElement("FluidDampEnabled", &FluidDampEnabled)) FluidDampEnabled = false; if (!pXML->FindLoadElement("PoissonKickBackEnabled", &PoissonKickBackEnabled)) PoissonKickBackEnabled = false; if (!pXML->FindLoadElement("EnforceLatticeEnabled", &EnforceLatticeEnabled)) EnforceLatticeEnabled = false; pXML->UpLevel(); } if (pXML->FindElement("StopCondition")){ if (pXML->FindLoadElement("StopConditionType", &tmpInt)) SetStopConditionType((StopCondition)tmpInt); else SetStopConditionType(); if (pXML->FindLoadElement("StopConditionValue", &tmpVFloat)) SetStopConditionValue(tmpVFloat); else SetStopConditionValue(); pXML->UpLevel(); } if (pXML->FindElement("EquilibriumMode")){ if (!pXML->FindLoadElement("EquilibriumModeEnabled", &EquilibriumModeEnabled)) EquilibriumModeEnabled = false; if (EquilibriumModeEnabled) EnableEquilibriumMode(true); //so it can set up energy history if necessary pXML->UpLevel(); } if (pXML->FindElement("SurfMesh")){ if (pXML->FindElement("CMesh")){ SurfMesh.DefMesh.ReadXML(pXML); pXML->UpLevel(); } pXML->UpLevel(); } return ReadAdditionalSimXML(pXML, RetMessage); }